It seems very tedious to do, and I'd rather have Morrowind's old textures. But it /looks/ interesting.
It's not worth it. Screwed up my Morrowind File. To the point I can't see the screen because I DON'T GODDAMN KNOW
Re: Morrowind Overhaul
Posted: Mon Jan 20, 2014 1:47 pm
by Dalos
Tedious?
I remember the Morrowind Overhaul v3 using an installer.
Not tedious at all.
A fresh install of Morrowind, MGSOv3, and did as instructed here and I've had no problems.
Absolutely worth it imo!
Re: Morrowind Overhaul
Posted: Mon Jan 20, 2014 6:36 pm
by Velothi
tedious when you're trying to figure out what you did wrong and re-do your entire morrowind set up.
Re: Morrowind Overhaul
Posted: Mon Jan 20, 2014 6:42 pm
by 6thHouseBellHammer
How does the installation of Morrowind Overhaul compare to something like FCOM or the Baldur's Gate "Big World Project"?
Re: Morrowind Overhaul
Posted: Mon Jan 20, 2014 7:40 pm
by Dalos
From the single page MGSO install guide pdf.
Prerequisites
Make sure that ALL of these are met and everything will be fine.
Otherwise you’ll have to read through our FAQ and, believe me, you don’t want to do that unless it’s strictly necessary.
I guess reading the FAQ, if it's a screwed up install, would be tedious.
Install guide excerpt continued.
A clean Morrowind installation with its two expansions.
Clean means that if you have a previous version of the overhaul installed or a modded Morrowind you’ll have to reinstall everything.
If you have the steam version you’ll have to delete the local files and re-download the game.
It’s preferable to install the game OUTSIDE the Program Files(x86) (Windows 7 64-bit version) folder, otherwise you’ll have to grant Morrowind.exe administrator rights.
@ 6thHouse Never used FCOM or played Baldur's Gate.
Maybe someone else has a clue?
Re: Morrowind Overhaul
Posted: Mon Jan 20, 2014 7:44 pm
by Velothi
Ignore this
Re: Morrowind Overhaul
Posted: Mon Jan 27, 2014 3:51 am
by OblivionDuruza
What version are you trying to install? The 3.0 release comes with an automated installer that I found made the process much smoother. The graphical improvements are truly something, and I found that the sense of achievement that comes with simply installing the damn thing for the first time was worth the few hours I spent trying to get it all to work. What errors/issues have you encountered? (there are a few classics that I can help you with)
Re: Morrowind Overhaul
Posted: Wed Oct 29, 2014 7:57 pm
by Sadachbia
After another reinstall of Windows (which, sadly, means another installation of Morrowind because Steam gets really confused otherwise), I've copied all my old data files (mods, textures, etc.) and reinstalled MGSO. Unfortunately, the Distant Land Wizard can't run because I get the following error:
Everything else in Morrowind Overhaul worked fine (well, once I got past an initial speedbump that kept popping up). I'm trying to reinstall whatever mods I can find, in case there's some piece of data that somehow didn't copy over from my old Morrowind folder (I just copied and pasted everything, merging folders where necessary), but some of the mods I have either aren't updated anymore (and the websites hosting them don't work) or they're on planetelderscrolls.gamespy.com, which absolutely refuses to load (keeps telling me "connection timed out").
I was disappointed when I found out about PES two or three months ago. I loved that site.
Re: Morrowind Overhaul
Posted: Fri Oct 31, 2014 1:41 am
by Dalos
Snake wrote:I was disappointed when I found out about PES two or three months ago. I loved that site.
I remember spending time just looking through the mods on PES.
Hour after hour, just looking.
Good times.
Good thing that Great House Fliggerty has been able to archive so many of those mods at Morrowind Modding Hostory.
Re: Morrowind Overhaul
Posted: Sun Nov 02, 2014 1:48 am
by Sadachbia
While I'm downloading all the mods I can find at MWMH, does anyone have an idea what could be causing my error other than "a file missing somewhere"? (That's the extent of my troubleshooting ability. u_u; )
Re: Morrowind Overhaul
Posted: Sun Nov 02, 2014 5:29 am
by Darkelfguy
Sadachbia wrote:While I'm downloading all the mods I can find at MWMH, does anyone have an idea what could be causing my error other than "a file missing somewhere"? (That's the extent of my troubleshooting ability. u_u; )
You know, I do think I ran into this error before. It was the East Empire Company Expansion that was causing the problem, and that was because it had land really far away from Vvardenfell. I believe the Distant Land Generator can only handle land so far off from (0,0), but it usually isn't a problem, it's just that the East Empire Company Expansion builds it's land in cells like (210, 501) which is, well, not very close to Vvardenfell or even mainland Morrowind for that matter. It's actually a limitation of the Morrowind engine rather than MGE's fault, the farther out you go the more problems Morrowind has with generating terrain.
I'd recommend disabling East Empire Company Expansion if you have it, then generating distant land and re-enabling EEC only after the distant land is generated.
Of course if that isn't the mod causing the problem, could you post your mod list? I might be able to figure out which one is at issue.
Re: Morrowind Overhaul
Posted: Sun Nov 02, 2014 1:55 pm
by Sadachbia
I don't have East Empire Company Expansion. Let's see if I can get MLOX up and running.
Some of them are my own addons. I had all of these active before the Windows reinstall, and had no problems. (Hmm, I may have a couple duplicates, though. I know the Wizards' Islands Super Patch combines a few other patches, so there's no need in having that one AND the original mods active.)
Re: Morrowind Overhaul
Posted: Mon Nov 03, 2014 6:38 pm
by Darkelfguy
From what I can tell, most of those are clothing and items mods, and I doubt those would be causing the problem. Out of the landmass mods though, I do see a bit of an issue. You have Wizards Islands, Silgrad Tower, and Tamriel Rebuilt all active, and both of the former conflict pretty massively with the latter (unless you're using some kind of special moved version of WI and ST). It might be possible that distant land is trying to render land for two landmasses in the same position, and that could be causing the problem.
Otherwise the only other issue I know of is that you're pretty close to Morrowind's hard 250 mod limit, and the game really doesn't handle that many mods all that well (unless you're using OpenMW).
Re: Morrowind Overhaul
Posted: Mon Nov 03, 2014 11:36 pm
by Sadachbia
I know there are some issues with landmasses in the same spot, but as I mentioned, these all ran together before (and I'm pretty sure I have some kind of compatibility mod that moves things around a little). Distant Land generation worked fine on my last installation, and I'm not sure why it's running into this problem now.
Re: Morrowind Overhaul
Posted: Mon Nov 10, 2014 12:01 am
by Sadachbia
Argh, this installation is getting very problematic. If I try to run the game without doing anything (no updating saves with Wrye Mash, no cleaning files with TEStool—which won't run), it tells me "Clean Netch Adamantium Armour IIa.esp is not a valid esp file". I tried to download a replacement, but I can't find a CLEAN one, just the original, presumably tainted with evil GMSTs. And I can't clean it in TEStool, because even after re-downloading it (and that took extra work because its main host site was PES), it still exits to desktop immediately with the error message "TEStool has stopped working".
I haven't been able to use Wrye Mash; I installed it, twice, both the stand-alone version and the one that requires Python, but it won't run. I tried following the command line prompts the author suggests, since I know where both Python and Morrowind are installed, but either I'm doing something wrong or the installation is screwed up, because that never works either.
Re: Morrowind Overhaul
Posted: Mon Nov 10, 2014 12:04 am
by Sadachbia
I've also been getting this error anytime I try to manage the active data files: