Removing the HUD
Posted: Tue Dec 16, 2014 3:37 am
I use DarkUId DarN. Before I start playing I manually turn Off every available option in the in-gam HUD menu that the DarN UI offers. However, there is one little bit that doesn't go away; the interaction icon.
Click on image for a larger version.
Center screen, on the woman. How in the name of the Nine Divines, and ah heck I really mad, through the Aedra and Daedra into that swear too, do I make that go away!!!
In this image I manually edited the DarkUid DarN .xml file (file extension "drive\Oblivion\data\menus\prefabs\darn\hudmainmenu_config.xml") to keep all selectable HUD elements permanently off. Switching them off each time I started playing became too annoying. However, either through the in-game UI, or through the .xml file, removing the interaction icon doesn't seem to be an option.
EDIT: Correction, it may /possibly/ be an option in the .xml file. However, I didn't understand everything I read in there and could have easily over looked it.
How do I make it go away????
Also, if I could get the pop-up text that defines entry ways, whether they be caves, ruins, city gates, etc, that would be peachy swell too. Any thoughts on this?
Click on image for a larger version.
Hidden:
In this image I manually edited the DarkUid DarN .xml file (file extension "drive\Oblivion\data\menus\prefabs\darn\hudmainmenu_config.xml") to keep all selectable HUD elements permanently off. Switching them off each time I started playing became too annoying. However, either through the in-game UI, or through the .xml file, removing the interaction icon doesn't seem to be an option.
EDIT: Correction, it may /possibly/ be an option in the .xml file. However, I didn't understand everything I read in there and could have easily over looked it.
How do I make it go away????
Also, if I could get the pop-up text that defines entry ways, whether they be caves, ruins, city gates, etc, that would be peachy swell too. Any thoughts on this?
