A Fourth Era TES Roleplay
And somewhere, beneath it all, the names of a few find themselves appearing in the writings of an Elder Scroll like ripples on the surface on a pond.
It is the first days of spring and full, as each new year is, of possibility...but no promise of prosperity. You find yourself in the Imperial City – perhaps on business; perhaps as a citizen; perhaps, even, by accident. Only one thing is for certain: the gods have put you here for a reason, and only time will tell what that reason will be.
Lore overview for story purposes (see also the wiki for canon lore):
You are a pivotal part of the story. A wandering adventurer, a hero or villain in your own right, a great mage, warrior, thief, guard, merchant, courier, beggar – there are no limits to who finds themselves inevitably caught up in the Champion’s song.
Your character sheet – Please fill out the following information. Be reasonable; have weaknesses to counter your character’s strengths. Leave room to grow as a person, as with each great adventure comes a new set of discoveries and skills. The more believable and unique your character, the more story opportunities you may discover.
Remember that the skills you choose will affect the outcome of your attempted actions in this roleplay. Barring any negative effects on your character: a major skill will likely succeed; a minor skill may or may not succeed; and skills without mastery will be very unlikely to succeed, and will be weak when they do. Pick your skills wisely, and make sure they make sense for your backstory and character class. There will be two opportunities to level up, allowing you to promote skills or add new ones.
Knight Captain Kerr: Talsi Nerano
p-sto: Iszara
Sav: Bernand Peric
Arch-Mage Matt: Grok!
Masked Pillow: Praestigiae
Thelastdovah: Karona the Young
Musicman247: Tauryon
Chaos the N'wah: J'Dinn
Baloth-Kul: Fadlan
Witchery: Erith Vanne
Mars: Bard
CBR JGWRR: Velavesa
DarkEastwood: Sedave Sedas
AddictedtoMorrowind: Volgar Uncivili
Skyrimplayer: Myles Socuciel
EpicAbrad: Claudius Maximilian IV
Goldbrand: Acaelus Thorne
JVElEven: Aelintha Tull
Justice knight: Roren Getient
The-Shadow-One: Floren Getient
Eltee: Gaius Farrus Pontanian
Br3admax: Marcus Brolus
Velvet LeChance: Antoine Frémont
Knows-Many-Secrets: Knows-Many-Secrets
Nova: Darius Umbranox
BetaB17: Kelnii of the Marsh
DM Hours of Operation:
DM runs on GMT-4
DM unavailable June 7 - June 24, as she will be in Europe
Monday - Friday - mostly available (limited availability 6 p.m. - 12 a.m.)
Saturday - limited availability (mostly available 8 a.m. - 12:30 p.m.)
Sunday - almost no availability
current as of: May 13, 2012
Table of Contents:
ACT ONE: LAMENTS AND GLORIES
The story begins!
"Let me guess...someone stole your sweetroll?"
Grok gets his day in the Arena.
Acaelus learns some juicy rumors.
The death of a Councilman.
Darius manages to find the party.
Knows-Many-Secrets finds a secret.
A party starts at Talsi’s House.
Something isn't quite right...
Antoine and Iszara play with magic...
...and Kelnii plays tag.
The Empire falls.
The day after the assassination.
Disclaimer: The s’wit makes no promises to keep your character safe from harm throughout the course of this roleplay. Players are asked to watch for falling rocks at all times. The s’wit would like to remind everyone this is a story but she will remain as faithful to the lore as possible...but she is here to tell a story. In the event of grumpy Bretons, mysterious figures, or magical scrolls, the s’wit would like to ask participants to calmly back away from the sweetroll. Offer not valid in Timbuktu, under Musicman’s table, or on the dark side of the Moon.












