Create Your Own Deity
Posted: Sat Jan 09, 2016 9:43 pm
Do you have any ideas for a new deity, one that can easily fit into the Elder Scrolls universe?
Here's mine:
Name: Novo
Sphere: Change, Creativity, Evolution, Invention, and Passion
Appearance: Chooses to appear as an aethereal spirit that seems to be made up of many different forms constantly shifting at once, making it nearly impossible to describe what the form actually looks like. As such, different groups of followers tend to have statues of drastically different designs depicting Novo. However, the Empire settles with using an orb of machinery engulfed in magicka to "officially" represent him. This orb is actually an orb that Novo is described as carrying around with him. This orb is the only part of Novo's person that is universally used to depict him with.
Personality:
Fickle, Curious, Intelligent, and Adventurous- Novo has a need to know everything. Novo, as such, often travels throughout the Aurbis is search of knowledge. As a result for his love for knowledge and his curiosity, Novo is fairly intelligent; being able to outwit even the likes of Sheogorath and Novo's nemesis, Herma Mora. Novo is also very prone to changes of thought and mood, and as such is very volatile. Novo is very well known for being fairly peaceful toward mortals, however. He never harms them, unless he has a legitimate reason to do so. He admires mortals for their ponderous nature and as such respects them, unlike other Daedric Princes.
Rivals:
Hermaeus Mora- While both deities seek knowledge, Mora is the keeper of knowledge, and as such keeps it to himself. On more than one occasion has Mora refused to give Novo the knowledge he craves, which of course leads to the extreme irritation of the latter. Novo often attempts to steal knowledge from Mora, often leading to altercations between the two. At one point the two Princes even went to war against each other, but neither could gain advantage over the other and so it ended in a stalemate.
Mehruens Dagon- Although Novo and Mehrunes Dagon are both deities of change, they bring about change through very different methods. Novo brings about change by innovating and improving on society and it's devices. Mehrunes, on the other hand, brings about change by destroying and conquering such things. You see, Novo and Mehrunes are actually the undoing of each other's work.
Artifact:
The Stone of Contrivance- When the stone is used in the proper ritual, the user can create anything they imagine. However, it takes an immense amount of focus and magical power to successfully complete the ritual. But even then, the ritual is far too volatile to ever be considered safe. The only way to ensure safety is to have help from Novo himself (itself?), but he is rather unlikely to do so, fickle as he is.
Personal Daedra:
Aedifex- Intriguing combinations of machine and Daedra, these servants of Novo conduct experiments day and night. They are rather peaceful, but become hostile to anyone interrupting their work.
Prodigium- Monstrous Daedra of unpredictable combinations, these creatures can be of just about any body and genetic make-up imaginable. Some are benevolent, but most will attack on sight. There are just too many types of these creations to bother putting in different categories, and so they have all been put into one category.
Plane of Oblivion:
Laevis- Magical essence flows freely throughout the air in this realm, easily manipulated and even more dangerous. It isn't uncommon for explosions to occur when inhabitants experiment with this magic, which Novo both enjoys and loathes.
The Plane is divided into two vastly different parts, along with what is referred to as "Limbo". Limbo is the area in which you travel between the regions, and is described as a never ending tunnel composed of magical essence. It is believe the essence that fills the air in the realm originates from here. The two regions outside of The Limbo are constantly moving about, making it impossible to know where you are actually traveling to when leaving The Limbo.
The Jungle is where the Prodigium resides. Nature grows rampant here, and is impossible to tame. Novo often comes here to ponder on new ideas, as well as to enjoy playing with the...wildlife. The rest of the inhabitants steer clear, however, lest they meet their doom to the mutated plants or Prodigium.
On the other hand, you have the massive city complex. Beautiful buildings of elaborate design cover the area, and machinery similar to that of the Dwemer serve as the infrastructure; bringing water, heat, and energy to citizens. Mortals, Scamps, Dremora, Xivilai, and Aedifex reside here in peace. Usually at odds, these vastly different beings are bound by their shared love for creation, adventure, and discovery.
Here's mine:
Name: Novo
Sphere: Change, Creativity, Evolution, Invention, and Passion
Appearance: Chooses to appear as an aethereal spirit that seems to be made up of many different forms constantly shifting at once, making it nearly impossible to describe what the form actually looks like. As such, different groups of followers tend to have statues of drastically different designs depicting Novo. However, the Empire settles with using an orb of machinery engulfed in magicka to "officially" represent him. This orb is actually an orb that Novo is described as carrying around with him. This orb is the only part of Novo's person that is universally used to depict him with.
Personality:
Fickle, Curious, Intelligent, and Adventurous- Novo has a need to know everything. Novo, as such, often travels throughout the Aurbis is search of knowledge. As a result for his love for knowledge and his curiosity, Novo is fairly intelligent; being able to outwit even the likes of Sheogorath and Novo's nemesis, Herma Mora. Novo is also very prone to changes of thought and mood, and as such is very volatile. Novo is very well known for being fairly peaceful toward mortals, however. He never harms them, unless he has a legitimate reason to do so. He admires mortals for their ponderous nature and as such respects them, unlike other Daedric Princes.
Rivals:
Hermaeus Mora- While both deities seek knowledge, Mora is the keeper of knowledge, and as such keeps it to himself. On more than one occasion has Mora refused to give Novo the knowledge he craves, which of course leads to the extreme irritation of the latter. Novo often attempts to steal knowledge from Mora, often leading to altercations between the two. At one point the two Princes even went to war against each other, but neither could gain advantage over the other and so it ended in a stalemate.
Mehruens Dagon- Although Novo and Mehrunes Dagon are both deities of change, they bring about change through very different methods. Novo brings about change by innovating and improving on society and it's devices. Mehrunes, on the other hand, brings about change by destroying and conquering such things. You see, Novo and Mehrunes are actually the undoing of each other's work.
Artifact:
The Stone of Contrivance- When the stone is used in the proper ritual, the user can create anything they imagine. However, it takes an immense amount of focus and magical power to successfully complete the ritual. But even then, the ritual is far too volatile to ever be considered safe. The only way to ensure safety is to have help from Novo himself (itself?), but he is rather unlikely to do so, fickle as he is.
Personal Daedra:
Aedifex- Intriguing combinations of machine and Daedra, these servants of Novo conduct experiments day and night. They are rather peaceful, but become hostile to anyone interrupting their work.
Prodigium- Monstrous Daedra of unpredictable combinations, these creatures can be of just about any body and genetic make-up imaginable. Some are benevolent, but most will attack on sight. There are just too many types of these creations to bother putting in different categories, and so they have all been put into one category.
Plane of Oblivion:
Laevis- Magical essence flows freely throughout the air in this realm, easily manipulated and even more dangerous. It isn't uncommon for explosions to occur when inhabitants experiment with this magic, which Novo both enjoys and loathes.
The Plane is divided into two vastly different parts, along with what is referred to as "Limbo". Limbo is the area in which you travel between the regions, and is described as a never ending tunnel composed of magical essence. It is believe the essence that fills the air in the realm originates from here. The two regions outside of The Limbo are constantly moving about, making it impossible to know where you are actually traveling to when leaving The Limbo.
The Jungle is where the Prodigium resides. Nature grows rampant here, and is impossible to tame. Novo often comes here to ponder on new ideas, as well as to enjoy playing with the...wildlife. The rest of the inhabitants steer clear, however, lest they meet their doom to the mutated plants or Prodigium.
On the other hand, you have the massive city complex. Beautiful buildings of elaborate design cover the area, and machinery similar to that of the Dwemer serve as the infrastructure; bringing water, heat, and energy to citizens. Mortals, Scamps, Dremora, Xivilai, and Aedifex reside here in peace. Usually at odds, these vastly different beings are bound by their shared love for creation, adventure, and discovery.