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Bretons 25% Magic resistance and disease.

Posted: Fri Jul 08, 2016 5:36 pm
by Daemos Avetorii
Does Disease in the game count as a magical effect, and would Bretons have a 25% disease resistance? And also, would casting Dragonskin further reduce the chance of getting diseased?

Re: Bretons 25% Magic resistance and disease.

Posted: Fri Jul 08, 2016 5:52 pm
by Dark Spark
Disease organisms are living entities, while magic spells are energy.

Re: Bretons 25% Magic resistance and disease.

Posted: Fri Jul 08, 2016 6:21 pm
by Daemos Avetorii
LOL! And I thought "I" took things literally. :mrgreen:

Re: Bretons 25% Magic resistance and disease.

Posted: Sat Jul 09, 2016 1:56 am
by Dark Spark
Oblivion was smart enough to separate effects imparted by spells, disease and poison. I hardly believe they failed to include that aspect in Skyrim.

Re: Bretons 25% Magic resistance and disease.

Posted: Sat Jul 09, 2016 3:19 am
by MetaCthulhu
Daemos Avetorii wrote:Does Disease in the game count as a magical effect, and would Bretons have a 25% disease resistance? And also, would casting Dragonskin further reduce the chance of getting diseased?
I think it's spell absorption that reduces chances of getting disease, so Dragonskin would help, but I'm pretty sure the 25% magic resistance doesn't do anything.
Dark Spark wrote:Oblivion was smart enough to separate effects imparted by spells, disease and poison. I hardly believe they failed to include that aspect in Skyrim.
They actually messed up a lot of that sort of thing this time around.
The Wiki wrote:... t is possible for Magic Absorption to negate effects of shouts, poison, diseases, weapon enchantments, various debuffs, etc.
They even messed up the coding so that chaurus venom and Falmer poison are both spells rather than actual poison (If you have poison immunity...to bad!).

Re: Bretons 25% Magic resistance and disease.

Posted: Fri Jul 22, 2016 10:35 pm
by Pilaf The Defiler
I believe Skyrim's game engine treats diseases and curses similarly to how it treats poisons, rather than magic effects, although they all come across pretty similarly in function so it's hard to tell.