Daggerfall TOG, first impressions
Posted: Mon Mar 21, 2022 6:32 pm
I finally got around to installing the free Daggerfall game I'd downloaded from Bethesda's site a few years ago. This is the older one that has to be manually unzipped and installed, not the newer one that's designed to automatically install from the Bethesda launcher-- which I had installed on my laptop last year, but never started playing.
I'm definitely of two minds so far. On one hand, I'm absolutely loving it. But on the other hand, the dungeons seem really long and complex, making most of them challenging to navigate and explore, and it seems rather difficult to find some of the quest objectives.
For instance, I chose to overwrote my first character because he couldn't find a lost child inside a dungeon after exploring almost every nook and cranny, and the only unexplored area was a large pool of water with a switch at the bottom that he couldn't reach because of two dreugh guarding it-- and since I'd saved over my game from before I'd accepted that quest, I finally opted to just abandon that character.
My second character got stymied by a different dungeon, and once again I accidentally overwrote my before-quest save and eventually decided to give up on that character-- but this time I kept his last save, in case I ever want to go back to him and try to resume.
My third character is going much better, mainly because I've been very careful not to overwrite my before-quest saves in case I decide to abandon a quest without losing reputation points. However, so far I've been able to finish all of the quests I've accepted, although some of them have been challenging to say the least. I'm holding off on the main quest for now, and focusing on side quests from guilds or jobs from various NPCs, trying to get better gear and work on some of my skills.
I have mixed feelings about the dungeons. Some of them are really large, which is frustrating at first, although it also makes them seem much more epic than dungeons in other Elder Scrolls games. But all of the switches in some of the dungeons are the worst part, especially switches that seem to be off by themselves such that flipping them has no discernible effect and you can't tell what they control. The ones that are next to elevators are obvious to figure out, and I managed to figure out another switch when I noticed that it made part of a bridge slide into place far overhead. But other switches have been a total mystery.
My current (third) character is a Bard-- not by choice, but as decided randomly with a spinning wheel picker app-- and I'm not thrilled about not being able to wear anything better than chain mail, especially since I haven't found any magical items that improve his Armor Rating yet. But so far I'm enjoying the game as I get used to navigating dungeons and very, very slowly exploring the map. Right now I'm sticking in the town immediately south of the starter dungeon, fast traveling to my quest locations but then returning back "home" until I feel like I've exhausted its options and am ready to move on elsewhere.
I'm definitely of two minds so far. On one hand, I'm absolutely loving it. But on the other hand, the dungeons seem really long and complex, making most of them challenging to navigate and explore, and it seems rather difficult to find some of the quest objectives.
For instance, I chose to overwrote my first character because he couldn't find a lost child inside a dungeon after exploring almost every nook and cranny, and the only unexplored area was a large pool of water with a switch at the bottom that he couldn't reach because of two dreugh guarding it-- and since I'd saved over my game from before I'd accepted that quest, I finally opted to just abandon that character.
My second character got stymied by a different dungeon, and once again I accidentally overwrote my before-quest save and eventually decided to give up on that character-- but this time I kept his last save, in case I ever want to go back to him and try to resume.
My third character is going much better, mainly because I've been very careful not to overwrite my before-quest saves in case I decide to abandon a quest without losing reputation points. However, so far I've been able to finish all of the quests I've accepted, although some of them have been challenging to say the least. I'm holding off on the main quest for now, and focusing on side quests from guilds or jobs from various NPCs, trying to get better gear and work on some of my skills.
I have mixed feelings about the dungeons. Some of them are really large, which is frustrating at first, although it also makes them seem much more epic than dungeons in other Elder Scrolls games. But all of the switches in some of the dungeons are the worst part, especially switches that seem to be off by themselves such that flipping them has no discernible effect and you can't tell what they control. The ones that are next to elevators are obvious to figure out, and I managed to figure out another switch when I noticed that it made part of a bridge slide into place far overhead. But other switches have been a total mystery.
My current (third) character is a Bard-- not by choice, but as decided randomly with a spinning wheel picker app-- and I'm not thrilled about not being able to wear anything better than chain mail, especially since I haven't found any magical items that improve his Armor Rating yet. But so far I'm enjoying the game as I get used to navigating dungeons and very, very slowly exploring the map. Right now I'm sticking in the town immediately south of the starter dungeon, fast traveling to my quest locations but then returning back "home" until I feel like I've exhausted its options and am ready to move on elsewhere.