The character I've been working hardest on is a dunmer sorcerer. I didn't really get far at all with her in the last beta, because I kept getting distracted by messing with the character creator and making my other characters. But I have used the skill calculator on esohead to help me come up with three possible builds.
This links to her build on esohead.
That actually includes everything needed for all three builds, just in case I decide to switch between them willy nilly. Although I would like to narrow it down to two, as that would be more convenient for the weapon swap. Also I am not sure how many skill points between level up, skyshards, and various quest rewards we will end up with. Some people seem to be estimating anywhere between 150 to 300, so I think I'm good there, even with plenty of points left over for a crafting profession.
So my first idea was to try to make a self healing build. It would have the following skills.
1. Blood Craze
2. Rapid Strikes
3. Critical Surge
4. Inner Light
5. Winged Twilight Matriarch
It would involve wielding two daggers for a 10% critical chance bonus from the dual wielding perk "Twin Blade and Blunt", and wearing 7 pieces of medium armor for a 21% critical chance bonus from the medium armor perk "Dexterity". These two perks combined with keeping the mages guild ability "Inner Light" toggled on for a 20% critical chance bonus, would result in a whopping 51% critical chance bonus. This would all be to maximize the healing done by the 20 second storm calling spell "Critical Surge" which, for the duration, causes critical hits to heal the player for 65% of the damage they do.
Rapid Strikes also increases attack speed by 18% for 6 seconds, which would give me more opportunities to land a critical hit.
Then of course there is Blood Craze, which causes a DoT(Damage over Time) to the target, which also heals the player.
And last but not least, my Winged Twilight Matriarch would heal me when my health falls low.
Now of course the Matriarch and the Inner Light ability will keep 15% of my magic points tied up, but my only other need for magic points here is to cast Critical Surge every 20 seconds I'm in combat. The only time I can think I would be in combat long enough to need to re-cast, is in a boss battle, which will most likely be group content, with the tank soaking up the damage anyhow.
Another possible solo build, still has some quite a bit of self healing in there, but is slightly more focused on preventing damage in the first place.
1. Blood Craze
2. Thundering Presence
3. Critical Surge
4. Bound Aegis
5. Winged Twilight Matriarch
Very similar to the above, only number 2 and 3 have changed. Thundering Presence lasts only 9 seconds, and Bound Aegis ties up 10% of my magic pool. So that leaves 20% of my magic pool bound in the summon and aegis, and two somewhat expensive buffs to keep applying every 9 and 20 seconds. At first I was thinking I would make this set with 5 pieces of medium and 2 pieces of heavy armor, but now I am wondering I I would need to make that 2 pieces of light. I'll have to actually get in there and see how much I'm falling short of my magic needs before I can really come to that conclusion. It would still however use the two daggers for the critical strike bonus as stated above.
Finally my more heavy damage group build, where hopefully there is a dedicated healer and tank, or at least enough people hitting things and taking there own damage that I don't have to worry about it too much.
1. Blood Craze
2. Rapid Strikes
3. Critical Surge
4. Velocious Curse
5. Winged Twilight Matriarch
The only difference between this and the fourth build is number 4, I actually set this one up, just because I like daedric curse(which can be morphed into velocious curse) so much. It is just so satisfying to watch the , tick...tick...tick...tick...BOOM! This would use two swords for the straight up 5% damage bonus from "Twin Blade and Blunt", and 5 pieces of medium with 2 pieces of light armor. This may be to many timers to keep track of and and keep applied(velocious curse every 3.5s, rapid strikes every 6s, blood craze every 7s, critical surge every 20s) but I'll test it out and see if the lack of timers on enemy health bars, or my own, makes it too hard to keep track of. At least with velocious curse gives me a nice little explosion to let me know I need to lay on another.
Now my main worry with these, is that in all other MMOs, I've always looked for someone else to tell me what I'm supposed to do with my class, I've never really tried to come up with my own "rotation". If anyone has any suggestions or pointers that would be much appreciated, though I am hoping to hold onto the theme and feel of the character.