Need help with Storm Atros
Posted: Thu Dec 18, 2014 7:10 pm
I'm looking for a way to efficiently kill storm atronachs at maximum difficulty. I'm at level 19 now and testing things out. After many fails, my most recent "invention" is Wabbajack followed by touch spell [paralyze 1s, weakness to poison 100%, weakness to magic 100%) followed by enchanted sword [weakness to poison 100%, weakness to magic 100%] poisoned with [Paralyze, drain speed, damage health, frost damage.] I only want to use one dose of poison if I can get away with it, but I am willing to use two if needed.
The drain speed and paralyze are in anticipation of the Battle for Bruma and the Imperial City battle at level 25-30 (with so many bad guys to fight at one time, I want to conserve poisons). My plan is to drink chameleon potions to 100% or fortify+restore health and run around incapacitating bad guys as quickly as possible in hopes of saving some good guy NPCs. I would also like a way that lets my conjured Dremora lord kill them faster.
The problem I'm encountering is that when the Stormy turns into something with a lot of health points, when the wobbajack effect wears off they either resist the poison or are brand new beings (I can't tell which, but the poison doesn't keep working).
I'm playing a Breton game mage character with apprentice birthsign (around 340 magicka) and have my Conjure and Alchemy to 100, and my Illusion to 75. With six levels to go, I can get my Destruction up to 75 if needed and put together a magic suit (I have around 100 welkynd stones for recharge). But I would rather find a submax magic method I can use in the future with a Nord with Mage birthsign.
Only vanilla game by-the-rules ideas please.
Thanks.
The drain speed and paralyze are in anticipation of the Battle for Bruma and the Imperial City battle at level 25-30 (with so many bad guys to fight at one time, I want to conserve poisons). My plan is to drink chameleon potions to 100% or fortify+restore health and run around incapacitating bad guys as quickly as possible in hopes of saving some good guy NPCs. I would also like a way that lets my conjured Dremora lord kill them faster.
The problem I'm encountering is that when the Stormy turns into something with a lot of health points, when the wobbajack effect wears off they either resist the poison or are brand new beings (I can't tell which, but the poison doesn't keep working).
I'm playing a Breton game mage character with apprentice birthsign (around 340 magicka) and have my Conjure and Alchemy to 100, and my Illusion to 75. With six levels to go, I can get my Destruction up to 75 if needed and put together a magic suit (I have around 100 welkynd stones for recharge). But I would rather find a submax magic method I can use in the future with a Nord with Mage birthsign.
Only vanilla game by-the-rules ideas please.
Thanks.