Missing .nif and .tga files
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SlyElite23
- Layman

- Posts: 5
- Joined: Tue May 21, 2013 5:41 am
- ES Games: Daggerfall, Morrowind, Oblivion, Skyrim
- Platform: PC, Xbox, Xbox 360
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- Other Profiles: Xbox Live Gamertag: SlyElite23, Steam username: CATBUG
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Missing .nif and .tga files
So, I'm trying to make a mod that includes a quest where you can change the Wraithguard to medium/light armour. When I double click on the Wraithguard in the objects menu of TESCS, I can see that it has an art file (a\A_ART_Wraithguard_GND.NIF) and an inventory image (a\TX_Art_wraithguard.tga). However, when I go to make the light and medium variations of this, and I go to select an art file and inventory image, I cannot find these files anywhere. I'm pretty sure that a few other .nif and .tga files are missing too, but it doesn't show when I play. Is it possible for someone to send me their Meshes and Icons folders for download, so I can find the required files?
MY NAME IS CATBUG, WHAT'S YOURS?
- ClockworkCadaver
- Apprentice

- Posts: 156
- Joined: Mon Jul 28, 2008 3:06 am
- ES Games: Morrowind, Oblivion, Skyrim
- Platform: PC
Re: Missing .nif and .tga files
The meshes and textures aren't missing, they're just packed in a BSA-archive called "Morrowind.bsa". To be able to point to a certain file in CS, you must extract that BSA-file with a program, like BSA Unpacker, into the "Data files"-folder. However, an easier way to achieve what you want would be to duplicate the Wraithguard-object (by renaming the ID and select "Yes" when CS asks you if you want to create new object) and make your changes from there.
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SlyElite23
- Layman

- Posts: 5
- Joined: Tue May 21, 2013 5:41 am
- ES Games: Daggerfall, Morrowind, Oblivion, Skyrim
- Platform: PC, Xbox, Xbox 360
- Status: Learning Javascript
- Other Profiles: Xbox Live Gamertag: SlyElite23, Steam username: CATBUG
- Location: Melbourne, Victoria, Australia
- Contact:
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Sadachbia
- Novice

- Posts: 56
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Re: Missing .nif and .tga files
This is something I've been wondering as well. Thank you!