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order of enchantments
Posted: Mon Oct 05, 2015 4:51 pm
by Chicken Slayer
A wiki page mentions order of enchantments on weapons is crucial, stating that the weakness must go after the elemental damage, and I have confirmed this with tests. However, an X-Box player told me that it is a bug in the PC games that was fixed by a patch. The wiki pages are usually pretty good about mentioning patch fixes, so I'm looking for independent confirmation that order no longer matters for most people.
Re: order of enchantments
Posted: Mon Oct 05, 2015 6:12 pm
by legoless
I find it highly unlikely that the PC version experiences any bugs that the Xbox doesn't. The only real discrepancies occur on PS3, since it was outsourced.
Re: order of enchantments
Posted: Mon Oct 05, 2015 7:45 pm
by Chicken Slayer
He was saying that when he enchants a sword with weakness to frost before frost, the weakness enhances
the frost on the first/same strike...and claims to have tested it to be sure. That does not happen on my unpatched game. Does it happen on your patched game?
Re: order of enchantments
Posted: Mon Oct 05, 2015 8:01 pm
by legoless
How are you even playing an unpatched version of Oblivion? Do you have the original disk? Definitely go get the official patches if you don't want save corruptions.
Re: order of enchantments
Posted: Mon Oct 05, 2015 11:51 pm
by Chicken Slayer
I have an original disk and haven't had any problems with over a thousand level saves.
Re: order of enchantments
Posted: Thu Oct 08, 2015 10:29 am
by ParanoidAndroid
I don't think weakness and elemental damage has any order. The only thing is that a weakness does not work until the next strike. So a weakness spell followed by an elemental spell will have increased damage. Combining these two in any order won't have the weakness effect, at least that's how I always understood it.
Re: order of enchantments
Posted: Thu Oct 08, 2015 5:11 pm
by Chicken Slayer
I don't think this can be resolved without someone with a patched game testing it. The X Box guy said he tested it a lot, and with weakness first the weakness boosed damage on the same strike (strike #1). My testing on an unpatched game shows that with weakness first, the weakness is canceled out on the second strike, which is what the wiki says.
All you need is a weak weapon to enchant and a conjure skeleton. Put a three second weakness on the blade with one second damage and then strike slowly to be sure the magical damage from each strike has a full second to add up to its total possible.
Re: order of enchantments
Posted: Thu Oct 08, 2015 11:15 pm
by legoless
Seriously though, I'd strongly recommend patching your game. At the very minimum, version 1.2.0416 is a must.