Search found 9 matches
- Wed Dec 06, 2023 3:08 am
- Forum: MOD-Skyrim
- Topic: New update caused problem with created mod
- Replies: 0
- Views: 35127
New update caused problem with created mod
I am creating a mod that adds Thirsk Mead Hall exterior and interior, as well as the Jorrvaskr living quarters to act as a Hunters Guild. I went to boot the mod up in the Steam version, which applied the update, then test on my GOG version (Steam is my son's and he has settings I simply don't want ...
- Thu Jun 01, 2023 5:14 am
- Forum: MOD-Skyrim
- Topic: Question about creating a mod
- Replies: 0
- Views: 20976
Question about creating a mod
I have a quick Q on creating a mod. I want to stop the World Interaction of the Thalmor vs Player and Dark Brotherhood vs Player from happening as they are immersive killing interactions, especially when playing as a simple hunter.
I believe I know where they are in the CK and "deleted" them. It ...
I believe I know where they are in the CK and "deleted" them. It ...
- Tue May 23, 2023 6:46 pm
- Forum: Skyrim-General
- Topic: GOG SE/AE Q
- Replies: 2
- Views: 10614
Re: GOG SE/AE Q
Excellent, tylegoless wrote:You can delete the relevant .ESL/.ESM files.
- Mon May 22, 2023 12:01 am
- Forum: Skyrim-General
- Topic: GOG SE/AE Q
- Replies: 2
- Views: 10614
GOG SE/AE Q
I recently bought the PC version from GOG and installed the SE portion that has a few of the CC content preDL'd. My Q is this: When installing the AE update, is there a way to not have some of the CC content installed? Most of the content that is included I simply have no desire to have (much like ...
- Thu Jun 24, 2021 4:18 pm
- Forum: MOD-Skyrim
- Topic: Hunter's Guild Hall PS4 request
- Replies: 0
- Views: 29115
Hunter's Guild Hall PS4 request
I don't know if mod requests are permitted, if not please delete.
I was hoping someone could make a mod that would represent a hunter's guild (or any for that matter) using Thirsk Hall as the outside and inside, but have the companions basement for the members.
Inside the "top" floor, there ...
I was hoping someone could make a mod that would represent a hunter's guild (or any for that matter) using Thirsk Hall as the outside and inside, but have the companions basement for the members.
Inside the "top" floor, there ...
- Tue Oct 13, 2020 9:41 pm
- Forum: MOD-Skyrim
- Topic: Suggested mods for PS4pro
- Replies: 2
- Views: 17221
Re: Suggested mods for PS4pro
maybe its skybox or texture load problem (the brown)
Not sure, I don't think I had mods installed at that point.
In any case, I did install about 80 mods, mostly graphic enhancers and hold adjustments (TGC & JK's are some) and looks infinitely better than the 360 version I was previously ...
Not sure, I don't think I had mods installed at that point.
In any case, I did install about 80 mods, mostly graphic enhancers and hold adjustments (TGC & JK's are some) and looks infinitely better than the 360 version I was previously ...
- Sun Oct 11, 2020 4:09 pm
- Forum: MOD-Skyrim
- Topic: Suggested mods for PS4pro
- Replies: 2
- Views: 17221
Suggested mods for PS4pro
I just upgraded from the 360 (if you saw the shape of it, you would understand lol) to the PS4pro and was looking at some mods on Bethesda's site. There are a couple that I will download (and have) such as the lampposts and extra gold for merchants.
What other mods would people suggest?
EDIT: on a ...
What other mods would people suggest?
EDIT: on a ...
- Mon Jan 20, 2020 10:49 pm
- Forum: Oblivion
- Topic: PS4 and Oblivion Q
- Replies: 2
- Views: 9261
PS4 and Oblivion Q
Good day. I plan on getting a PS4 within the next couple months and was wondering a few things for those who have PS4s
How would I be able to play Oblivion on the PS4? I see it was released in 2017, but when I go to the PS store, it only lists the PS3 version. Is this a backward compatible thing ...
How would I be able to play Oblivion on the PS4? I see it was released in 2017, but when I go to the PS store, it only lists the PS3 version. Is this a backward compatible thing ...
- Sat Jan 18, 2020 3:54 am
- Forum: Skyrim-General
- Topic: Alchemy early in the game
- Replies: 7
- Views: 12890
Re: Alchemy early in the game
You can make the highest selling potions from ingredients collected right from Helgen to Riverwood: Nordic Barnacles, Salmon Roe and Salt Piles. This assumes you have the Hearthfire DLC.
Each potion will sell for approximately 400g when starting with a 15 alchemy skill
Each potion will sell for approximately 400g when starting with a 15 alchemy skill