Search found 88 matches
- Sat Apr 21, 2018 2:30 am
- Forum: Oblivion
- Topic: Change texture size through ini file
- Replies: 1
- Views: 3150
Change texture size through ini file
I'm trying to change the texture size to "Small", but the game crashes when I leave the Video options menu (even when I didn't change any settings). Not even the "saveini" console command is doing anything. So is there a certain line in the oblivion.ini (or any ini file) that I can check so that I ...
- Mon Oct 02, 2017 3:59 pm
- Forum: Arena
- Topic: Game keeps crashing when fighting enemies
- Replies: 5
- Views: 10521
Re: Game keeps crashing when fighting enemies
It's weird that the game showed the weapon as though it were equipped when it wasn't. On the PC version, if you don't have a weapon equipped, you'll see your fists when you're in attack mode. I wonder if that glitch is just in the Mac version?
There's only version of Arena, and that's on DOS. And ...
There's only version of Arena, and that's on DOS. And ...
- Thu Sep 14, 2017 3:22 pm
- Forum: TES General
- Topic: How about a Doom/TES crossover?
- Replies: 45
- Views: 47505
Re: How about a Doom/TES crossover?
I hate crossover universes. I would rather the elder scrolls lore not become completely wrapped up.with another franchise. I don't know where this wacky notion comes from that all in verses need to be shared.
Elder Scrolls would gain nothing by merging with Fallout or Doom. It would dilute the ...
Elder Scrolls would gain nothing by merging with Fallout or Doom. It would dilute the ...
- Wed Aug 09, 2017 12:00 pm
- Forum: TES General
- Topic: How about a Doom/TES crossover?
- Replies: 45
- Views: 47505
Re: How about a Doom/TES crossover?
I agree for fighting games, that crossovers can be justified as it's just that, fighting game. But TES and Doom are not compatible. TES has it's own self contained universe. Doom, Wolfesentein,Quake and Rage are all first person shooters that aren't known for it's lore. TES is one of the iconic ...
- Sat Jul 29, 2017 5:50 am
- Forum: TES General
- Topic: How about a Doom/TES crossover?
- Replies: 45
- Views: 47505
Re: How about a Doom/TES crossover?
Gameplay should never be used as a reason for a crossover.
And saying that different series can't co-exist because they're of different genres doesn't make it so. Doom, Wolfenstein, Quake, RAGE, and Commander Keen already share a universe, and they mostly just do their own thing. And that's all ...
And saying that different series can't co-exist because they're of different genres doesn't make it so. Doom, Wolfenstein, Quake, RAGE, and Commander Keen already share a universe, and they mostly just do their own thing. And that's all ...
- Fri Jun 16, 2017 9:55 am
- Forum: TES General
- Topic: How about a Nemesis-style system for TES VI?
- Replies: 2
- Views: 5755
Re: How about a Nemesis-style system for TES VI?
Well, maybe we could get a TES game where you play as a Daedra, such as a Dremora/Golden Saint/Dark Seducer. They tend to come back after their bodies are destroyed, though it's never clear how long it takes for that to happen. They should've had that happen in the Shivering Isles expansion of ...
- Thu Jun 15, 2017 12:40 pm
- Forum: TES General
- Topic: How about a Doom/TES crossover?
- Replies: 45
- Views: 47505
Re: How about a Doom/TES crossover?
What about a crossover with Mortal Kombat?
Uh, dude. Please don't hijack my thread. Why not just start your own?
It wouldn't work well due to Mortal Kombat's different settings. Scorpion and Subzero could fit into TES due to magic being a viable handwave. Same with Raiden(Massively depowered ...
Uh, dude. Please don't hijack my thread. Why not just start your own?
It wouldn't work well due to Mortal Kombat's different settings. Scorpion and Subzero could fit into TES due to magic being a viable handwave. Same with Raiden(Massively depowered ...
- Thu Jun 15, 2017 12:20 pm
- Forum: TES General
- Topic: How about a Nemesis-style system for TES VI?
- Replies: 2
- Views: 5755
How about a Nemesis-style system for TES VI?
Anyone familiar with Middle-earth: Shadow of Mordor and its upcoming sequel Shadow of War should know what the Nemesis system is, where randomly-generated NPCs are given different ranks, abilities, attributes, and personalities to set them apart from each other, and the game actually tracks these ...
- Tue Mar 07, 2017 6:02 pm
- Forum: Battlespire
- Topic: Battlespire crashes, "Code: 0 not found in C:"
- Replies: 2
- Views: 11197
Re: Battlespire crashes, "Code: 0 not found in C:"
I think that means it wasn't installed correctly.
Try installing it again, follow the directions exactly, and make sure they're the instructions for Mac.
Okay, I'm trying to reinstall it, but I'm getting another error message: "Unexpected error near spawn1 (chainsoundsetup)".
EDIT: I found the ...
Try installing it again, follow the directions exactly, and make sure they're the instructions for Mac.
Okay, I'm trying to reinstall it, but I'm getting another error message: "Unexpected error near spawn1 (chainsoundsetup)".
EDIT: I found the ...
- Tue Feb 28, 2017 5:12 pm
- Forum: Battlespire
- Topic: Battlespire crashes, "Code: 0 not found in C:"
- Replies: 2
- Views: 11197
Battlespire crashes, "Code: 0 not found in C:"
I'm using a Macbook (OS X, version 10.6.8) and trying to play Battlespire with DOSBox. I tried to follow the instructions on the site, but I when I try to open the game, I just get a red screen, and then a message that says "Code: 0 not found in C:"
I tried looking around, but I can't seem to find ...
I tried looking around, but I can't seem to find ...
- Sat Feb 11, 2017 7:55 pm
- Forum: Daggerfall
- Topic: adding custom sprites to Daggerfall
- Replies: 6
- Views: 4218
Re: adding custom sprites to Daggerfall
Any recommendations?Chizmad wrote:Try some of the other editors. Theres picture ones and others to access the games resources
- Sat Feb 11, 2017 6:44 pm
- Forum: Daggerfall
- Topic: adding custom sprites to Daggerfall
- Replies: 6
- Views: 4218
Re: adding custom sprites to Daggerfall
http://en.uesp.net/wiki/Daggerfall:Files#Game_Utilities
Dfmonsters.zip should help. Its within the utilities section on this page.
Did you mean DF-Monst.zip under "Editors and Viewers"? I tried that, and it just seems to edit their leveling system. If you meant something else, I can't find it.
Dfmonsters.zip should help. Its within the utilities section on this page.
Did you mean DF-Monst.zip under "Editors and Viewers"? I tried that, and it just seems to edit their leveling system. If you meant something else, I can't find it.
- Wed Feb 08, 2017 9:38 pm
- Forum: Daggerfall
- Topic: adding custom sprites to Daggerfall
- Replies: 6
- Views: 4218
adding custom sprites to Daggerfall
I was wondering if there are any modding tools that I could use to add new sprites to Daggerfall and add new monsters. Say for example I have a sprite pack of Imps, Demons, etc. from Doom and Doom 64 and I wanted to add those monsters to the game as new Daedra enemies without replacing (too m)any ...
- Wed Feb 08, 2017 4:36 pm
- Forum: Daggerfall
- Topic: Cybiades patch?
- Replies: 1
- Views: 3176
Cybiades patch?
Yesterday, I spent several hours traveling to Cybiades, to get to the one dungeon/location there. And I noticed that the entire island's layout is grossly off-center. Much of the solid landmass is to the East, past the designated boundaries on the map. Even when I thought I had reached the western ...
- Sun Jan 08, 2017 12:38 am
- Forum: Arena
- Topic: Game keeps crashing when fighting enemies
- Replies: 5
- Views: 10521
Re: Game keeps crashing when fighting enemies
Are you using hand to hand
I'm using melee weapons (i.e. a sword), if that's what you're asking. Why?
EDIT: I figured out the glitch; My weapon was unequipped, yet it showed up in first-person view as if it WERE equipped. I equipped a weapon, and the game stopped crashing when I fought enemies ...
I'm using melee weapons (i.e. a sword), if that's what you're asking. Why?
EDIT: I figured out the glitch; My weapon was unequipped, yet it showed up in first-person view as if it WERE equipped. I equipped a weapon, and the game stopped crashing when I fought enemies ...
- Sat Jan 07, 2017 6:09 pm
- Forum: Arena
- Topic: Game keeps crashing when fighting enemies
- Replies: 5
- Views: 10521
Game keeps crashing when fighting enemies
Okay, so I'm playing Arena on a Macbook. I originally downloaded the game from Bethesda's site. However, the gameplay was so painfully slow that I had to download a more Mac-friendly version (that still uses DOSBox, mind you) from another site. On THAT version, the gameplay is perfectly fine except ...
- Fri Dec 09, 2016 2:00 pm
- Forum: TES General
- Topic: Bethesda would allow a TES movie with Peter Jackson
- Replies: 40
- Views: 10739
Re: Bethesda would allow a TES movie with Peter Jackson
Didn't Tolkien's son even try to get the films stopped because he thought they departed too much from his father's works?
Peter Jackson improved upon the original books tremendously. First of all he was able to use the medium of film to tell the story in an extremely condensed manner (the big ...
Peter Jackson improved upon the original books tremendously. First of all he was able to use the medium of film to tell the story in an extremely condensed manner (the big ...
- Fri Dec 09, 2016 4:27 am
- Forum: Arena
- Topic: Can't save in Inns?
- Replies: 1
- Views: 7190
Can't save in Inns?
I love playing Arena, sure, but is there really a good reason why you're not allowed to save your game while you're inside an inn? The stores make sense, to prevent people from save scumming to steal stuff. But an inn is supposed to be your safe haven from all the monsters and criminals wandering ...
- Thu Dec 01, 2016 6:28 pm
- Forum: TES General
- Topic: Bethesda would allow a TES movie with Peter Jackson
- Replies: 40
- Views: 10739
Re: Bethesda would allow a TES movie with Peter Jackson
I don't care who DIRECTS the movie, since it's ultimately up to who WRITES it. I'll be happy as long as they don't do a repeat of the DOOM movie, and hire some dead-beat that knows absolutely nothing about the series to write the script, and have him try to turn it into some cheap clone of another ...
- Sun Nov 06, 2016 6:17 am
- Forum: TES General
- Topic: How about a Doom/TES crossover?
- Replies: 45
- Views: 47505
ZeniVerse theory (TES, Fallout, Doom, Rage, and Wolfenstein)
So here's a blog concerning the possibility of how ZeniMax/Bethesda/id's biggest franchises can fit together:
http://fallout.wikia.com/wiki/User_blog:Jykale/Theory:_Zeniverse_timeline_(Fallout,_Rage,_Doom,_Wolfenstein,_and_TES)
It can also explain away some of the absurd retcons in The Elder ...
http://fallout.wikia.com/wiki/User_blog:Jykale/Theory:_Zeniverse_timeline_(Fallout,_Rage,_Doom,_Wolfenstein,_and_TES)
It can also explain away some of the absurd retcons in The Elder ...
- Sun Nov 06, 2016 5:56 am
- Forum: TES General
- Topic: Bethesda would allow a TES movie with Peter Jackson
- Replies: 40
- Views: 10739
Re: Bethesda would allow a TES movie with Peter Jackson
If the Hobbit movies had never been made, I would be excited about this. Now, it would simply deepen my disgust for the direction TES is going in as a brand.
If the Hobbit movies had never been made, people would still be raging that he hasn't made them yet and we'd be up to our necks in fake ...
If the Hobbit movies had never been made, people would still be raging that he hasn't made them yet and we'd be up to our necks in fake ...
- Sun Nov 06, 2016 5:48 am
- Forum: TES General
- Topic: How about a Doom/TES crossover?
- Replies: 45
- Views: 47505
Re: How about a Doom/TES crossover?
There is the issue of guns. Guns from Doom would be very overpowered and Doomguy is one powerful dude that beats up demons in his pastime. Unleashing him on the Imperial Legion would result in dead legionaires. I still feel Doom and TES have nothing in common beyond using their own versions of ...
- Sat Sep 24, 2016 8:30 am
- Forum: Lore
- Topic: Unfortunate ESO Retcons (Gripe Thread)
- Replies: 247
- Views: 114128
Re: Unfortunate ESO Retcons (Gripe Thread)
The Doors of Oblivion has to have the dumbest retcon I've ever seen in my life. This goes beyond "Why can't we have more than one follower at a time?", or "Why can't we fight while in the water?". Those could be excused for technical reasons. But THIS?!
They deliberately included a book that ...
They deliberately included a book that ...
- Thu Sep 22, 2016 4:35 pm
- Forum: TES General
- Topic: The Official TES VI Wishlist thread
- Replies: 1266
- Views: 267209
Re: The Official TES VI Wishlist thread
I know I already posted a similar comment in my own "TES/Doom crossover" thread, but I thought I'd share it here, too:
I'd like to see the demons from the Doom series make appearances as Daedra in the next game. After all, they already had a Skyrim cameo/easter egg in the newest Doom game (which ...
I'd like to see the demons from the Doom series make appearances as Daedra in the next game. After all, they already had a Skyrim cameo/easter egg in the newest Doom game (which ...
- Thu Sep 22, 2016 4:06 am
- Forum: TES General
- Topic: How about a Doom/TES crossover?
- Replies: 45
- Views: 47505
Re: How about a Doom/TES crossover?
Not every crossover needs to be some big dramatic event where the main characters all meet each other. Sometimes, the best crossovers are ones where only minor characters are involved. It'd be convoluted enough trying to get Doomguy to meet the Dragonborn, or whoever happens to be the Hero of that ...