Can "No Stone Unturned" really be done early?
Posted: Fri Dec 04, 2015 8:11 pm
On this page it lists the quest to find the 24 stones of Barenziah under quests one should do as soon as possible. Yet in every single one of my games, I've found it takes almost the entire game to complete this. By the time I get Prowler's Profit, I'm already well into the endgame phase, in that I'm powerful enough to kill the Ebony Warrior and other bosses without breaking a sweat.
Is it really feasible to do this quest in the very early game? The reason I tend to postpone it is that you're required to fight your way through several rather difficult dungeons. You need to clear Wolfskull Cave in order to purchase Proudspire Manor, for which you'll need at least 25,000 gold. You need to at least get through the first part of Nchuand-Zel and kill the spider Nimhe in order to get into the Dwemer Museum, unless you plan on picking the lock and sneaking inside. Sarthaal needs to be completed in order to get the one in the Arch-Mage's quarters, and that dungeon has some very tough fights at low levels. The stone at Dead Crone Rock is always guarded by a Forsworn Briarheart and a hagraven. Ansilvund and Fellglow Keep are long and difficult dungeons to get through at low levels. Sunderstone Gorge, Yngvild, and Hob's Fall Cave are also challenging in their own right.
Is there any way to get through these dungeons early in the game? What's the earliest you've ever been able to clear them? Are there special strategies you use, or certain quests you complete beforehand to make these easier?
Is it really feasible to do this quest in the very early game? The reason I tend to postpone it is that you're required to fight your way through several rather difficult dungeons. You need to clear Wolfskull Cave in order to purchase Proudspire Manor, for which you'll need at least 25,000 gold. You need to at least get through the first part of Nchuand-Zel and kill the spider Nimhe in order to get into the Dwemer Museum, unless you plan on picking the lock and sneaking inside. Sarthaal needs to be completed in order to get the one in the Arch-Mage's quarters, and that dungeon has some very tough fights at low levels. The stone at Dead Crone Rock is always guarded by a Forsworn Briarheart and a hagraven. Ansilvund and Fellglow Keep are long and difficult dungeons to get through at low levels. Sunderstone Gorge, Yngvild, and Hob's Fall Cave are also challenging in their own right.
Is there any way to get through these dungeons early in the game? What's the earliest you've ever been able to clear them? Are there special strategies you use, or certain quests you complete beforehand to make these easier?