I've always thought there must be some magic on Septims to keep their inflation rate so low for so many eons!
You can find them in ancient crypts and ruins, and they still have the same recognized value!
Economy, currency etc.
- DwemerInSpace
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Right-Hand-Of-Sithis
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Re: Economy, currency etc.
Interesting. I'm not sure, but did the Roman Economy (which, I believe, pumped out coins everywhere with little restriction other than resources) undergo inflation and deflation?DwemerInSpace wrote:I've always thought there must be some magic on Septims to keep their inflation rate so low for so many eons!
You can find them in ancient crypts and ruins, and they still have the same recognized value!
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CBR JGWRR
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Re: Economy, currency etc.
Not necessarily constant value, for example, while the septim remains constant, how many septims it would take to buy any given thing might vary. Just because the coin remains the same coin, doesn't mean it's value has to be the same.
Though it is useful if it does...
Though it is useful if it does...
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Right-Hand-Of-Sithis
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Re: Economy, currency etc.
Console commands F*** with the economy... 
Resident Marxist of the UESP
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CBR JGWRR
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Re: Economy, currency etc.
Yeah... player.additem f 1000000...
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Right-Hand-Of-Sithis
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Re: Economy, currency etc.
Sounds like the GFC, money coming out of nowhere.CBR JGWRR wrote:Yeah... player.additem f 1000000...
Resident Marxist of the UESP
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CBR JGWRR
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Re: Economy, currency etc.
Yeah...Right-Hand-Of-Sithis wrote:Sounds like the GFC, money coming out of nowhere.CBR JGWRR wrote:Yeah... player.additem f 1000000...
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Masked Pillow
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Re: Economy, currency etc.
It could be said that the prices of food and resources has risen exponentially over the 4th Era. In Oblivion, the prices of bread and apples were set at 1 Septim, whereas in Skyrim bread is priced at 2 Septims, and apples 3. It also must be noted that merchants have the ability to set their own prices, so one could easily find themselves paying up to 7 Septims for an apple.
Of course, this could simply be evidence that food resources are harder to come by in frozen wastes of the north, explaining the 200% increase in the price of apples, though wheat grows in abundance in the more fertile holds of Skyrim, so there should be no reason for the 100% increase in the prices of bread, as compared to Cyrodiil.
Of course, this could simply be evidence that food resources are harder to come by in frozen wastes of the north, explaining the 200% increase in the price of apples, though wheat grows in abundance in the more fertile holds of Skyrim, so there should be no reason for the 100% increase in the prices of bread, as compared to Cyrodiil.
Strictly speaking, a tomato isn't a vegetable. It's actually a kind of dolphin
NovaPowered wrote: Masked Pillow you awesome person!
- DwemerInSpace
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Re: Economy, currency etc.
The Roman Empire's currency had inflation, but it was much slower IIRC.Right-Hand-Of-Sithis wrote: Interesting. I'm not sure, but did the Roman Economy (which, I believe, pumped out coins everywhere with little restriction other than resources) undergo inflation and deflation?
However, unlike modern Capitalist currency systems and unlike in Tamriel, Rome's currency simply was not used for as many things and didn't have as much universal recognition of value. In fact, currency in TES (and D&D, etc) has always been out of place for pre-industrial medieval-ish settings.
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