Search found 50 matches
- Thu Nov 24, 2011 10:00 pm
- Forum: Skyrim-General
- Topic: Are nirnroots just like normal ingredients in Skyrim?
- Replies: 11
- Views: 3235
Re: Are nirnroots just like normal ingredients in Skyrim?
Excellent. Thanks! Its just that some have said that nirnroot doesn't respawn. That would really suck.
- Thu Nov 24, 2011 9:14 pm
- Forum: Skyrim-General
- Topic: Are nirnroots just like normal ingredients in Skyrim?
- Replies: 11
- Views: 3235
Re: Are nirnroots just like normal ingredients in Skyrim?
So just to confirm, all wild ingredients (ones that are not shelved or stored, but are found in the wilds) can respawn, right? If so, does this include Nirnroot? Is it confirmed that it respawns? I've been told that it does not.
Finally, what about non-wild ingredients (found stored in homes, shops ...
Finally, what about non-wild ingredients (found stored in homes, shops ...
- Tue Nov 22, 2011 6:20 pm
- Forum: Skyrim-Help
- Topic: Do skill enchantments make it harder to level that skill?
- Replies: 3
- Views: 720
Re: Do skill enchantments make it harder to level that skill
I don't think so, as the Alchemy enchantments actually only affect the strength of your potions. Notice the text: "Makes potions or poisons you create ##% stronger" it doesn't affect your alchemy level, just the strength of what you create.
Yeah, but if my understanding is correct, it worked that ...
Yeah, but if my understanding is correct, it worked that ...
- Tue Nov 22, 2011 5:59 pm
- Forum: Skyrim-Help
- Topic: Do skill enchantments make it harder to level that skill?
- Replies: 3
- Views: 720
Do skill enchantments make it harder to level that skill?
From my understanding, the higher a skill is, the harder it is to level (diminishing returns). Is this also the case with skills that are temporarily boosted due to an enchanted item you are wearing?
The reason that I'm asking this is that I'm wondering if the Alchemy enchanted gear that I put on ...
The reason that I'm asking this is that I'm wondering if the Alchemy enchanted gear that I put on ...
- Tue Mar 01, 2011 3:59 am
- Forum: Skyrim-Archive
- Topic: hardcore mode
- Replies: 20
- Views: 1236
Re: hardcore mode
Yes.I'd like to see a hardcore mode as long as it makes the gameplay hardcore and not just plain tedious.Hardcore shouldn't make enemies stronger. It should just make things more realistic and rational. Arrows to the head that kill instantly would be a good feature of hardcore,along with the ...
- Thu Jan 27, 2011 4:58 am
- Forum: Skyrim-Archive
- Topic: 85 Spells
- Replies: 50
- Views: 3181
Re: 85 Spells
No, not at this point. But that's a pretty good question. I forgot about the touch spells, as they added an element of risk against combat oriented npcs.Russian Fanboy wrote:Has anything been said about touch spells?
- Thu Jan 27, 2011 4:52 am
- Forum: Skyrim-Archive
- Topic: anyone else hoping you dont HAVE to use dragonshouts?
- Replies: 48
- Views: 2544
Re: anyone else hoping you dont HAVE to use dragonshouts?
Sorry to disappoint ya, but its going to be required when fighting dragons, as your ability to utilize the same power that the dragons use is what actually makes you formidable against them. I am very certain that they will be required to some degree whenever you go to battle with a dragon. Oh and ...
- Wed Jan 26, 2011 4:13 am
- Forum: Skyrim-Archive
- Topic: So i was wondering...
- Replies: 24
- Views: 1880
Re: So i was wondering...
I nearly picked low fantasy, because I remember how appreciative I was of the lands in games like Oblivion and Age of Conan, but then I remembered how awesome the zones in WoW and Final Fantays 7 looked, and those games were definitely high-fantasy.
I'm honestly not sure, as I like both. It depends ...
I'm honestly not sure, as I like both. It depends ...
- Wed Jan 26, 2011 4:10 am
- Forum: Skyrim-Archive
- Topic: 85 Spells
- Replies: 50
- Views: 3181
Re: 85 Spells
well fist they already announced it. Todd Howard said himself that when you have the fire spell selected it has several different uses. He stated holding down the attack button with fire selected will use a flamethrower, tapping it will be a fire ball and combining it will use i bigger blast ...
- Mon Jan 17, 2011 1:28 am
- Forum: MOD-Oblivion
- Topic: Character Levelling Mods
- Replies: 4
- Views: 1810
Re: Character Levelling Mods
Realistic Leveling is by far my favorite character leveling mod. Its got nearly everything I'd ask for in a leveling system.
Excellent choice.
Excellent choice.
- Mon Jan 17, 2011 1:14 am
- Forum: Skyrim-Archive
- Topic: Knowledge is power, but ignorance is bliss
- Replies: 29
- Views: 1894
Re: Knowledge is power, but ignorance is bliss
Honestly, I've reached the point where I'm actually shunning new information about the game. Ignorance is bliss, and the game will be great. Also, I really want to avoid spoilers in the previews. This way the world will be more fresh to me in the new game.
Lol. It would be so much easier to ...
Lol. It would be so much easier to ...
- Sun Jan 16, 2011 4:18 pm
- Forum: Skyrim-Archive
- Topic: Combat System.
- Replies: 105
- Views: 4720
Re: Combat System.
Would it just be you taking no damage, and some text saying you parried, or would you automatically jump two feet to the left/right?
I wouldn't mind the text thing (Although I understand some people need an animation for everything..) but my character moving himself is something I really, really ...
I wouldn't mind the text thing (Although I understand some people need an animation for everything..) but my character moving himself is something I really, really ...
- Sun Jan 16, 2011 3:46 pm
- Forum: Skyrim-Archive
- Topic: Knowledge is power, but ignorance is bliss
- Replies: 29
- Views: 1894
Re: Knowledge is power, but ignorance is bliss
I can't help it, but this really reminds me of Cataclysm and the return of Deathwing.
Yeah but let's face it, that story doesn't make sense. I think Deathwing has died twice already. He's recycled material. Besides, he's being painted in a godlike sort of way, which bothers me to no end. He's ...
Yeah but let's face it, that story doesn't make sense. I think Deathwing has died twice already. He's recycled material. Besides, he's being painted in a godlike sort of way, which bothers me to no end. He's ...
- Sun Jan 16, 2011 3:40 pm
- Forum: Skyrim-Archive
- Topic: Knowledge is power, but ignorance is bliss
- Replies: 29
- Views: 1894
Re: Knowledge is power, but ignorance is bliss
I can't help it, but this really reminds me of Cataclysm and the return of Deathwing.
Why, because the antagonist is a dragon who wants to destroy everything? Come on, there are tons of differences between these two outside of that. Also, Bethesda's been working on this idea long before Cataclysm ...
Why, because the antagonist is a dragon who wants to destroy everything? Come on, there are tons of differences between these two outside of that. Also, Bethesda's been working on this idea long before Cataclysm ...
- Sun Jan 16, 2011 3:35 pm
- Forum: Skyrim-Archive
- Topic: What things DON'T you want in TESV
- Replies: 64
- Views: 3950
Re: What things DON'T you want in TESV
Sure, fast travel is optional, but , the fact that they included it in Oblivion is the reason why they didn't include any traveling services that make any sense.
I have nothing against them putting fast travel in Skyrim too, as long as they also throw in some travel services that make sense, like ...
I have nothing against them putting fast travel in Skyrim too, as long as they also throw in some travel services that make sense, like ...
- Sun Jan 16, 2011 3:24 pm
- Forum: Skyrim-Archive
- Topic: Combat System.
- Replies: 105
- Views: 4720
Re: Combat System.
Can someone tell me how many [&@%!] are featured in the Magazine. I heard its a 14 page article, and I recently found a web page that shows what was featured, but it didnt look like much, defintely not enough to fill 14 pages. And there were only like five screenshots. Im wondering if theres more ...
- Sun Jan 16, 2011 3:01 pm
- Forum: Skyrim-Archive
- Topic: What things DON'T you want in TESV
- Replies: 64
- Views: 3950
Re: What things DON'T you want in TESV
No hand-holding bull. Find your way to the quest destination old-school style, actually finding locations by yourself.
Fast travel needs to die, what's the point of a giant world if you don't actually walk around in it?
You don't need to use the marker, set it to a different quest and ignore it ...
Fast travel needs to die, what's the point of a giant world if you don't actually walk around in it?
You don't need to use the marker, set it to a different quest and ignore it ...
- Sun Jan 16, 2011 7:47 am
- Forum: Skyrim-Archive
- Topic: What should be brought back?
- Replies: 33
- Views: 1853
Re: What should be brought back?
All of Morrowind's weapons, including the crossbows, spears, and throwing weapons. Nuff said there.
Levitation (from Morrowind). Oh god that was some hilarious stuff.
Crazy potions and enchantments that can even be hazardous to the player (from Morrowind).
Bring back both the Morag Tong, and the ...
Levitation (from Morrowind). Oh god that was some hilarious stuff.
Crazy potions and enchantments that can even be hazardous to the player (from Morrowind).
Bring back both the Morag Tong, and the ...
- Sun Jan 16, 2011 7:41 am
- Forum: Skyrim-Archive
- Topic: Fallout style customization?
- Replies: 37
- Views: 2428
Re: Fallout style customization?
Yes, and I'm very happy with this.Fist wrote:Ive read that you can customize the body, and that there WILL be facial hair.
Hopefully better facial hair then Fallout 3 and Vegas.
Looking forward to placing a goatee on my imperial assassin...
- Sun Jan 16, 2011 7:39 am
- Forum: Skyrim-Archive
- Topic: Combat System.
- Replies: 105
- Views: 4720
Re: Combat System.
My only concern is with animations that take you out of the view that you have set at the time. For example, lets say you are playing in first person view, and you do a finishing move, I want to see that finishing move done in first person view, I don't want the game to switch me to third person. If ...
- Sun Jan 16, 2011 7:35 am
- Forum: Skyrim-Archive
- Topic: Wyverns or Dragons?
- Replies: 46
- Views: 5314
Re: Wyverns or Dragons?
Look, this is Bethesda's TES lore. Regardless of what someone thinks their dragons "look like", it doesn't matter. That was a dragon at the end of Oblivion, and these are dragons in this game. I don't care if they look like gorillas. This is Tamriel, and if Bethesda says this is what a Tamrielic ...
- Sat Jan 15, 2011 5:35 pm
- Forum: Skyrim-Archive
- Topic: Behind the Scenes Slips
- Replies: 14
- Views: 1388
Re: Behind the Scenes Slips
It seemed as it there will be one voice for each race, according to the first video.
Actually when he said "this is what the argonian female will sound like" or something like that, he was talking about the shouts for the player character, not NPC voices.
Anyway, the music in the last video ...
Actually when he said "this is what the argonian female will sound like" or something like that, he was talking about the shouts for the player character, not NPC voices.
Anyway, the music in the last video ...
- Sat Jan 15, 2011 5:21 pm
- Forum: Skyrim-Archive
- Topic: New Factions?
- Replies: 97
- Views: 5175
Re: Faction wishlist!
I liked the Dark Brotherhood in Oblivion, but I also miss the Morag Tong. I'm sure that they have been near wiped out by now. I'd like to see them back, however not have the sanction of the local government anymore, causing them to have to work in secret like the DB . Then we can have two warring ...
- Fri Jan 14, 2011 7:17 am
- Forum: Skyrim-Archive
- Topic: Mounted Transport
- Replies: 95
- Views: 5628
Re: Mounts
No, Sabre tooths are in the game.Spiney wrote:Sabre Tooths in Skyrim? Someones been playing WoW.
I don't know the fauna of Skyrim, but I would go for the biggest, heaviest and most Hardy animal I could find.
- Fri Jan 14, 2011 6:04 am
- Forum: Skyrim-Archive
- Topic: Weapon style
- Replies: 3
- Views: 1237
Re: Weapon style
I think what you are saying is what I've been asking for: More various weapon fighting animations. I shouldn't use a dagger the same way I'd use a longsword. Different animations breed different tactics for different weapons.