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Silgrad Tower broken quests?
Posted: Fri Jul 12, 2013 4:36 am
by Locutus
Anyone here play the Silgrad Tower mod? I think I've found some broken Quests and would like to know if there are fixes for them:
Also I found lots of doors (not in Silgrad Tower city), but especially in the north area and Blacklight do not open to anything. The doors pivot oddly on their centers and show nothing behind them except the exterior landscape (for example, a cavern door on the side of a hill opens to reveal only the side of the hill.)
Has anyone experienced these flaws, and if so, do you know how to fix?
Re: Silgrad Tower broken quests?
Posted: Fri Jul 12, 2013 10:47 am
by Andere
Don't know it, but it seems to be one of those that never really made it all the way,
http://planetelderscrolls.gamespy.com/V ... il&id=3217
You just have to live with the flaws?
Re: Silgrad Tower broken quests?
Posted: Tue Jul 16, 2013 3:48 am
by Spirithawke
Posting your load order would be a good thing when seeking help as it is entirely possible some other mod may be interfering with Silgrad Tower (sorry I do not use it personally). I would suggest you use MLOX (for mod load order sequencing to help prevent these kinds of problems.
Re: Silgrad Tower broken quests?
Posted: Sat Jul 20, 2013 3:16 pm
by Denina
I always wanted to play this mod but never got around to it. I'm disappointed to find out it's buggy though. I'd heard such good things about it over the years. What level do you have to be to start it?
Re: Silgrad Tower broken quests?
Posted: Wed Nov 06, 2013 9:06 pm
by opaj
Please forgive my necro-post, but this was the first result that came up in my Google search and I thought it'd be helpful to share my findings for future Silgrad Tower players. Overall I love this mod, warts and all--while it lacks the polish of other comparable projects, the quest design is interesting and the setting has a ton of personality.
So, here's what I've found about these quests by looking in the CS, in order:
As for the doors... yeah, I'm 99% sure those are just unfinished dungeons. It's a shame this mod never got the coat of polish it deserves.