Page 1 of 1
Inconsistencies within the series (from Redguard onwards)
Posted: Tue Feb 11, 2014 1:53 pm
by AngryNord
So, what are some of the more grave inconsistencies within the series, starting with Redguard (due to the semi-reboot of the lore that took place between Daggerfall/Battlespire and Redguard/Morrowind, such as the introduction of the Imperial race)?
-Perhaps the biggest one: The description of Cyrodiil in Pocket Guide to the Empire 1st edition vs how it is shown in Oblivion. The Imperial City in PGE 1 is described kinda like an 'asian Venice', whilst what we got in Oblivion was mostly an enlarged Mournhold (it is pretty obvious that they based the IC in Oblivion on Mournhold as it is shown in Tribunal).
-In connection with the above: The Imperial Legion armour in Oblivion suddenly looks almost identical to the Royal Guard armour from Mournhold (further proof that many of the same designers were involved, IMO), not at all like the Legion armour in Morrowind.
-Dwarven armour is extremely rare in Morrowind, it is said to only be allowed by the wealthy, and that the suits that exists are relics from the Dwemer era. In Oblivion, one can suddenly purchase it from armourers... (OK, you can probably claim that it isn't the same style since it is called Dwemer armour in Morrowind and Dwarven in Oblivion, but still)
-No explanation of why Argonians and Khajiit have suddenly become able to wear shoes/boots in Oblivion...
-Umbra - a claymore in Morrowind, suddenly a one-handed sword in Oblivion (guess this can be explained by the fact that Daedric artifacts don't necessarily have a fixed shape - then again, they made Spellbreaker the same...)
Any more?
Re: Inconsistencies within the series (from Redguard onwards
Posted: Tue Feb 11, 2014 4:46 pm
by VelothiConservative
'rebooting' the lore is something they should do anytime they discover that something they said in the past might actually turn out to be such a great idea, like not allowing beast races to wear full helmets or boots. But To make cyrodiil as dull as it was wasn't a necessary reboot. I'd much have preferred this tropical venice, and I'd also would have preferred that the imperials didn't become medieval but rather stayed mainly ancient roman. And yeah, speaking of the abundance of dwemer armor, that was something oblivion failed at in general. Bandits in glass armor? please..
Re: Inconsistencies within the series (from Redguard onwards
Posted: Wed Feb 12, 2014 7:25 am
by Minor Edits
Plenty of abandoned concepts out there. Sutch. A school for the thu'um in Markarth. The list goes on. They can typically be rationalized away, though.
The Velothi dissident movement is a good one. Some sources say it took place in the Dawn Era, some say the Merethic era. I'd argue that this was an intentional inconsistency, though. Other intentional discrepancies include the varying accounts of the Battle of Red Mountain and the varying creation myths.
Some of the dates surrounding King Harald are, at best, ambiguous.
I'm sure ESO will end up demolishing many established conceptions of the provinces we haven't seen since Arena.
The Eastern Provinces says that in the late Third Era, no army of Black Marsh or Morrowind had ever threatened the security of Cyrodiil or any Imperial province. People can try to explain that away by attaching all sorts of implicit contingencies, but I feel it demands an asterisk in light of ESO. Really, ESO could be seen as one big inconsistency. A giant, well-documented daedric attempt to destroy the world has gone entirely unmentioned until now? Pull the cork out.
There are apparently two different dates provided for the Battle of Glenumbra Moors.
Several writings make reference to the Dunmer before the Dunmer actually existed (which could potentially be attributed to the ignorance of in-game authors).
The dates surrounding Gaiden Shinji vary dramatically. Like, centuries apart.
There are several inconsistencies regarding the invasion of Ada'Soom Dir-Kamal. Read The Arcturian Heresy and Jorunn the Skald-King, and note that Jorunn should be treated as the authority, as it's more recent and MK recently deprecated The Arcturian Heresy as his worst writing.
The all-time most annoying inconsistency to me: the voices of the Dunmer. Cool in Morrowind, bland afterwards.
There are dozens if not hundreds of labeling inconsistencies which have caused endless debate on the wiki.
Re: Inconsistencies within the series (from Redguard onwards
Posted: Tue Feb 18, 2014 11:39 am
by OblivionDuruza
AngryNord wrote:-No explanation of why Argonians and Khajiit have suddenly become able to wear shoes/boots in Oblivion...
The different sub-species of the two races go some way to explaining what was most certainly a gameplay-orientated decision, possibly relating to balance or player experience.
AngryNord wrote:-Umbra - a claymore in Morrowind, suddenly a one-handed sword in Oblivion (guess this can be explained by the fact that Daedric artifacts don't necessarily have a fixed shape - then again, they made Spellbreaker the same...)
Part of it is just game logic at work, but the Keyes novels do go on to suggest that Umbra had the ability to change shape. To quote the wiki on the two novels:
The Umbra Sword had the ability to change shape, but it was always in the form of a bladed weapon. It has been reported as a black and silver claymore, a jet black longsword and as a black sword emblazoned with red markings
Re: Inconsistencies within the series (from Redguard onwards
Posted: Tue Feb 18, 2014 6:53 pm
by Minor Edits
The new ESO book
Varieties of Faith: The Khajiit mentions Empress Kintyra, who wouldn't exist until about three centuries after the game takes place.
Re: Inconsistencies within the series (from Redguard onwards
Posted: Tue Feb 18, 2014 8:16 pm
by Damon
Minor Edits wrote:The new ESO book
Varieties of Faith: The Khajiit mentions Empress Kintyra, who wouldn't exist until about three centuries after the game takes place.
Well, this author must have bloody good foresight to see something like that centuries before his time. I had a few nitpicks I watned to share, but this one sells it, and I am citing this one as the biggest one I've seen.
Also, it's no excuse to allow sloppy lore-creation, but the game is set durring the Interregnum, is it not? So, it can be explained away that during the turmoil following the Alliance Wars a fair bit of information was lost to the interregnum. Like I said though, it's just a cheap cop-out and not a valid excuse.
Re: Inconsistencies within the series (from Redguard onwards
Posted: Tue Feb 18, 2014 9:43 pm
by Mefris Elmek
Minor Edits wrote:The new ESO book
Varieties of Faith: The Khajiit mentions Empress Kintyra, who wouldn't exist until about three centuries after the game takes place.
I'm speechless.
Re: Inconsistencies within the series (from Redguard onwards
Posted: Sun Feb 23, 2014 3:03 pm
by AngryNord
Oh, yeah - in Cyrodiil, a temperate region, most armours are of the 'full suit of armour' type. In Skyrim, however, being one of the coldest regions of Tamriel, virtually all armours have bare knees/legs, and often leaves much of the upper body bare as well...
Re: Inconsistencies within the series (from Redguard onwards
Posted: Tue Feb 25, 2014 5:43 pm
by Heinrich
AngryNord wrote:Oh, yeah - in Cyrodiil, a temperate region, most armours are of the 'full suit of armour' type. In Skyrim, however, being one of the coldest regions of Tamriel, virtually all armours have bare knees/legs, and often leaves much of the upper body bare as well...
Yes, but Nords are known to not care about the cold weather because they're badass like that.
Re: Inconsistencies within the series (from Redguard onwards
Posted: Thu Feb 27, 2014 7:51 pm
by Felicia
It's always seemed really weird to me that the different games have different spells, particularly when later games have fewer magical effects than earlier games. I understand it from a game design perspective, but is the idea that the knowledge of how to levitate or teleport has been lost somehow? I would have LOVED it if Skyrim had radiant quests at the College of Winterhold (maybe from Urag gro-Shub) to track down ancient or long-lost magical knowledge that would result in spells you couldn't get any other way.
Re: Inconsistencies within the series (from Redguard onwards
Posted: Thu Feb 27, 2014 8:29 pm
by ZeRoc
They try to handwave the lack of levitation by saying that there was an anti levitation act. The problem is that the anti levitation act supposedly was enacted before Morrowind...
Re: Inconsistencies within the series (from Redguard onwards
Posted: Fri Feb 28, 2014 2:54 pm
by Raynil dralas
Yeah but the armistice states that morrowind can still follow many of its own laws or practices so they could have just refuted the levitation act in the province
Re: Inconsistencies within the series (from Redguard onwards
Posted: Fri Feb 28, 2014 3:10 pm
by Minor Edits
If you guys are trying to make sense out of the Levitation Act, I have a bridge to sell you.
Re: Inconsistencies within the series (from Redguard onwards
Posted: Sat Apr 19, 2014 4:28 am
by Mod-Loving Wood Elf
I'm sure it's been discussed before, but what's the lore-based reason for mysticism being wiped off as an official magical school?
Re: Inconsistencies within the series (from Redguard onwards
Posted: Sat Apr 19, 2014 4:57 am
by BetaB17
It never exactly was wiped off as an existing school, like a few others.. it's juts the College of Winterhold does not particularly practice Mysticism.. and instead just absorbing it into it's pre-existing schools that it abides by. I mean, TES is no stranger to adapting one spell into another school, let alone absorbing a similar school into another. And let's not forget that some styles of spells or even the spells themselves may be only common within certain regions, rather than a general craft
If anything, Mysticism has always been regarded as an obscure school, with it's exact nature being a subject of much scholarly debate.. so it's understandable if different Mage factions, provinces, or even Charters define the subject of magic in their own views.. Skyrim.. or rather the College simply stopped regarding Mysticism as it's own independent school, and thus no one there had need to specialize in it. Be glad it did not become like Thaumaturgy had.. once a major school.. now most of it is either absorbed into other schools or simply not practiced at all..
Re: Inconsistencies within the series (from Redguard onwards
Posted: Sat Apr 19, 2014 9:09 am
by Lord Frivolous
Teleportation is certainly featured in Skyrim, there just isn't anyone to learn it from. Orchendor (of Peryite's quest) knows it but he isn't willing to share.
Re: Inconsistencies within the series (from Redguard onwards
Posted: Sat Apr 19, 2014 10:52 am
by OblivionDuruza
Mod-Loving Wood Elf wrote:I'm sure it's been discussed before, but what's the lore-based reason for mysticism being wiped off as an official magical school?
There are several references to debate over the classification of Magic within the existing lore. The most famous would have to be a debate over the school of Destruction seen in Response to Bero's Speech and a debate over the school of Necromancy. While neither explicitly discusses the abolition of the School of Mysticism, it does set a precedent which allows Bethesda to do nearly whatever they want in terms of magic classification (sometimes with unhappy consequences).
Re: Inconsistencies within the series (from Redguard onwards
Posted: Sat Apr 19, 2014 4:21 pm
by Minor Edits
What else is modernity, but the absence of mysticism?
Proposal: Schools of Magic speaks about this, too, and probably most explicitly, by saying that schools like mysticism and thaumaturgy were likely candidates to be "amalgamated" into the other schools. It seems to me they were supposed to function as catch-all schools for the most esoteric spells, and were phased out over the years as those spells either became incorporated elsewhere or else were rendered obsolete.
One of the rare inconsistency explanations Zenimax has provided which is at least logical on its face. I'm not criticizing, just would like to see more of it.
Re: Inconsistencies within the series (from Redguard onwards
Posted: Sat Apr 19, 2014 6:10 pm
by Pilaf The Defiler
I have it on the best possible authority that most of the really bad "mistakes" in ESO were intentional. Especially the ones relating to references, people and books being oddly in the wrong era. This actually plays into the metaphysics of ESO's lore, not all of which is fully accessible at launch but which will slowly unfold in supplemental content. The ESO devs embrace the idea of Dragon Breaks and other concepts of Weird Tamriel and intend to run with them.
We get a taste of this in the preview for Craglorn, an expansion that lets us fight the Celestials, who only physically come down to Nirn in extremely unstable times (a certain reading of the texts on Dragon Breaks might have a reference to them. People assume the gods who came down and walked on Nirn are the Aedra, but there are other interpretations.)
The whole climate of Cyrodiil thing is actually still disputed in ESO. While it literally appears as a temperate zone as in TES VI, there are in-game authors who dispute that it's always looked this way. There are still references to jungle, and an overall sense that some weird cosmic event has tempered with time and space.