The strengths and positive aspects of "TES: Daggerfall"
Posted: Sat Jun 04, 2016 10:20 pm
"If the 'B' in Bethesda stood for 'Buggy?', the 'D' in Daggerfall' stands for 'Definately!'"
It's the game that you need to have multiple saves due to the problem surrounding save corruption, and it's map is twice the size of the UK, full of randomly-generated wilderness, famed for its head-dizzying dungeon, fragile floors, and for it's inclusion of nigh-naked sprites (and also the ability to see the PC naked in all their pixely glory)and for its large amount of improvement from it's predecessor, Arena.
That, my friends, is Daggerfall.
So, my friends, I wish to here from you - what, in your honest opinion - are the many strengths and positive aspects of TES: Daggerfall?"
It's the game that you need to have multiple saves due to the problem surrounding save corruption, and it's map is twice the size of the UK, full of randomly-generated wilderness, famed for its head-dizzying dungeon, fragile floors, and for it's inclusion of nigh-naked sprites (and also the ability to see the PC naked in all their pixely glory)and for its large amount of improvement from it's predecessor, Arena.
That, my friends, is Daggerfall.
So, my friends, I wish to here from you - what, in your honest opinion - are the many strengths and positive aspects of TES: Daggerfall?"