Tamrielic Adventures: Vol. 2

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Re: Tamrielic Adventures: Vol. 2

Post by Unionhack »

Palace of Kings

Valentia paused for a moment as she was asked about Sanguine's (potential) involvement in the siege. "It's just as I said earlier. There's a good bit of his essence gathered in one place.... if he deems it worthwhile, he may show his face. It's anyone's guess if this will actually happen, though. The Daedric Lords are nothing if not fickle and chaotic. "

Looking to Niralie, she continued. "I think the jarl said he was going to the prison to release his new captain of the guard. The last jarl threw him in there for 'disturbing the peace' or something along those lines."
Hidden:
Anyone interested in skipping to the action, or will we go ahead and keep with the current scenario?
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Re: Tamrielic Adventures: Vol. 2

Post by Unionhack »

City of Windhelm - Morning of the Siege
Hidden:
So, if anyone could give me the date that the Windhelm characters are on, that'd be great. There's some anachronism going on and I'm really just too lazy to look. ;P

So, here's how this is going to work. Here's your map of Windhelm. It's pretty big in both dimension and filesize (I love .BMP), so, watch it!
Spoiler:
Image
Ignore the small numbers in grey, this was the best map I could find.

The pirates are attacking from two main places; the main Bridge (Red, #1), and the Docks (Blue, #2). Some of these attackers will manage to slip past the defenders and attack the Snow Quarter (Yellow, #3), the Palace (Green, #4), and Valunstrad (Purple, #5).

Your have a choice between these 5 for where you wish to have your character stationed and defending. It's that, or you can be hiding out in the Palace and not defending at all (Though I warn you, might be a lil boring ;P). If no one is at a certain location then NPCs will handle the area and said area will be left out of most of the posts.

Your first post should state where they are and all that, how they feel about the siege, whatevs. Jarl Ragnir will be in charge of defending the Docks and Guard Captain Runthor Star-Song will be in charge of defending the main bridge. The defense of other areas will be led by a PC; collectively in the case that multiple people are at one area.

Those of you who sent me characters sheets and are joining the RP at the beginning of the siege (Beta, TSD, etc etc) can introduce your character however you wish, just be sure to include your character sheet in hide tags upon posting so I can add your character to the list.

As far as numbers go, numbers will be in the low thousands. Windhelm has approximately 1,000 defenders to her name, including a bulk of guards, volunteers, visiting Companions, and Rangir's militia. The pirates sail with 15 large ships each carrying approximately 150 men each, and a number of smaller vessels carrying about 20 men each. Their numbers are about 2,300.

Logistics and maps are fun. Now let's have fun with this, shall we? Thanks for being patient! If you have any questions, let me know. And if you'd like to coordinate your characters or somethin, don't be afraid to PM each other. No skin off my back.
The sun ascended the following morning, scarcely reflecting off of the misty waters of the frozen sea to Windhelm's East. Things remained calm, yet tense, with the defenders of the city anxiously standing by and awaiting their attackers.

It was around 7 in the morning when a faint light could be peered in the thick fog covering the waters of Windhelm. One light became three, three became five, and five became more than could be counted on one hand as several frigates passed out of the mist. Each of them flew a black flag with a white skull resting above a crescent pointed upwards, and carried a torch off the figurehead of the ship's bow. The foremost of them, sailing in front of the V formation, bore several red flags with the same symbol as the black ones, and was lined with intimidating spikes and menacing black-and-red paint.

Several ships, most of them smaller vessels than the frigates, veered off to make landfall closer to the bridge while a majority of the fleet continued on course and approached the docks. They would make dock-fall within minutes.
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Re: Tamrielic Adventures: Vol. 2

Post by The SheoDovah »

Windhelm, seige, Talos and an angry woman?
Hidden:
Name: Katlina the Bonebreaker. Katlina the Arm cutter. Katlina the Healer. Katlina the Lifesaver. All of these are names she is willing to accept to be called by.
Race: Nord
Sex:Female
Age: 34
Appearance: Katlina is a 5'8ft tall woman with an average figure and has a round face. Her skin is pale and her eyes are light green. Her hair is kept in a ponytail and is dark red. Her nose is short and her ears are small. She wears a steel necklace with the amulets of the Nine attached to them but the Amulet of Talos is the centre of it.
Personality: Katlina loves aiding the sick and wounded. She views herself as a caring individual and is willing to do anything within her power to heal her patients. She doesn't tolerate any threats to her patients and will defend them with her life out of care and duty. She respects everyone and treats them in a nice manner. She is always polite and rarely swears but Talos save you if you prevent her from doing her job. She doesn't care what her nicknames are as long as she can get on with the job.
A short bio: Katlina, Daughter of a retired Companion grew up in the City of Winterhold and was taught to value life. Her father knew death too well and whilst he used to be a glory hound, he changed his attitude after several attempts on his daughter and wife's lives. Thus he retired from a violent life and lived out the rest of his days. Katlina had a wonderful upbringing and showed signs of magic from a young age. She attended the College of Winterhold from the age of 18 and studied the arts of Healing magic, destruction, illusion and alchemy along with Conjuration. She finished her education at the age of 26 and took up a position in Solitude as a healer. She made a small name for herself and often refused payment if her patient couldn't afford it.
Skills:
Expert Alchemy and Alto wine drinker
Intermidate Conjuration, Destruction, Illusion,Restoration.
Minor Alteration

Should have went to Whiterun. Go to Windhelm for your break, go to the city of kings,go and enjoy yourself in it's heritage. Go and visit the oldest city we have, i said. Pfft, should have stayed back in Solitude. I am not a damn fiighter! I'm a healer, damnit! Well, if this is the will of Talos, then i guess i just have to bring out Katlina the Lifetaker. This is why i can't enjoy my time off.
Katlina thought to herself whilst waiting for the leader of the snow quarter's defenses to give orders to her. She had volunteered to fight after the guards looked for recruits in the tavern and the stubborn nord sense of honour did not allow her to stay out of fighting despite it not being her city. She hated using her gift of magic for fighting purposes but today, she would show everyone why nords with magic are a thing to be feared and respected. That and she hated pirates. She hated them with a passion due to many of her patients having their lives ruined by them along with pirates being scum that generally did not care about anything apart from themselves and would kill just to get their hands on anything that looked like it was worth a few septims.


She didn't feel nervous which was rather surprising but felt something stir within her and that, gave her the courage to face the upcoming horde. "Talos, Talos watch over us. Talos guide our hands and Talos, give us the strength to push back the pirate scum to the depths of Oblivion where they belong." She muttered underneath her breath whilst holding her amulet of Talos in her hands before letting go of it.
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Re: Tamrielic Adventures: Vol. 2

Post by Baloth-Kul »

Windhelm Docks
Grelok rolled his eyes at the stereotypical pirate flags. What fools!

As the Orc was thinking this, he was buried under a pile of fishing nets. He was very insistent to the guards that this be done, and be done very particularly. The nets were piled off to the side of the docks, pressed against the wall to reduce chances of being trampled. He had a small blanket underneath him, and a larger blanket overtop of him--partially, to avoid freezing to death, and partially to deter getting limbs entangled in the nets.

The Belt of Sanguine Fleetness was wrapped about his waist.

Watching and waiting, Grelok bided his time. "I'm no assassin," he had previously explained to the group, "but I have a similar skillset. If I can get behind them and take out their chain of command, they'll be a lot less dangerous."
Hidden:
Placed between the grey two and three at the docks. Not too close to the flagship, but not too far.

If one other person wants to be there with him, it's cool. He'd prefer Eolwyn, naturally, but she might want to be positioned elsewhere.

The only two people he wouldn't share the space with would be Dorian...or TDC.

So yeah. All the party knows is he's hiding at the docks to ambush the pirate leadership. If one person wants to be there, cool.
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Re: Tamrielic Adventures: Vol. 2

Post by Alarra »

Hidden:
The date is the 3rd of Second Seed, 3E418. It was the 2nd the day before; that was the date Linvail Jr had written in his journal about Lithia telling him about Niralie and Tia and the others, and they only arrived yesterday.

Also, where would Niralie be positioned? She's somewhere in the dock area, but she'd have asked the person in charge of the area (the jarl, I guess) as to the best location since they know the area better than her - she wants to be able to hit the ships with fireballs, and somewhere she can see the Jarl for the signal to attack, but also wants to be somewhere that there's little chance of her getting caught in the melee action. Perhaps hidden at the window of a building, or somewhere behind the melee fighters?
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Re: Tamrielic Adventures: Vol. 2

Post by Aarah »

Windhelm Docks

As the pirate ships came in through the fog, Eolwyn let out a long calming breath. "Here we go." She said quietly to herself.

The Bosmer could see Grelok getting into position nearby. She gave him a nod. "Good luck. Let's give them all we've got!" She shouted, before readying her bow with an arrow and watching for the ships to start coming into range.
Looking out for Jarl Ragnir, Eolwyn waited for him to give the signal to attack.
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Re: Tamrielic Adventures: Vol. 2

Post by BetaB17 »

Spoiler:
Name: Nora Felkin
Alias: Nora the Fox

Race: Nord

Sex: Female

Age: 23

Appearance:
:
Born of neither high nor poor blood, but a skaal she is through and through. She takes pride in many things, her hair for how it flows, her eyes for how they pierce, and her witt above all else. Her looks hold the prime of a long lineage and a youth far from it's own peak. While her beauty and voice is more than fair, she would prefer to live her life amongst the barracks than in a life of luxury. This was long evident in her early life, preferring to be so a boy than a proper lady.

She is rather average in height for a women of her decent, only a few fingers shorter than a male. And while many of her features do prove attractive, her chest though is smaller than to be expected. However her stature and frame she does not tolerate jokes of, ready to break a nose to prove her point. Even her skin, while smoothed and paled from the cold winds, hold proof of her rough choice in lifestyle, no more than most nords expect. To expand upon this, she is every bit as capable and fit as the Companions of now.

To finer details, her hair is a most wonderful shade of red, well groomed and kept short much to her boyish nature. Her eyes, of a dark brown, show much of her witt and wild side just through a glare. All to match with her voice in song. A life spend in taverns has taught her many songs, but unlike the few she lacks the bardic knowledge. Still, without instrument her solemn words always kept the campfire in cheer
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Personality:
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What all can be said? She is to the brim with nordic pride. Teachings of the All-Maker have brought her peace and tales from Thirsk have brought adventure. However, she is more than the sum of her upbringing.

Her pride in self is great, and she takes pride over many things. Like any proper nord who lives by the sword, she can be boastful or even honor bound. She can be fun loving and yerning for merry times. And while yes she seeks to prove herself, she treasures the value in a life more so. Her time with the Skaal and under the All-Maker teaches her all life is precious and not to waste it so carelessly without good reason. Paired with her union with the guards of Solitude and their people, she has a sense of duty. One can only hope she never doubts her own purity.

Thanks to the tales from Thirsk and of bards, she has a deep fascination over Hans the Fox. She has even gone to model herself after the foxes she so pleasantly adores. She can be as sharp and witty as be, or sly and quick as deemed. She has well proved well so her curiosity in many things has lead her to be a quick learner, though knowledge in the schools of magic stem to be her weakness. Not something she'll boast about, mind you, and something she feels ashamed to ask help with.

She enjoys her share of milk over mead, for both it's strength it gives and it's taste. She is quick and rash to punish any who mock her so. Ironically so, she isnt strong on tolerance with wine or ale, and a drunk Nora is bound to be a fool. Whether sober or not, she still has weak points in her pride, comments that easily can make her blush, ashamed, or even shy away. Alot of this depends on her mood and state, for a boastful type favors any praise. Sadly, whenever a topic turns to that of a fate of some fox and various other wildlife, she can grow solemn as if in grief. To her, nothing so elegant and grand should ever deserve to be anything but. Maybe this relates to herself in some degree, as another of the All-Maker's creations

Her pride seems to relate to different aspects of herself. She may choose to be fueled by her pride as a nord and warrior. Maybe by her fox like traits and cunning. Or possibly at times even her own looks such as her hair. However she is more than some warrior deep in pride, tis only a matter of condition and time. Back in Solitude she has earned a nickname thanks to her childhood friends. Donned by her red hair and her quick yet rash moods, she has been compared to a wild fire. She can be energetic, joyful, hyper, childihs, jokeful, thrill seeking, boastful, wise, honor bound, humble, rash with anger, and even shy all in the same day. She literally is a bundle of fun, and likea wild fire she can change at any moment. It also doesnt help that her curiosity can be that of a flaw, drawing away her focus like that of a child's.

Worthy of some mention, she has mixed emotions when dealing with Draugr and their ruins. She highly dislikes troubling those of past ancestors, namely those buried in honor or servicr. In contrast, the few tombs containing those of traiters, black hearts, and those unrewarding of any honor, she finds no conflict if she must intrude or fight. It is for that reason she deals more so with bandits or troublesome wildlife than any other. Also, on the topic of Daedra, she holds a common mistrust and refuses to even deal in the affairs of their artifacts. Like that of Herma Mora, some things are better left alone. Per religion, she holds a strange duality, she shares that of her Skaal beliefs and that of nords of skyrim. It stands to reason she highly values Shor and even Talos, but the All-Maker remains her true.

Alignment: Lawful Good
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Short Bio:
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She was always a rough sort, even amongst her village. She used to start fights with the other kids, but with only a stern mother to scold her she hardly got to enjoy much. Her assumed Uncle was a member of Thirsk, and oh how she loved the tall tales and thrill of adventure. She used to sneak away from her mother to learn more of what Thirsk offered, such an impression upon a young child they left. Most certainly she grew an admiration to Hans the Fox, of the Five Hundred Companions and of the Skyforge itself. By age 7 she made a most daring choice, to cross the wilderness without being caughg till the Fort and hitch a ride upon a boat, to where adventure awaits.

Long story short, she made it, but het ambition set upon a course of the unknown, and the harsh reality. The boat made dock in the harbor of Solitude, where she neither could afford to stay nor make travel. Homeless and city-bound, she eventually found herself under the care of the local inn-keeper. In exchange for caring for the tavern and tending to the guests, she was given a bed in the celler. In due time she adapted, making friends with the town boys and dealing with drunks when they had too many. The inn-keeper became much like a father to her, and to he a daughter never had. By the age of 12, when a petty brawl broke out, it was she that did more damage than the two drunks. In some of her idle time, she watched many others go about their professions, like the smith or many bards and on one occasion the local alchemist. Still, her flame for adventure never died out.

All through childhood, her friend Benhart and his gang kept a close friendship. As the odd one out, she was often teased, and the others recieved their fair share of bruises. It was more than that she was a girl whom favored a tomboy's lifestyle, nor that she was often smaller than them, but even into adulthood she favored milk over all other, even mead. The taste of it she claims to dislike greatly, even an ale to be better. Tavern or baracks, it made no difference, anybody that teased her over that got a broken nose

Back when they reached maturity, many of her friends chose to enlist as guards, including her best friend Benhart. She however, chose the path of a sellsword, more free but all too often she kept company with old friends and the city guard too. Long did she help her city, and long did she earn the respect of their people. Safe to say, when Benhart made captain, but never once could he best her in a duel over swords, but a duel over drinks she never could best. The two were always close, and after his rise, even as a sellsword the city guards accepted her as kin. Still, the two of them often baited and teased the other, a true sign of their bond, only ever distanced by work or travel.

She made her trade all through Skyrim, across High Rock, and on occasion through the heart of the empire. She even tried to join the Companions once given her admiration of Hans the Fox, but the harsh laughter and teasing stopped her so, and while at Thirsk you could earn instant respect by lobbing off the head of your leader or that of mighty prey, even here presenting the heart of a particular rival'd orc, she was far from that savage. No, she vowed to earn their respect their own way, to hear it from the Harbinger himself, even if that means besting skyrim's greatest warriors. Eventually her status and rep reached the steward's ear. However even under drunk gossip or word of mouth, the one thing that took years to reach Nora's ear was her best friend's affection for her.

Eventually, Benhart openly proposed, but while it would be a lie some part of her would agree, she declined as of then. She still has dreams to meet and adventure to find before she must settle down. Both knew they could not delay for long, the other would surely move on. So a promise was made with silver rings, that in 5 years time he will ask once more and that she will be certain to return 'home' to answer

Between then and her travels, she has done many deeds, even on rare occassion to visit her old homeland. Sadly while Thirsk and her old 'Uncle' were grand, she ever dreaded to catch eye of her old village. She also made travel to the many kingdoms in High Rock, earning a good deal in coin, where as most of Cyrodill was little to the interest. She has once tried to venture through Hammerfell, but the heat was too much to take. Still, between protecting her new home, challenging great warriors, and honoring her tasks, there was always plenty to do
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Gear:
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There is one fundamental truth with Nora; if she didnt spend most of her coin at the tavern then she most likely did so upon her gear.

First so, her most valued item is her long sword, Frostbite. A prized Nordic carved sword, shaped in the skyforge and made from dwarven steel, it has gone through many changes and seen many battles. Upon a quest in her homeland when she came in procession of Stalhrim, she asked from a fellow friend at Thirsk to imbue her weapon with it. Across the sword's blade, the edge is made of this Stalhrim, giving it a sharpness she could only dream of. What more, an enchantment of frost was later singed into the very metal and ice, giving it the bite many would dread. Though lacking much of the appeal of a blade made purely from Stalhrim, it does better to draw less attention.

Paired with her fond sword is her chosen round shield, this too made from dwarven steel and further reinforced as so to endure the woud be abuse. Her 2nd sword is favored if she should ever be disarmed of her other two armaments. She had chosen the name of Quicksilver, befitting as it may. Forged in a similar manner as before, both of Sky and of dwarven steel, in contrast it's a Nordic carved shortblade with the blades edge made of silver. She tends to keep this blade sheathed across her lower back, much like a tanto would be.

Her armor can be described as a custom work meant to model after the same armor of Solitude's guards, a sign of her loyalty and kinship. The armor is most similar within the torso, even sporting the same red cloth. While still made mostly of leather, metal, and padded armor, the mail has been comletely replaced with Nordic scaled armor; acting as much of the underarmor and even covering most of his legs and arms. The iconic metal pauldron still fits upon the left shoulder, but nothing more. The greaves are made of studded leather with a steel knee-guard and the scale underarmor beaneath. Her boots are little more the same steel as do most Skyrim guards favor, if not with a bit of snow-fox fur for warmth. Her arms are similarly protected, with studded leather sleeves and gloves, steel bracers, and a full gauntlet for her left hand

She continues to wear an amulet of thr All-Maker, showing great pride to her humble origins, and a silver ring to which Benhart gifted. Her actual attire is little to boast, a crimson tunic with fine black trousers and a battle-worn short skirt. Beloved more so, she does wear a dark cowl, where the hood appears to have makeshift fox ears, much to her delight. The cloth mask however is saved for harsh weather and not for mild secrecy

In terms of supplies, she packs lightly, with enough food and water to hold her over some travels. She also carries a small bed-roll if she must make camp, but no tent. She does carry a charted map of Skyrim and High Rock, but little byound those. What more for her travels, she supplies her own repair kit complete with a hammer, as so her gear never breaks. She does keep a few scrolls and spell tomes, but most of which she needs assistance from an accomplished mage
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Properties: Resist Frost(Racial Bonus)

Skills:
:
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Master at Milk-Drinking
Expert at M-Armor, 1-Hand/Blade, & Block
Adept at Sneak, Speech, Marksman, Alchemy, Restoration, & Smithing/Woodworking
Minor at 2-H/Spear, Hand-to-Hand, Acrobatics, Alteration, & Mysticism
Novice at Illusion, Conjuration, Security, Merchantile, Unarmored, & Crafting(Provisioning/Clothing)
No experience at Destruction & Enchant
Naturally gifted at Athletics
High Endurance, Strength, & Willpower
Moderate Speed, Agility, & Personality
Favorite Spells:
:
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Heal Self/Other(-)
Scrolls/Spell Books
The Days before the Siege

It has been a few weeks while on journey to the North. Here I shared these roads with a caravan of merchants in need of guard, determined so to make trek from Bruma to Winterhold. The gold pays well, and the stories over camp as too. But even to I, long travels always take their toll, but none so to match the anguish of seeing Windhelm as your last respite before destination.

This city, ripe with corruption and grim to the look, no amount of snow could cover this up. Yet, upon walking through those gates something was new. Yes, fear was still present, but now so too was hope. News traveled fast, first of the threat, but then of the new jarl. As equally ambitious to aid these people, so too was I ready to celebrate. That night within the local tavern, she took a stand upon the center table, saying unto thee that shell answer the city's call and beckon others to do the same.

Now with but one last challenge, this city may be great once more. And as always, when faced with danger, will stand so ready and merry like any nord shall be. All through moonlight, Nora kept folks spirits high and hope alive, much like those of old who founded these stone walls. And so that night was drowned out by ale and noise, for many this may be their last...


Siege of Windhelm; Near Snow Quarter & Docks

That morning when word of sails came, she could not help but rush to see. Atop a roof near the tavern, she held tight to timber n tile as the flags came to view. She couldnt help but let out a large grin. Any longer of delay and she would of grown doubtful. Never has she been apart of such a defense, nothing short of bandits or goblims, and by the All-Maker she would fight off this hoard of pirates all the same. So she went, to find station, but under whom this was never clear, but if in need than surely there. As it was, she may very well be at the ready to defend the main bridge or the dock's stairway less commanded so
Hidden:
Figured Nora would be better on the defense than first offense given her skills(i.e shield/sword). Idk exactly where to position her tho(much like Alarra), but if anybody needs her shield I'll gladly oblige if for the better
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Re: Tamrielic Adventures: Vol. 2

Post by Velvet LeChance »

Icefield

Rosa passed a brief glance to her unmoving companions about her before offering a venomous sneer in response.

"Well, it seems you're running out of options in that case."

She offered little more as her gaze passed a second time between her other companions.
Hidden:
I'm waiting on Niralie to position herself. I was hoping TDC would be directed somewhere but if he isn't going to be I'll just line up beside the person he knows best.

I also get the distinct feeling that SIS is wanting Sinyail in particular to post here.
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Re: Tamrielic Adventures: Vol. 2

Post by Alarra »

Hidden:
Still waiting on Union to answer 'cause Niralie doesn't/I don't know where she'd go; she'd ask whoever's in charge of that area. Also, if there's no suggestions for TDC's position, then we could probably message and decide what TDC and Niralie would've talked about while waiting.
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Re: Tamrielic Adventures: Vol. 2

Post by Unionhack »

Hidden:
I dunno, I guess the docks would be a nice place, that's where the main action would be. No one has claimed the bridge and Runthor would be in charge of that area so she could be of use there. Really one of the two frontal positions would work, if need be they can fall back.

Did I make this too complicated?
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Re: Tamrielic Adventures: Vol. 2

Post by Alarra »

Hidden:
I had already decided upon the docks; there's just a big variety where she coukd be at the docks. Should she be hidden at the upstairs window of a building? Up on a wall or something? Where's the Jarl at the docks?
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Re: Tamrielic Adventures: Vol. 2

Post by Unionhack »

Hidden:
Stairs of the docks would probably be a nice place then. Higher ground which is good for any ranged fighter, and a convenient location for her to turn tail and run should things go south.
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Re: Tamrielic Adventures: Vol. 2

Post by Alarra »

Hidden:
Conversation between Niralie and TDC that occurred while the two were waiting:
The Debt-Collector - Windhelm Docks

The Debt-Collector clutched his fineries close as him and Niralie waited. It seemed colder on their position on the stairs. He withheld a brief shiver as a particularly bitter wind passed though. His gaze rested for that moment on Niralie's thread. It occurred he could kill her. Off guard to him as she seemed it wouldn't be too difficult. He detached his gaze from the ring as the riskiness of such a proposal made itself clear in his mind.

"First siege then too?"

He interrupted the foreboding silence that had claimed their watch. The ships couldn't be too far out at this stage.


Niralie - Windhelm Docks

Niralie was sitting on one of the steps of the Windhelm docks, huddling against the cold, her arms wrapped around her knees. She was staring at the ground, lost in her own thoughts, worrying about the upcoming battle, and jumped when Quintus spoke. "Hmm?" She looked up. "Oh, yes, it is... I've never been involved with anything like this. I have to admit, I'm terrified."


The Debt-Collector - Windhelm Docks

"Makes the pair of us." Niralie might have noticed the lack of fear that possessed him. He didn't seem too nervous. "This wasn't exactly what I had in mind when the university sent me north." His tone was light-hearted at the reference as if he was attempting to foster a more optimistic mood.


Niralie - Windhelm Docks

Niralie noticed Quintus' fearless attitude, and hoped it was not overconfidence, but rather solid knowledge that he was skilled in his abilities.

"I just hope that my magic doesn't fail, or take too strong of a physical toll, thanks to my head injury," she sighed. "I got a headache earlier when casting the most basic light spell."

She gave a small smile at his joke, appreciating the less gloomy direction of conversation. "Well, nobody would imagine something like this happening." She went on curiously, "What did they send you to Windhelm for? I mean, Nords aren't very interested in or tolerant of magic."


The Debt-Collector - Windhelm Docks

"We are clear enough of the action that if we run into issues it shouldn't pose too great a threat to our lives." His aimed for a tone of reassurance. His lips parted to a form a small grin at Niralie's continued response. "I argued the same." He sat down on the cool step beside her. "But the council insisted that if the college in Winterhold might exist then the province had potential - so here I am still." He glanced out to see before adding mock-grudgingly. "Some day they'll listen to me."


Niralie - Windhelm Docks

Niralie shrugged. She did feel a little bit better about their position, thanks to his reassurance, but she was still worried about the attack. "I hope you're right."

She smiled slightly again at his comment about the Guild. "Well, perhaps it will be worth coming out here. If our magic helps turn the tide of the battle, maybe the Nords will see just how valuable it can be. What are you planning on doing with Telekinesis during the attack? I've never viewed it as a fighting spell."


The Debt-Collector - Windhelm Docks

For the briefest moment a small smile festered on The Debt-Collector's lips. The ironies in himself helping save Windhelm.

"I'm not sure if I'm honest." It was a statement accompanied with a shrug. "It's not developed for this. Up close, one-on-one, it's formidable. But at this distance, with such a number of foes, I might need get creative."His hand lifted to reach through his hair as if he was having a deep thought. "We'll see."


Niralie - Windhelm Docks

Niralie's smile faded. That response wasn't very reassuring; she'd hoped he knew what he was doing.

"Well, what all can you do with Telekinesis at short range?" she asked. Perhaps they could adapt something to be used at a distance. "You've said that you view it as its own school of magic, so there must be a lot you can do, considering that you've made Wizard with it as your focus - I'm kind of surprised I haven't heard of you, actually, considering how unique your specialization is. There must be something you can do that we can use in this situation." She went on with a chuckle, "The only Telekinesis I've seen in person is fellow students using it to retrieve objects across the room when they're too lazy to get up and get it themselves."


The Debt Collector - Windhelm Docks

"Well I've spent most of my career outside the walls. Teaching, I found, wasn't quite my competence." The Debt-Collector had caught the lack of confidence in Niralie's response. "I can do a bit more than that anyways." He offered a light smile at the quip. "Fling a man one hundred yards, lock his joints and dislocate his arms..., rock his skull with enough force to concuss." He seemed to bite down on the last utterance. "Each can be adapted to be deadlier but.." He shrugged:

"You ever killed?"


Niralie - Windhelm Docks

Niralie nodded and gave an "Okay" as he explained the possibilities that Telekinesis offered. It certainly sounded more violent and powerful than she'd thought it could be, and she was glad that he was on her side and not against her. At least it sounded like it could be useful in the battle. She noticed the slight oddness in the way he spoke at the end of the list, and figured he'd meant more than "concuss"; that seemed to be confirmed as he continued.

At his question she looked at the ground, and nodded once, her clasped hands clenching more tightly. "Yes," she said, "a week or so ago. We were in Suran and a bounty hunter - who I guess was after one of the people we were with - attacked us with her crew. I killed one of them during the fight." She felt a bit sick as she remembered the terrifying events of that day. "Minutes later, the same thing nearly happened to me... I know what it's like to be on that end of it now, and wouldn't wish it on even my enemies. I'll kill if necessary, of course, but I'd prefer not."

She continued to stare at the ground for a few moments, trying to get the images out of her head. "What about you?" she asked, looking back up at him. "Have you killed?"


The Debt-Collector - Windhelm Docks

The Debt-Collector watched as she struggled with the question. He never missed a quirk: even the marginal tightness of grip was caught in his gaze. He expected the same question right back and offered a solemn nod. "Once. But it was a long time ago." He recalled the first time at that - offering a genuine frown.

'If she'd just kept her mouth shut.'

"I've had time to get past it but it's not something ever properly forgotten." That much was true. There was something uniquely enduring about the look in someone's eye's as they caught their last breath. he remembered all of them. "I'd hoped to never have to do it again.. But here we are - I guess - talking about killing people.."

He paused a number of moments before adding a bemused shake of his head. "I am normally a bit more pleasant than this by the way. I realise that might be shocking after the introduction we've had."

Niralie - Windhelm Docks

Sympathy entered Niralie's expression as the Imperial spoke his thoughts on having killed. So he knew what it was like too. She was curious what the circumstances were, but didn't want to bring back any upsetting memories for him. As he continued, she agreed with a sigh, "Yes, it looks like we'll both probably have to do it again before the day is through."

She gave a small smile and a shrug after his final comment. "Well, I'm not expecting anyone to be acting like normal while expecting something like this."
And at that point we felt that was kind of a natural end to the conversation, that there wasn't much else to talk about; this could be when they spotted the ships and Valentia arrived.
Niralie - Windhelm Docks

Niralie sat on the steps of the Windhelm docks, where she had been waiting with Quintus through the night, shaking from both the cold wind and anxiety. Talking to the Imperial had helped distract her from dwelling on things, but she still was fearing the coming fight and wished, not for the first time, that she had just sheltered in the Palace: after all, what if her magic failed? What if she had another dizzy spell? She'd only awakened today; was she in any condition to fight? She'd eventually decided to help in the battle, however, because she didn't want to be the only one hiding while the others risked their lives, and besides, her skills would be valuable, especially amplified by the Thread. At least, as long as she could keep the pirates at a distance. She didn't like to think of what might happen if they came within melee range (although that did not stop her mind from unwillingly imagining several such scenarios as she waited throughout the night).

She rolled the ring around her finger, trying to ease her nerves. As an enchanter she was thoroughly fascinated by the Thread: it was a beautiful piece of work. And as a destruction mage, she enjoyed the power she felt in it. Despite her trepidation, she did at least want to give it a try and see what it could do.

Niralie stiffened when she saw the first light coming through the fog, and as the other ships followed, she felt chills that had nothing to do with the cold, gusty morning. It's finally happening. Divines, protect us. She sat up straight and, preparing a fireball spell, watched the ships. She glanced toward the Jarl every now and then, waiting for the signal to attack.
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Re: Tamrielic Adventures: Vol. 2

Post by Rook »

Dorian - Windhelm Bridge

Dorian stood with one foot on the edge of the main bridge, looking out over the icy water and at the approaching ships with an appraising eye. He concluded that piracy might not be such a bad hobby, and that the ships, and their flags in particular, had a certain theatrical allure. Perhaps the Jarl would grant him one of the vessels, if he would not provide more immediate support.

His cloak fluttered slightly in the wind, an effect which he thoroughly appreciated. He wore no helmet and carried no shield. Most rational people would call it foolishness. He hoped the Nords would call it bravery. If he could make an impression on them during the battle, the Jarl might actually heed his words... Truth be told, he cared little for the city's false ruler. A little anarchy to disrupt his "reign" would be nice, but that wouldn't serve to fulfill Dorian's purpose.

As he drew his blade in preparation for the fight to come, he reflected with some annoyance on his lack of one of the Threads. The others had all received one, why not him? Surely he deserved such an artifact more than that easily-provoked Orc. Thinking back on the encounter, his audience seemed not to have grasped the message he was trying to convey. No matter, he'd gotten a judge of the Orc's character, and was pleased with what he had learned.
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Re: Tamrielic Adventures: Vol. 2

Post by CBR JGWRR »

Ice.

Sinyail eventually spoke; carefully.

"If we split up, we will die; we are in the coldest part of Skyrim, and it is not without reason the phrase goes 'the white take you.' While I deplore your disregard for the dead, pragmatics demand that we put that aside."
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Re: Tamrielic Adventures: Vol. 2

Post by Minor Edits »

Ice

Sees-In-Shade could not deny the truth of Sinyail's words. Much like his own homeland, Skyrim did not seem like a friendly place for lone foreigners wandering the wilderness. The Argonian grimaced, but held his tongue.
Spoiler:
Sorry, not much for SIS to add at this point.
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Re: Tamrielic Adventures: Vol. 2

Post by BetaB17 »

Hidden:
I guess we can finally do the timeskip then, right?
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Re: Tamrielic Adventures: Vol. 2

Post by Velvet LeChance »

Icefield

Rosa just smirked and then turned heel.

[...]

Their small ragged group continued onwards at a sharp pace. The icefields soon gave way to mountains, those that seemed to stall in their eyesight until one morning it seemed they had suddenly sprung up upon them. It was a cold hazardous trip. Rosa drove them like dogs and offered the barest reprieve. It was promised that rest could occur at either's choosing but she didn't intend on waiting. Their descent from the mountains had them placed on warmer plateaus. Warmer in the sense the heights and peaks were freezing. Snow and ice covered their footing despite the appreciable rise in temperature. Then Rosa informed them that the ruin wasn't far. The group arrived on the next afternoon.

It being a ruin wasn't apparent from first glance. It was just a cave entrance and one that seemed to engender a steep descent. Then the group might have noticed the used supplied scattered around. Rubbish - filth. It seemed recent. Rosa had glanced amongst it all before offering the group a shrug. Her reasoning was that after their trek it was worth at least checking in. She didn't offer much space to disagree.

Unidentified cave

Their camp sat in the middle of a large dank cavern but the sheer amount that their charge had brought with him made the area seem small and all their actions public. It was almost like a slum: people lived on top of other people and their filth. It would have been pitch black if not for their fires. The noise of mining equipment reverberated around them. Least those hired into their more specialised conditions weren't required to engage in the sweaty, disgusting work that marked the conditions of most of the hirelings. Khazi-daro and Nammusat alongside the Redguard, Mr. Ruuz and his Argonian companion, Talks-Too-Much.

Mr. Ruuz was a frighteningly tall, frighteningly well built man, in perhaps his later thirties. He spoke little, introduced himself as Mr. Ruuz and then seemed to spend most of his time sharpening blades that the brighter amongst them might have recognised as akhaviri in origin. His friend - or at least it seemed the pair had prior relations - was close to the opposite. He was small, covered in green scales of an orange tinge and didn't seem to use weapons, though was dressed in full leather. He talked - a lot: quite a lot - and in a peculiar upper-class Imperial accent that he hadn't gotten to explaining. He was - at that moment - talking. Talking about their charge, Baronet Theodastyr Camlorn, seventh son of Baron Tristane Camlorn of Beauchamp, seventh son of Lord Gaspar Camlorn V of Camlorn. That was, actually, how he introduced himself. However he hadn't been since in a number of afternoons, haven taken to bed with a illness, rumoured to be a headcold: or so according to Talks-Too-Much.

In his absence, Flacus Rian, the Baronet's guardian, took charge of the excavation, though it was arguable that had always been the case. He directed the miners with merciless persistence. Their efforts had revealed a first tunnel, removing the rock that had blocked it for gods knew how many centuries and now their attention was devoted to a second. Their own part of the expedition would begin once the second was excavated though it hadn't mean mentioned what it was, or how it would be organised. It was as Flacus's furious tone flared up again that a sudden movement in the cavern's entrance caught their eyes.

Bow in hand, a woman could be seen to be creeping up along the cover of the tunnel wall, her figure illuminating as she moved towards the light.

[...]

From their angle at the cavern entrance, Kelessa, Sees-In-Shade and Sinyail could see the grand expanse of the cavern, the tents, the workers.
Hidden:
If something need's to be cleared up please mention it.

I also intend on directing action a lot less from this point. Have fun.
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Re: Tamrielic Adventures: Vol. 2

Post by BetaB17 »

The Baronet's Camp

Nearby a fire, with flames and shadows dancing across his frame stood the elderly priest. He looked largely misplaced amongst these workers and folk, dressed in robes far from ideal. Using the light that kindled from the flame, he was busy at work or so any could see. His staff was idle from where it stood, and

This was Nammu, or so they call him, a mage and healer from origins unknown. Having been on journey with the group early in stage, his help and aid was most appreciated. He has saved them time and time again, always doing his best to keep them at peak of health. However as of late some members have been of mild illness, likely stemmed from the cold and quarters they had to embrace. Regardless of cause, the Khajiit was of mind to treat any no matter of status upon request.

As of now he was at work with mortar and pestle in hand, making medicine to ease the troubles of the young lord himself. Occasionally he made simple banter with others nearby, quick to scold them too if so deemed. He was none the wiser for what was soon to take place, nor would anyone for that manner. The noise of the workers deafened the approach of their new guests, but sight alone was more than enough. Keen to look up upon the movement, his eyes narrowed when he saw the bow. He paused as if in anticipation, then slowly began to continue his work, as if nothing was there.

In a shallow cold voice, the Khajiit spoke "We have visitors, do we not?.." An obvious statement to say the least, well directed to his fellow members and any else who took notice of the intruders
Hidden:
Anybody glad Maurzol isnt there to cause a disaster? :wink: Good thing the new guy is far more a pacifist to say the least
Spoiler:
Name: Dar'Mora
Preferred Alias: Nammu

Other Alias's: Moriwel(Cyrodiil/High Rock), Nammu*(Vvardenfell), Dunmora(Valenwood), No Lo'igra(Hammerfell), Krinjo'Ri(Elsweyr), Fal'Bet(Skyrim), Pale-In-Touch(Black Marsh)

Race: Khajiit/Dagi-raht

Sex: Male

Age: Assumed 54 years

Appearance:
:
Once he held a figure that was both enchanting and lethal. His fur was one to take much pride in, his physic was not to laugh at, and his health was at its peak. This was ages long past. Fate was most unkind, and a foul disease ruined him so.

To the common eye he seems no more than an elder who's life has grown harsh, hardly an individual note worthy or memorable. Upon closer inspection more details bear light. His fur has grown grey and withered, barely kept and rough to the touch. His eyes has became cloudy, a faint trace of emerald still present. His breath carries that of rot, masked by the pungent herbs he smokes.

Upon his face he wears the look of benevolence, a man who could bring no harm, however a face unphased is that much easier to weave deceit. Striked from this, his face is lean and and wise. He bears no scars or tattoos on his skin, whether he wished to or not. Unseen beneath his attire, small portions of his fur is mangled from a disease, that which took its toll b4 it ceased. Even the end of his tail has thinned, though he minds to keep any exposure bandaged in rags.

It may strike odd that this frail mage once was a prominent thief and the athletics to match. His frame is more slinder than his kin, as if all that remained was bone. He lacks the bulk most muscles grant,, only ever rewarded with speed over strength. Despite this he is far stronger and agile than assumed, though the years have dulled his former skills.
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Personality:
:
By his nature he is passive to many things, believing himself neutral less he acts for others, it is challenging to say just how genuine he can be. Even his name can be questioned, taking any to which he's called no matter the irony. What more is he is very forgetful, his grasp on time long lost, that or the herbs he lovingly smokes

An odd one he is, but always plotting and never short of surprises. He strives to saving many from the torments of wars and the evils that roam, no matter the cost. What more is he is very manipulative, often due to his kind words or feeble aspect, but proven so he has fooled many that Nirn woud do better without

To his own hast, he dislikes anything to relation with skooma, almost barely tolerant to moonsugar of all things. What more, he holds a deep and irrational fear of mudcrabs, even to the point of diverting his whole travels just to avoid a single stream. There is no reasoning with this phobia, only panicked looks and woeful words. Lastly remains, despite his priesthood, he despises those whom trouble certain followers of Daedra when they themselves wish only for peace. To him, all deserve soms manner of aid, not pain to those that seek only isolation. Anger boils forth, likely his only point of weakness, nothing troubles him more.
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Short Bio:
:
Born amongst the sands of Elsweyr, to what little even he remembers hs childhood was nothing more than mundane. These were days long since, days long lost. Howeverr even he has an origin, whether he shares it or not.

He made his trade at night, stealing any he wishes and what more for the thrill. Often times those whom never make a name for themselves are either too novice or are very good at their job. One wouldnt be such a good thief as he if folks knew about his deeds. He had no shame, stealing from ruins or even the Mane himself, he did as he pleased with never a doubt of punishmen.

Evidently, something occured, like an intervention brought upon by fate or the gods. Still, his days within the shadows were over, and he took upon the vow of a priest. Further more, he never could stay in one place for long much like Sai, for there are many whom he must tend to.
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Gear:
:
He wears very little that may seem of worth, either due to thier worn age or his role as a peddling healer. He often smokes strange and toxic herbs in a dark carved pipe, venting off a smell that stains his very wake but for an alchemist this means little. He also had use of alchemical supplies that matched his skill; a complete Alchemy set of dwarven origin, the mortar & pestel alone makes use of ebony in the instruments themselves. A unique set indeed, and one well deserving of his skill. Aside from these tools, he keeps a collection of scrolls and spell tomes.

Now his attire is not viewed with value, hiding its true worth under its age. He was always prefered netch leather, easily for its modest defense. Having been worn from his travels, he wears netch leather boots and gauntlets. Having slightly modefied his gauntlets, all but one finger is exposed so they may not restrain his skills or claws. His left index however is encased in an ebony claw that fits pass his knuckle. Offering lethal precision and fine defense, what lies beneath is of another topic

He also has chosen to wear a crude amulet that displays a dragon, easily to be recognized as Akatosh. If it truly held any powers, surely it would be overlooked. A small chitin dagger hinges on his sash/belt, but little to look at as a threat. He has also taken to using a Greater Staff of Chain Lighting powered by the souls of two Storm Atronachs, thus prolonging its daily charges and adding chaotic results. Other than becoming significantly stronger, it seems to instead grown more efficient and overwhelming to those unlucky to be struck(10% chance for Paralysis or random status effect).

Next so is his most notable piece, and while his simple shirt and pants hide beneath, his robes may indeed be ancient. Indeed it may be an artifact long lost, it's exact intent remains ever more so  Found in a tomb long forgotten, uncared for amongst ruin and darkness, not even the strongest of enchantments can defy time. Upon appearance, it bolds the style of many mages in Skyrim seem fond of, most notably that of an apprentice given it's pale blue appeal. It's darker colors have faded mildly, and the cloth nearly in tatters, it holds on firm but requests constant care. Whatever it was called, it can hardly be considered the same after such loss. Still, what is evident in what little power remains is the ability to cloak the Living from the undead. Seemingly capable to walk among most types of undead unhindered(-Summons), but it neither binds them nor repels those more powerful(+Greater soul Level). It also is evident it once granted improved resistance though much was lost to slow it's own decay. It strikes the question, why would anybody make such a robe? Surely?

Lastly he keeps a merchant box that straps to his back. While severly limiting his rations and comforts while on travels, its sturdy nature and adept storage aids him well. Multiple little slots help keep his exotic ingredients organized and dry, many of these goods hailing from oblivion. To secure his goods, every slot is individually trapped with a foul spell, ensuring many will fail even at his request(+Master lock/Curse). Etched on it's underside are the runes for the mark/recall spells, linked to himself need he be seperated. Even if his box is damaged or destroyed, he can easily replace it, much unlike the supplies it held. Still, he will rather see them destroyed than stolen.

He lastly carries little in terms of food or drink, given so that both are merely a means of comfort and habit than a real necessity. What he does choose to eat tends to be wild herbs or the sparse meal from a tavern. Plus given his Alchemical supply-box, he cannot afford to carry the usual luxuries most travellers take. A small price to pay over comfort, nothing more
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Skills:
:
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Grand Master at Alchemy & Restoration
Master at Destruction & Conjuration.
Expert at Thaumaturgy, Alteration, Sneak, & Speech(+Orcish/Daedric)
Adept at Illusion, Mercantile, Provisioning, M/L Armor, & Short Blade
Minor at Mysticism, Security, Marksman, Blocking, & Hand-to-Hand
Novice at Blunt, 2-Handed, H-Armor, & Crafting(+Smithing/Clothing/Woodworking)
No experience at Enchanting(+Soul Trapping)
Naturally gifted at Acrobatics & Athletics
High Agility, Intelligence, & Willpower
Moderate Speed, Endurance, & Personality
Low Strength
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Re: Tamrielic Adventures: Vol. 2

Post by Minor Edits »

Sees-In-Shade's eyes went wide as they fell upon the underground encampment, and his tail rattled. "Perhapsss I should ... watch the entranccce..." he whispered, taking a step back.
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Re: Tamrielic Adventures: Vol. 2

Post by Alarra »

Hidden:
Name: Khazi-daro ("Khazi")
Race: Khajiit (Suthay-raht)
Sex: Female
Age: 21
Appearance:
:
Image
Khazi's fur is dark brown, with blackish stripes. Her mane is also dark-colored, and about shoulder-length; she often keeps it in a neat ponytail to keep it out of her way. She has yellow eyes, and some small scars on her face.

She wears leather armor with pockets and with her throwing knives attached; it's similar in appearance to the Thieves Guild armor in Skyrim. She also carries a small pack strapped tightly to her back that contains some food and her supplies, such as some potions, a rope, extra lockpicks, and so forth.
Personality:
Hidden:
Khazi isn't what you would call a "people person". Due to her rough life when she was young, she has only had a few people she's been close to in her life, and she's always put herself first. That's not to say she's necessarily anti-social - she gets along well enough with those she considers colleagues, and will carry on conversations with her marks without arousing suspicion - but overall she's a loner, and takes a long time to warm up to others.
A short bio:
Hidden:
Khazi was born in Anvil. She never knew a father, and her mother struggled to provide for the two of them. She died of sickness when Khazi was a child, and the young Khajiit was forced to live on the streets, fighting rats and stealing food and pickpocketing just to keep herself alive. She lived this way for a few years, until a fellow Khajiit caught notice of her one day when she was twelve or thirteen and was plying her trade. When she realized that he was watching her, she feared that he was going to turn her in, but instead, he praised her on how well she'd done it. This was Sambur-dar, a fellow thief: an ex-Mages Guild member who'd been kicked out of the Guild on suspicion of stealing from his guildmates, who now worked for the Thieves Guild. He pitied her for her desperate position, and saw a bit of himself in her. He offered her a deal that would benefit them both: if she became his assistant, doing whatever he commanded of her, he would take her under his wing and teach her all he knew.

She quickly came to view him as a father. At first she just did basic tasks for him, doing housework and posing as his daughter whenever his work with the Thieves Guild took him somewhere; a father with his daughter was less suspicious than a lone Khajiit. He taught her to read, helped her hone her thieving skills, and also trained her in magic, teaching her a set of spells specifically useful to a thief. Eventually she was accompanying him on his missions and doing her own for the guild, and when she was eighteen, he declared that she had earned the title "-daro" for her skill.

It was just one year later when things changed: during one burglary, they were noticed on their way out, and were nearly free, climbing over a fence with the mansion's guards in pursuit. Sambur-dar paused for her to go first, and was fatally wounded by an arrow. She managed to help him over and get him to a hidden location nearby, but she was unable to save him, and blamed herself for his death. Afterward, consumed with grief, she continued to work for the Guild alone. She kept the honorific "-daro" in her name, since she did feel it fit, and she wanted to honor her lost mentor, but it was also painful as it reminded her of him, so she uses it only when first introducing herself and otherwise just prefers going by Khazi.

Recently, Khazi broke into the Camlorn manor, but ended up getting caught before she could escape. It was thought that her skills would come in useful on Theodastyr's expedition, particularly for disarming traps and so forth, and she was made an offer: she could either be turned in to the guard and be imprisoned, or come along on the expedition and assist him (and get a share of the loot, as extra incentive.)
Skills:
Hidden:
Khazi is fairly athletic, and an expert at Sneak and Security, due to her race and profession. Her weapons of choice are two daggers - one steel, one silver - and some small throwing knives and stars.

The spells she knows are:
- Invisibility (probably her most-used)
- Feather (the maximum she can cast it for is to carry about 50 lbs more easily)
- Detect Life (more or less enough to see what's in the next room or two)
- Muffle
- Night-eye
- Levitation (one of her least-used spells, and one of the most magicka-draining; she prefers to climb if possible)
- Slowfall (also not frequently used)
Khazi - Unidentified cave

Khazi-daro (or Khazi, as she preferred to be called) was, at that moment, doing the same thing she'd been doing for much of the journey so far: sulking.

She supposed she should be glad that she hadn't been forced to do the mining work in order to keep her too busy to flee. They must have figured that she wasn't likely to run at this point. She'd never make it on her own in the wilderness; she knew how to survive in the city, but had no experience in hunting and scavenging for food, or fighting off large beasts.

At least she was relatively comfortable at the moment, sitting close to the fire - the absolute bitter cold of Skyrim had been thoroughly miserable. She still wished that she could be back in Anvil, though (or anywhere else in Tamriel, really): warm and free, not being forced to risk her life here for that fool of a noble as the only alternative to being stuck in prison. At least they'd promised her a reward for her part in all this, but she wished she'd never gotten into this mess to begin with. Khazi sighed, shifting to a slightly more comfortable position. The gold had better make this worth it.

A sudden movement on the side of the cave caused her to focus her attention there, and her tail twitched as she spotted the group of strangers sneaking into the cave just a moment before the old one's voice alerted their small group around the fire. She too avoided staring at the strangers - just in case the archer was going to silence anyone who noticed them - and spoke quietly, the Khajiit accent distinctly noticeable in her voice. "Aye. They look like trouble."
Hidden:
I'm not really able to type out how her accent would sound, but I picture her voice being very similar to the female Khajiit, Zulana, in this video of a quest in ESO. (Also I didn't realize that there's a Khajiit with a name almost the same as my character's in there, lol. So if you're not sure how to pronounce Khazi's name, it's the same as she says Khari in the video, just with a Z instead of an R.)
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Re: Tamrielic Adventures: Vol. 2

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Baronet's Camp

The old one's lack of concern was more than evident, but not out of ignorance. His ears twitched upon word from the young one, yet his eyes gave no attention. He wanted none to do with any conflict, and so he thought true for the rest. 'Even to these strangers, one could see odds are grossly unbalanced, and Nammu hopes those odds would not be tested no further than a braced arrow'

Nammu spoke in shallow tone "And what makes Khazi say this? One could say you were trouble no less, or so for a time." The sounds of his pestle only served to add weight upon his brief silence "Should we greet them? Or ask of them to kindly leave?.." It was hard to say just how serious Nammu was, though a light hearted lecture was somewhere to be sure
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Re: Tamrielic Adventures: Vol. 2

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Khazi - Unidentified Cave

"You are right," Khazi agreed readily. "This one said it because she was trouble when creeping about in the dark." Her gaze darted quickly to where she had seen the others, before returning to the fire. "As for the strangers," she went on with a dismissive snort, "Khazi does not make the decisions. She also prefers to not be filled with arrows."
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Re: Tamrielic Adventures: Vol. 2

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Baronet's Camp

"Aye.." he said in tone reply "Nammu too would much wish the same."

His hand paused, content now with his work, now all it needed was to boil for the broth. He began to fill a nearby wooden bowl with the strange compound that only he would describe as medicine. He grabbed for his staff, to aid him as he went to fetch the water from the blaze

For once his voice carried volume, muffled not so these intruders may hear, but still absent in interest "You know.. its rather rude to stand so with an arrow dock'd an' not say a word. It is not like we're blind of presence?" He continued to act no different as he did before, like it was casual of him no less.
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Re: Tamrielic Adventures: Vol. 2

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Khazi - Unidentified Cave

Khazi tensed as the old one called out to the strangers. She waited, ready to cast an invisibility spell in an instant if she needed to.
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