Pioneer, an open world Sci-Fi RP.
Posted: Mon Apr 15, 2013 3:00 pm
by Justice knight
Pioneer is a completely open world Sci-Fi Roleplay, with a twist- this time Humanity are the Aliens.
You play as someone chosen to be on the EFV Pioneer -be that a grizzled Enforcer veteran or a plucky studen straight out of University- you can be anyone your heart desires. The Pioneer is on a mission to discover if life is out there or not, but after an incredible accident the Humans are flung into a world they don't know where everything is alien to them. These Humans have no hope of going home, so they will have to find their own path or die trying.
Good Luck.
Timeline
Races
Technology
The Omega Gene
Systems and Worlds
Organisations/Groups
The EFV Pioneer
Character Sheet
Name:
Age:
Sex:
Race:
Appearence:
Birthday (Day and Month will be just fine):
Occupation:
Personal Items (Enforcers do not need to include HECA or Standard issue weapons):
Background:
World of Birth:
Few little character restrictions: Your first character must be a Human (unless you join later on) and I'm only allowing three Omega Positive Humans and only one of them can be Psionic.
Also multiple characters can be made per person and they can be varying races- just the humans will be starting and Aliens would come in later.
You play as someone chosen to be on the EFV Pioneer -be that a grizzled Enforcer veteran or a plucky studen straight out of University- you can be anyone your heart desires. The Pioneer is on a mission to discover if life is out there or not, but after an incredible accident the Humans are flung into a world they don't know where everything is alien to them. These Humans have no hope of going home, so they will have to find their own path or die trying.
Good Luck.
Timeline
Hidden:
2020- Lunar Colony founded
2025- Fighter class shuttles developed
2027- Policing between Earth and the Moon begins.
2030- Man lands on Mars
2035- Mars colony founded
2040- Destroyer class vessels designed
2042- Terrorist strikes on Mars
2045- UN aobolished, Earth Federation (EF) founded
2047- Huge terrorist attacks against EF on Mars
2050- Earth Federation Enforcer Corps (EFEC) set up to counter terrorists
2051-2151- Huge Advancements in general technology, Space Travel becomes an everyday occurence, Average Life expactancy increases to One Hundred years of age. Solar system colonised by man. Nanobots allow treatment of all but the most deadly of diseases. Pulse weaponry developed alongside prototype Hostile Enviroment Combat Armour (HECA) these are soon perfected and become standard issue amongst EFEC. Plasma technolgy research begins.
2152- Omega gene discovered by scientists
2154- 200 fourteen year olds disappear simultaneously across Earth
2155- Open rebellion against EF on Mars
2156- EF and EFEC personel publicly killed on Mars
2157- Mars war of Independence begins
2158- 10 million dead on both sides
2159- Rail and Plasma weaponry developed by EF. Dreadnought vessels being developed to end the Mars War of Independence.
2160- 80 of the remaining 200 Omega enhanced troops dropped on Mars
2161- Mars leaders assassinated by Omega troops
2162- Mars captures the Moon
2163- EFEC retakes the Moon
2165- Twin Dreadnoughts -Earth Federation Vessel London and EFV New York- are built
2166- Mars offered chance to surrender. Declined
2167- EFV London and New York arrive at Mars. Second offer of surrender sent. Declined
2168- Co-ordinated strikes from Omega troops and EFEC Enforcers leaves Olympus Mons the only Rebel stronghold. Third and final offer of surrender broadcasted. Declined.
2169- After months of siege from Destroyers,The London and The New York are ordered to bomb Mars. Olympus Mons leveled from the bombing.
2170- EF recaptures Mars. Every surviving member of the Mars independence movement executed. EFEC takes over as Military force.
2190- The Explorer vessel, EFV Pioneer launched
2025- Fighter class shuttles developed
2027- Policing between Earth and the Moon begins.
2030- Man lands on Mars
2035- Mars colony founded
2040- Destroyer class vessels designed
2042- Terrorist strikes on Mars
2045- UN aobolished, Earth Federation (EF) founded
2047- Huge terrorist attacks against EF on Mars
2050- Earth Federation Enforcer Corps (EFEC) set up to counter terrorists
2051-2151- Huge Advancements in general technology, Space Travel becomes an everyday occurence, Average Life expactancy increases to One Hundred years of age. Solar system colonised by man. Nanobots allow treatment of all but the most deadly of diseases. Pulse weaponry developed alongside prototype Hostile Enviroment Combat Armour (HECA) these are soon perfected and become standard issue amongst EFEC. Plasma technolgy research begins.
2152- Omega gene discovered by scientists
2154- 200 fourteen year olds disappear simultaneously across Earth
2155- Open rebellion against EF on Mars
2156- EF and EFEC personel publicly killed on Mars
2157- Mars war of Independence begins
2158- 10 million dead on both sides
2159- Rail and Plasma weaponry developed by EF. Dreadnought vessels being developed to end the Mars War of Independence.
2160- 80 of the remaining 200 Omega enhanced troops dropped on Mars
2161- Mars leaders assassinated by Omega troops
2162- Mars captures the Moon
2163- EFEC retakes the Moon
2165- Twin Dreadnoughts -Earth Federation Vessel London and EFV New York- are built
2166- Mars offered chance to surrender. Declined
2167- EFV London and New York arrive at Mars. Second offer of surrender sent. Declined
2168- Co-ordinated strikes from Omega troops and EFEC Enforcers leaves Olympus Mons the only Rebel stronghold. Third and final offer of surrender broadcasted. Declined.
2169- After months of siege from Destroyers,The London and The New York are ordered to bomb Mars. Olympus Mons leveled from the bombing.
2170- EF recaptures Mars. Every surviving member of the Mars independence movement executed. EFEC takes over as Military force.
2190- The Explorer vessel, EFV Pioneer launched
Hidden:
Humans- A young and brutish race, but they have a lot of potential. Humans are versatile and can adapt to most situations and enviroments. Humans can be violent or peacful, great warriors or incredible diplomats, engineers or doctors. To put it shortly; a Human can do anything they want to. A typical Human lives to about one hundred with some living to an older age and some living to a younger one, however a Human's prime is between the ages of eighteen and fifty, after this their effectiveness and and efficiency begins to fade. Humans come in a variaty of shapes and sizes with different colour hair, skin, eyes etc (if you're reading this to learn what a human looks like, you should invest in a mirror).
Humans are both brutal and cruel whilst loving a tender- truth be told, Humans are incredibly fickle and choosey. However even the poorer of humans enjoy a luxurious lifestyle with many things at their finger tips such as robotic manual labour and long lives... on Earth of course.
In reality Human life on anything other than the Earth or the Moon is a struggle, as the worlds are inhospitable and brutal and corrupt Enforcers work people to death only for their hard earned resources to be sent back to the homeworld and the and colonists will never see the fruits of their labour. Life on the outer worlds is dirty, cramped and insanely poor for the 'second golden age of man'.
Modern Humans living on Earth are more or less naive to the treatment of the colonies and view the EF as a saving grace. Life on Earth is glorious now, most of the planet is covered in greenery as almost all industry is done off world. Earth Humans enjoy luxury and are normally well educated or rich, Earth is the crown jewel and only those who can afford to live there. Robots are a common sight on Earth as almost everyone own one- be it a cybernetic pet or butler, also Earthborn enjoy fine art or music and state of the art technology ranging from hover cars to holographic communication- in short, life on Earth is what the future should be for all.
If it wasn't to cover up a darker truth.
Many worry that the Pioneer is a wasted effort as if Humanity can do this to itself, what would it do to others.
The major twenty first century religions still exist, but sciencetology has also become much larger.
O'Sekra- Biologicaly, and physically very similair to Humans with a few minor differences. The O'Sekra are cold blooded and their eyes are always pitch black, they also boast an incredible metabolism, denser bone structure and speedy self regeneration. However an O'Sekra female can only ever give birth twice or rarely three times in their entire lifetime of roughly one hundred and ten years. O'Sekra have a strong sense of discipline and almost one hundred percent of the male population serves in the Alliance Military, a handful of Females also serve. Despite their natural resiliance, the O'Sekra often make war in advanced Battlesuits incorporating a dizzying amount of firepower and jump packs alongside a multitude of other features. All O'Sekran names contain "ee" while Male names begin with "T" and Female names begin with "K".
The O'Sekra have an extremely disciplined and militaristic culture. Males and Females are almost always seperated during schooling/training and it is drilled into their minds to never become romanticaly involved with a Male or Female O'Sekra who serves beneath them. Male O'Sekrans will mainly focus on physical and basic weapon training with academic teachings on the side whilst Females will primarily be taught practical skills such as Medical Skills, Teaching ect. with Physical training on the side.
After teaching is over at the age of 18 earth years, Males will be further split into three groups; Officer Training, Military Training and a small minority will go and seek out other jobs. Females will mainly find their own way with any job of their choosing, a few will go to the Alliance Military to train as field medics however only a young female known as Kaleem has ever made it into actual active service and has also excelled in duty, achieving the rank of O'Shem.
Once an O'Sekra has graduated from either Officer or Military training they will given a cerimonial sword known as a Shekma Kals or 'Honour Blade' and will swear to protect it as if it were their own kin. If an O'Sekra ever loses their Shekma Kals they will go into self imposed exile until it is found at which point they will return to society, if it is ever destroyed the O'Sekra will normaly prefer to take their own life or request a suicide mission than live on having know they had failed their oath. Along with the Honour Blade an O'Sekra will also be shown their personal Battlesuit that will be theirs until the end of their Military Career.
The O'Sekra only have five military ranks and the chain of command is strictly followed, O'Sekra forces operate in Hunter Battlesuit teams which can be made up of as few as three or as many as twenty five. The ranks are as follows:
O'Sekam- The head of the military on an individual world.
O'Shas- Serve as an O'Sekam's second in command and act as the O'Sekam's inner circle and also his replacement should he be killed.
O'Sheva- The Leaders of a battle group made up of several Hunter Teams.
O'Shem- Leads a single Hunter team.
O'Shemsa- Lowest and most basic rank, however most of the military is made up of them.
After Military Training an O'Sekra will be of the rank O'Shemsa and through service they could possibly advance to O'Shem. Those lucky enough to have been in Officer Training will start as an O'Sheva and can possibly advance all the way to O'Sekam.
At the age of 90 Earth Years, the O'Sekra can choose to leave the military, those that stay would not see much battle and offer more of an advising role to the Officers and Soldiers. Should they choose to leave they can still be called upon for advice or -in dire circumstances- offer up their weapon once more, but can otherwise live out their last twenty or so Earth Years in luxury or as part of the Council of Races
Heelox- Long limbed and insect like with six legs and four arms, Heelox are physically frail and weak but are incredible with technology and possess a natural psionic ability. The Heelox develop weaponry and battlesuits for the O'Sekra in return for protection and security. Heelox are generally a bluish tinge but other colours can be found. A female Heelox will normally lay a clutch of one hundred eggs every few years to counter act their short life span of only twenty earth years. A Male Heelox will always have an "X" in his name and Females will always contain a "Z".
Heelox are incredibly protective of their technology and though they supply it to the rest of the Alliance, they refuse to share how it works with any other race.
Heelox reach full maturity at the age of one earth year and quickly find themselves at work with technology.
When a female is not carrying a clutch for her mate, once per Earth Month she releases pheremones to attract a mate. Curiously enough, this also attracts other races to the Female regardless of what the individual's thoughts on the Heelox are. However most Alliance Races are used to this and do not act on the desires, however those newly exposed often fall prey to their own bodies.
Mecran- Huge and lumbering standing at roughly fourteen foot tall and boast trumendous fists the size of a Human male's torso. They are incredibly strong and brutish often resulting in them being a great problem for the Alliance of Aligned Worlds and their military. However, despite this they are often used as workers as their bodies are all but immune to poisons and they can still function in a vacuum. Mecran have a very tribal existance with the female being the dominant gender -though only a trained eye or a Mecran can tell a female and male apart. So violent is their nature that unless the female is restrained she will often kill the male during their breeding sessions. It is unknown how long they live for as no Mecran encountered has died of old age.
Ethreals- The Ethreals are an ancient god-like race and essentialy lead the Alliance of Alligned Worlds. Every race in the Alliance worship them as gods as they advanced and guided them all in early years. Despite all this, little is known of them, no Ethreal has been seen for over four thousand years. Ethreals communicate via telepathy and guide the leaders of the Alliance. It is unknown how long they live for or if they can even die- it is common belief that the Ancient Ethreals that led the races millenias ago are the same ones that lead the races to this day.
However there is also some who believe that the Ethreals are brainwashing the council of races and have broken away from the Alliance to avoid the Ethreals' influence.
Zandri-Zandri- The Zandri are not officially part of the Alliance and the majority are actually at war with the O'Sekra in the outer rim, but there are the minority that have joined the Alliance and live on their worlds. The minority that live on the Alliance Worlds are often dubbed traitors by those living in the outer rim.
A Zandri appears almost Human, some might even say more so than the O'Sekra. A Zandri can have almost any colour eyes and have a slight icy tinge to their skin. The Zandri also have pointed ears, akin to a creature that a human would call an elf.
The Zandri live in the sub-zero temperatures of ice worlds and cannot survive in a warm enviroment without aid from an enviroment suit.
Music and ice are a huge part of Zandri culture and have a natural ability dubbed 'ice singing'. A Zandri sings and the ice reacts, building great structures around him or her.
However the Ice Singing has been used in the war with the O'Sekra to create weapons made of ice- weapons that are incredibly good at incapitating and killing the Cold Blooded O'Sekra.
The Zandri are incredibly good at blending into enviroments and are almost silent unless they want to be heard, combine this with their preference of blades and the Zandri are prized as Assassins.
A Zandri name is never longer than five letters and always contains a double letter.
Humans are both brutal and cruel whilst loving a tender- truth be told, Humans are incredibly fickle and choosey. However even the poorer of humans enjoy a luxurious lifestyle with many things at their finger tips such as robotic manual labour and long lives... on Earth of course.
In reality Human life on anything other than the Earth or the Moon is a struggle, as the worlds are inhospitable and brutal and corrupt Enforcers work people to death only for their hard earned resources to be sent back to the homeworld and the and colonists will never see the fruits of their labour. Life on the outer worlds is dirty, cramped and insanely poor for the 'second golden age of man'.
Modern Humans living on Earth are more or less naive to the treatment of the colonies and view the EF as a saving grace. Life on Earth is glorious now, most of the planet is covered in greenery as almost all industry is done off world. Earth Humans enjoy luxury and are normally well educated or rich, Earth is the crown jewel and only those who can afford to live there. Robots are a common sight on Earth as almost everyone own one- be it a cybernetic pet or butler, also Earthborn enjoy fine art or music and state of the art technology ranging from hover cars to holographic communication- in short, life on Earth is what the future should be for all.
If it wasn't to cover up a darker truth.
Many worry that the Pioneer is a wasted effort as if Humanity can do this to itself, what would it do to others.
The major twenty first century religions still exist, but sciencetology has also become much larger.
O'Sekra- Biologicaly, and physically very similair to Humans with a few minor differences. The O'Sekra are cold blooded and their eyes are always pitch black, they also boast an incredible metabolism, denser bone structure and speedy self regeneration. However an O'Sekra female can only ever give birth twice or rarely three times in their entire lifetime of roughly one hundred and ten years. O'Sekra have a strong sense of discipline and almost one hundred percent of the male population serves in the Alliance Military, a handful of Females also serve. Despite their natural resiliance, the O'Sekra often make war in advanced Battlesuits incorporating a dizzying amount of firepower and jump packs alongside a multitude of other features. All O'Sekran names contain "ee" while Male names begin with "T" and Female names begin with "K".
The O'Sekra have an extremely disciplined and militaristic culture. Males and Females are almost always seperated during schooling/training and it is drilled into their minds to never become romanticaly involved with a Male or Female O'Sekra who serves beneath them. Male O'Sekrans will mainly focus on physical and basic weapon training with academic teachings on the side whilst Females will primarily be taught practical skills such as Medical Skills, Teaching ect. with Physical training on the side.
After teaching is over at the age of 18 earth years, Males will be further split into three groups; Officer Training, Military Training and a small minority will go and seek out other jobs. Females will mainly find their own way with any job of their choosing, a few will go to the Alliance Military to train as field medics however only a young female known as Kaleem has ever made it into actual active service and has also excelled in duty, achieving the rank of O'Shem.
Once an O'Sekra has graduated from either Officer or Military training they will given a cerimonial sword known as a Shekma Kals or 'Honour Blade' and will swear to protect it as if it were their own kin. If an O'Sekra ever loses their Shekma Kals they will go into self imposed exile until it is found at which point they will return to society, if it is ever destroyed the O'Sekra will normaly prefer to take their own life or request a suicide mission than live on having know they had failed their oath. Along with the Honour Blade an O'Sekra will also be shown their personal Battlesuit that will be theirs until the end of their Military Career.
The O'Sekra only have five military ranks and the chain of command is strictly followed, O'Sekra forces operate in Hunter Battlesuit teams which can be made up of as few as three or as many as twenty five. The ranks are as follows:
O'Sekam- The head of the military on an individual world.
O'Shas- Serve as an O'Sekam's second in command and act as the O'Sekam's inner circle and also his replacement should he be killed.
O'Sheva- The Leaders of a battle group made up of several Hunter Teams.
O'Shem- Leads a single Hunter team.
O'Shemsa- Lowest and most basic rank, however most of the military is made up of them.
After Military Training an O'Sekra will be of the rank O'Shemsa and through service they could possibly advance to O'Shem. Those lucky enough to have been in Officer Training will start as an O'Sheva and can possibly advance all the way to O'Sekam.
At the age of 90 Earth Years, the O'Sekra can choose to leave the military, those that stay would not see much battle and offer more of an advising role to the Officers and Soldiers. Should they choose to leave they can still be called upon for advice or -in dire circumstances- offer up their weapon once more, but can otherwise live out their last twenty or so Earth Years in luxury or as part of the Council of Races
Heelox- Long limbed and insect like with six legs and four arms, Heelox are physically frail and weak but are incredible with technology and possess a natural psionic ability. The Heelox develop weaponry and battlesuits for the O'Sekra in return for protection and security. Heelox are generally a bluish tinge but other colours can be found. A female Heelox will normally lay a clutch of one hundred eggs every few years to counter act their short life span of only twenty earth years. A Male Heelox will always have an "X" in his name and Females will always contain a "Z".
Heelox are incredibly protective of their technology and though they supply it to the rest of the Alliance, they refuse to share how it works with any other race.
Heelox reach full maturity at the age of one earth year and quickly find themselves at work with technology.
When a female is not carrying a clutch for her mate, once per Earth Month she releases pheremones to attract a mate. Curiously enough, this also attracts other races to the Female regardless of what the individual's thoughts on the Heelox are. However most Alliance Races are used to this and do not act on the desires, however those newly exposed often fall prey to their own bodies.
Mecran- Huge and lumbering standing at roughly fourteen foot tall and boast trumendous fists the size of a Human male's torso. They are incredibly strong and brutish often resulting in them being a great problem for the Alliance of Aligned Worlds and their military. However, despite this they are often used as workers as their bodies are all but immune to poisons and they can still function in a vacuum. Mecran have a very tribal existance with the female being the dominant gender -though only a trained eye or a Mecran can tell a female and male apart. So violent is their nature that unless the female is restrained she will often kill the male during their breeding sessions. It is unknown how long they live for as no Mecran encountered has died of old age.
Ethreals- The Ethreals are an ancient god-like race and essentialy lead the Alliance of Alligned Worlds. Every race in the Alliance worship them as gods as they advanced and guided them all in early years. Despite all this, little is known of them, no Ethreal has been seen for over four thousand years. Ethreals communicate via telepathy and guide the leaders of the Alliance. It is unknown how long they live for or if they can even die- it is common belief that the Ancient Ethreals that led the races millenias ago are the same ones that lead the races to this day.
However there is also some who believe that the Ethreals are brainwashing the council of races and have broken away from the Alliance to avoid the Ethreals' influence.
Zandri-Zandri- The Zandri are not officially part of the Alliance and the majority are actually at war with the O'Sekra in the outer rim, but there are the minority that have joined the Alliance and live on their worlds. The minority that live on the Alliance Worlds are often dubbed traitors by those living in the outer rim.
A Zandri appears almost Human, some might even say more so than the O'Sekra. A Zandri can have almost any colour eyes and have a slight icy tinge to their skin. The Zandri also have pointed ears, akin to a creature that a human would call an elf.
The Zandri live in the sub-zero temperatures of ice worlds and cannot survive in a warm enviroment without aid from an enviroment suit.
Music and ice are a huge part of Zandri culture and have a natural ability dubbed 'ice singing'. A Zandri sings and the ice reacts, building great structures around him or her.
However the Ice Singing has been used in the war with the O'Sekra to create weapons made of ice- weapons that are incredibly good at incapitating and killing the Cold Blooded O'Sekra.
The Zandri are incredibly good at blending into enviroments and are almost silent unless they want to be heard, combine this with their preference of blades and the Zandri are prized as Assassins.
A Zandri name is never longer than five letters and always contains a double letter.
Hidden:
Earth Federation:
Hostile Enviroment Combat Armour (HECA)- Hostile Enviroment Combat Armour, more commonly abreviated to and said as HECA, is the standard issue body armour for EFEC Enforcers.
First designed during the Mars War of Independence so Enforcers could fight at full capability on the atmosphereless planet outside of it's habitat domes- giving the Enforcers a considerable advantage over the Independence movement's bulky Extra Vehicular Activity suits of yesterday.
The HECA is made of two layers, the first is a skin tight layer of nanofibres that seal oxygen into the body, while the second is a much bulkier layer made from a synthesised fairly light but very strong material that incorporates the bulk of the technology in the HECA.
The HECA incorporates a fully functioning, self contained life support system, a range of combat stimulants to keep the Enforcer alert, a pair of magnetic clamps in the boots to allow operation in zero gravity as well as thermal imaging mode and navigational system.
The downside comes with HECA's weight, to be able to wear the HECA an Enforcer must be -and remain at- peak physical condition.
The HECA has a grim reputation of making it's wearer almost alien as it conceals the face and removes any gender qualities whilst making them considerably taller and bulkier. Civilians often call an Enforcer in HECA a "Clomper" or "Stomper" due to their very heavy footsteps.
Pulse Weaponry- Pulse weapons are reliable and efficient, quickly becoming the standard armament of the Enforcer Corps.
Pulse weapons come in a large range of shapes and sizes ranging from pistol sized to the main armament on battle tanks. The most recognisable of these weapons is the Pulse Carbine- a versatile assault rifle with an underslung torch and fully capable of automatic or burst firing.
No matter the size of the pulse weapon, all work the same way whilst the size determines the destructive power. All Pulse weapons work by using either a magnetic or electronic (military grade weapons will use magnetic pulses due to the much higher stopping power) pulses to fire a projectile at high speeds, most of these projectiles 'squash' on impact to increase the kinetic damage done while some more specialist equipment will fire explosives.
Hostile Enviroment Suits (HES)-
Often mistaking as a Civilian grade HECA, this is not the case. A HES resemble a more streamlined version of the EVA suits of yesteryear, and as a matter of fact they are very similair, the only difference would be the HES' self contained life support and it's much smaller size. Most people own a HES due to the novelty of space travel.
Rail Weaponry- Railguns are the main armament of EF space vessels and heavy tanks, designs were made to incorporate them into standard infantry gear, however due to the
large scale magnets and slugs of metal required- this idea is scrapped.
Railguns work in a similair way to Pulse Weapons and actually follow the rule of bigger equals stronger. A railgun uses multiple magnetic pulses to hyper accelerate a slug of solid metal to a fraction of the speed of light. The resulting slug can punch through all but the strongest of materials with devestating effect.
Plasma Weaponry- Despite the huge amount of research and development that has gone into Plasma Weapons, they are still hugely experimental and are only viable on larger ships that can house a dedicated cooling system for the heated plasma.
Due to this plasma is never seen off of ships, though there are rumours that Omega troops that have psionic abilities are given plasma weapons as they can produce a field to contain the heat.
Alliance of Aligned Worlds-
O'Sekra Battlesuits- Desinged and built by the Heelox for O'Sekran military use. A Battlesuit incorporates all of the technology that a HECA does in a larger but much more agile form. As well as that, Battlesuits have a number of different intergrated weapon systems that each pilot chooses, this can range from Ion Accelerators to Pulse Cannons or Plasma throwers to Gauss Rifles. Along with this the Battlesuit contains multiple support systems such as a DNA scanner, Neural uplinks, communication devices, Early Warning Systems, Limited self repair and in rare cases- a translator nanobot injector.
The Battlesuits are famed for their built in Jump Packs that allow them to cover huge distances in a short amount of time.
Alliance Pulse Weapons- The Alliance's Pulse Weapons are very similair to that of the EF. However the Heelox have made them more advanced than any Human could dream of doing.
Instead of firing a projectile, the Heelox managed to harness the Electronic Pulse generated and use that instead. If it was possible to see, it would appear as a bolt of lightning.
Ion Accelerators- Ion weaponry is an incredible brutal form of warfare and is banned unless the situation absolutely requires it.
Ion Accelerators work by accelerating the Ion in atoms and forcing them to gain so much energy they physically break away from the nucleus with devestating effect, though a singular Accelerator does little, multiple can quite literally cause the unfortunate soul to explode.
Alliance Plasma technology- Plasma is widely used across the Alliance as heat sources, coolkng systems and due to a recent Heelox discovery- a power source.
In the military, plasma is usually used in it's heated or cooled form and sprayed over the enemy, freezing or incerating them.
Where Humans struggle to contain the heat generated, The Heelox found it easily fixed.
Adaptive Enviroment Skins- They exist as the Alliance's version of a HES, but can change shape to whatever race requires their use.
Battle Suits and combat armour:
From left to right: Human Combat armour, O'Sekra Combat Armour, HECA, O'Sekra Battle Suit.
Hostile Enviroment Combat Armour (HECA)- Hostile Enviroment Combat Armour, more commonly abreviated to and said as HECA, is the standard issue body armour for EFEC Enforcers.
First designed during the Mars War of Independence so Enforcers could fight at full capability on the atmosphereless planet outside of it's habitat domes- giving the Enforcers a considerable advantage over the Independence movement's bulky Extra Vehicular Activity suits of yesterday.
The HECA is made of two layers, the first is a skin tight layer of nanofibres that seal oxygen into the body, while the second is a much bulkier layer made from a synthesised fairly light but very strong material that incorporates the bulk of the technology in the HECA.
The HECA incorporates a fully functioning, self contained life support system, a range of combat stimulants to keep the Enforcer alert, a pair of magnetic clamps in the boots to allow operation in zero gravity as well as thermal imaging mode and navigational system.
The downside comes with HECA's weight, to be able to wear the HECA an Enforcer must be -and remain at- peak physical condition.
The HECA has a grim reputation of making it's wearer almost alien as it conceals the face and removes any gender qualities whilst making them considerably taller and bulkier. Civilians often call an Enforcer in HECA a "Clomper" or "Stomper" due to their very heavy footsteps.
Pulse Weaponry- Pulse weapons are reliable and efficient, quickly becoming the standard armament of the Enforcer Corps.
Pulse weapons come in a large range of shapes and sizes ranging from pistol sized to the main armament on battle tanks. The most recognisable of these weapons is the Pulse Carbine- a versatile assault rifle with an underslung torch and fully capable of automatic or burst firing.
No matter the size of the pulse weapon, all work the same way whilst the size determines the destructive power. All Pulse weapons work by using either a magnetic or electronic (military grade weapons will use magnetic pulses due to the much higher stopping power) pulses to fire a projectile at high speeds, most of these projectiles 'squash' on impact to increase the kinetic damage done while some more specialist equipment will fire explosives.
Hostile Enviroment Suits (HES)-
Spoiler:

Rail Weaponry- Railguns are the main armament of EF space vessels and heavy tanks, designs were made to incorporate them into standard infantry gear, however due to the
large scale magnets and slugs of metal required- this idea is scrapped.
Railguns work in a similair way to Pulse Weapons and actually follow the rule of bigger equals stronger. A railgun uses multiple magnetic pulses to hyper accelerate a slug of solid metal to a fraction of the speed of light. The resulting slug can punch through all but the strongest of materials with devestating effect.
Plasma Weaponry- Despite the huge amount of research and development that has gone into Plasma Weapons, they are still hugely experimental and are only viable on larger ships that can house a dedicated cooling system for the heated plasma.
Due to this plasma is never seen off of ships, though there are rumours that Omega troops that have psionic abilities are given plasma weapons as they can produce a field to contain the heat.
Alliance of Aligned Worlds-
O'Sekra Battlesuits- Desinged and built by the Heelox for O'Sekran military use. A Battlesuit incorporates all of the technology that a HECA does in a larger but much more agile form. As well as that, Battlesuits have a number of different intergrated weapon systems that each pilot chooses, this can range from Ion Accelerators to Pulse Cannons or Plasma throwers to Gauss Rifles. Along with this the Battlesuit contains multiple support systems such as a DNA scanner, Neural uplinks, communication devices, Early Warning Systems, Limited self repair and in rare cases- a translator nanobot injector.
The Battlesuits are famed for their built in Jump Packs that allow them to cover huge distances in a short amount of time.
Alliance Pulse Weapons- The Alliance's Pulse Weapons are very similair to that of the EF. However the Heelox have made them more advanced than any Human could dream of doing.
Instead of firing a projectile, the Heelox managed to harness the Electronic Pulse generated and use that instead. If it was possible to see, it would appear as a bolt of lightning.
Ion Accelerators- Ion weaponry is an incredible brutal form of warfare and is banned unless the situation absolutely requires it.
Ion Accelerators work by accelerating the Ion in atoms and forcing them to gain so much energy they physically break away from the nucleus with devestating effect, though a singular Accelerator does little, multiple can quite literally cause the unfortunate soul to explode.
Alliance Plasma technology- Plasma is widely used across the Alliance as heat sources, coolkng systems and due to a recent Heelox discovery- a power source.
In the military, plasma is usually used in it's heated or cooled form and sprayed over the enemy, freezing or incerating them.
Where Humans struggle to contain the heat generated, The Heelox found it easily fixed.
Adaptive Enviroment Skins- They exist as the Alliance's version of a HES, but can change shape to whatever race requires their use.
Battle Suits and combat armour:
Spoiler:

Hidden:
The Omega gene is a gene that is found in every one of ten thousand. This gene allows the person to manifest a range of different abilities that varies from person to person though they are classified into three sections:
Offensive, Support or Defensive.
Offensive abilities could be things such as causing pain at a touch, hurling fire from the hand and just generally causing harm.
Defensive Abilities range from being able to harden one's skin to causing weapons to jam, defensive abilities involve either protecting yourself or others.
Only one support Omega mutation has been discovered, which is Psionic abilities. This could be throwing people, lifting object or raising shields to protect or contain immense heat such as thag from plasma weapons. The Psionic ability is immensly useful and rare.
However using the Omega ability does come at a cost, the longer the ability is used the more damage is done to the person's body. It starts at fatigue and progressess to nose bleeds, ears bleeding, eyes bleeding and eventual death.
Each race deals with the Omega gene differently:
Humans-Those found to be Omega positive are abducted at the age of fourteen when the ability is manifested and put through rigourous training to become elite soldiers that are essentially brainwashed into being loyal to Earth. Omega troops wear HECA with the right shoulder painted white rather than the Blue of the Enforcers.
An Omega troop is normally paired with another and they essentially become siblings, though due to this secluded life they are socially awkward and don't generally mix well with civilians.
O'Sekra and Mecran- Those found to Omega positive are trained to use it in a safe and responsible way. They are then given the chance to join the Alliance Military to aid soldiers with their skills.
Zandri- The rare individuals of the Zandri that are Omega positive are taught how to use it by an elder, who guides and shapes their ability.
Heelox- All Heelox are naturally born with the Psionic Omega mutation, they naturally know how to use this ability.
Offensive, Support or Defensive.
Offensive abilities could be things such as causing pain at a touch, hurling fire from the hand and just generally causing harm.
Defensive Abilities range from being able to harden one's skin to causing weapons to jam, defensive abilities involve either protecting yourself or others.
Only one support Omega mutation has been discovered, which is Psionic abilities. This could be throwing people, lifting object or raising shields to protect or contain immense heat such as thag from plasma weapons. The Psionic ability is immensly useful and rare.
However using the Omega ability does come at a cost, the longer the ability is used the more damage is done to the person's body. It starts at fatigue and progressess to nose bleeds, ears bleeding, eyes bleeding and eventual death.
Each race deals with the Omega gene differently:
Humans-Those found to be Omega positive are abducted at the age of fourteen when the ability is manifested and put through rigourous training to become elite soldiers that are essentially brainwashed into being loyal to Earth. Omega troops wear HECA with the right shoulder painted white rather than the Blue of the Enforcers.
An Omega troop is normally paired with another and they essentially become siblings, though due to this secluded life they are socially awkward and don't generally mix well with civilians.
O'Sekra and Mecran- Those found to Omega positive are trained to use it in a safe and responsible way. They are then given the chance to join the Alliance Military to aid soldiers with their skills.
Zandri- The rare individuals of the Zandri that are Omega positive are taught how to use it by an elder, who guides and shapes their ability.
Heelox- All Heelox are naturally born with the Psionic Omega mutation, they naturally know how to use this ability.
Hidden:
Agrax System- O'Seemsara(O'Sekra Homeworld, operates on the same time as Earth) Lemox(Ice World, temperatures never rise above -12 degrees Celcius. Almost no O'Sekra forces due to low temperatures) Shakrix (Forest World, large Mecran population)
Outer Rim- To be Discovered
Isnaru System- To be Discovered
Triablom System- To be Discovered
Outer Rim- To be Discovered
Isnaru System- To be Discovered
Triablom System- To be Discovered
Hidden:
Earth Federation (EF)- The governing body of Earth and her colonies and was set up after the United Nations collapsed.
Generally seen as out to protect Earth, no matter the cost. The EF is brutal against any and all problems but life is generally good under EF rule... on Earth that is.
In truth the EF was brutally shocked by Mar's Independence movement and is afraid of losing it's grip over the solar system. The EF purposely keeps the colonies beneath it's heel and maintains the illusion of a new golden age- an illusion that spreads as far as Earth and the Moon. However even this is beginning to fail now so the EF created the Pioneer project to expand it's borders and find new worlds to exploit. The sickening truth though is that if the Pioneer project is successful the illusion of Paradise would spread to the rest of the Solar System whilst these new colonies would see the darker side of the EF.
So far humanity believes themself to be alone in the universe.
The EF rules over Earth and the Solar system- so far humanity believes themself to be alone in the universe.
Earth Federation Enforcer Corps (EFEC)- Originally created as a counter to terrorism on Mars, the EFEC has soon since become the military force of the entire EF. Each Enforcer goes through a rigorous training program to get them to peak physical status and are equipped with a wide range of weaponry along with the signature HECA.
Only two ranks really exist- Enforcer and Enforcer Captain, the Captains take orders then from EF officials.
Alliance of Aligned Worlds (Alliance)- The Alliance is a huge Alliance of worlds and races that are led none officially by the Ethreals. Officialy the Alliancen is led by the council of races, a large group of around two hundred that decide all matters of the Alliance and it's miliatry.
The Alliance's territory lies roughly two hundred thousand light years from the Solar System.
Alliance Military- The Alliance Military is the militant arm of the Alliance and is made up of members of almost every race. Due to the large amount of O'Sekra serving and an ancient pact made, the Alliance Military uses the O'Sekra ranking system, though only the O'Sekra can advance past O'Shemsa.
Generally seen as out to protect Earth, no matter the cost. The EF is brutal against any and all problems but life is generally good under EF rule... on Earth that is.
In truth the EF was brutally shocked by Mar's Independence movement and is afraid of losing it's grip over the solar system. The EF purposely keeps the colonies beneath it's heel and maintains the illusion of a new golden age- an illusion that spreads as far as Earth and the Moon. However even this is beginning to fail now so the EF created the Pioneer project to expand it's borders and find new worlds to exploit. The sickening truth though is that if the Pioneer project is successful the illusion of Paradise would spread to the rest of the Solar System whilst these new colonies would see the darker side of the EF.
So far humanity believes themself to be alone in the universe.
The EF rules over Earth and the Solar system- so far humanity believes themself to be alone in the universe.
Earth Federation Enforcer Corps (EFEC)- Originally created as a counter to terrorism on Mars, the EFEC has soon since become the military force of the entire EF. Each Enforcer goes through a rigorous training program to get them to peak physical status and are equipped with a wide range of weaponry along with the signature HECA.
Only two ranks really exist- Enforcer and Enforcer Captain, the Captains take orders then from EF officials.
Alliance of Aligned Worlds (Alliance)- The Alliance is a huge Alliance of worlds and races that are led none officially by the Ethreals. Officialy the Alliancen is led by the council of races, a large group of around two hundred that decide all matters of the Alliance and it's miliatry.
The Alliance's territory lies roughly two hundred thousand light years from the Solar System.
Alliance Military- The Alliance Military is the militant arm of the Alliance and is made up of members of almost every race. Due to the large amount of O'Sekra serving and an ancient pact made, the Alliance Military uses the O'Sekra ranking system, though only the O'Sekra can advance past O'Shemsa.
Hidden:
The Pioneer is the first ship of it's kind- one designed for deep space travel. The Pioneer has a capacity of 200, with fifty being taken up by crew and Enforcers. The Pioneer has recently been launched from an asteroid base on the edge of Human controlled space filled with lucky EF citizens chosen at random along with the crew. The Pioneer has several power sources, the ability to synthesise food and a full set of cryo tubes to allow the passengers to sleep away the void. It also includes an armoury with equipment for the Enforcers onboard.
The Pioneer is piloted by Captain Andrew Johnson- the former Captain of the Dreadnaught EFV London.
The Pioneer is piloted by Captain Andrew Johnson- the former Captain of the Dreadnaught EFV London.
Name:
Age:
Sex:
Race:
Appearence:
Birthday (Day and Month will be just fine):
Occupation:
Personal Items (Enforcers do not need to include HECA or Standard issue weapons):
Background:
World of Birth:
Few little character restrictions: Your first character must be a Human (unless you join later on) and I'm only allowing three Omega Positive Humans and only one of them can be Psionic.
Also multiple characters can be made per person and they can be varying races- just the humans will be starting and Aliens would come in later.
