It has been 10 years since the Champion Of Cyrodiil saved Tamriel from Dagon. He went missing a few months after Dagon’s defeat. The empire is starting to fall apart. Morrowind was destroyed. But despite all this, the strange portal is still open near Bravil. Some claim that a madman resides there. Well, they are half right. A madman does reside there along with thousands more. Oh and only the Prince Of Madness himself, Sheogorath. You have decided to travel to the Shivering Isles upon hearing about the portal. Will you get what you came for? Will the Madgod grant you an audience? Or will you become his latest victim?
It’s an open world roleplay and doesn’t have a plot or does it? You’ll just have to play it to find out. The isles are pretty much the same as they were in Oblivion but a lot larger and several islands have appeared since then. One is located to the west of the isles, one is to the east, one is floating in the sky and one is there but not there. Only Sheogorath knows the true nature of these islands.
Stanley the Talking Grapefruit. He wears a brown leather jacket with cabbage inscribe in the shoulders and arms. 8ft tall and medium sized arms. Jet black hair and goatee. His head is a grapefruit abd dark blue energy glows from his eyes and mouth. A carrot serves as his nose.
Rules:
1. The Dovah is the DM but you can godmod, only if you are partial to an immortal DM ripping out your intestines and strangling you with them. If you are not partial to that, then no godmoding.
2. Combat is based on realism but I will decide if it hits or not. For example, a swordsman will have a strong chance of doing well in melee combat whereas a mage would not.
3.CHEESE!
4.No Ann Maries! Or Demigods, or Dovahkiins, or Champion of Cyrodiils and so forth. You are just an average citzen from Tamriel.
5, Have fun or i’ll pluck out your eyes!
Class options: The Warrior class is excellent in melee combat and are best suited for it but depending on their style, they can be slow. Warrior combat styles, Shield and Mace/Axe/Spear/sword. Dual Wielding any weapon can be dual wielded apart from two handed weapons and spears. Most warriors use Crossbows on account of it being easier for them but some do use short and long bows
The Thief Class strikes from the shadows and tends to avoid combat altogether by staying hidden but if they do find themselves in melee combat, they rely on their dual wielding fighting style and archery or their crossbow. They are not as strong as warriors but can hold their own. They are faster then warriors and are the best class for stealth. From lockpicking to remaining hidden.
The Mage Class is the best class for magic. They are talented in the use of magic and can be devastating but possess little to no melee combat skills and are the most fragile of the 4 classes. They possess all of the magic skills and rely on stave and sword as their weapons. But most mages don’t bother with a sword due to how poor they are at using it.
The Battlemage is a hybrid of the warrior and mage classes but are not as stronger as either class. They are better in combat then the thief and mage but only possess half of the magical talent of the mage class.
You won’t be able to change your class once the roleplay starts so choose wisely.
Character Sheet:
Name:
Age:
Race
Gender:
Appearance:
Occupation:
Class:
Sign of madness(optional): What is your madness? From being tricked into believing you are or were a female altmer but in fact, you are a nord to believing you are mad out of glass. Go crazy people as I will allow almost anything.
Reason for travelling to the Isles:
Inventory:
Background:
Other Details:
Sheodov is still accepting characters. But send them to him via PM.
Sheodov is not responsible for any mature or immature content as well as anything that is illogical or strange deaths. The DM may be a troll and Sheodov laughs at you pathetic worms and will strangle you with your intestines if you argue with him. This is light hearted and the Dovah is reasonable so PM him if you have any problems during the roleplay.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Sun May 19, 2013 8:47 am
by The SheoDovah
Creatures: Rabbits. Sheogorath created these strange creatures in the year 4 of the 4th Era. They look like your average one apart from one minor detail, they have the ability to breath fire and are surprisingly dangerous. You may mock them but they are a very dangerous threat on the isles. They tend to have odd colours and speak in a very posh accent. Rumour has it that they have an entire island to themselves and are allied with a faction called the rabbitlords. They are very resistant to physical attacks but lack any magical defence apart from one rabbit. He is nameless and said to be very violent. Not even the madgod knows his name or prehaps he does and has forgotten it. Or cast it away.
Grummite. They are small frog like creatures that lurk in ruins or caves that contain madness ore. Sometimes, they are found on the roads and tend to attack travellers. They use small weapons but are not much of a threat to talented people. It is rumoured that Sheogorath created a king for them and they are planning to invade Cyrodiil without the madgod's permisson. They can rapidly regenrate their health when exposed to water but are weak to fire.
Scalons. These creatures have the natural ability to turn invisible and have killed many travellers that were unlucky enough to encounter them on their path.They are humanoid creatures that have fin on top of their hand and sharp claws. They are of medium height but are unable to walk thus making them avoidable if you see them first. They tend to keep to rivers and ponds. They are known to jump at their victims.
Shambles. The Madgod is ashamed of these creatures. They are boring in his eyes. They are artifical constructs made out of bone and attack with their hands. Wire and cloth seem to bind their bones together. They have no weaknesses or strengths. They are found in ruins and are dangerous in large groups. Upon their death, they explode and release a burst of frost. Their numbers are low due to a great number of them being destroyed by the Knights of Order during the Greymarch in the year 1 of the 4th era. There are rumours that a bunch of hertics plan on creating a giant one in their fruitless efforts to overthrow the madgod. These rumours are also rumoured to be made up by the madgod himself.
Skinned Hounds. These creatures were created not by the Madgod but by Relmyna Vernim as part of her research into the sixth element. Flesh. Sheogorath accidentally created more 20 years ago when he and Saguine got drunk. Out of amusment, he has let them wander his Isles. They looked like hounds apart from one minor detail, they have no skin and are more vunerable to physical attacks however they are more vicious then wolves in Tameriel.
Flesh Atronauchs. The Zealots of the Isles created these creatures in their effort to overthrow the madgod. Sheogorath turned their creations against them. They are 8ft tall and have one eye. Their skin is red and are humanoid. They look like they have been sown together and bare magical sigils on their skin. An iron collar is usually seen around their neck. During the Greymarch, 99% of these creatures were killed by the knights of Order. Only a few remain and it is unknown what has become of them.
Will add more later. Overall, the creatures are the same as they are in Oblivion:Shivering Isles but i'm adding my own twist onto them. And yes, Rabbits are going to be very deadly.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 11:00 am
by The SheoDovah
Cheese of interests!(Places of Interest)
Passwall, a medium sized town based in the Fringe. The left side featured buildings that had been painted in many different bright colours and had random items attached to them. Such as shoes, cheese knifes, lettuces, carrots and so forth. If someone where to enter the left side, they would feel the fun side of madness. THe right side of the town had a paranoid atmoshphere. The buildings were run down and many signs were hammered into the ground outside of every building. In the centre of Passwall was a 13ft Sheogorath statue now covered in confettie. Just ahead of the town is the Gates Of Madness. It leads to the rest of the isles. Oh and there is just a large gatekeeper capable of stepping on unwanted travelers. Cheese and Paint Inn. One half looked and smelled like it was made out of cheese. the other had been randomly splashed with every single colour in existence. It is run by an Altmer named Arquion. And features many rooms named after cheese and paint. Or Cheesy paint!
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 3:19 pm
by Kerr
I don't have my computer and can't get on much. Is it okay if I don't post a sheet until I get it back at the end of the month?
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 4:16 pm
by The SheoDovah
This month or next? The roleplay won't start untill Mid-june and i doubt it will start before then due to everyone having exams. Tis okay.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 8:50 pm
by Archer
On a scale of 1 to 10, with 10 being the biggest troll to ever exist, how big of a troll are you planning on being?
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 8:55 pm
by The SheoDovah
Literally or figuratively? Literally, 100ft tall complete with freak... hey, where are you going, i'm not done yet. I shall say Sheogorth amount of trolling. Depends what happens and if i'm in an evil player punishing mood. Or an acceptable amount of trolling within reason. After all, it is a sheogorath RP thus demands the DM to troll.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 8:58 pm
by Archer
I understand that. How about this example- I walk into a shop, ask for a weapon, and promptly recieve one to the face. That would be a 10.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 9:02 pm
by The SheoDovah
Depends on the NPC. After all, the isles are home to the mad.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 9:20 pm
by POMC S117
I think I'll join this!
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 9:25 pm
by Archer
This should be it.
Hidden:
Name: Mirie
Race: Altmer
Age: 60
Gender: Female
Appearance: Tall of course, flowing black hair, green eyes. Attractive for an Altmer, and she knows it.
Occupation: Conjurer/Researcher for the Arcane University
Class: Mage
Sign of madness(optional): Extreme OCD. Feels like she must learn all that she can, and is not happy until she has done so. As such, she is often quite angry.
Reason for travelling to the Isles: Research
Inventory: Staff of Calming (for conversation with hostile subjects), Purple robes (looks like skyrim master robes). Enough gold to survive quite comfortably. Oh, and a dagger for those who are unwilling to talk.
Background: Born to a rich family, Mirie was quite spoiled. After a while, her parents grew sick of her and sent her off to the university, where she did quite well because of her OCD. Growing tired of conversing with summons to learn about the daedra, she has decided to go straight to the source.
Other Details: Can be quite cruel when her subjects are uncooperative, sometimes even when they are cooperative. Also very arrogant.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 9:28 pm
by The SheoDovah
Sheodov accepts this victim and looks forward to ripping out her intestines and strangling her with it.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 9:31 pm
by Musicman247
Come on, Eltee! I want to sign up!
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Mon May 20, 2013 10:27 pm
by Chaos the N'wah
What's the DovaSheo's policy on khajiit subspecies and magical forms of communication?
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 5:35 am
by BetaB17
This is just my opinion>_> but you should add more classes. you have your three main paths, but only one mixed. It does sound true, a battlemage is more balanced but neither a master. Should add more titles like nightblade and scout/assassin. It's just my opinion though>_< overall I really like this come on and be approved>_< I'll most likely join. I also don't mind helping a friend if he asks
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 9:06 am
by The SheoDovah
I'm trying to keep it simple as i'm new to DMing. Regarding the Khajiit, only the humanoid ones are allowed as again, i'm keeping it simple. The Thief class is my version of the Rogue one. Come on, Eltee approve this so that more people can join this. Approve or i will bury you in cheese!
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 9:27 am
by BetaB17
Daw :< the Beta really wanted a nightblade of a player>_< had a great idea for a character>_> murder.. nimble.. and spells^_^ if not I guess I'll have to try and work with a battlemage>_> though they aren't the best at quick strikes. Surely he'll fall prey to.. the bunnies
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 10:23 am
by The SheoDovah
If you think the bunnies are going to be the biggest threats to your characters, you may be right. You could be wrong. Prehaps sweetrolls are the biggest threats. Prehaps you are the biggest threat. Only cheese will tell and please have some time. Hopefully, Eltee will approve it today. He has said it's good in the PM but untill he takes a dump on it leaves his seal of approval, i can't do anything in case it gets shut down by the feds. *shakes fist at the UESP mods*
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 11:26 am
by Kerr
Cool. I'll put up my sheet when I can.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 12:24 pm
by Archer
Eh, I only spent about 10 minutes on Mirie, so I won't have lost much if it doesn't get approved. But if he said its good in the PM, I don't see why it wouldn't get approved.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 12:52 pm
by Believe
If this has been approved via PM,(and it has, otherwise it would be locked) don't worry about waiting for Eltee to stamp it.
If you want to make a character, go ahead. Eltee has a life too, so he will get to this, when he gets to it.
Have a nice day.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 2:27 pm
by Musicman247
Why isn't gender and race on the character sheet? Oh well, I'll add them to mine.
Name: Marion
Gender: Female
Race: Breton
Age: 22
Appearance: Thin with red hair. No curves at all. Very pale skin and freckles. Green eyes.
Occupation: Healer
Class: Mage
Sign of madness(optional): Has to say "rabbit" at least once every time she speaks.
Reason for travelling to the Isles: She just got broken up with by her girlfriend and she hopes Sheogorath can make her forget.
Inventory: Light purple dress, brown shoes, satchel with 200 gold, various potions of healing and cure disease, ring of night eye,
Background: Marion was a librarian at the University for a couple of years as a teenager. She met Drusilla, an aspiring mage who spoke nothing but nice things about Marion. Turns out she was just using Marion for free access to the restricted section of the library where she figured out how to create a very powerful spell. Once she had made the spell she broke up with Marion right after a wonderful evening of passion. Marion quit the library and became a traveling healer, using her skills in Restoration and Illusion to help people with ailments both physical and mental, although she could never heal herself.
Other Details: Very fragile emotionally and physically. Very good with Restoration and Illusion spells.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 3:29 pm
by The-Shadow-One
Name: Greets-With-Love
Age: 23
Gender: Male
Race: Argonian
Appearance: Pale green scales with reddish tones, he is slim and not fairly tall.
Occupation: Thief, pickpocket, what else can a thief be.
Class: Thief
Sign of madness(optional): He must kiss when he greets people, on the lips or else where, he does the same to say sorry and when he says goodbye.
Reason for travelling to the Isles: Well, curiosity killed the cat, may it kill the lizard too?
Inventory: Cloak, dagger, torn clothes showing some of his scales.
Background: Growing up in Bravil, the argonian got roped into the thieve's guild. He became good at it, using his tail.. then he got caught, he was known as a thief, useless to the guild so he went as a freelancer, he planned on taking his trade to the Shivering Isles, and that's why he is there.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 5:34 pm
by The SheoDovah
The mortals known as Musicman and Shadow One have been accepted by the Sheodov.
Re: Madgod's Realm. An open world Sheogorath Roleplay
Posted: Tue May 21, 2013 6:52 pm
by Wardo235
Name: Gernar Thorn
Age: 32
Race: Nord
Gender: Male
Appearance: Heavy built, Tall at 6 foot 5, Black shoulder length hair and a full beard, Heavy burn scars to the face
Occupation: Blacksmith
Class: Warrior
Sign of madness(optional): He likes to randomly say 'Arghh' like he is in pain
Reason for travelling to the Isles: Burning, turning him slightly mad
Inventory: Iron armour excluding the helmet, Steel Greatsword, Pickaxe
Background:A blacksmith in Falkreath, he was horribly burnt in an accident at work and he was replaced by a younger, fitter man. Driven mad (Not completely) by rage due to his burns, he journeyed to the place where madness reigns.