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A NEW GUILD? (contains spoilers)

Posted: Fri Jul 20, 2007 7:53 am
by Coulsonji
If there had to be a new guild, i would say they should make a pirate guild! That would be awesome!
What other guilds could there be? :D

Posted: Fri Jul 20, 2007 8:02 am
by Most Honored Listener
I just think that you should be able to join the mythic dawn and have it as a full alt main quest line and also necromancy don't get me wrong but that would be cool.

Posted: Fri Jul 20, 2007 10:36 am
by Undead(-)Necro
Spoiler


it would be cool to join the blackwood company :D free drugs with every mission

Posted: Fri Jul 20, 2007 1:22 pm
by Mayong Mistmoore
Necromancers, no doubt.

Posted: Fri Jul 20, 2007 1:48 pm
by Lloyd DeVirr
Or a proper Blades guild? I meen, the guild is there but it's just... superficial. If they added some quests, it'd be way better.

If not that, i think that a necromancers or Imperial Legion guild would be good to add. Like, Necromancers the opposite of Mages Guild and an Imperial Legion guild the opposite of DB, or something.

Posted: Fri Jul 20, 2007 3:04 pm
by Daedricmudcrab
I think for each normal guild, there should be a rival guild you can join.

mages guild - necromancers

fighters guild - blackwood company

thieves guild - hiermonious lex and his imperial legions to find the gray fox

dark brotherhood - adamus philidia and his imperial group in destroying the dark brotherhood.

~for each rival guild there should be as many quests and advancments as the other ones.

Posted: Fri Jul 20, 2007 3:44 pm
by LordyLordy
What about an Explorer's Guild?

Posted: Fri Jul 20, 2007 5:02 pm
by grumptastic
I like DM's idea about rival guilds best.

I know that there are some mods that can add one, but I wish Bethesda would release a plug-in for a vampire guild. At the very least it would be nice if there were vampire NPCs that vampire PCs could consistently interact with.

Posted: Fri Jul 20, 2007 8:10 pm
by Most Honored Listener
Undead(-)Necro wrote:it would be cool to join the blackwoods companie :D free drugs with every mission
Spoiler

I was soo [&@%!] when I couldn't fill up all the empty hist sap bottles in the last mission.

Posted: Fri Jul 20, 2007 8:26 pm
by Sigurd
Undead(-)Necro wrote:Spoiler


it would be cool to join the blackwood company :D free drugs with every mission
Who needs to join a Guild when you can get on a Skooma Craze! :D

Posted: Fri Jul 20, 2007 8:28 pm
by Most Honored Listener
or what about a skooma dealer guild the Orum Gang in Cheydinhal

Posted: Fri Jul 20, 2007 11:08 pm
by Sigurd
Why is no one satisfied with the Guilds as they are? Why change them at all?

Posted: Fri Jul 20, 2007 11:21 pm
by Most Honored Listener
not change them but add new ones

Posted: Sat Jul 21, 2007 1:07 am
by Sigurd
Why do that? The existing Guilds are fine, and no new ones are needed.

Posted: Sat Jul 21, 2007 1:11 am
by Lord Sheogorath
Yes but they force you too be the "good guy" The only quest line that I liked was the Mages because I hate undead.

Posted: Sat Jul 21, 2007 3:45 am
by Quiglesigles
An Explorers Guild would be awesome! :)

Posted: Sat Jul 21, 2007 4:13 am
by ace62394
hey Quiglesigles! long time no see!

Posted: Sat Jul 21, 2007 4:39 am
by Sigurd
Quiglesigles wrote:An Explorers Guild would be awesome! :)
You know, that sounds good, but what would be in the way of Quests? And what of a Guild Head Quarters?

Posted: Sat Jul 21, 2007 4:42 am
by Zavrith
I would like to see some church quests too, like in Morrowind

Posted: Sat Jul 21, 2007 5:39 am
by Most Honored Listener
I would like to see some church quests where you kill everyone....

Posted: Sat Jul 21, 2007 5:59 am
by Sigurd
Most Honored Listener wrote:I would like to see some church quests where you kill everyone....
There's no need for a Quest... :Twisted Evil:

Posted: Sat Jul 21, 2007 6:07 am
by Most Honored Listener
good point.... :Twisted Evil:

Posted: Sat Jul 21, 2007 6:37 pm
by Daedricmudcrab
What I don't like about the guilds is that the mages guild is the only one that has a main building that is more important than the others. The arcane university is way mor important than the city guilds. Each other guild should have a main headquarters. The fighters guild could have one on the north east side of the IC. I also think that if Bethesda isn't going to add guilds, then they should change guilds a bit. I think the DB should run a bit more like the TG. I like how higher ranked members move up to better doyens and fences. I think that you should start out in the Cheydinhal Sanctuary, and then every 2-3 quests, you move to another sanctuary in another city. A load screen says that there are many DB Sanctuaries spread across cyrodill. I've only seen the Cheydinhal one. Anvil, Chorol, Bravil, Leyawin, Bruma, Skingrad, and the IC should have one. they should look different too.

Posted: Sat Jul 21, 2007 7:25 pm
by Most Honored Listener
Daedricmudcrab wrote:What I don't like about the guilds is that the mages guild is the only one that has a main building that is more important than the others. The arcane university is way mor important than the city guilds. Each other guild should have a main headquarters. The fighters guild could have one on the north east side of the IC. I also think that if Bethesda isn't going to add guilds, then they should change guilds a bit. I think the DB should run a bit more like the TG. I like how higher ranked members move up to better doyens and fences. I think that you should start out in the Cheydinhal Sanctuary, and then every 2-3 quests, you move to another sanctuary in another city. A load screen says that there are many DB Sanctuaries spread across cyrodill. I've only seen the Cheydinhal one. Anvil, Chorol, Bravil, Leyawin, Bruma, Skingrad, and the IC should have one. they should look different too.
The thieves guild has such a place but it only appears after you finish the quest line the DB.. come on the black hand is in shadow and sees all how else do they know when you kill someone and further more the fighters guild has the Chorrol guild which may be the same size but has the benefits of the guild masters quarters and that cool chest. The arcane university is the mages way of making up for all the other crappy rewards.

Posted: Sat Jul 21, 2007 10:26 pm
by Behnjymyn
I don't personally like hunting IRL, but I think a Hunters Guild would be a cool idea. You'd get a cabin in the woods somewhere as the main headquarters, and you'd get missions to hunt various animals and daedra who are terrorizing people, etc.(maybe bundle the Shardrock quest and the one where you kill Goblins who killed someone's wife and whatnot) There'd also be a variation in size, and to some degree color of animals and monsters, so you could bag, say, an especially large deer, or an oddly colored troll, and receive a reward and maybe a trophy in the HQ. Maybe have some Imp. Legion Foresters as porters/guardians. At the risk of bordering on hippie (:lol:) you could even have quests where you have to stop poachers from hunting on Imperial lands or something.

As far as an "evil" guild, maybe have something along the lines of a guild built on "flesh-mancy", or whatever Relmyna in SI practices. Not really Necromancy, but something we know the MG doesn't accept, and you'd get to do stuff like animate Frankenstein-esque minions(along the lines of Flesh Atronachs), perform twisted experiments on cadavers(grave-robbing missions in the IC?) or on live people, a la Relmyna. Like a mad scientists guild.