Companion Share and Recruit, v3.27

Discussions and questions about the CS and mods for Oblivion
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Oblis
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Posts: 38
Joined: Fri May 18, 2007 2:07 pm
ES Games: Daggerfall, Morrowind, Oblivion
Platform: PC
Location: Greece

Companion Share and Recruit, v3.27

Post by Oblis »

Hello!
Gratz to the builders of this site! The best around. I m using it very much to get info for my pen and paper game.
I m quite old to the site, but its my second time writing in the forums.

I d like to ask about :roll: Companion Share and Recruit, v3.27 mod. I think its the best "free companion like" mod and i would like to boost it a little. So I will be glad to hear your opinions or advices.

Well the prob is that... When you order a companion to stay at a place using the "Make yourself at home", the actor changes clothes and wandering in the building, talking with other actors and often he/she sits in a table drinking or eating.

I think that the MOD developers have made the script to check for some triggers and activate an action. For example when they find a chair, they sit and eat or drink or when they see an other actor they random talk.

I tried to put in their inventory books, paints, alchemy staff etc that maybe trigger them to "Read emote" or "Drawing emote" even "Alchemy emote", But i got nothing... they just eat :P They never "sleep emote" on empty beds and they never use the "training targets" to "fight emote"

Dont you think that they will be more alive that way?
Maybe this way, every player can make his own guild, or stronghold :)

Do you know any WAY or MOD (to merge with) and make them do this?

Thanks in ADVANCE :)
MagicalMinotaur
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Joined: Wed May 26, 2010 11:39 pm
ES Games: Morowind, Oblivion
Platform: PC and 360

Re: Companion Share and Recruit, v3.27

Post by MagicalMinotaur »

Yeah I was thinking the same thing dude. But what I was going to to do is just download the CM partners mod. Its supposed to have a much better "living" system shall we say. Where your guys would inhabit a spot of your choice and sleep, eat, and mill about outside as they would normally do. As long as food and beds are available. And do extra stuff like patrol and stand guard. That's the claim at least, I haven't tried it yet. And it's fully compatible with share and recruit I think.

Can anyone help me btw? I have a problem of the own. See like I wanted to recruit this guy because he is awesome (Gromm from the dark brotherhood quests) but whenever I try to talk to him he says something and closes the conversation window. So basically I can't talk to him to recruit him. Is there some sort of spell i can use? I would make this it's own topic thing but I don't know how or where to put it. Just joined a few minutes ago :)

Thanks
Oblis
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Posts: 38
Joined: Fri May 18, 2007 2:07 pm
ES Games: Daggerfall, Morrowind, Oblivion
Platform: PC
Location: Greece

Re: Companion Share and Recruit, v3.27

Post by Oblis »

Some NPCs are un-recruitable. Only to make the game beutiful.
You have to enter CS and edit his dialogue.
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