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Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 10:34 am
by Archer
This thread is for anyone that wields the true power of blood. I have seen many who have obtained the gift and are free from mortality. Answer the survey and post it below. Those with higher ranks should participate more than the lower ones. If you have any questions PM me, and I will answer. And, most importantly, have fun!
Members
Specilizations/Roles
Survey questions
Laws of the Clan
If school interferes with my leadership of this thread, I will step down, and a vote will be held to determine my succseser.
My survey:
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 12:46 pm
by OblivionDuruza
I'm starting to think perhaps this Werewolf and Vampire thing is a little excessive, or perhaps reaches further than the realm of Skyrim as a game. Both Lycanthropes and Vampires are not exclusive to Skyrim as a game, and are reoccurring throughout the TES series/franchise. However, considering the Volkihar Clan is a prominent faction in the branching Dawnguard questline it's certainly relevant. Please don't take this as me saying this isn't a good idea, or that this or any other Club should not be allowed, I just wanted to point out that I think both the Werewolf and Vampire Clubs move beyond the original concept (which is not necessarily a bad thing mind you) and that we should perhaps consider where to from here, keeping in mind the original intention and the original struggle to find a happy medium for the Clubs that would satisfy those interested whilst not overly frustrating those opposed to the idea (and yes, there were numerous of these, not to their discredit).
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 2:42 pm
by p-sto
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 7:50 pm
by Archer
OblivionDuruza wrote:I'm starting to think perhaps this Werewolf and Vampire thing is a little excessive, or perhaps reaches further than the realm of Skyrim as a game. Both Lycanthropes and Vampires are not exclusive to Skyrim as a game, and are reoccurring throughout the TES series/franchise. However, considering the Volkihar Clan is a prominent faction in the branching Dawnguard questline it's certainly relevant. Please don't take this as me saying this isn't a good idea, or that this or any other Club should not be allowed, I just wanted to point out that I think both the Werewolf and Vampire Clubs move beyond the original concept (which is not necessarily a bad thing mind you) and that we should perhaps consider where to from here, keeping in mind the original intention and the original struggle to find a happy medium for the Clubs that would satisfy those interested whilst not overly frustrating those opposed to the idea (and yes, there were numerous of these, not to their discredit).
I understand completely. If the threads become to unpopular, I am sure the Mods will lock them or they will fade into memory. If this thread in particular, doesnt take off and I only get a few members, I will probabley have a mod either lock it, or just let it fade away. I know in the werewolf thread that they are considering moving to the TES General forum, and if that occurs, I believe is should happen to this thread as well, seeing how similar they are.
Welcome to the family, p-sto! You can be the clan's assassin. I hope more join, so it wont be just the two of us.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 8:09 pm
by DikaSmausha
I think it is just where people like being mortal rather than a certain beast.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 8:33 pm
by CatouttaHell
1) How did you earn the gift of the Night?
Given by Molag Bal in return for kidnapping and sacrificing countless innocents/worshippers of other Daedric Princes/Divines at his altar.
2) Who is your favorite in-game Vampire?
Lord Harkon
3) How often do you hunt for blood?
Spend every night mostly hunting anyone I can find.
4) What is your favorite prey to hunt?
Cocky bandits.
5) What are your feelings towards mortals?
They taste pretty good.
6) How many of the Dawngaurd have you slain?
Not enough apparently.
7) What is your favorite part about being a Vampire?
Immortality.
8 ) Do you utilize the Vampire Lord power often?
Yeah, though I still greatly prefer my "regular" form.
9) How do you feel about the feral Vampires encountered in the wild?
I don't appreciate competing for my food supply with some feral half-breeds.
10) What rank would you like to hold in the Clan?
Nightlord.
11) What is your specialization?
Sneak, One-Handed, Destruction, and Light Armour.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 8:44 pm
by p-sto
Being that this is the vampire club perhaps we should add a question to the survey regarding age. That's a bit hard to tell among immortals.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 8:56 pm
by Archer
p-sto wrote:Being that this is the vampire club perhaps we should add a question to the survey regarding age. That's a bit hard to tell among immortals.
True, I suppose I'll do that now.
We need something to discuss or this thread will probabley die off.
How about: How are we to deal with the Dawnguard? Should we attempt to make peace by showing how civil we are, or should we just kill or enslave them all, perhaps keep them as cattle?
or
What should we do about werewolves? I have noticed in my time as a beast, that many despise us, even though we are not that different.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:08 pm
by Br3admax
OblivionDuruza wrote:I'm starting to think perhaps this Werewolf and Vampire thing is a little excessive, or perhaps reaches further than the realm of Skyrim as a game. Both Lycanthropes and Vampires are not exclusive to Skyrim as a game, and are reoccurring throughout the TES series/franchise. However, considering the Volkihar Clan is a prominent faction in the branching Dawnguard questline it's certainly relevant. Please don't take this as me saying this isn't a good idea, or that this or any other Club should not be allowed, I just wanted to point out that I think both the Werewolf and Vampire Clubs move beyond the original concept (which is not necessarily a bad thing mind you) and that we should perhaps consider where to from here, keeping in mind the original intention and the original struggle to find a happy medium for the Clubs that would satisfy those interested whilst not overly frustrating those opposed to the idea (and yes, there were numerous of these, not to their discredit).
I don't want to join, I'm just making a comment. How long had the Temple of Hircine been here? Longer, much longer than these threads about Stormcloaks and Imperials. We were just making it more official. Check the link in my sig, we have been here for a while. So don't insult us. The only difference is now, we are keeping tract of our posters.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:11 pm
by DikaSmausha
Who insulted anyone? He made his own point.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:13 pm
by Br3admax
It seemed as if he is implying, that the werewolf club was a new thing, when really it is more like an internet 45.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:45 pm
by p-sto
Southern Archer wrote:
How about: How are we to deal with the Dawnguard? Should we attempt to make peace by showing how civil we are, or should we just kill or enslave them all, perhaps keep them as cattle?
I don't see peace with with the Dawnguard as long as Isran leads. I say take him out of the picture so the Dawnguard falls into disorganization and we can operate without worrying about them. If we had more numbers we could face them in an all out assault but given the fort's design I think it would be a costly move.
Southern Archer wrote:
What should we do about werewolves? I have noticed in my time as a beast, that many despise us, even though we are not that different.
I wouldn't care for the werewolves as allies, they seem to lack discretion. But forming a peace agreement might be worth while if you think they can be trusted.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:50 pm
by House of the Wolf
p-sto wrote:
I wouldn't care for the werewolves as allies, they seem to lack discretion.
Says the man with glowing-yellow eyes..

Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:52 pm
by p-sto
Yet I pass among mortals without notice and can feed without leaving mess if needed.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:53 pm
by Derp53
p-sto wrote:Yet I pass among mortals without notice and can feed without leaving mess if needed.
*cough cough*
Castle Volkihar *Cough Cough
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:54 pm
by Rook
At least we wolves can appear mortal. However undignifying it is.

Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:55 pm
by p-sto
derp53 wrote:p-sto wrote:Yet I pass among mortals without notice and can feed without leaving mess if needed.
*cough cough*
Castle Volkihar *Cough Cough
What about that ship fools. Should I point to the companions who's smartest move was abandoning the curse of being a werewolf.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:57 pm
by Derp53
p-sto wrote:derp53 wrote:p-sto wrote:Yet I pass among mortals without notice and can feed without leaving mess if needed.
*cough cough*
Castle Volkihar *Cough Cough
What about that ship fools. Should I point to the companions who's smartest move was abandoning the curse of being a werewolf.
it's hardly a curse if you're smart about it, also ships are for milk drinkers, the cold ocean waters are perfect for swimming
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 9:59 pm
by Br3admax
May I also point out that those same, "smart" companions only cared about getting drunk and hitting each other forever. Why does that sound smart to you?
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 10:00 pm
by p-sto
derp53 wrote:
it's hardly a curse if you're smart about it, also ships are for milk drinkers, the cold ocean waters are perfect for swimming
Which was more or less my point about Harkon and his pets, they're too afraid to get wet. Hardly anything to emulate.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 10:01 pm
by Br3admax
I can still walk in the sun, and I don't need to send vampires out, by you-know what, to walk in the daytime.
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 10:02 pm
by Derp53
p-sto wrote:derp53 wrote:
it's hardly a curse if you're smart about it, also ships are for milk drinkers, the cold ocean waters are perfect for swimming
Which was more or less my point about Harkon and his pets, they're too afraid to get wet. Hardly anything to emulate.
Harkon died just Alduin did, in two hits from an unenchanted ebony sword
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 10:05 pm
by p-sto
If your claws and jaws are so effective why didn't you use those?
Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 10:07 pm
by Rook
He didn't want to embarass Alduin anymore.

Re: Vampire Clan (Club/Faction)
Posted: Tue Sep 18, 2012 10:08 pm
by Derp53
p-sto wrote:If your claws and jaws are so effective why didn't you use those?
cause I wanted to put Harkon in his place, the arrogant [&@%!] called me Serana's food so I never gave him the honor of dying by claw and fang, rather I put him down like a rabid troll with mere mortal weapons