Clarification of Leveling Up Algorithm
Posted: Wed Nov 27, 2013 2:57 pm
I recently learned (the hard way) that my previous impression of how the leveling up algorithm works was incorrect. Suppose, for example, that the Major Skills just after a LevUp had the values: "A" = 70, "B" = 61, "C" = 60. Suppose that the skill increase amoung the Primary Skills totalled 13. Skill Increases of 2 shared in any combnation among "A" and "B" will cause a LevUp; but a skill increase of 2 by "C" will not, even though at the time when "C" has increased, it - not "B" - is the second highest skill among the three. In short, in deciding which skill increases will count towards the next LevUp, the algorithm looks at their values after the last preceding LevUp, not at their current values. (I have not fully resolved what happens in case of ties.)
Has anyone else encountered this phenomenon? It has a direct effect on the strategy for maximizng level. In particular, in the example cited, if we increased "C" by a large amount, that large amount would not count towards a level increase, but it would decrease the available "countable" skill increases in subsequent rounds of leveling up.
Has anyone else encountered this phenomenon? It has a direct effect on the strategy for maximizng level. In particular, in the example cited, if we increased "C" by a large amount, that large amount would not count towards a level increase, but it would decrease the available "countable" skill increases in subsequent rounds of leveling up.