Search found 9 matches

by Katsuro
Wed Dec 06, 2023 3:08 am
Forum: MOD-Skyrim
Topic: New update caused problem with created mod
Replies: 0
Views: 35127

New update caused problem with created mod

I am creating a mod that adds Thirsk Mead Hall exterior and interior, as well as the Jorrvaskr living quarters to act as a Hunters Guild. I went to boot the mod up in the Steam version, which applied the update, then test on my GOG version (Steam is my son's and he has settings I simply don't want ...
by Katsuro
Thu Jun 01, 2023 5:14 am
Forum: MOD-Skyrim
Topic: Question about creating a mod
Replies: 0
Views: 20976

Question about creating a mod

I have a quick Q on creating a mod. I want to stop the World Interaction of the Thalmor vs Player and Dark Brotherhood vs Player from happening as they are immersive killing interactions, especially when playing as a simple hunter.

I believe I know where they are in the CK and "deleted" them. It ...
by Katsuro
Tue May 23, 2023 6:46 pm
Forum: Skyrim-General
Topic: GOG SE/AE Q
Replies: 2
Views: 10614

Re: GOG SE/AE Q

legoless wrote:You can delete the relevant .ESL/.ESM files.
Excellent, ty
by Katsuro
Mon May 22, 2023 12:01 am
Forum: Skyrim-General
Topic: GOG SE/AE Q
Replies: 2
Views: 10614

GOG SE/AE Q

I recently bought the PC version from GOG and installed the SE portion that has a few of the CC content preDL'd. My Q is this: When installing the AE update, is there a way to not have some of the CC content installed? Most of the content that is included I simply have no desire to have (much like ...
by Katsuro
Thu Jun 24, 2021 4:18 pm
Forum: MOD-Skyrim
Topic: Hunter's Guild Hall PS4 request
Replies: 0
Views: 29115

Hunter's Guild Hall PS4 request

​I don't know if mod requests are permitted, if not please delete.


I was hoping someone could make a mod that would represent a hunter's guild (or any for that matter) using Thirsk Hall as the outside and inside, but have the companions basement for the members.


Inside the "top" floor, there ...
by Katsuro
Tue Oct 13, 2020 9:41 pm
Forum: MOD-Skyrim
Topic: Suggested mods for PS4pro
Replies: 2
Views: 17221

Re: Suggested mods for PS4pro

maybe its skybox or texture load problem (the brown)
Not sure, I don't think I had mods installed at that point.

In any case, I did install about 80 mods, mostly graphic enhancers and hold adjustments (TGC & JK's are some) and looks infinitely better than the 360 version I was previously ...
by Katsuro
Sun Oct 11, 2020 4:09 pm
Forum: MOD-Skyrim
Topic: Suggested mods for PS4pro
Replies: 2
Views: 17221

Suggested mods for PS4pro

I just upgraded from the 360 (if you saw the shape of it, you would understand lol) to the PS4pro and was looking at some mods on Bethesda's site. There are a couple that I will download (and have) such as the lampposts and extra gold for merchants.

What other mods would people suggest?

EDIT: on a ...
by Katsuro
Mon Jan 20, 2020 10:49 pm
Forum: Oblivion
Topic: PS4 and Oblivion Q
Replies: 2
Views: 9261

PS4 and Oblivion Q

Good day. I plan on getting a PS4 within the next couple months and was wondering a few things for those who have PS4s

How would I be able to play Oblivion on the PS4? I see it was released in 2017, but when I go to the PS store, it only lists the PS3 version. Is this a backward compatible thing ...
by Katsuro
Sat Jan 18, 2020 3:54 am
Forum: Skyrim-General
Topic: Alchemy early in the game
Replies: 7
Views: 12890

Re: Alchemy early in the game

You can make the highest selling potions from ingredients collected right from Helgen to Riverwood: Nordic Barnacles, Salmon Roe and Salt Piles. This assumes you have the Hearthfire DLC.

Each potion will sell for approximately 400g when starting with a 15 alchemy skill