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Three Questions
Posted: Wed Aug 23, 2017 4:09 pm
by Morrowind
Good day to all of you,
I have three questions which I was unsure of for a long time:
1- I am aware that Endurance is the only skill which should be leveled as fast as possible but when it comes to intelligence, I am a bit lost.
Say I create an Altmer with the Atronach Birthsign and Endurance/luck as specializations, will it penalize me for maximum magicka pool if I did not choose Intelligence instead of Endurance
or will the level-up see to it in due time? Also, I would be very curious to know how much magicka is raised for each intelligence points you put in every level.
2- A long time ago, I think I had seen a way to reduce your endurance in a legit fashion so you had very little health. I am asking this question because I would like to make a very fragile and thief-like character that would have as
little health as possible. Does anyone know a way to achieve this without using console command?
3- Is there a way to achieve maximum level (78) without having all your major/minor skills at 30 & 15 respectively?
Thank you for your time!
Re: Three Questions
Posted: Wed Aug 23, 2017 9:23 pm
by Jormungandr
Hello!
1. Your magicka pool is directly linked to your INT at all times and never your level; if your INT changes, so does the pool. It is always (some factor*INT) where the factor depends on your race and birthsign, some equipment. The effect of END on your health, however, only occurs when you level up, so it is important to have it maxed as early as possible so that each time you level up you get the larger increase. So no there is no late-game penalty for the schedule of INT increasing; once you hit 100 INT your pool is maxed, and whether that's at level 10 or 55 the pool will be the same.
2. Sounds like a damage END spell would do the trick?
3. Go to jail! Seriously, going to jail and serving time makes your skills decrease (chosen at random). Then if they increase again you get to level up more. Not the most efficient option, but I don't think there are other options once it all reaches 100.
Re: Three Questions
Posted: Wed Aug 23, 2017 11:07 pm
by Morrowind
Hello Jormungandr,
Thank you so much for clearing things up. Your Damage Endurance spell is an awesome idea but I still have a few questions that remains concerning this.
1- Are you aware of an NPC that sell such a spell, I see no mention of it on the Wiki?
2- If for example, I lower my endurance to '5', will I be able to restore it via potions or shrines?
3- Would it be possible to lower my endurance to '1' permanently or would I die on the spot?
Thank you again!
Re: Three Questions
Posted: Thu Aug 24, 2017 4:37 am
by ciberzombie
drain/damage endurance does nothing to health at time it activates but may give smaller heath increase at level up.
Re: Three Questions
Posted: Thu Aug 24, 2017 6:27 am
by Wolfborn
Morrowind wrote:1- Are you aware of an NPC that sell such a spell, I see no mention of it on the Wiki?
No one sells a "Damage Endurance on Self" spell. If you want one, you can buy any
Damage Attribute spell, then have a spell-maker custom-make a "Damage Endurance on Self" spell for you.
Morrowind wrote:2- If for example, I lower my endurance to '5', will I be able to restore it via potions or shrines?
Yes.
Morrowind wrote:3- Would it be possible to lower my endurance to '1' permanently or would I die on the spot?
In vanilla Morrowind, Endurance affects (a) your character's starting Health ( = [Strength + Endurance]/2 ), and (b) the amount of Health you gain per level-up. Fortifying or draining/damaging Endurance does NOT affect your CURRENT Health. You can happily lower your Endurance to 1 or even 0 and your Health will be unaffected. Further, the amount of Health you gain per level-up is calculated from your BASE (unmodified) Endurance, so fortifying or draining/damaging your Endurance will NOT affect how much life you gain when you level-up.
Having said that,
there is a mod out there that DOES tie your current Health to your Endurance (and Strength). Your Health is calculated in real-time, so changes to your Endurance (or Strength) will immediately affect your current Health. The downsides of this are (a) if your Endurance (or Strength) ever drops to 0, your character will immediately die (which makes Black-Heart Blight disease quite potentially fatal and considerably increases the danger of Greater Bonewalkers; but if you're making a "very fragile" character this aspect might appeal to you), and (b) your Health is directly affected by your Strength, which normally only affects your starting Health and plays no further role in your Health beyond that.
There may also be other mods out there that tie your current Health to Endurance; I'm not aware of any offhand but that doesn't mean they can't exist. A search might be worthwhile.
Hope this helps!
Re: Three Questions
Posted: Thu Aug 24, 2017 3:03 pm
by Golden Sinner
Alternatively, you could choose Major/Minor skills that you don't intend to level up. Your character could max out the miscellaneous thief skills and still be a first level character. I tried this myself and I believe you can do 90% of the game at character level one. Good luck!
Re: Three Questions
Posted: Thu Aug 24, 2017 7:00 pm
by Jormungandr
Wolfborn wrote:Further, the amount of Health you gain per level-up is calculated from your BASE (unmodified) Endurance, so fortifying or draining/damaging your Endurance will NOT affect how much life you gain when you level-up.
Oh no! So the Damage Attribute spell wouldn't work for this. Oh well. Thanks for the correction:)
Re: Three Questions
Posted: Thu Aug 24, 2017 11:05 pm
by Morrowind
Good evening,
All of this is most informative and I thank you for your detailed answers. I really hoped for a terribly weak Khajiit that would rely on invisibility & Chameleon spells.
I am making a very fun character that is obsessed with money, trading (Personality, Luck) and artifacts. I wanted a character that would be one shotted by anything at max difficulty
since I know all the 'tricks' and wanted to take minimal risks.
I guess I will have to choose between max endurance as fast as possible like most people do or just ignore it until I have maxed every other stats. I really wanted to focus on the role-play aspect
and level personality, Luck & Intelligence.
Re: Three Questions
Posted: Fri Aug 25, 2017 3:46 am
by Wolfborn
Morrowind wrote:I guess I will have to choose between max endurance as fast as possible like most people do or just ignore it until I have maxed every other stats.
The reason most people max Endurance as fast as possible is to get as much life as possible. If you're looking to build a "terribly weak" character, maxing Endurance quickly would be contrary to your aim. Your best bet would be to totally ignore Endurance and put your level-up points into other the stats first. A male Khajiit starts with only 30 Endurance (the lowest Endurance you can start with in vanilla Morrowind), so he would only gain 3 life per level-up if you left Endurance alone.
Alternatively, creating a mod which caps the player's life at a pre-determined amount regardless of Endurance or level-ups is very simple. Your thread got me thinking about that this morning; it's a simple 5- or 6-line script. I've already tried this out; let me know if you'd be interested in something like this and I can pass it on to you.
Golden Sinner wrote:Alternatively, you could choose Major/Minor skills that you don't intend to level up. Your character could max out the miscellaneous thief skills and still be a first level character. I tried this myself and I believe you can do 90% of the game at character level one. Good luck!
While the House and Faction quests may not have any level requirements (I'm not sure on this point; I haven't checked every quest line for possible requirements), you cannot finish the Main Quest at less than level 3 since Caius won't give you the "Vivec Informants" quest until you reach that level (unless you're playing a mod which changes this, of course).
Re: Three Questions
Posted: Fri Aug 25, 2017 2:58 pm
by Morrowind
Thank you Wolfborn,
I guess I will do that and have great fun doing it! I am very confident I can go through the game with a shirt and a few utilities rings & scrolls but most importantly, a real fortune.
Have a good day.