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daggerfall quest editing?

Posted: Sun Sep 11, 2016 10:16 pm
by Chizmad
how come i cannot look at the dialogue or journal entries with Daggerfall Quest editor aka winqedit 95 but i can with DMPQuest, but i cant look at them of the QBN or binary sections of quests that have headers of 1, 5 and 6 that arent equal unless i use winqedit?


additionally, is there anywhere that has more documentation on how to use these rather than the quest hacking guide or the DFQEdit Manual?
the DFQEdit manual i felt was rather lacking. and i had to research into the game using utilities to find out where id use and find the location id for the area...and how you increase the hexvalue by 0x0001 to get the inside of the dungeon...

id really appreciate some help with this as it seems neither tool nor all the variables and hexvalues are well documented as some that are listed as garbage or unknown have values in some of the main quests.

Re: daggerfall quest editing?

Posted: Wed Nov 02, 2016 1:37 am
by yagiza
Chizmad wrote:how come i cannot look at the dialogue or journal entries with Daggerfall Quest editor aka winqedit 95 but i can with DMPQuest, but i cant look at them of the QBN or binary sections of quests that have headers of 1, 5 and 6 that arent equal unless i use winqedit?


additionally, is there anywhere that has more documentation on how to use these rather than the quest hacking guide or the DFQEdit Manual?
the DFQEdit manual i felt was rather lacking. and i had to research into the game using utilities to find out where id use and find the location id for the area...and how you increase the hexvalue by 0x0001 to get the inside of the dungeon...

id really appreciate some help with this as it seems neither tool nor all the variables and hexvalues are well documented as some that are listed as garbage or unknown have values in some of the main quests.
All of those so-called "Daggerfall quest editors" (DMPQuest, WinQEdit, DFQEDit) are abandoned in absolutely incomplete state, therefore unusable.
The only way to build new or edit existing quests is using template. It allows you to decompile existing qbn/qrc into human readable format, then compile it back. It also has a documentation in HTML format. That documentation is incomplete and has some mistakes, but it's a good point to start.