Morrowind, hardest game for vampires?
Posted: Sun Jun 14, 2015 1:22 am
Arena: No playable vampires (or werewolves, or guilds)
Daggerfall: Vampires suffer from sun damage. People will still talk to them?
Morrowind: Vampires suffer from sun damage. Most people, including those tied with the main quest, will not talk with them, but do Back Path.
Oblivion: Vampires suffer from sun damage if not feeding properly. Most people, including those tied with the main quest, will not talk with them, if blood-starved. Feeding rectifies issue.
Skyrim: Vampires suffer non-lethal solar debilitation. Most people, including those tied with the main quest, will not talk with them, if blood-starved. Feeding rectifies issue.
You couldn't do much in Arena, so whatever, In Daggerfall, vampires do suffer sun damage, but from what I read and from what little I played, there is little issue with speaking with quest givers (though, from a role-playing perspective, you might end up aligning yourself with the Underking or Mannimarco, anyway). In Morrowind, not only do vampires suffer sun damage, the only way that they can complete the main quest is by doing the Back Path, which permanently weakens your health by 200 to 225 points. In Oblivion, feeding regularly pretty much negates all previous disadvantages quest-wise. In Skyrim, being a vampire does not affect the main quest line at all, with Dawnguard installed. Coincidentally, Morrowind is the only province/kingdom where necromancy is de jure (totally using real-life legal terms in a fantasy setting) illegal, rather than just de facto or not illegal at all. What's with the undead hate in Morrowind?
Daggerfall: Vampires suffer from sun damage. People will still talk to them?
Morrowind: Vampires suffer from sun damage. Most people, including those tied with the main quest, will not talk with them, but do Back Path.
Oblivion: Vampires suffer from sun damage if not feeding properly. Most people, including those tied with the main quest, will not talk with them, if blood-starved. Feeding rectifies issue.
Skyrim: Vampires suffer non-lethal solar debilitation. Most people, including those tied with the main quest, will not talk with them, if blood-starved. Feeding rectifies issue.
You couldn't do much in Arena, so whatever, In Daggerfall, vampires do suffer sun damage, but from what I read and from what little I played, there is little issue with speaking with quest givers (though, from a role-playing perspective, you might end up aligning yourself with the Underking or Mannimarco, anyway). In Morrowind, not only do vampires suffer sun damage, the only way that they can complete the main quest is by doing the Back Path, which permanently weakens your health by 200 to 225 points. In Oblivion, feeding regularly pretty much negates all previous disadvantages quest-wise. In Skyrim, being a vampire does not affect the main quest line at all, with Dawnguard installed. Coincidentally, Morrowind is the only province/kingdom where necromancy is de jure (totally using real-life legal terms in a fantasy setting) illegal, rather than just de facto or not illegal at all. What's with the undead hate in Morrowind?