The Kwama Mystique
Posted: Wed Sep 18, 2013 4:38 am
Lately I've grown to enjoy thinking about wildlife in games. From Red Dead Redemption to Skyrim, I've been taking my time hunting and observing the naturally occurring wildlife (e.g. in Skyrim, Spiders, Deer, Mudcrabs, Trolls...) as well as other creatures roaming the lands.
It made me want to play through Morrowind again, as I loved the wildlife in that game. Fantasy creatures somewhat bound to a grounded level of reality. They were exotic, but allowed you to believe these beasts could exist in this specific fiction. Which brings me to one of the most interesting species: the kwama. I loved the variety in forms, and how they could appear so alien, yet act like a natural creature (sans the warriors shootin' magicz). Lately, after seeing the disappointing portrayal in TESO (I can handle everything up to the sentient-looking Warrior redesign...everything else looks like a different species that might exist in the kwama family), I started to think about the exterior biology of the kwama.
I always thought the 'foragers' were born from eggs and passed into the 'scrib' stage (Or is it vice versa? My logic follows the same path regardless of which order the first two forms follow), and then they develop into a 'worker' or a 'warrior'. From my perspective, it always seemed like the forager appearance was a constant: while the exterior shell, or carapace, changes, the worm like body was the heart of the kwama. Whichever form it took on, dependent on it's genes, it had the worm like head at all times. If this extends on the worker as it does on the warrior is still in question. Regardless, I always imagined (a good deal of this is based on imagination) that the worm-like forager head would extend from the body as the kwama ate, explored or attacked, and could recede into the body somewhat (or completely). Then I read several similar opinions that the foragers formed a symbiotic relationship with the larger kwama body, hence the worm-like head. I always hated that idea...I preferred to think it was their natural physiology, you just didn't see it happening except on the warrior. You also have to remember the restrictions on animations that Morrowind had to work with (e.g. warriors, while seemingly bipedal only when attacking seemed to just run around on two feet).
Which leads me to this post. What does everyone else think? Is there a solid source on this from Bethesda?
It made me want to play through Morrowind again, as I loved the wildlife in that game. Fantasy creatures somewhat bound to a grounded level of reality. They were exotic, but allowed you to believe these beasts could exist in this specific fiction. Which brings me to one of the most interesting species: the kwama. I loved the variety in forms, and how they could appear so alien, yet act like a natural creature (sans the warriors shootin' magicz). Lately, after seeing the disappointing portrayal in TESO (I can handle everything up to the sentient-looking Warrior redesign...everything else looks like a different species that might exist in the kwama family), I started to think about the exterior biology of the kwama.
I always thought the 'foragers' were born from eggs and passed into the 'scrib' stage (Or is it vice versa? My logic follows the same path regardless of which order the first two forms follow), and then they develop into a 'worker' or a 'warrior'. From my perspective, it always seemed like the forager appearance was a constant: while the exterior shell, or carapace, changes, the worm like body was the heart of the kwama. Whichever form it took on, dependent on it's genes, it had the worm like head at all times. If this extends on the worker as it does on the warrior is still in question. Regardless, I always imagined (a good deal of this is based on imagination) that the worm-like forager head would extend from the body as the kwama ate, explored or attacked, and could recede into the body somewhat (or completely). Then I read several similar opinions that the foragers formed a symbiotic relationship with the larger kwama body, hence the worm-like head. I always hated that idea...I preferred to think it was their natural physiology, you just didn't see it happening except on the warrior. You also have to remember the restrictions on animations that Morrowind had to work with (e.g. warriors, while seemingly bipedal only when attacking seemed to just run around on two feet).
Which leads me to this post. What does everyone else think? Is there a solid source on this from Bethesda?