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Silgrad Tower broken quests?

Posted: Fri Jul 12, 2013 4:36 am
by Locutus
Anyone here play the Silgrad Tower mod? I think I've found some broken Quests and would like to know if there are fixes for them:
Spoiler:
The Baker Murder Mystery
This very enjoyable good ol' fashioned whodunit quest line was going along fine until I had to ask Richeard Bleau for help, but he doesn't have a quest related response. Doesn't recognize that I carry Valderon's ring either. Eru Oneye at Eru Onaye's Fine Weapons doesn't have a quest related response either. Can't continue quest line. Oh, and all the shopkeepers now tell my character to get lost (because she's accused of murder), and won't talk or barter.
Spoiler:
Scrib in Need
Error messages appear when dialog opens with "Fast Fingers" Aireallus. Can't continue quest from this point.
Spoiler:
Fight Club
I've talked to every NPC in Silgrad Tower (city) and no one knows about the "closed door." In Vanilla MW my character was Master Thief...maybe this prevents the Thieves at the Forgotten Pub from giving me any new information?
Also I found lots of doors (not in Silgrad Tower city), but especially in the north area and Blacklight do not open to anything. The doors pivot oddly on their centers and show nothing behind them except the exterior landscape (for example, a cavern door on the side of a hill opens to reveal only the side of the hill.)

Has anyone experienced these flaws, and if so, do you know how to fix?

Re: Silgrad Tower broken quests?

Posted: Fri Jul 12, 2013 10:47 am
by Andere
Don't know it, but it seems to be one of those that never really made it all the way, http://planetelderscrolls.gamespy.com/V ... il&id=3217

You just have to live with the flaws?

Re: Silgrad Tower broken quests?

Posted: Tue Jul 16, 2013 3:48 am
by Spirithawke
Posting your load order would be a good thing when seeking help as it is entirely possible some other mod may be interfering with Silgrad Tower (sorry I do not use it personally). I would suggest you use MLOX (for mod load order sequencing to help prevent these kinds of problems.

Re: Silgrad Tower broken quests?

Posted: Sat Jul 20, 2013 3:16 pm
by Denina
I always wanted to play this mod but never got around to it. I'm disappointed to find out it's buggy though. I'd heard such good things about it over the years. What level do you have to be to start it?

Re: Silgrad Tower broken quests?

Posted: Wed Nov 06, 2013 9:06 pm
by opaj
Please forgive my necro-post, but this was the first result that came up in my Google search and I thought it'd be helpful to share my findings for future Silgrad Tower players. Overall I love this mod, warts and all--while it lacks the polish of other comparable projects, the quest design is interesting and the setting has a ton of personality.

So, here's what I've found about these quests by looking in the CS, in order:
Spoiler:
The Baker Murder Mystery
This quest is simply incomplete. Richeard Bleau has no dialogue related to the murder, so once you reach him you're at a dead end. Sorry. =/ My character is stuck at this point, and I'm almost tempted to complete the quest myself... but I wouldn't count on it.
Spoiler:
Scrib in Need
This quest is complete but broken. Thankfully, it's a relatively easy fix! Find the script attached to the dialogue that gives you the error message (sorry, I can't remember off-hand and I don't have the CS in front of me). One of the script lines should be addtopic "Something's Something". Change the apostrophe from a straight ' to a smart ’. It should read something like addtopic "Bob’s Note". (Again, the names aren't right, change "Bob" in this example to whoever the actual NPC is.)
Spoiler:
Fight Club
This quest is more or less working, it's just infuriatingly vague. The thieves you want are in Elanwen's Dosshouse, NOT the Forgotten Pub. The Dosshouse is in an obscure alleyway in the southeastern quadrant of town. The easiest way to get there is to levitate over the rooftops into the alleyway, though there is also a narrow walkway from the nearby square and a sewer exit into the alley.
As for the doors... yeah, I'm 99% sure those are just unfinished dungeons. It's a shame this mod never got the coat of polish it deserves.