Brought to you much belatedly, and with reference to Avron's wonderful OP, by Eltee
The dark pines and chuckling creek do not call one's mind to the renowned Ash Flats of Morrowind, but Bal Pellani is as Dunmeri to the core as Blacklight or long-lost Ald'Ruhn.
Perhaps it was the idyllic nature of the town that drew Him, perhaps it was their fervent condemnation of him as one of the mere corners of the House of Troubles. Perhaps he chose them at random, for his own amusement. All that can be known for certain is that it, along with its residents, has drawn the ire of the Defiler, the King of Rape, the Prince of Corruption. Lord Molag Bal has chosen Bal Pellani.
Whether its inhabitants can weather the storm... Only Fate can tell.
Azura willing.
The object of the game is simple: break the curse of Molag Bal as a villager to escape…or help the Daedric Prince succeed in the game of death as his worshiper.
- The villagers win if they can kill all of the worshipers.
- The worshipers win if there are at most as many villagers as worshipers remaining. For example, if there are 2 worshipers alive, they win if there are 4 total players left in the game. If there is only 1 worshiper left, they win if there is only 1 other player left.
- One villager is the seer, who, blessed by Azura, can use the gift of sight to peer into a person's soul and see their true intentions. With this knowledge the seer can attempt to help the villagers - if the worshipers do not kill them first.
During the daytime:
- all players may chat, in character, with each other about their suspicions
- players can say whatever they like as long as it is in character, while attempting not to reveal their card
- once out of the game players may not reveal their cards in any way (posts, PM, posts in another thread, etc.)
- after the accusations, all players must vote on someone to lynch in an attempt to weed out the worshipers
- votes may be changed until someone is lynched; the lynching occurs either when all players have voted or when it has been 48 hours since the 1st player cast their vote, whichever comes first
- day ends after the lynching; the card of the lynched player will be revealed
- worshipers will agree (in private) on a player to kill
- the seer may PM me the name of one fellow player, whose card I will reveal; they may then use this knowledge as they will during the day
- night ends when I have gotten PMs from all the worshipers and the seer, or when it has been 48 hours, whichever comes first
- night ends after the murder; the card of the murdered character will not be revealed
The Rules:
- 10 players, including 2 worshipers and 1 seer.
- All players will be PMed their cards.
- The game starts with Day, since it's no fun for somebody to die before they even get to play.
- You may not speak at all after being killed.
- You must vote each cycle. Any player who hesitates to vote may face the wrath of the Daedric Prince – or Princes…
Mars the Imperial - Mars
Rainbow-Fox the Argonian - Shadow
Epicus the Imperial - EpicAbrad
Thamoir the Dunmer - thamoirthegreat
Jedders the Argonian - Jedi Taters
Savilius the Imperial- Sav
Die'mos the Dunmer - Deimos
Bradax the Altmer - Br3admax
Thanks Mman <3<3<3












