Chainmail, eh? You're gonna be repairing it after every fight.
Well bumping it up to Glass would make it too broken. I intend this to be something for low to mid-level characters. Like the Shrouded Armor is for the DB.
Glass I'd reserve for an upgraded set added to the Guildmaster's Quarters ...
Search found 390 matches
- Wed Aug 17, 2016 12:36 am
- Forum: MOD-Oblivion
- Topic: Thieves Guild Armor
- Replies: 4
- Views: 12373
- Tue Aug 16, 2016 9:53 pm
- Forum: MOD-Oblivion
- Topic: Thieves Guild Armor
- Replies: 4
- Views: 12373
Thieves Guild Armor
I've been tinkering the past couple of days on a mod that adds a set of Thieves Guild Armor similar to the kind you get in Skyrim.
I decided to make each piece Leather in appearance and weight, but with the armor and health of Chainmail.
For a helmet, I extracted the Black Hood mesh and texture ...
I decided to make each piece Leather in appearance and weight, but with the armor and health of Chainmail.
For a helmet, I extracted the Black Hood mesh and texture ...
- Wed Jul 27, 2016 6:14 pm
- Forum: Oblivion
- Topic: Why's the Fighters Guild door always locked?
- Replies: 4
- Views: 6295
Re: Why's the Fighters Guild door always locked?
I just looked at the Oblivion.esm in the Construction Set, every Fighter's Guild Hall door starts the game locked except the one in Cheydinhall.
Anyway it doesn't matter. The issue usually sorts itself out in a couple days or when one of the Guild Members enters/exits if I don't just unlock the ...
Anyway it doesn't matter. The issue usually sorts itself out in a couple days or when one of the Guild Members enters/exits if I don't just unlock the ...
- Tue Jul 26, 2016 1:02 am
- Forum: Oblivion
- Topic: Why's the Fighters Guild door always locked?
- Replies: 4
- Views: 6295
Why's the Fighters Guild door always locked?
Every time I go to join the Fighters Guild, the door is always locked even in the middle of the afternoon. It doesn't matter if it's in Chorrol or Anvil. (I haven't checked Cheydinhal yet)
I've actually encountered this for years, but never gave it much thought.
I don't think it's a mod conflict ...
I've actually encountered this for years, but never gave it much thought.
I don't think it's a mod conflict ...
- Mon Nov 09, 2015 9:13 pm
- Forum: Oblivion
- Topic: What are Renault and Glenory's hair and eye colors?
- Replies: 6
- Views: 5951
Re: What are Renault and Glenory's hair and eye colors?
Huh? Well isn't that something. I figured the developers probably just went with the default hair and eyes considering these two NPC only matter for all of five minutes.
I thought Glenroy was an Imperial. Looks like he's got a bit of Redguard in him.
This is interesting...thank you.
I thought Glenroy was an Imperial. Looks like he's got a bit of Redguard in him.
This is interesting...thank you.
- Fri Nov 06, 2015 10:59 pm
- Forum: Oblivion
- Topic: What are Renault and Glenory's hair and eye colors?
- Replies: 6
- Views: 5951
What are Renault and Glenory's hair and eye colors?
Does anyone know, or have pictures, of Renault and Glenroy without their helmets on? I'm trying to find out their eye color, hair color, and hair style. I need the information for...reasons.
Normally I'd look them up in the CS, but the PC I used to play Oblivion is fragged and I don't see myself ...
Normally I'd look them up in the CS, but the PC I used to play Oblivion is fragged and I don't see myself ...
- Sun Oct 11, 2015 1:05 pm
- Forum: Oblivion
- Topic: Missing Guilbert Jemane
- Replies: 5
- Views: 2631
Re: Missing Guilbert Jemane
I don't think having two Guilberts would effect the outcome of the Sins of the Father quest. It's not like the quest depends on whether they survive or not. They're always essential until you actually complete that quest anyway.
Shouldn't you be able to just click and disable one of them?
But no ...
Shouldn't you be able to just click and disable one of them?
But no ...
- Sun Oct 11, 2015 12:59 pm
- Forum: Oblivion
- Topic: shivering isles/lady of paranoia issue
- Replies: 5
- Views: 2384
Re: shivering isles/lady of paranoia issue
Are you in sneak mode or standing up while you hide behind the crates?
- Thu Oct 08, 2015 4:52 pm
- Forum: Oblivion
- Topic: Missing Guilbert Jemane
- Replies: 5
- Views: 2631
Re: Missing Guilbert Jemane
Did you try disable, enable, and then moveto player?
If that doesn't work, try resurrect and then moveto player.
If that doesn't work, try resurrect and then moveto player.
- Thu Oct 01, 2015 11:21 pm
- Forum: Oblivion
- Topic: Who Writes The Black Horse Courier?
- Replies: 7
- Views: 2857
Re: Who Writes The Black Horse Courier?
Well according to Oblivion:Black_Horse_Courier , several NPCs will occasionally pay their office a visit at various times of the month.
One could pretend these NPCs volunteer as freelance journalists, maybe?
Wonder if anyone has actually bothered to do a mod that reincorporates the scrapped Black ...
One could pretend these NPCs volunteer as freelance journalists, maybe?
Wonder if anyone has actually bothered to do a mod that reincorporates the scrapped Black ...
- Fri Sep 04, 2015 7:34 am
- Forum: Oblivion
- Topic: Help getting my new PC up to snuff
- Replies: 1
- Views: 2424
Help getting my new PC up to snuff
The PC I normally used to play Oblivion died on me. When I try to turn it on, all it does is beep at me.
I bought a refurbished PC at a thrift store for $100. Seemed cheaper than putting the old one in a repair shop.
When I try to play Oblivion on the new PC though, an error message pops up ...
I bought a refurbished PC at a thrift store for $100. Seemed cheaper than putting the old one in a repair shop.
When I try to play Oblivion on the new PC though, an error message pops up ...
- Fri Sep 04, 2015 7:21 am
- Forum: Oblivion
- Topic: The merits of Luck
- Replies: 9
- Views: 3045
Re: The merits of Luck
I think the only other thing Luck affects besides Skills is the chance your team wins in the Arena when gambling (not when you're fighting in the Arena yourself).
*checks the Arena page*
Yup a Luck of 100 gives the fighter you bet on a +30 HP modifier.
*checks the Arena page*
Yup a Luck of 100 gives the fighter you bet on a +30 HP modifier.
- Sat Aug 15, 2015 7:01 pm
- Forum: Oblivion
- Topic: The merits of Luck
- Replies: 9
- Views: 3045
Re: The merits of Luck
Luck kind of sucks. It only increases your skills by about 2 points for every 5 points of Luck over 50.
A Luck stat of 100 would effectively increase all of your skills by 20, but Luck has no effect on skills already at 100.
Since you can only increase Luck by 1 point per level up, by the time you ...
A Luck stat of 100 would effectively increase all of your skills by 20, but Luck has no effect on skills already at 100.
Since you can only increase Luck by 1 point per level up, by the time you ...
- Sat May 16, 2015 3:54 pm
- Forum: Oblivion
- Topic: Hello and questions about difficulty
- Replies: 12
- Views: 3147
Re: Hello and questions about difficulty
Conjuration doesn't affect the creatures you summon.
A Summon Skeleton will be just as powerful at Skill Level 25 as it would at 100.
What does this means? Is it that a skeleton may have 100 health if i summon him when my character is level 10 and 100 health also if I summon him when I'm level ...
A Summon Skeleton will be just as powerful at Skill Level 25 as it would at 100.
What does this means? Is it that a skeleton may have 100 health if i summon him when my character is level 10 and 100 health also if I summon him when I'm level ...
- Fri May 15, 2015 8:35 pm
- Forum: Oblivion
- Topic: Hello and questions about difficulty
- Replies: 12
- Views: 3147
Re: Hello and questions about difficulty
Conjuration doesn't affect the creatures you summon.
A Summon Skeleton will be just as powerful at Skill Level 25 as it would at 100.
The only thing your Conjuration Skill does as you level it is give you more creatures to summon and make the cost of summoning them cheaper.
At novice, all you can ...
A Summon Skeleton will be just as powerful at Skill Level 25 as it would at 100.
The only thing your Conjuration Skill does as you level it is give you more creatures to summon and make the cost of summoning them cheaper.
At novice, all you can ...
- Thu May 14, 2015 5:03 pm
- Forum: Oblivion
- Topic: The Dark Brotherhood Extracurricular Hit List
- Replies: 9
- Views: 3106
Re: The Dark Brotherhood Extracurricular Hit List
This means you get a healthy share of clients who sought the Brotherhood because they had no one else to turn to. People who are, in essence, utterly powerless. And face-to-face contact is required to set the contract.
This is why I love the Dark Brotherhood so much. They are the closest thing to ...
This is why I love the Dark Brotherhood so much. They are the closest thing to ...
- Thu Apr 30, 2015 4:23 pm
- Forum: Oblivion
- Topic: To join or not to join the DB.
- Replies: 14
- Views: 2715
Re: To join or not to join the DB.
Too many of the DB quest rewards become useless at mid-high levels. Some are bugged and need the UOP just to work properly.
The only reward I find to be actually useful is Cruelty's Heart. Even with maxed stats, it's Fortify Strength and Willpower effects increase encumbrance and magicka ...
The only reward I find to be actually useful is Cruelty's Heart. Even with maxed stats, it's Fortify Strength and Willpower effects increase encumbrance and magicka ...
- Sun Apr 26, 2015 4:33 pm
- Forum: Oblivion
- Topic: Oblivion main quest
- Replies: 6
- Views: 2346
Re: Oblivion main quest
If Spies is not in Jauffre's list of topics, I don't know what to tell you.
Maybe try talking to Captain Steffan or Burd.
Steffan can be found patrolling the grounds of Cloud Ruler Temple.
Burd can usually be found in the Bruma Castle Barracks.
Also the "few days." Martin says is meaningless. He ...
Maybe try talking to Captain Steffan or Burd.
Steffan can be found patrolling the grounds of Cloud Ruler Temple.
Burd can usually be found in the Bruma Castle Barracks.
Also the "few days." Martin says is meaningless. He ...
- Fri Apr 17, 2015 11:45 pm
- Forum: Oblivion
- Topic: Bow sneak damage question
- Replies: 16
- Views: 2631
Re: Bow sneak damage question
I don't understand how a skeleton can lose track of you the second after smacking you with an axe (i.e. in mid melee), but it can if it is dark enough and your sneak is high.
In my head-canon, Skeletons and most other undead-type enemies have low intelligence. This is why Undead Summoning spells ...
In my head-canon, Skeletons and most other undead-type enemies have low intelligence. This is why Undead Summoning spells ...
- Mon Apr 13, 2015 11:14 am
- Forum: Oblivion
- Topic: Bow sneak damage question
- Replies: 16
- Views: 2631
Re: Bow sneak damage question
"multiple places"? Can you name a specific source? Is your one-handed weapon hot keyed?
- Tue Apr 07, 2015 10:22 am
- Forum: MOD-Oblivion
- Topic: Ebony Armor Mod/replacer
- Replies: 1
- Views: 12079
Re: Ebony Armor Mod/replacer
Your link takes me to a redirect to an old nexus forum topic which is apparently for Morrowind.
If you're looking for a mod that replaces the default Oblivion Ebony Armor with Morrowind's version, I'm sorry to say I can't find any.
Which is a pity as I like Morrowind's Ebony Armor. It looks like ...
If you're looking for a mod that replaces the default Oblivion Ebony Armor with Morrowind's version, I'm sorry to say I can't find any.
Which is a pity as I like Morrowind's Ebony Armor. It looks like ...
- Fri Apr 03, 2015 6:36 pm
- Forum: Oblivion
- Topic: Basket which is a Container (Glarthir's House, Bruma Castle)
- Replies: 5
- Views: 2591
Re: Basket which is a Container (Glarthir's House, Bruma Cas
Well it should work. As I said I've used the command to move the display cases in Rosethorn Hall somewhere out of sight (simply disabling them doesn't seem to work). I hate display cases.
Never used it to steal a container from another house though.
Never used it to steal a container from another house though.
- Fri Apr 03, 2015 9:12 am
- Forum: Oblivion
- Topic: Basket which is a Container (Glarthir's House, Bruma Castle)
- Replies: 5
- Views: 2591
Re: Basket which is a Container (Glarthir's House, Bruma Cas
It might be possible to steal the basket in Glarthir's House.
Get the RefID for it
Return to your shack
stand where you want it
use the command <RefID> moveto.player
The basket should appear where you are standing
Then you can use the console to setownership and claim the basket for yourself.
If ...
Get the RefID for it
Return to your shack
stand where you want it
use the command <RefID> moveto.player
The basket should appear where you are standing
Then you can use the console to setownership and claim the basket for yourself.
If ...
- Thu Apr 02, 2015 12:09 pm
- Forum: Oblivion
- Topic: The Dark Brotherhood Extracurricular Hit List
- Replies: 9
- Views: 3106
Re: The Dark Brotherhood Extracurricular Hit List
Here's a list of NPCs I usually kill myself and the reasons.
Alessia Ottus
Imperial City Temple District
Religious zealot and a bigot. (Funny thing about bigotry. Hating a bigot makes you a bigot yourself as it would mean you are intolerant of their intolerant opinions. Still this [&@%!] needs to ...
Alessia Ottus
Imperial City Temple District
Religious zealot and a bigot. (Funny thing about bigotry. Hating a bigot makes you a bigot yourself as it would mean you are intolerant of their intolerant opinions. Still this [&@%!] needs to ...
- Tue Mar 31, 2015 11:15 am
- Forum: MOD-Oblivion
- Topic: 100% Spell Effectiveness mod
- Replies: 0
- Views: 12216
100% Spell Effectiveness mod
I've seen a couple that just flatly turns the penalty off, but that's not what I am looking for.
Is there a mod, or a way to make it myself, to where you have 100% Spell Effectiveness once you've reached Expert for Light, or Master for Heavy?
I feel once armor is considered weightless when worn ...
Is there a mod, or a way to make it myself, to where you have 100% Spell Effectiveness once you've reached Expert for Light, or Master for Heavy?
I feel once armor is considered weightless when worn ...