Page 1 of 1

Factions and their Allies and Enemies

Posted: Sun Dec 13, 2015 11:25 pm
by Chizmad
I was looking through my reputation on one save of mine with DaggereD and noticed a few Allies and Enemies with several Factions.
On the Wiki for their respective Regions/Factions there are no Allies or Enemies in the entries at all, with all of them using the term 'None' for their Allies and Enemies.
I had then proceeded to make some changes on the wiki on several Factions pages for Daggerfall.
After which I then loaded another save and noticed the same Factions from SAVE A were different from SAVE B in the respects of their Allies and Enemies.
Most Factions had no Enemies or Allies in common with the other save.

How does the game choose and assign Enemies and Allies to each Faction and Region?
Is it decided by your character creation and the questions you make?
Is it random?
Is it decided by your own actions in the game?

Why does the game do this?
Why not have solid defined Allies and Enemies for Factions, Places or Regions for the game?

Re: Factions and their Allies and Enemies

Posted: Sun Dec 13, 2015 11:44 pm
by legoless
So was that save a different playthrough?

Re: Factions and their Allies and Enemies

Posted: Sun Dec 13, 2015 11:48 pm
by Chizmad
legoless wrote:So was that save a different playthrough?
yes
the SAVE A was a Female Nord that favored blunt heavy weapons and warrior skills.
the SAVE B was a Male Dark Elf that favored short blades and stealth.

Yes, in case you are wondering, I changed the wiki entries back to how they were before I edited them.

I am really just curious as to why they are not the same.

It should make some sense for them to be the same since no matter what happens in the game, every place and region has a history and connection with each other and should have prior allies and enemies... But the game doesn't do this at all... It makes no sense why every play though should have different Factions being on different sides within the games play through. It probably has some limits on it so that dealing with necromancers and murderers and thieves doesn't gain you positive reputation with groups like knightly orders or temples. But then again Ive failed to see a guide on why the game does this or how it does so I'm not entirely sure nor patient enough to scroll through all the reputation tables for both of these saves to figure it out.

Re: Factions and their Allies and Enemies

Posted: Wed Jan 13, 2016 9:28 pm
by MrFlibble
I thought that the factions and their allies/enemies are defined through the FACTION.TXT file. Are you sure that the data in the saved games refers to the relations between the factions and not to the factions' attitude towards your character? Could you please post more details of your findings?

It has just occurred to me though that if the data you found in the saved games indeed refers to the relations between the factions, maybe the player's actions actually can affect how the factions of Daggerfall interact with each other?