I thought the game was so stupid when i first got it
I gave it a second chance. Im lovin' it!
Heck, with Oblivions engine and combat, Morrowind ould beat Oblivion
Morrowind hard to get into?
- Rohugh
- Grand Master

- Posts: 1967
- Joined: Wed Feb 21, 2007 9:16 am
- UESPoints: 0
- Location: Sunny Southern Spain.
Re: morrowind hard
Nalcarya will not buy at full value, and it depends more on your Mercantile skill than disposition. Funnily enough, if your Mercantile is too high you will get worse prices.jaxawier wrote:satan_n_stuff wrote:
Rohugh or other get to arrest me if this is wrong but...
I think Nalcarya at disposition at 100 buys at full value with 3k and restocking
But, hey, not important. Both Creeper and Mudcrab will buy your potions and they will pay full price.
- Logius
- Champion

- Posts: 913
- Joined: Fri Jun 01, 2007 11:30 am
- ES Games: Morrowind, Oblivion, Skyrim
- Platform: Xbox 360
- Location: I'm that noise you hear outside your window.
I just got Morrowind this past Tuesday and am also having problems getting into it. The lack of magicka regeneration came as a surprise to me, to be sure.
After reading through this thread, though, I'm thinking things might be a little easier. It's still going to take a lot of getting used to, though.
Unfortunately this now means I don't have any more excuses for not patrolling the Morrowind forum.
After reading through this thread, though, I'm thinking things might be a little easier. It's still going to take a lot of getting used to, though.
Unfortunately this now means I don't have any more excuses for not patrolling the Morrowind forum.
Fanfics: Archmage/Assassin
- The Tourist
- Journeyman

- Posts: 325
- Joined: Sat Jan 12, 2008 4:44 am
Logius, you just got Morrowind? I'm shocked.. behold my shocked face:
.
I haven't played Ob in months, or MW in even longer, so I could be hazy on the details, but the way I remember it; magicka restores when you wait or rest (unless you're Stunted, of course), and at least in Morrowind you can properly level up anywhere.
The thing about Morrowind is that it is a more punishing game, and I like it that way; not because I'm a masochist, but because the cause and consequences of Vvardenfell simply feel more real. By comparison, Cyrodiil is just a walk in the park. The complete lack of world-levelling also rewards your efforts in a far more satisfying way; MW is tough at first, as it makes you earn your status/experience. If I've put 80+hrs into an RPG, I want the option of simply batting aside most opponents...
As far as I'm concerned, Oblivion just didn't have a story whatsoever. So if you like a darn good yarn, and an awful lot of (wonderfully) nerdish mythic backstory, then hopefully you'll eventually love Morrowind.
I haven't played Ob in months, or MW in even longer, so I could be hazy on the details, but the way I remember it; magicka restores when you wait or rest (unless you're Stunted, of course), and at least in Morrowind you can properly level up anywhere.
The thing about Morrowind is that it is a more punishing game, and I like it that way; not because I'm a masochist, but because the cause and consequences of Vvardenfell simply feel more real. By comparison, Cyrodiil is just a walk in the park. The complete lack of world-levelling also rewards your efforts in a far more satisfying way; MW is tough at first, as it makes you earn your status/experience. If I've put 80+hrs into an RPG, I want the option of simply batting aside most opponents...
As far as I'm concerned, Oblivion just didn't have a story whatsoever. So if you like a darn good yarn, and an awful lot of (wonderfully) nerdish mythic backstory, then hopefully you'll eventually love Morrowind.
[ data pending ]
I think that a lot of different aspects where better done in morrowind regarding the plot and factions. Really gave off the appearance and feeling the place was alive and in turmoil. Also being able to sell off an old lady's entire assets including her pillows and plates for a tidy sum of cash early on was fun.
But my favorite thing? NO LEAVED EQUIPMENT LISTS.
It doesn't make a lick of sense to all of a sudden have every single bandit and store upgrade their armor and weapons at the same time. Why didn't the store have chain mail in until just now? It's a pain in the rear to have to wait for a decent set of armor and weapons that is going to come just in time to save your rear from all the other people who must have pre-ordered it before you.
Morrowind doesn't pull that, it offers a good and reasonable selection across various towns, and if you want those more powerful weapons you'll just have to hike into the wilderness and find them your self. Then all that effort will be rewarded since you would be one of the few to have such a unique weapon at hand.
Effort is rewarded in Morroind a lot more than in Oblivion, despite the seemingly hard difficulty early on.
But my favorite thing? NO LEAVED EQUIPMENT LISTS.
It doesn't make a lick of sense to all of a sudden have every single bandit and store upgrade their armor and weapons at the same time. Why didn't the store have chain mail in until just now? It's a pain in the rear to have to wait for a decent set of armor and weapons that is going to come just in time to save your rear from all the other people who must have pre-ordered it before you.
Morrowind doesn't pull that, it offers a good and reasonable selection across various towns, and if you want those more powerful weapons you'll just have to hike into the wilderness and find them your self. Then all that effort will be rewarded since you would be one of the few to have such a unique weapon at hand.
Effort is rewarded in Morroind a lot more than in Oblivion, despite the seemingly hard difficulty early on.
Agreed. I would say that 40 is the minimum level that a skill starts to become both reliable and effective. If anything, try to make sure that at lest one weapon or your destruction skill is 45 or above when starting the game. Makes combat a whole lot easier. Also some investment in armor helps, even if you can't find all the parts early on.gregor wrote:it's not hard (difficult), it's just you need to make the right character configuration and most peoiple that start this game don't do it (including me).
now i am using present classes and they are OK. in fact i think they work much better than in oblivion.
Lastly, the sign of the lady gives you 20+ to Personality and Endurance. This is a big help, as the endurance boost adds not only to your starting HP, but every time you level up you gain more HP, and the 20 point boost means that you gain 2 more points than what you normally would have. The 20 points for personallity are useful not only for being generally more liked, but also when leveling up You can focus on the other stats like Agility, Strength, or whatever applies to you. Keep in mind to occasionally put something into personallity to keep up with the rising stats.

