Search found 39 matches

by Oblis
Fri Sep 07, 2012 11:52 am
Forum: MOD-Oblivion
Topic: How to make actor sit at random chair and drink?
Replies: 0
Views: 4852

How to make actor sit at random chair and drink?

Hello,
I created 2 packages

1 is FIND Furniture so the npc will find a chair and sit
2 is USEITEMAT Books and he is using idle animation for reading

The script works as it should be but i face a small problem.
The NPC sits on the chair and when the reading package starts he stands and reads.

The ...
by Oblis
Wed Aug 29, 2012 11:47 am
Forum: MOD-Oblivion
Topic: How to define a reference to a specific npc
Replies: 0
Views: 2473

How to define a reference to a specific npc

Hello,
This code is made on a triigger. The trigger will place 2 npcs I have created and assign random class on them.
The NPCs appear normally in the game but no class is assigned.
It is not working the way I have typed below.

If I use

If NPC01Class == 1
NPC01.SetClass Warrior

I get error ...
by Oblis
Mon Jan 03, 2011 12:36 pm
Forum: MOD-Oblivion
Topic: [Questions] Weapon stat: Reach
Replies: 4
Views: 584

Re: [Questions] Weapon stat: Reach

You are right. I used the tip you said and worked.
Thanks you very much.
by Oblis
Fri Dec 31, 2010 8:29 am
Forum: MOD-Oblivion
Topic: [Questions] Weapon stat: Reach
Replies: 4
Views: 584

Re: [Questions] Weapon stat: Reach

Hmm... I didnt knew that possible.
But... if the following line work as it should be,

MessageEX "%1.5f and %.0f" WeaponSkill WeaponType

shouldnt it appear me the actual value (as you metioned above) and not the CS value?
Because when it runs, it gives me results as 0.5000 or 0.8000.

Thanks for ...
by Oblis
Thu Dec 30, 2010 8:22 pm
Forum: MOD-Oblivion
Topic: [Questions] Weapon stat: Reach
Replies: 4
Views: 584

[Questions] Weapon stat: Reach

Hello!
I m working on a script to make weapon limitations (as Daggerfall did) on classes.
After a short research, I decided that the best way to achieve this, is only the weapon stat: Reach
For this reason I worked with GetWeaponReach function.

I managed to get the weapon reach, for every weapon an ...
by Oblis
Wed Dec 08, 2010 1:14 am
Forum: MOD-Oblivion
Topic: [Script Probelm] Help with SetOwnership
Replies: 0
Views: 1266

[Script Probelm] Help with SetOwnership

Hello!
I made a spell that summons an animal companion near the actor to follow and fight with him.
But I encounter some problem with the follow procedure

Summoner will be the Actor (not only player) who casts the spell.
There are 4 different kinds of animals to be summoned accoring a random number ...
by Oblis
Tue Nov 30, 2010 9:13 pm
Forum: MOD-Oblivion
Topic: [MessageBox] How to appear several textboxes
Replies: 4
Views: 906

Re: [MessageBox] How to appear several textboxes

I used the following example script i found on net, on casting a spell
When i cast the spell, i get the choices, but when i select one of them i get nothing back.
If i change the ScriptEffectFinish to onactivate and run the same code from a chest it works fine!
Really i cant find a solution ...
by Oblis
Tue Nov 30, 2010 8:19 pm
Forum: MOD-Oblivion
Topic: [MessageBox] How to appear several textboxes
Replies: 4
Views: 906

Re: [MessageBox] How to appear several textboxes

Oh man i tried everything in with my spell.
When i cast a spell it must appear a dialogue list with options. It appears the menus but options dont work (dont appear the next textbox)
I coppied all these examples to my editor but they dont work at all!!!
by Oblis
Tue Nov 30, 2010 7:59 pm
Forum: MOD-Oblivion
Topic: [MessageBox] How to appear several textboxes
Replies: 4
Views: 906

[MessageBox] How to appear several textboxes

Hello!
I want to make a countnous [MessageBox] dialogue.
As following example..

MESSAGEBOX1
(Continue)
MESSAGEBOX1
(Continue)
etc

I will pust a button [Continue] so the game show me the next MESSAGEBOX
But i dont know how to type it...
Can anyone help me?

Thanks
by Oblis
Tue Nov 30, 2010 12:47 am
Forum: MOD-Oblivion
Topic: Help need to make a spell script :S
Replies: 2
Views: 537

Re: Help need to make a spell script :S

That worked!
Thanks
by Oblis
Mon Nov 29, 2010 7:25 pm
Forum: MOD-Oblivion
Topic: Help need to make a spell script :S
Replies: 2
Views: 537

Help need to make a spell script :S

Hello!
I m trying to make a custom spell, that will be added to player's spellbook abd when he casts it on an NPC, that will turn NPC's stats on in a texbox.
I have made the script atm using GetContainer function which gives me results when i enter NPC's invtentory.
Example:

ScriptName REPORT ...
by Oblis
Mon Nov 29, 2010 5:58 pm
Forum: MOD-Oblivion
Topic: Companion Share and Recruit, v3.27
Replies: 2
Views: 2254

Re: Companion Share and Recruit, v3.27

Some NPCs are un-recruitable. Only to make the game beutiful.
You have to enter CS and edit his dialogue.
by Oblis
Mon Nov 29, 2010 5:55 pm
Forum: MOD-Oblivion
Topic: Help of calling a reference
Replies: 3
Views: 491

Re: Help of calling a reference

I made it thanks. With a different way but it worked. I just put the script on every npc stating script so the numbers are rolled just when they spawn. I made a continous loop so the class will not change all the time. I hope this not be - for game speed. Atm i havent face any special problem

As ...
by Oblis
Sat Nov 27, 2010 6:45 pm
Forum: MOD-Oblivion
Topic: [MoD] Random Companions
Replies: 0
Views: 670

[MoD] Random Companions

Hello!
I just finished a proto version of my mod. And i m looking experienced ppls who will help me.
I post it here to play it if you like, and tell me your opinion. It is not completed yet as i like, but i believe that in this point is quite pleasant.
I post it in different topic so you can reply ...
by Oblis
Wed Nov 24, 2010 9:41 pm
Forum: MOD-Oblivion
Topic: Help of calling a reference
Replies: 3
Views: 491

Help of calling a reference

Hello!
I m trying to make a random class generator for a bunch of NPCs i made for my mod.
For example:

When the player walks through a trigger, the game will roll random numbers and get a result of 1 to 4. Accoring to that number the NPC will get a different class.
But i really dont know how i can ...
by Oblis
Sun Nov 21, 2010 1:42 am
Forum: MOD-Oblivion
Topic: [Scrit Request] Plz help!
Replies: 3
Views: 388

Re: [Scrit Request] Plz help!

You actually do not need to use a Script to give an NPC a Fortify Attribute/Skill Bonus. Just give them any type of equipment, that is of better quality than what they have (or remove the items you don't want them to have), with the Desired Spell Effect, and they will equip it. Example: If you want ...
by Oblis
Sun Nov 21, 2010 12:56 am
Forum: MOD-Oblivion
Topic: [Scrit Request] Plz help!
Replies: 3
Views: 388

[Scrit Request] Plz help!

Hello!
I m using Toaster Share/Recruit mod which allows me to have access to npcs inventory and give/take items from them.
I have made some companions with custom class which i want to change their skills in any way i want in game. For that reason i want to make skill bonus tokens.
So...
I want to ...
by Oblis
Wed May 12, 2010 4:08 pm
Forum: MOD-Oblivion
Topic: Oblivion Crush!
Replies: 0
Views: 660

Oblivion Crush!

My Oblivion crashes when i add a leveled item list to an npc with script.
Basically when i open npc inventory during game...
Any idea why?
by Oblis
Fri May 07, 2010 8:50 pm
Forum: MOD-Oblivion
Topic: Running a sctipt on start of new game
Replies: 2
Views: 576

Re: Running a sctipt on start of new game

Thanks!
by Oblis
Wed May 05, 2010 4:08 pm
Forum: MOD-Oblivion
Topic: Running a sctipt on start of new game
Replies: 2
Views: 576

Running a sctipt on start of new game

Can you plz tell me how i can made a script to run at the start of a new game?
Thanks
by Oblis
Sat May 01, 2010 11:07 am
Forum: MOD-Oblivion
Topic: Can i add extra message lines?
Replies: 1
Views: 1271

Can i add extra message lines?

I m making a script that i want to show me many messages in with the command "message".
But all the messages appear in a single line, with specific time period, between them. (I know that i can change that time but it doesnt works)
I want to ask if therre is a way to have each message appeared in ...
by Oblis
Fri Apr 30, 2010 3:46 pm
Forum: MOD-Oblivion
Topic: Need MAJOR Help With Mods
Replies: 8
Views: 510

Re: Need MAJOR Help With Mods

What help you need exactly?
by Oblis
Wed Apr 28, 2010 5:33 pm
Forum: MOD-Oblivion
Topic: [Console] Running Script
Replies: 1
Views: 1033

Re: [Console] Running Script

Whats wrong with the following script?
I want in %v to give me a number but instead it gives me test "V".

ScriptName NPCStatus

short health
short magicka
ref pc1

begin onadd

set Health to GetActorValue Health
set Magicka to GetActorValue Magicka

MessageBox "My stats are: Health: %v Magicka ...
by Oblis
Wed Apr 28, 2010 12:31 pm
Forum: MOD-Oblivion
Topic: [Console] Running Script
Replies: 1
Views: 1033

[Console] Running Script

Do you know if there any specific command to allow me run an npc script i made, without dialogue?
I mean i just want to activate it through the console.
by Oblis
Mon Apr 26, 2010 10:58 pm
Forum: MOD-Oblivion
Topic: NPC Racial powers
Replies: 5
Views: 553

Re: NPC Racial powers

Now i m making a mod that will give you a Stronghold/Guild with 6 random npcs for each game you play.
They will have racial powers and birthsigns. I tested them and they work them fine :)
The only prob is that i have to enter the selection room so the process must start.
Do you know if there is any ...