Armour-crumpling werewolves with Morrowind Code Patch?
Posted: Thu Feb 20, 2014 11:32 pm
I enabled the option in Morrowind Code Patch that makes werewolves' hand-to-hand attacks do armour damage... whilst this sounded like a realistic touch it seems to have gone too much the other way: the ones encountered in Hircine's maze disintegrate Auriel's shield (modded from 1200HP to 2000, I might add) after three successful blocks
Adjusting their strength affects how much damage they do to the player's health, and hand-to-hand their chance of a successful hit, but neither seem to stop that three-hit shield disintegration. Anyone know how I would go about changing that? Is it in a script somewhere?
Thanks folks
Thanks folks