Search found 903 matches
- Sun Mar 20, 2016 7:08 pm
- Forum: Oblivion
- Topic: What is causing this lopsided face glitch?
- Replies: 5
- Views: 3704
Re: What is causing this lopsided face glitch?
It seems strange that that only occurs on one side of the face though, and that I've seen numerous screenshots from that angle of a Khajiit character that do not look that way. Ah well, it's a minor inconvenience, and I thought it was something I had done (perhaps a bad PyFFI optimization for ...
- Fri Feb 26, 2016 8:41 pm
- Forum: Oblivion
- Topic: What is causing this lopsided face glitch?
- Replies: 5
- Views: 3704
- Fri Feb 26, 2016 8:40 pm
- Forum: Oblivion
- Topic: Topography maps?
- Replies: 1
- Views: 2360
Topography maps?
This probably qualifies as shameless self-promotion, and accordingly I won't be the one to edit the world map pages myself. But I wondered if the TESIV topography maps I recently posted at http://www.nexusmods.com/oblivion/mods/46775 might be of interest to the wiki?
From what I understand, the ...
From what I understand, the ...
- Fri Dec 18, 2015 4:16 pm
- Forum: Oblivion
- Topic: *SPOILER* Game freezes inside Cheydinhal Oblivion gate
- Replies: 7
- Views: 2750
Re: *SPOILER* Game freezes inside Cheydinhal Oblivion gate
Unfortunately, one of the many known problems with this game was never addressed. I'm not sure anyone ever found the root cause. But if you play the game long enough, eventually certain random cells will become "nuked", i.e. the game will be unable to load them. Using quicksaves and repeatedly ...
- Fri Dec 18, 2015 4:08 pm
- Forum: Oblivion
- Topic: What is causing this lopsided face glitch?
- Replies: 5
- Views: 3704
What is causing this lopsided face glitch?
I'm an experienced Oblivion mod author who used to contribute to UESP regularly. I've spent dozens of hours reinstalling Oblivion after a 3 1/2 year hiatus - picking out the best mods, carefully Pyffing and DDSopting and TES4Editing and Bashing everything, reading the Readmes for everything, etc ...
- Sat Jan 14, 2012 3:15 am
- Forum: Oblivion
- Topic: Why are all the Imperial Soldiers in Oblivion Imperial men?
- Replies: 48
- Views: 4907
Re: Why are all the Imperial Soldiers in Oblivion Imperial m
...and this is why I use the Female Guards mod 
- Thu Feb 24, 2011 1:56 am
- Forum: MOD-Oblivion
- Topic: What mods are you working on / planning?
- Replies: 2
- Views: 472
Re: What mods are you working on / planning?
Don't think these are too much of a secret; I've posted about most of them before :)
1. OMOBS audit. I previously completed an audit of MOBS (Medieval Oblivion Balancing System), a mod that gives all weapons new attributes to make them feel more "unique" and realistic. OMOBS is the Oscuro (OOO ...
1. OMOBS audit. I previously completed an audit of MOBS (Medieval Oblivion Balancing System), a mod that gives all weapons new attributes to make them feel more "unique" and realistic. OMOBS is the Oscuro (OOO ...
- Thu Feb 24, 2011 1:50 am
- Forum: MOD-Oblivion
- Topic: Weapon Expansion Pack for Oblivion Nthusiasts - Phase II
- Replies: 19
- Views: 3735
Re: Weapon Expansion Pack for Oblivion Nthusiasts - Phase II
Thanks!
If anyone is interested, I posted a poll on Bethesda's forums for WEPON's future direction. I talked about future possible additions (Stalhrim, Adamantium, and the now-not-so-secret Chaos) and asked what the community would like to see. I didn't mention Bonemold, Dreugh, Orhicalcum or any ...
If anyone is interested, I posted a poll on Bethesda's forums for WEPON's future direction. I talked about future possible additions (Stalhrim, Adamantium, and the now-not-so-secret Chaos) and asked what the community would like to see. I didn't mention Bonemold, Dreugh, Orhicalcum or any ...
- Sun Feb 20, 2011 10:15 pm
- Forum: MOD-Oblivion
- Topic: Flaming hands
- Replies: 2
- Views: 468
Re: Flaming hands
I think if you use a long-term Disintegrate Weapon spell on yourself while you're unarmed, you'll get the same effect. 
- Tue Feb 15, 2011 11:27 pm
- Forum: MOD-Oblivion
- Topic: Weapon Expansion Pack for Oblivion Nthusiasts - Phase II
- Replies: 19
- Views: 3735
Re: Weapon Expansion Pack for Oblivion Nthusiasts - Phase II
Well, I've had some trouble drumming up additional support for continuing the WEPON project. I'll keep trying though :)
In the meantime, I know that everyone involved with the first WEPON is super-busy now. Spiney, Kriscrash, Ionis--has the interest (or lack thereof) you previously expressed in ...
In the meantime, I know that everyone involved with the first WEPON is super-busy now. Spiney, Kriscrash, Ionis--has the interest (or lack thereof) you previously expressed in ...
- Tue Feb 15, 2011 11:24 pm
- Forum: UESP Forums
- Topic: Log in issue on forums with stored password?
- Replies: 15
- Views: 3206
Re: Log in issue on forums with stored password?
I would love too, but I haven't got much warning myself. So far, none of the updates we've done were 'supposed' to involve the forums, and honestly I'm not sure exactly what caused the issue with the passwords.
It may be impossible to anticipate issues like this one (which I can understand, since ...
It may be impossible to anticipate issues like this one (which I can understand, since ...
- Sat Feb 12, 2011 12:08 am
- Forum: MOD-Oblivion
- Topic: Problem when launching Oblivion via OBSE
- Replies: 6
- Views: 1768
Re: Problem when launching Oblivion via OBSE
Personally I'd recommend disabling Oblivion's native AA and instead enabling it through your Nvidia or ATI console (assuming you have a dedicated graphics card!) That will allow you to run HDR and AA at the same time, and it's often a more efficient antialiasing anyway.
- Wed Feb 02, 2011 5:29 am
- Forum: Oblivion
- Topic: Armor Rating vs Shield Enchantment Help plz
- Replies: 3
- Views: 541
Re: Armor Rating vs Shield Enchantment Help plz
What kriscrash said. Those two provide equal protection if both shields are undamaged. The only other considerations are things like
--How much protection will I lose as my shield takes damage? (Assuming your shield skill isn't high enough to prevent damage.) The Mudcrab shield would hold at 6 ...
--How much protection will I lose as my shield takes damage? (Assuming your shield skill isn't high enough to prevent damage.) The Mudcrab shield would hold at 6 ...
- Wed Feb 02, 2011 5:25 am
- Forum: Oblivion
- Topic: What are your biggest "achievments"
- Replies: 26
- Views: 2012
Re: What are your biggest "achievments"
For my next pointless achievement: exploring every single cave, ruin, mine, fort, sewer, etc., and closing all 100 Oblivion Gates (thanks to a plugin I built), all with the same character. The Gates are done and I only have about 30 random locations to go 
- Mon Jan 31, 2011 2:37 pm
- Forum: MOD-Oblivion
- Topic: Let's make WEAPON mods!
- Replies: 62
- Views: 10565
Re: Let's make WEAPON mods!
Cool...and here I thought you only liked to design weaponskrisCrash wrote:edit:
Light front & back - man of the cloth - priestess armour - heavy armour
have fun
I love the idea of a "lighter adamantium" armor set!
- Sat Jan 29, 2011 2:33 am
- Forum: MOD-Oblivion
- Topic: Let's make WEAPON mods!
- Replies: 62
- Views: 10565
Re: Let's make WEAPON mods!
Kriscrash, here's the original post to which the Ghogiel guy responded:
In previous posts, some of you may have seen me lamenting that no complete Adamantium weapon sets exist for Oblivion. And there's only one Adamantium armor set, in Vvardenfell Imports. I think this is a glaring omission ...
In previous posts, some of you may have seen me lamenting that no complete Adamantium weapon sets exist for Oblivion. And there's only one Adamantium armor set, in Vvardenfell Imports. I think this is a glaring omission ...
- Sat Jan 29, 2011 12:49 am
- Forum: MOD-Oblivion
- Topic: Let's make WEAPON mods!
- Replies: 62
- Views: 10565
Re: Let's make WEAPON mods!
The way your weapons are looking, kris, I could buy that they are higher quality than Daedric :mrgreen: Yes, I would like to put them one notch below Ebony in quality in the WEPON mod, simply because that's where they were in both Arena and Daggerfall (and possibly Morrowind? I need to check). But ...
- Fri Jan 28, 2011 6:24 pm
- Forum: MOD-Oblivion
- Topic: Let's make WEAPON mods!
- Replies: 62
- Views: 10565
Re: Let's make WEAPON mods!
I have no plans to create armour (cause of the technical aspect), so I think you guys should just do it if you want to. We can colour the weapons to match afterwards. Are you asking 'cause you want my input on armour design?
I was thinking about it the other way actually, that you could create ...
I was thinking about it the other way actually, that you could create ...
- Fri Jan 28, 2011 5:08 pm
- Forum: Oblivion
- Topic: What are your biggest "achievments"
- Replies: 26
- Views: 2012
Re: What are your biggest "achievments"
Three of my more pointless achievements:
(1) Collecting a complete set of every major type of armor in the game (Fur-Leather-Iron-Steel-etc.)
(2) Collecting a complete City Guard's outfit from every city
(3) Getting over 10 million gold without using any cheats
(1) Collecting a complete set of every major type of armor in the game (Fur-Leather-Iron-Steel-etc.)
(2) Collecting a complete City Guard's outfit from every city
(3) Getting over 10 million gold without using any cheats
- Fri Jan 28, 2011 4:43 pm
- Forum: MOD-Oblivion
- Topic: Let's make WEAPON mods!
- Replies: 62
- Views: 10565
Re: Let's make WEAPON mods!
Wow, I'm drooling! I've really got to improve my Nifskope and Blender skills. Even seemingly simple items like books are a challenge for me right now.
Kriscrash, given your crazy-busy RL schedule, I'm amazed you've made so much progress. And I wanted to ask: would you be interested in having ...
Kriscrash, given your crazy-busy RL schedule, I'm amazed you've made so much progress. And I wanted to ask: would you be interested in having ...
- Thu Jan 27, 2011 10:22 pm
- Forum: MOD-Oblivion
- Topic: Let's make WEAPON mods!
- Replies: 62
- Views: 10565
Re: Let's make WEAPON mods!
Well, I have a pretty good idea of how that sword could be used, but we weren't going to discuss that publicly 
Looks awesome!
Looks awesome!
- Sun Jan 23, 2011 5:00 am
- Forum: Skyrim-Archive
- Topic: What kind of armor do you think might be brought back?
- Replies: 44
- Views: 2866
Re: What kind of armor do you think might be brought back?
I may be in the minority here, but I hope Amber and Madness are in again.
- Fri Jan 21, 2011 2:36 am
- Forum: MOD-Oblivion
- Topic: Weapon Expansion Pack for Oblivion Nthusiasts - Phase II
- Replies: 19
- Views: 3735
Re: Weapon Expansion Pack for Oblivion Nthusiasts - Phase II
Just a quick WEPON update. I have given John, the author of "John's Leveled List Overhaul", permission to include the Oblivion Only version of WEPON in his overhaul. This is because the Oblivion Only version only contains work done by Ionis and myself, and Ionis had already given him permission for ...
- Mon Jan 17, 2011 1:39 am
- Forum: Oblivion
- Topic: Wanted: Help to document tons of add'l Oblivion mistakes!
- Replies: 26
- Views: 2106
Re: Wanted: Help to document tons of add'l Oblivion mistakes!
If anyone is interested, I finally finished documenting the bugs fixed by WEPON on UESP. They're on the two "Unresolved Minor Issues" pages. Feel free to add any other minor issues to those pages.
Next up (if I get some free time
), the armor review!
Next up (if I get some free time
- Sun Jan 16, 2011 5:29 am
- Forum: MOD-Oblivion
- Topic: Weapon Expansion Pack for Oblivion Nthusiasts - Phase II
- Replies: 19
- Views: 3735
Re: Weapon Expansion Pack for Oblivion Nthusiasts - Phase II
Hi all, I found some existing resources that might work for some of the new pieces of WEPON.
Possibly would work as Adamantium weapons:
http://www.tesnexus.com/downloads/file.php?id=11124
http://www.tesnexus.com/downloads/file.php?id=26490
Possibly would work as Adamantium armor:
Some of the sets ...
Possibly would work as Adamantium weapons:
http://www.tesnexus.com/downloads/file.php?id=11124
http://www.tesnexus.com/downloads/file.php?id=26490
Possibly would work as Adamantium armor:
Some of the sets ...