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Re: Project Skywind.

Posted: Thu Aug 16, 2012 8:06 pm
by Deandra

Re: Project Skywind.

Posted: Fri Aug 17, 2012 2:22 am
by GoatLiver
Holy [&@%!], is this thing up and running or still a WIP?

Re: Project Skywind.

Posted: Fri Aug 17, 2012 12:32 pm
by Trelares
I wouldn't be sure about this, the last months there were many mods up at Steamworkshop which used textures from Morrowind or Oblivion. I didn't look for a while so maybe they were taken down, but as far as I can remember some where up around 2-3 months already.

Re: Project Skywind.

Posted: Fri Aug 17, 2012 12:38 pm
by legoless
Cardbird wrote:WIP, but if it's the same as Morroblivion..beth's lawyers won't like it.
Bethesda's original problem with Morroblivion was the publishing of Morrowind's game files. If I'm reading the Skywind page correctly, it uses a tool to import these files locally, forcing the player to buy both Morrowind and Oblivion for the mod to work correctly, meaning no copyright violation.

Re: Project Skywind.

Posted: Fri Aug 17, 2012 5:30 pm
by ClockworkCadaver
I've got to admit, it looks pretty awesome. I didn't even think it was possible to simply convert the resources from Morrowind without re-doing everything by hand.

Re: Project Skywind.

Posted: Sat Aug 18, 2012 5:58 pm
by Mod-Loving Wood Elf
Wow... I knew that they were working on it, but I didn't know they were this far. And the Morrowind Graphics Overhaul 3.0 is coming out in the next few days... I'm kind of conflicted now.

Re: Project Skywind.

Posted: Sun Aug 19, 2012 12:36 pm
by Ed~
ClockworkCadaver wrote:I've got to admit, it looks pretty awesome. I didn't even think it was possible to simply convert the resources from Morrowind without re-doing everything by hand.
Seeing as Skyrim's graphics engine works pretty much the same as Morrowind's, save the addition of advanced shading (really, that's the only difference between Morrowind and Oblivion), Ed can't imagine that transferring the resources would be all that hard. Maybe it has a certain backwards compatibility too, perhaps why Morrowind works well on brand new PC's. Other than that, the .nif file type architecture has remained the same.

Though the textures look pretty awful, Ed does hope they update it to work properly with the Skyrim engine.

Re: Project Skywind.

Posted: Fri Sep 21, 2012 4:50 pm
by OblivionDuruza
Anyone checked out the new(ish) videos up on YouTube of the current version of the project? Okay so they're a month old, but still, i can't ait for this to reach a playable state, even if that will probably be months, if not years, away.

Balmora:
Spoiler:
Imperial City:
Spoiler:

Re: Project Skywind.

Posted: Fri Sep 21, 2012 5:45 pm
by Deandra
It really bothers me that all of the trees in the IC are dead.

Re: Project Skywind.

Posted: Fri Sep 21, 2012 7:36 pm
by Wolfie
Not sure but maybe its something to do with the riots metioned in morrowind?
bout the princes?

Re: Project Skywind.

Posted: Fri Sep 21, 2012 7:56 pm
by Deandra
I suspect it's more like, there's no speedtree in Skyrim.

Re: Project Skywind.

Posted: Sun Sep 23, 2012 6:48 am
by OblivionDuruza
Deandra wrote:It really bothers me that all of the trees in the IC are dead.
You're not the only one. The poster of the video responded to comments on the subject with this:
Uhmmm, yeah, the lack of tree leaves and such is because we haven't even started on Oblivirim(Oblivion in Skyrim's engine). Hell, the only thing we worked on so far for Oblirim was working doors for a few cities. We're working on Skywind(Morrowind in Skyrim's engine) at the moment.

I think they're focusing on Morrowind at the moment, with Oblivion a secondary project.

Re: Project Skywind.

Posted: Sun Sep 23, 2012 11:37 pm
by DikaSmausha
Holy [&@%!]!

Re: Project Skywind.

Posted: Mon Sep 24, 2012 7:14 am
by VirtualWeasel
OblivionDuruza wrote:Balmora:
Spoiler:
Every detail... Perfect...

Re: Project Skywind.

Posted: Mon Sep 24, 2012 8:20 pm
by DikaSmausha
I want morrowind in Skyrim so bad.

Re: Project Skywind.

Posted: Fri Sep 28, 2012 2:24 pm
by Mod-Loving Wood Elf
DikaSmausha wrote:I want morrowind in Skyrim so bad.
Hold your breath, then; Skywind is probably not coming out for many, many months.

Re: Project Skywind.

Posted: Sun Sep 30, 2012 4:36 pm
by DikaSmausha
Oh I know, that is why I am playing Morrowind and Skyrim. :P

Re: Project Skywind.

Posted: Mon Oct 01, 2012 12:37 pm
by GoatLiver
Are they going to redo all the spells and equipment from Morrowind too?

Re: Project Skywind.

Posted: Mon Oct 01, 2012 5:12 pm
by OblivionDuruza
I can't answer that last question at this time, but if people, like DikaSmausha, want Morrowind in Skyrim, there is also another project called Return to Morrowind which aims to create the world-space of Morrowind within Skyrim, using the accurate 4E201 time-frame.

Re: Project Skywind.

Posted: Wed Oct 03, 2012 1:45 am
by GoatLiver
The scale of some of these Mod-Projects is just beyond epic.

Re: Project Skywind.

Posted: Wed Oct 03, 2012 1:51 am
by Master Z
I just want skybliviowindaggerena.

Re: Project Skywind.

Posted: Wed Oct 03, 2012 1:55 am
by Mefris Elmek
TESO is your game then.

Re: Project Skywind.

Posted: Sun May 26, 2013 8:44 am
by OblivionDuruza
Master Z wrote:I just want skybliviowindaggerena.
Skyblivion and Skywind aim to eventually port both Morrowind and Oblivion into Skyrim. Beyond that, it's unlikely much more will be done. Daggerfall and Arena are incompatible with the format of the later games, simply by virtue of the different design direction. The scales are way off between the older and newer games in the series.

Re: Project Skywind.

Posted: Sun May 26, 2013 2:23 pm
by LtAscott
Shadow of Morrowind the skyrim mod requiring dragonborn looks to make Morrowind part of skyrim but during the same timeframe (after the eruption of red mountain. Immersion wise i kinda like this better then Skywind but i will probably try both eventually, seeing as i never finished morrowind.(The only bethesda game ive actually finished the main quest in is FO3 i always get sidetracked or make a new character, i like to roleplay and play Dead is dead, so if they die i restart completely it makes it funner for me.)