Gladiator An Elder Scrolls Roleplay
Posted: Mon Jan 13, 2014 7:41 pm
Gladiator (A TES RP)
In the heart of the Imperial Empire lies two arenas. The Kvatch Arena. And the Imperical City one. Both work differently and have been rivals since their creation. The citizens of Cyrodiil love watching brave Gladiators do battle for their enjoyment and both arenas believe they have the best Gladiators. The year is 425 of the 3rd Era. You are a new Gladiator at the Kvatch Arena or the Imperial City Arena. You are nothing but a pit dog but will you rise through the ranks and earn honour, glory, fame and gold? Or just earn your freedom? Or will you get brutally killed and be forgotten by everyone?
Classes:
The Warrior
The Warrior uses melee combat as their main strength. They wield shields and swords. Or forgo the use of a shield and use two handed weapons such as claymores, battleaxes. Some dual wield weapons. Some use spears. If it can be wielded and can be used to hurt your foe in melee combat, they will use it. They do not focus on ranged attacks and most never bother to carry a bow or crossbow. Why use a bow when an axe can kill your enemy quicker? They use armour. Light or Heavy.
The Rogue
The Rogue prefers attacking from range and uses hit and run tatics. They rely on speed and agility to win their matches. They use dual wielding and bows. Some use crossbows. Some use the shadows but in the arena, there are no shadows. No places to hide. Their main strength is ranged combat and their speed. The fastest rogue can kill even the strongest of warriors.
The Mage
The Mage uses the arcane arts to win their battles and forgo the use of armour. They avoid getting up close and seek to destroy their enemy. They believe magic is the best offence and they are hard to kill. But if a warrior or rogue avoids their magic and gets close enough, they may find themselves being killed.
The BattleMage
The BattleMage uses both the arcane arts and the art of Melee. They use just 2 schools of magic and a shield and sword or axe or mace. They can use two handed weapons but most prefer using the shield and axe/sword/mace. But they are slow and their limited magic can work against them.
The Hybrid
The Hybrid is an odd class. Nothing is known about them other then the combinations. (Trying to keep it simple for myself. PM me what you would like to play as, class wise)
The Arena Rules
1. No looting the dead. Loot the dead is to dishonour the dead and those caught looting will be chucked out of the Arena.
2. No killing your foes before a match. You will be chucked out if you do so.
3. No betting on yourself. To do so results in a heavy fine.
4. Gladiators are paid by rank.
5. The Grand Champion can only be challenged by the worthy.
6.As part of your contract, you must stay in or near the arena. Leave the city and you will be heavily fined for breach of contract.
Kvatch Rules
1.Any Armour is allowed. Including Enchanted armour.
2. No enchanted weapons.
3. Combatants are responsible for their own weapons and armour.
Imperial City Rules
1.Your raiment must be worn. Remove it during a match and you will be disqualified.
2.Enchanted helmets and rings are allowed.
Races:
Altmer
Argonian
Bosmer
Breton
Dunmer
Imperial
Khajiit
Nord
Orc
Redguard
Ranks
Character Sheet
Name:
Race:
Age:
Sex:
Apperance:
Arena: Kvatch or the IC one?
Class:
Weapons: Put weapon enchantment here.
Armour: Put N/A if you are not using armour. (IC arena requires raiment to be worn during the matches.) Put Armour enchantment here.
Clothes:Robes, shirts etc..
Schools of Magic:Battlemage and Mages only.
Items(Optional):
Personality:
Backstory:
Other information:
The Gladiators (PCs)
Emzi as Emrys Windmane of the Imperial Arena!
Orz asTango the lizard! Orange Throat of the Imperial Arena!
Demios as Túrin of the Imperial Arena!
Khajiitwares asVeldryn of the Imperial Arena!
Justice as Alexis, Champion of Kvatchand first victim of the Dovah
Rook as Cutter, healer of the Kvatch Arena!
Disclaimer: The Imperial Dovah allowed Justice to be a Champion of Kvatch due to no Kvatch pitdogs at the time. The pitdog rule still applies. There are still slots open for blacksmiths,healers,groupies and trainers.
Important NPCs
Owyn, Imperial Arena Blademaster
Ysabel, Grand Champion manager and trainer
Malia, the Grand Champion of the Imperial City Arena!
RP rules
1.No Mary sues/gary sues. I will instantly reject them or kill them off.
2. No COCs. You're an average person fighting in the Arena.
3.Hybrids have to be approved by me. I will instantly reject any sheets that have an unapproved hybrid class. Same with enchanted stuff.
4.I am allowing characters that are not gladiators. Healers, handling bets etc...
5.I decide the outcome. If you feel i have been unfair, PM me.
6.NO GODMODDING! To godmod is to enrage the Dovah. And Owyn will call you an idiot.
7.Kvatch Gladiators will start in Kvatch. The same with the IC Arena. All Gladiators will start as Pit Dogs.
8.You are either a citizen, slave or criminal fighting for honour, gold,glory or just freedom.
9.Have fun!
10.Gladiator won't start untill febuary due to the Dovah sorting out some life related stuff.
Disclaimer:Mature content will feature in Gladiator. Ye have been warned.
In the heart of the Imperial Empire lies two arenas. The Kvatch Arena. And the Imperical City one. Both work differently and have been rivals since their creation. The citizens of Cyrodiil love watching brave Gladiators do battle for their enjoyment and both arenas believe they have the best Gladiators. The year is 425 of the 3rd Era. You are a new Gladiator at the Kvatch Arena or the Imperial City Arena. You are nothing but a pit dog but will you rise through the ranks and earn honour, glory, fame and gold? Or just earn your freedom? Or will you get brutally killed and be forgotten by everyone?
Classes:
The Warrior
The Warrior uses melee combat as their main strength. They wield shields and swords. Or forgo the use of a shield and use two handed weapons such as claymores, battleaxes. Some dual wield weapons. Some use spears. If it can be wielded and can be used to hurt your foe in melee combat, they will use it. They do not focus on ranged attacks and most never bother to carry a bow or crossbow. Why use a bow when an axe can kill your enemy quicker? They use armour. Light or Heavy.
The Rogue
The Rogue prefers attacking from range and uses hit and run tatics. They rely on speed and agility to win their matches. They use dual wielding and bows. Some use crossbows. Some use the shadows but in the arena, there are no shadows. No places to hide. Their main strength is ranged combat and their speed. The fastest rogue can kill even the strongest of warriors.
The Mage
The Mage uses the arcane arts to win their battles and forgo the use of armour. They avoid getting up close and seek to destroy their enemy. They believe magic is the best offence and they are hard to kill. But if a warrior or rogue avoids their magic and gets close enough, they may find themselves being killed.
The BattleMage
The BattleMage uses both the arcane arts and the art of Melee. They use just 2 schools of magic and a shield and sword or axe or mace. They can use two handed weapons but most prefer using the shield and axe/sword/mace. But they are slow and their limited magic can work against them.
The Hybrid
The Hybrid is an odd class. Nothing is known about them other then the combinations. (Trying to keep it simple for myself. PM me what you would like to play as, class wise)
The Arena Rules
1. No looting the dead. Loot the dead is to dishonour the dead and those caught looting will be chucked out of the Arena.
2. No killing your foes before a match. You will be chucked out if you do so.
3. No betting on yourself. To do so results in a heavy fine.
4. Gladiators are paid by rank.
5. The Grand Champion can only be challenged by the worthy.
6.As part of your contract, you must stay in or near the arena. Leave the city and you will be heavily fined for breach of contract.
Kvatch Rules
1.Any Armour is allowed. Including Enchanted armour.
2. No enchanted weapons.
3. Combatants are responsible for their own weapons and armour.
Imperial City Rules
1.Your raiment must be worn. Remove it during a match and you will be disqualified.
2.Enchanted helmets and rings are allowed.
Races:
Altmer
Argonian
Bosmer
Breton
Dunmer
Imperial
Khajiit
Nord
Orc
Redguard
Ranks
Character Sheet
Name:
Race:
Age:
Sex:
Apperance:
Arena: Kvatch or the IC one?
Class:
Weapons: Put weapon enchantment here.
Armour: Put N/A if you are not using armour. (IC arena requires raiment to be worn during the matches.) Put Armour enchantment here.
Clothes:Robes, shirts etc..
Schools of Magic:Battlemage and Mages only.
Items(Optional):
Personality:
Backstory:
Other information:
The Gladiators (PCs)
Emzi as Emrys Windmane of the Imperial Arena!
Orz as
Demios as Túrin of the Imperial Arena!
Khajiitwares asVeldryn of the Imperial Arena!
Justice as Alexis, Champion of Kvatch
Rook as Cutter, healer of the Kvatch Arena!
Disclaimer: The Imperial Dovah allowed Justice to be a Champion of Kvatch due to no Kvatch pitdogs at the time. The pitdog rule still applies. There are still slots open for blacksmiths,healers,
Important NPCs
Owyn, Imperial Arena Blademaster
Ysabel, Grand Champion manager and trainer
Malia, the Grand Champion of the Imperial City Arena!
Spoiler:
1.No Mary sues/gary sues. I will instantly reject them or kill them off.
2. No COCs. You're an average person fighting in the Arena.
3.Hybrids have to be approved by me. I will instantly reject any sheets that have an unapproved hybrid class. Same with enchanted stuff.
4.I am allowing characters that are not gladiators. Healers, handling bets etc...
5.I decide the outcome. If you feel i have been unfair, PM me.
6.NO GODMODDING! To godmod is to enrage the Dovah. And Owyn will call you an idiot.
7.Kvatch Gladiators will start in Kvatch. The same with the IC Arena. All Gladiators will start as Pit Dogs.
8.You are either a citizen, slave or criminal fighting for honour, gold,glory or just freedom.
9.Have fun!
10.Gladiator won't start untill febuary due to the Dovah sorting out some life related stuff.
Disclaimer:Mature content will feature in Gladiator. Ye have been warned.
