OneSky • Ebonheart Pact
Posted: Sun Sep 29, 2013 7:50 am
>>>>OneSky<<<< began primarily as a siege-guild over half a decade ago; comprised of many of the most cutthroat and ruthless warriors the world over. Moving into the future, we seek to draw upon a diverse community that values fellowship, trade, honor, ambition, and respect. Through teamwork and continually evolving tactics, we utilize one-another's individual strengths to drive our engine of war, as well as strengthening the bonds of our community.
That being said, we're NA/EU in regards to our present population, but fall into the category of an international guild.
Leadership: OneSky's command structure is driven toward its members' freedoms and shared goals. The guild leadership tends to shift between a small group of leaders with shared skills, values, and a selfless nature toward the strength and longevity of OneSky's fellowship. Leadership is both transparent and collaborative with members; as well as informal and inclusive in many aspects. There are several inter-guild professions that members can invest themselves towards that the guild at-large will help supplement; from crafting, exploration, battle, and all of the above; even leadership is cultivated and empowered among members. OneSky's structure offers a round-table atmosphere of strong respect and dignity, both practical yet firm in issues of contention, and all driven towards the successes on which our foundations stand.
Player vs. Player: Already, we have a fairly diverse group of those who both come from hardcore duelist backgrounds, to those who don't generally go out of there way to PvP. The one, singular, binding point in terms of PvP that we share stems from our roots as a siege-guild in Rappelz; that went unbeaten for three and a half years, with over one-hundred fifty siege victories across three servers over the total course of six years, and less than 5 total losses - thoroughly leaving no major enemy guild unbeaten. Siege/faction war involvement is what will largely define our impact among the Ebonheart Pact. Expect the banner of OneSky on the field of war.
To us, a good PvPer doesn't necessarily always have to be one who effectively uses the most meta-combo, or seeks the most confrontation; rather, someone who is patient, pragmatic, and intelligent can be equally formidable. With proper teamwork, even the meekest gamer can become an engine of destruction.
Following our siege threads and calendar is crucial, for all members.
Player vs. Environment: We're all excited to participate in dungeon-diving. Expect regular raiding schedules with an entertaining bunch of folks. Dungeon parties will be both fun, and productive endeavors that cater to all degrees of players; both casual and hardcore. Our objective has been, and will continue to be: to give everyone the opportunity to attain the spoils of even the most challenging dungeons, and through teamwork, collaboration, and a good time in the process.
Economics:Though our internal network will be very cooperative in helping one-another attain that which we seek, we will also be affiliated with several other guilds in a trade pact. In OneSky, there will be between 3-5 Mercantilists with which to facilitate you in selling your items to a larger amount of people. Furthermore, OneSky will support its own craft-masters in each field; facilitating each and every guildmate's crafting needs.
Rules: Have fun. Basically, that is the number one rule. Be respectful and friendly to your guildmates. Attend sieges to the best of your ability. Follow news and events on forums. Real life is important, though, and should not be governed by a game. If you plan on taking time off, being inactive, or retiring from the game; let us know in the 'Hiatus' forum. Activity is not mandatory in order to correspond over forums, though (assuming guild size restrictions) your character may be removed on an as-needed basis. If you choose to return from a long hiatus, let us know on forums and we'll re-add you, and bring you up to speed! Beyond that, none of us has a keen love for authority; which kind of plays into the philosophy behind OneSky - we protect our sovereignty by enjoying our freedoms, and protecting the freedoms of one-another. That is what we stand for.
If you're interested in applying, please visit our site and spend a few moments reviewing our code of ethics on our application form, for a more structured look into how we operate.
In the skein of The Elder Scrolls, what is OneSky...
Just to add to the above, this is a little bit about where we began...
There are many sieges, and random videos, scattered all over the place; but this is all that I felt like compiling. Honestly, we're all about fun in all aspects of gaming. Given, we were a community on Rappelz, which was one of the most unremarkable grindfests ever to be churned out of South Korea; we made the most of it and existed through one another's good company, and being at constant war with the other legacy guilds of the game. Our community has generally kept in touch, over the years, and ES:O is the game that has brought us a good few of us back together. We've already added several new faces, and will continue to organize, slowly and progressively, as launch approaches.
More information can be found on our site, if you're interested in what type of people have gravitated toward us over the years (linked at the beginning of this post). If you have any questions, feel free to message me or post here!
That being said, we're NA/EU in regards to our present population, but fall into the category of an international guild.
Leadership: OneSky's command structure is driven toward its members' freedoms and shared goals. The guild leadership tends to shift between a small group of leaders with shared skills, values, and a selfless nature toward the strength and longevity of OneSky's fellowship. Leadership is both transparent and collaborative with members; as well as informal and inclusive in many aspects. There are several inter-guild professions that members can invest themselves towards that the guild at-large will help supplement; from crafting, exploration, battle, and all of the above; even leadership is cultivated and empowered among members. OneSky's structure offers a round-table atmosphere of strong respect and dignity, both practical yet firm in issues of contention, and all driven towards the successes on which our foundations stand.
Player vs. Player: Already, we have a fairly diverse group of those who both come from hardcore duelist backgrounds, to those who don't generally go out of there way to PvP. The one, singular, binding point in terms of PvP that we share stems from our roots as a siege-guild in Rappelz; that went unbeaten for three and a half years, with over one-hundred fifty siege victories across three servers over the total course of six years, and less than 5 total losses - thoroughly leaving no major enemy guild unbeaten. Siege/faction war involvement is what will largely define our impact among the Ebonheart Pact. Expect the banner of OneSky on the field of war.
To us, a good PvPer doesn't necessarily always have to be one who effectively uses the most meta-combo, or seeks the most confrontation; rather, someone who is patient, pragmatic, and intelligent can be equally formidable. With proper teamwork, even the meekest gamer can become an engine of destruction.
Following our siege threads and calendar is crucial, for all members.
Player vs. Environment: We're all excited to participate in dungeon-diving. Expect regular raiding schedules with an entertaining bunch of folks. Dungeon parties will be both fun, and productive endeavors that cater to all degrees of players; both casual and hardcore. Our objective has been, and will continue to be: to give everyone the opportunity to attain the spoils of even the most challenging dungeons, and through teamwork, collaboration, and a good time in the process.
Economics:Though our internal network will be very cooperative in helping one-another attain that which we seek, we will also be affiliated with several other guilds in a trade pact. In OneSky, there will be between 3-5 Mercantilists with which to facilitate you in selling your items to a larger amount of people. Furthermore, OneSky will support its own craft-masters in each field; facilitating each and every guildmate's crafting needs.
Rules: Have fun. Basically, that is the number one rule. Be respectful and friendly to your guildmates. Attend sieges to the best of your ability. Follow news and events on forums. Real life is important, though, and should not be governed by a game. If you plan on taking time off, being inactive, or retiring from the game; let us know in the 'Hiatus' forum. Activity is not mandatory in order to correspond over forums, though (assuming guild size restrictions) your character may be removed on an as-needed basis. If you choose to return from a long hiatus, let us know on forums and we'll re-add you, and bring you up to speed! Beyond that, none of us has a keen love for authority; which kind of plays into the philosophy behind OneSky - we protect our sovereignty by enjoying our freedoms, and protecting the freedoms of one-another. That is what we stand for.
If you're interested in applying, please visit our site and spend a few moments reviewing our code of ethics on our application form, for a more structured look into how we operate.
In the skein of The Elder Scrolls, what is OneSky...
Spoiler:
Spoiler:
More information can be found on our site, if you're interested in what type of people have gravitated toward us over the years (linked at the beginning of this post). If you have any questions, feel free to message me or post here!
