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Exodus- A Pioneerverse RP

Posted: Wed Nov 27, 2013 8:05 am
by Justice knight
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown” -H.P Lovecraft

Humanity faces the darkest hour in its brief existence. Still reeling from a long and brutal war that ended almost twenty yeard ago, the Earth Federation is focused on rebuilding Mars and the Enforcer Corps though well trained is unable to fight another war for an extended time.
That was when the Gerktin struck.
The Mechanical race emerged from the Dark Space between solar systems, they destroyed a scouting vessel and the various outposts in the outer solar systems. The Enforcers deployed enmasse in an effort to destroy the enemy in one rapid strike to stop the war before it began. It failed.
Within a year, the EF fleet was all but eradicated, the Mars War of Independence veterans were all but wiped out leaving the remaining Enforcers under trained and only Mars, Earth and Venus remain as unconquered Human worlds.
Humanity now faces the very real threat of extinction so the Exodus Project was devised- a mass Evacuation of the remaining Humans. Huge colony ships based on old designs of Pioneer vessels -ships designed for deep space exploration- are being built and the remaining Enforcer forces spearhead daring raids and hold valiant defence against the Gerktin in an effort to buy Humanity enough time to escape with what little it has left.
It may be the darkest hour, but there is still the small flicker of hope.
:
2020- Lunar Colony founded
2025- Fighter class shuttles developed
2027- Policing between Earth and the Moon begins.
2030- Man lands on Mars
2035- Mars colony founded
2040- Destroyer class vessels designed
2042- Terrorist strikes on Mars
2045- UN aobolished, Earth Federation (EF) founded
2047- Huge terrorist attacks against EF on Mars
2050- Earth Federation Enforcer Corps (EFEC) set up to counter terrorists
2051-2151- Huge Advancements in general technology, Space Travel becomes an everyday occurence, Average Life expactancy increases to One Hundred years of age. Solar system colonised by man. Nanobots allow treatment of all but the most deadly of diseases. Pulse weaponry developed alongside prototype Hostile Enviroment Combat Armour (HECA) these are soon perfected and become standard issue amongst EFEC. Plasma technolgy research begins.
2155- Open rebellion against EF on Mars
2156- EF and EFEC personel publicly killed on Mars
2157- Mars war of Independence begins
2158- 10 million dead on both sides
2159- Rail and Plasma weaponry developed by EF. Dreadnought vessels being developed to end the Mars War of Independence.
2160- 80 of the remaining 200 Omega enhanced troops dropped on Mars
2161- Mars leaders assassinated by Omega troops
2162- Mars captures the Moon
2163- EFEC retakes the Moon
2165- Twin Dreadnoughts -Earth Federation Vessel London and EFV New York- are built
2166- Mars offered chance to surrender. Declined
2167- EFV London and New York arrive at Mars. Second offer of surrender sent. Declined
2168- Strikes from Omega troops and EFEC Enforcers leaves Olympus Mons the only Rebel stronghold. Third and final offer of surrender broadcasted. Declined.
2169- After months of siege from Destroyers,The London and The New York are ordered to bomb Mars. Olympus Mons leveled from the bombing.
2170- EF recaptures Mars. Every surviving member of the Mars independence movement executed. EFEC takes over as Military force.
2188- Harbingers move into the Solar system, total war begins.
2189- Humanity is all but beaten, Mars, Earth and Venus are only worlds left standing. EF fleet reduced to one quarter strength, EFV New York destroyed during fighting above Neptune. Exodus project begins.
:
Hostile Enviroment Combat Armour (HECA)- Hostile Enviroment Combat Armour, more commonly abreviated to and said as HECA, is the standard issue body armour for EFEC Enforcers.
First designed during the Mars War of Independence so Enforcers could fight at full capability on the atmosphereless planet outside of it's habitat domes- giving the Enforcers a considerable advantge over the Independence movement's bulky Extra Vehicular Activity suits of yesterday.
The HECA is made of two layers, the first is a skin tight layer of nanofibres that seal oxygen into the body, while the second is a much bulkier layer made from a synthesised fairly light but very strong material that incorporates the bulk of the technology in the HECA.
The HECA incorporates a fully functioning, self contained life support system, a range of combat stimulants to keep the Enforcer alert, a pair of magnetic clamps in the boots to allow operation in zero gravity as well as thermal imaging mode and navigational system.
The downside comes with HECA's weight, to be able to wear the HECA an Enforcer must be -and remain at- peak physical condition.
The HECA has a grim reputation of making it's wearer almost alien as it conceals the face and removes any gender qualities whilst making them considerably taller and bulkier. Civilians often call an Enforcer in HECA a "Clomper" or "Stomper" due to their very heavy footsteps.

Pulse Weaponry- Pulse weapons are reliable and efficient, quickly becoming the standard armament of the Enforcer Corps.
Pulse weapons come in a large range of shapes and sizes ranging from pistol sized to the main armament on battle tanks. The most recognisable of these weapons is the Pulse Carbine- a versatile assault rifle with an underslung torch and fully capable of automatic or burst firing.
No matter the size of the pulse weapon, all work the same way whilst the size determines the destructive power. All Pulse weapons work by using either a magnetic or electronic (military grade weapons will use magnetic pulses due to the much higher stopping power) pulses to fire a projectile at high speeds, most of these projectiles 'squash' on impact to increase the kinetic damage done while some more specialist equipment will fire explosives.

Hostile Enviroment Suits (HES)- Often mistaking as a Civilian grade HECA, this is not the case. A HES resemble a more streamlined version of the EVA suits of yesteryear, and as a matter of fact they are very similair, the only difference would be the HES' self contained life support and it's much smaller size. Most people own a HES due to the novelty of space travel.

Rail Weaponry- Railguns are the main armament of EF space vessels and heavy tanks, designs were made to incorporate them into standard infantry gear, however due to the large scale magnets and slugs of metal required- this idea was scrapped.
Railguns work in a similair way to Pulse Weapons and actually follow the rule of bigger equals stronger. A railgun uses multiple magnetic pulses to hyper accelerate a slug of solid metal to a fraction of the speed of light. The resulting slug can punch through all but the strongest of materials with devestating effect.

Plasma Weaponry- Despite the huge amount of research and development that has gone into Plasma Weapons, they are still hugely experimental and are only viable on larger ships that can house a dedicated cooling system for the heated plasma.
Due to this plasma is never seen off of ships.

Combat Spider Drones- The Combat Spider Drones or 'CSDs' are a revolutionary piece of military technology. They stand at about two foot tall when their quad legs are fully extended or can be easily carried on the back of a HECA when the legs are completely furled up. The CSD is controlled through an interface within a Mechromancer's HECA. The CSD has a pair of claws capable of applying 2000 newtons of pressure each and the chasis is capable of mouting either a pair of standard weaponry such as Pulse Carbines or one heavy weapon such as a Pulse Rocket Launcher
:
Earth Federation (EF)- The governing body of Earth and her colonies and was set up after the United Nations collapsed.
Generally seen as out to protect Earth, no matter the cost. The EF is brutal against any and all problems but life is generally good under EF rule. The EF currently leads Humanity in its new golden age. Medical science has flourished and humans enjoy relaxed socialist lifestyles. On the outer colonies, huge mining complexes were set up and though a great many people feared that it would lead to mistreatment by corrupt enforcers, this has been proven false. People there work fair hours for a fair pay and the dangerous jobs are done by machines.
On the inner colonies, people enjoy a utopian lifestyle in luxurious accomodations and lush habitat-domes.

Earth Federation Enforcer Corps (EFEC)- Originally created as a counter to terrorism on Mars, the EFEC has soon since become the military force of the entire EF. Each Enforcer goes through a rigorous training program to get them to peak physical status and are equipped with a wide range of weaponry along with the signature HECA.
Only two ranks really exist- Enforcer and Enforcer Captain, the Captains take orders then from EF officials.
However, Enforcers can be divided into three specialities; Soldiers, Combat Engineers and Technomancers. Soldiers are as simple as described and make up the bulk of EFEC, Combat Engineers specialise in field repairs and the use of flamethrowers also they function as medics while the Technomancers excelt at hacking enemy technology- something invaluable in the fight against the Gerktin- and the use of Combat Spider Drones.

Gerktin- Little is known about the mechanical Gerktin, even their name is derived from the sound they make. The Gerktin ships are an immense size with the vast majority of their fleet being made up of vessels the size of Dreadnoughts. There Gerktin themselves are beings straight out of nightmare, the mainline soldiers are about eight foot tall and have four tendrils on their back that either end in snappong claws or a powerful beam weapon while on their 'head' is four robotic eyes. The other type are bear sized robots that scuttle over surfaces, the beam weapon is mounted on their back and and they have a mouth similair to that of a powerful shredder that is string enough for them to be able to chew through battle tanks- let alone HECAs.
:
Fighting in space has become a part of everyday warfare, for every ground engagement, fleets wage war in space.
The EF only has three types of combat ready ships, the Fighters, Destroyers and Dreadnoughts but they are undeniably effective.

Fighters are single man crafts that resemble the old F22 aircrafts that once dominated the skies fly in wings and are split into two roles. Interceptors are armed with heavy pulseguns and are designed to escort bombers or to combat enemy bombers and interceptors. Bombers on the other hand lack weaponry to deal with enemy fighters but instead have a Plasma torpedo to deal damage to any vessels larger (and thus slower) than a fighter such as taking out a thruster on a Destroyer, however as the enemy ship gets larger more and more plasma torpedoes are needed to deal considerable damage.

Destroyers can be any combat ship from 300 to 800metres in length and the signature feature of the EF destroyers is their armament. The main gun of the Destroyer is the spine of the ship and is either a Railgun or Plasma Cannon. The Railgun doesn't pack as much of a punch as the Plasma Cannon but can be fired much faster, with only a brief pause as the Shell is brought up to the collosal speed required rather than the huge cooldown between plasma blasts to stop a premature explosion withtin the ship. The hull of the Destroyer is littered with the same Pulseguns as Interceptors which are used as a pointdefense weapon. Any destroyer longer than 400metres has a dedicated fighter deck.

Dreadnoughts are gods of space combat. Each of these humungous beats is around two miles in length, but each one to build costs around the same as it takes to sustain an entire colony for a full year, as such the EF has only ever built two. The twin Dreadnoughts were designed to fill in on the other's 'weakness'. Each of them carried four, twenty megaton nuclear bombs, two nine hundred metre length railguns and two plasma cannons (the same model as those in Destroyers) and hundreds of Pulseguns to act as Pointdefence. They also have five dedicated fighter decks each -enough to carry a fleet of one hundred fighters. However the main reason for their effectiveness was their main gun. The New York had a massive Plasma Cannon that fired a bolt that had the same destructive potential as a small star. The London however has a collosal Odin Class railgun, a tri-barreled weapon that can fire twenty eight tonne slugs every twelve seconds- an unparreled rate of fire amongst rail type weapons.
:
During this RP you can play as one of three things, an Enforcers, a Crew member onboard the EFV London or you can be in command of a Fighter/Destroyer.
Crew Members
Crew Members onboard The London are generally roles you would see on a modern day Navy Ship, the only role you can't be is the Captain.
Commanders of a ship
As well as the normal character sheet, if you want this type of character you need to fill in a little bit about your ship:

Code: Select all

[B]Name of Ship:[/b]
[B]Class of ship (Fighter or destroyer):[/b]
[B]Armament: [/b]
[B]Extra details (such as fighter bays on Destroyers etc):[/b]
If you want to be a fighter pilot, I'll assign you to the EFV London unless there's a specific ship you want to be on.
Enforcers
The majority (hopefully) of players, all Enforcers have a Pulse Carbine and HECA automatically they also come in three specialisations which you need to make a choice on.
Soldiers- Soldiers can carry two pulse weapons no including their Pulse Carbine and an explosive weapon.
Combat Engineers- Combat engineers carry a flamethrower, med-kit and repair kit.
Mechromamcers- Mechromancers only carry their Pulse Carbine and CSD, they also have a slot in their armour which interfaces with machinery to allow hacking. Also in your character sheet for items please list what weapons your CSD has.

All Enforcers will be serving on the EFV London.
Character Sheet

Code: Select all

[B]Name:[/b]
[B]Age:[/b]
[B]Gender:[/b]
[B]Appearance:[/b]
[B]Role(Enforcer, Commander, Chef etc):[/b]
[B]Specialisation (if applicable):[/b]
[B]Items:[/b]
[B]Backstory:[/b]
I will allow returning Human characters, but please try and get them to fit what I have said for characters.
:
Simple really, I'll be decide everything- unless of course I wanted something to be really random, I'll use some dice.
Just a few rules
1. No Godmodding
2. No OP/Mary Sue/Gary Stu characters
3. No more than two Characters at a time
4. Your character may die- brutally, if this happens you can make a new character
5. Please, please, please, please no more than one action in combat per DM post.

Disclaimer: Chances are, mature scenes will occur- however the 'fade to black' rule is in place, so use it. Also any similarities to Stargate is purely coincidental.
:
Thelastdovah as Lucy Sanders Enforcer Mechromancer- Active
Archer as Daniel Williams Enforcer Combat Engineer- Active
Skyrimplayer as Suzaku Fujioka Enforcer Soldier- Active
Dan-ru as Zhao Tai Enforcer Soldier- Actice
Philfredbob as Isaac Al-QamariCrew Member (waste disposal)- Active
Shadow as Kenny Kellvin Enforcer Mechromancer- Active

Re: Exodus- A Pioneerverse RP

Posted: Wed Nov 27, 2013 12:30 pm
by The SheoDovah
As i've said yesterday, i'm in.
Hidden:
Name:Lucy Sanders
Age:25
Gender:Female
Appearance: Lucy is 5'2ft tall. She has a round face with a small round chin. Her eyes are bright blue and her eyebrows are thin. She is white. Her hair is a dark red and it comes down to just belong her ears. She always keeps it in a ponytail. She is in the best physical condition possible.
Role(Enforcer, Commander, Chef etc):Enforcer
Specialisation (if applicable): Mechromancer
Items: HECA, Pulse rifle and CSD. Her CSD possesses one pulse carbine and one pulse semi automatic shotgun.

A lot of broken gadgets. She likes to take them apart to see how they work and to create new stuff or use parts to repair other things. A 4ft high and 3ft wide Robotic dog called Rexy. Rexy has had many cosmetic things added to him. From a longer tail to a collar that is made out of various bits and bobs. Synethic fur, she purchased it back on Earth and it is black. It covers the dog's entire body apart from his neck, head and paws. 5 robotic dog toys. 20-30 books about various gadgets and weapons tech. A picture of her parents. A tool kit as well as her standard issue one. A small work bench that has been modified. She has made it longer and wider in her quarters using scrap.

Backstory:[/b ] Lucy grew up on Jupiter. She was curious about combat drones and other weapons tech from the age of 13. She joined the EFEC at the age of 18 after discovering that there were roles that included tech. She recently finished her training and the Exodus project is her first time in the field.


Am looking forward to what the others will come up with. Also, can I control the dog? can't remember if you told me i could or not.

Re: Exodus- A Pioneerverse RP

Posted: Wed Nov 27, 2013 4:37 pm
by Archer
Here we go:
Hidden:
Name: Daniel Williams
Age: 23
Gender: Male
Appearance: Much like his late older brother, Daniel doesn't have much going for him as far as height goes, though he is, or was, a bit taller at 5'6". Daniel has stormy gray-blue eyes and dirty blonde hair, kept at a somewhat short length. He is very thin, yet still manages to be able to wear the HECA suit. His face has near-constant stubble, and he likes it that way, never really have enjoyed being clean shaven.
Role(Enforcer, Commander, Chef etc): Enforcer
Specialisation (if applicable): Combat Engineer
Items: Daniel has a medical and repair kit, which he tries to use more than his carbine and flame thrower. At his waste, he carries the same ancient bone-handled knife his brother once owned, as it is the only thing left of him. Besides his normal civilian and formal dress wear, he has little in the way of personal possessions.
Backstory: Like his much older brother, Jack, Daniel was always told he was to join the EFEC when he turned 18. The only difference was, Daniel never wanted to, reviling the idea of having to serve just as his brother did. Because of this, he tried every thing he could to become ineligible. From theft, assault, or even drugs, it was never enough as his father's connections were more than adequate to have these transgressions wiped from the record. So when he turned 18, he "signed" up and served, albeit grudgingly, especially after his brother was killed by the Gerktin.
note: If there are any factual or logical errors, let me know.

Re: Exodus- A Pioneerverse RP

Posted: Wed Nov 27, 2013 5:07 pm
by Justice knight
Both are great and accepted.

Re: Exodus- A Pioneerverse RP

Posted: Wed Nov 27, 2013 5:48 pm
by Rook
Too many awesome RPs, couldn't resist at least joining this.
Hidden:
Name: Suzaku Fujioka
Age: 23
Gender: Male
Appearance: This, but probably without the awesome red hair.
Role(Enforcer, Commander, Chef etc): Enforcer
Specialisation (if applicable): Soldier
Items: He carries a standard Pulse Carbine and two pistols, and (obviously) wears the HECA suit. When not in combat gear, he wears a suit, because suits are cool. He has nothing else worth noting.
Backstory: Put up for adoption at a young age, Suzaku was taken in by an EFEC Enforcer, and eventually joined the military at age 18. #ClassicSkyrimplayer #SuckyBackstory

Re: Exodus- A Pioneerverse RP

Posted: Wed Nov 27, 2013 6:01 pm
by Justice knight
Suits are indeed cool, are you sure you don't want to carry any other weapons? It's easy, you just stick 'Pulse' in front of anything :wink:

Re: Exodus- A Pioneerverse RP

Posted: Wed Nov 27, 2013 6:05 pm
by Rook
Justice knight wrote:Suits are indeed cool, are you sure you don't want to carry any other weapons? It's easy, you just stick 'Pulse' in front of anything :wink:
Okay, how about... TWO Pulse Pistols!

Re: Exodus- A Pioneerverse RP

Posted: Wed Nov 27, 2013 6:06 pm
by Justice knight
Dayum, we got a pro over here!

Accepted!

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 1:42 pm
by Dan-Ru
Well, it sounds interesting to me, so here's my character sheet. Should be fine.
Spoiler:
Name: Zhao Tai
Age: 24
Gender: Male
Appearance: Zhao is a slender, yet notably muscular, man with a melancholic appearance and hazel eyes. He stands at about 5”7, and has fairly short, messy black hair. When not in his HEC Armour, he is usually wearing a plain black shirt and jeans with white sneakers.
Role(Enforcer, Commander, Chef etc): Enforcer
Specialisation (if applicable): Soldier
Items: In terms of military equipment, a Pulse Carbine and two pulse pistols, the latter he favours for most combat. Zhao has little in the way of personal affects. Aside from his clothes, he has a watch, cigarettes and a lighter. He also owns a conspicuous little book with a plain black leather cover, which he keeps in his back pocket and often reads in his spare time. The content of this little book has been a much-debated topic amongst the other enforcers. Though nobody actually knows - or has proven what the content is, it’s widely believed it is [&@%!].
Backstory: Born on Mars, Zhao led an ordinary childhood, with little upheaval or adversity. Despite his name, he is actually German in heritage, not Chinese, though he has never asked about his name. As he entered adolescence, he gradually decided day-to-day life was “dull” and “not worth his time”, his attitude only degrading further as he finished his school years, becoming a very cold, callous, and dispassionate figure with a rather aloof, brooding, and indifferent attitude. He refers to anyone he does not find interesting as "trash", and treats them as expendable. Despite this, he is not particularly violent, and his academic scores were among the highest in his school.
After he finished school, he disregarded his parents wishes for him to continue with his academics and enlisted with the EFEC instead, later admitting it was more of a whim.

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 1:46 pm
by Justice knight
Looks good, I'm guessing that by combat specialisation you mean Soldier?

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 1:53 pm
by Dan-Ru
Yeah, I'll fix that.

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 2:08 pm
by Justice knight
Accepted.

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 6:29 pm
by philfredobob
As much as I love my old character (Adam Al-Mareekhi: engineer-extraordinaire/skilled-pilot/part-time hero and lifesaver), he was built for the old Pioneer universe, but unfortunately not the revamped version. I will have to make a new character for this one, though he's mostly based on Adam.


Anyways, here's an attempt at a ''new'' fellow:
Hidden:
Name: Isaac Al-Qamari
Age: 22
Gender: Male
Appearance: A bright faced youth, with light tan skin as befits his Arabic roots. He keeps his face clean shaven, and his light brown hair short. His eyes are a darker hazel, his nose is short with a slight upturn, and his jaw and chin have are slightly jutting outwards, with a generally squarish head. As for physical condition, he is around 6''1 in height, though he is leaning towards skinniness, his shoulders are wide, and he has a generally average physique.
Role: Crew member, waste disposal professional.
Specialisation:
Items: Wears his issued jumpsuit and boots for work and for most encounters in general, and rarely wears a simple, thick, dark navy-blue pyjama T-shirt and a pair of Blue jeans for ''casual'' clothing. Holds on to an old Jordanian coin from the year 2010 which he found, for odd sentimental value he does not even understand.
Backstory: A young man of Arabic roots; his father an Arab, his mother English. He speaks both English and Arabic fluently, as he is bilingual. Born on the lunar colony, he was raised in a reasonably normal environment. He got used to working at a young age with his father at a mechanic's business, but also attended school. He was a reasonably intelligent student; not outstanding, but still. However he was also very unambitious and lacked drive. This lack of willpower, in addition to a weak and shy personality, led Isaac to fail in the search for any real career. And so he worked odd-jobs to make small amounts of pocket money; deliveries, fast-food, vehicle washing, etc... He lived mostly off his father and mother and was ashamed of his own failures. The war situation with new alien arrivals also placed stress on him; with society looking down on his burdensome lifestyle in such a time of strife. His own shame, and outside pressure, combined to lead him to volunteer for the military. Though once again he lacked the capacity to serve as anything truly useful, and eventually ended up assigned on the EFV London in his current position with the crew. In general, he led a lonesome upbringing and life, with a practically dead social life in all areas, and thus possesses poor social abilities.

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 6:51 pm
by Justice knight
Perfect Phil, glad to have you back!

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 7:01 pm
by The SheoDovah
Once we have enough players, when will it start? Just curious.

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 7:02 pm
by Justice knight
Ah I was waiting for this, Exodus will start the day Blacklight finishes.

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 7:12 pm
by The SheoDovah
So January at the earliest?

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 7:13 pm
by Justice knight
You really don't realise how close Blacklight is to finishing- end of December the latest.

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 7:15 pm
by The SheoDovah
Not really. Wait, so does this mean that Blacklight 2 won't run untill after Exodus or will they be running at the same time(after both have started at some point?)

Re: Exodus- A Pioneerverse RP

Posted: Thu Nov 28, 2013 7:17 pm
by Justice knight
Probably running both at the same time, but since Blacklight 2 won't be put up immediately after Blacklight, I can devote some time for this.

Re: Exodus- A Pioneerverse RP

Posted: Fri Nov 29, 2013 5:04 pm
by The-Shadow-One
:
Name: Kenny Kellvin
Age: 27
Gender: Male
Appearance: Not bulking, not strong looking, but he demands a certain unusual obedience in the way he holds himself. Hair cropped short, and clean-shaven. His eyes are the oddest brown, bordering on amber.
Role(Enforcer, Commander, Chef etc): Enforcer (ex then redrafted)
Specialisation (if applicable): Mechromancer
Items:Has a personalised electrified whip, just because. His CSD has two sniper rifles, for power and accuracy, and a modification gave it a “mouth” of sorts, enabling it to shoot out a steel cable for entanglement or harming. Pulse pistol, a few other things.
Backstory: Growing up like he did, he sorted well. He moved from foster home to foster home. Always the alpha male of a group, not easy to anger, but his revenge was swift, brutal and sweet. As soon as he was able he drafted into the enforcers, becoming engrossed with technology, a mechromancer seemed to be his calling. Or so he thought until he grew bored with it. Leaving the forces he took turns to his second calling. Being a domme. Before long he had two permanent (and legal) submissives working for him, the club he started to cater to those with these appetites doing well(he supposed) Being redrafted in the war, he brought his submissives with him. He has been tinkering when he was away.

Re: Exodus- A Pioneerverse RP

Posted: Fri Nov 29, 2013 5:07 pm
by Justice knight
As you already know Shadow- accepted.

Re: Exodus- A Pioneerverse RP

Posted: Sat Nov 30, 2013 7:11 pm
by philfredobob
So, I was looking over my old posts in the original Pioneer... I did a whole lot of godmodding... :oops:

Re: Exodus- A Pioneerverse RP

Posted: Sat Nov 30, 2013 7:12 pm
by Musicman247
Justice knight wrote:Suits are indeed cool, are you sure you don't want to carry any other weapons? It's easy, you just stick 'Pulse' in front of anything :wink:
So pulse knife or pulse samurai sword are ok?

Re: Exodus- A Pioneerverse RP

Posted: Tue Dec 03, 2013 7:13 am
by Justice knight
Sometimes MM, I wonder if you just troll me on purpose :wink:

Add pulse to any gun- there ya go, reworded.