Liberation 2375
Posted: Mon Jul 09, 2012 3:56 pm
Liberation 2375
In the not too distant, but distant enough to be called distant, future, several of Earth's best scientists discovered the secret to terraforming. By 2340, the terraformation and colonisation waves had reached the significant moons of Jupiter. Although not tyrannical, the Earthen control over the outer solar system colonies was held tightly, taxes are high, warrants are needed for nearly every important and wages are lower than ever before. Europa, one of the more intregral colonies declared independence from rule of Earth in the year 2373. Following the actions of the leading colony, several of the other outer colonies declared their independencies later in the year, or the next year. Europa and the other colonies slowly, but surely picked themselves out of the dirt, wages were rising, job opportunities grew, taxes were loosened and most of the warrants were deposed of. Europa quickly fell back into the shadows of Earth, in 2375, Earth sent hundreds of troop conveying ships and battleships to reclaim what was 'theirs'. Later in that same year, nearly half of Europa was under Earthen control, although this seems despairing, many Europan commanders believe this is due to the 'shock and awe' tactics the Earthen troops employed in their initial invasion. But now, Europan troops are entrenched in their positions; guerilla militia forces fight from the shadows, the armed forces hold the line and the navy harass the flow of enemy troops and reinforcements to Europa.
Setting
Rules
1. Listen to the DM.
2. No Gary Stus and Mary Sues etc.
3. Post in third person.
4. No godmodding.
5. Anything else that should be a rule that I have forgotten.
Making Your Character Sheet
Name: Please be realistic, no people called Wiakianboinson and so on.
Gender: Pretty obvious.
D.O.B: As long as their age ends up anywhere between 17-40 (RP is set at 2375), soldiers are supposed to be at the peak of their fitness.
Place of Birth: Your character can be born anywhere, it can be on Earth and they could've migrated to Europa with their families, if you want your character to have been born on one of the colonies (Moon, Mars, Ceres, Io, Ganymede, Callisto or Europa), as long as the location they have been born at is realistically named for a colony (think about when the French, Spanish and British colonised the Americas) I am okay with it, you could also use the locations given on the map of Europa above if you want.
Appearance: Pretty obvious.
Background: Are you a badass lawbringer who before the war worked to enforce the warrants? Or are you a recently graduated student who craps themselves at the sight of a gun? Also add how your character joined the Europan military.
Psychology: Pretty obvious.
Major Skills: Pick two of the following:
-Rifleman: This skill governs how effectively you use assault and battle rifles.
-Specialist: This skill governs how effectively you use SMGs and shotguns.
-Marksman: This skill governs how effectively you use sniper rifles and bolt action rifles.
-Gunner: This skill governs how effectively you use LMGs and other heavy weaponry.
-Light Armour: This skill governs how effectively you use light armour.
-Medium Armour: This skill governs how effectively you use medium armour.
-Heavy Armour: This skill governs how effectively you use heavy armour.
-Medic: This skill governs how effectively you use medical appliances and how well you work with first aid.
-Engineer: This skill governs how effectively you repair weaponry and mechanised equipment.
-Pilot: This skill governs how well you drive and pilot vehicles.
-Diplomat: This skill governs how effectively your skills of persuasion and inimidation are.
-Bomb Expert: This skill governs how effectively you use explosives.
-Technician: This skill governs how effectively you can use computers and other 'smart' technology.
-Athleticist: This skill governs how quick you can run and how far you can jump, as well as other athletic activities.
Minor Skills: Pick two of the above skills.
Equipment/Armour: Pick a helmet and piece of armour:
Helmets:
-E129 Mk2: The choice helmet for those that use heavy armour. A bulky and chunky helmet, crudely made by the company Europan Industries.
-OSTech Battle Helm: The choice helmet for those that use medium armour. A slick and well designed full head cover helment, made by the company OSTech.
-Ceres Syst. Hood: The choice helmet for those that use light armour. A tight 'knit' balaclave style helmet, the hood is covered in thin, strong and light plastic plates.
Armour:
-E129 Mk2: The choice armour for those that use heavy armour. A bulky and chunky armour, thick pieces of plastic are plated all over the armour in the style of the knights of the medieval ages.
-OSTech Battle Armour: The chouce armour for those that use medium armour. Very similar to what soldiers in the 21st century wore, except plated with thick plastic plating on the important areas such as the elbows, chest and knees.
-Ceres Syst. Armour: The choice armour for those that use light armour. Tight 'knit' body armour, covered by thin, strong and light plastic plates.
Equipment/Weapons: Pick a weapon:
-Ceres Syst. BAR11: A bolt action rifle. Slick and black, looks a lot like the Intervention, but without the scope.
-OSTech AR5000: An assault rifle. A predomintely white rifle, with light blue trimming, looks like the Type 95.
-OSTech MG4: A light machine gun. A black LMG. Appears to be an M4 Carbine with a drum magazine and a bipod folded up under the barrel.
-E202 Combat Shotgun: A grey combat shotgun, looks like the M1014 shotgun. It is semi-automatic.
*Note: Every character will always start off with a combat knife as well.
Character Sheet
Name:
Gender:
D.O.B:
Place of Birth:
Appearance:
Background:
Psychology:
Major Skills:
Minor Skills:
Equipment/Armour:
Equipment/Weaponry:
Characters You Need to Know
Name: Captain Andrew R. Davis
Gender: Male
D.O.B: 05-03-2333
Place of Birth: Houston, Texas
Appearance: A rather bulky and well built man. His face largely resembles a square and the bottom half of it is nearly entirely covered in facial hair. For hair he has a military grade, short back and sides, all brown. His eyes are brown. He is shorter than the average man.
Background: Although Andrew was born at Houston, he was quickly jetasoned into a life of colonisation. He lived on the Ceres mining colony, Jackson, for most of his adult life, before moving to Europa six years before the war, where he joined the Europan Navy Marines. His six years of commitment and willing to prove himself got him the rank of Captain. When the war began, he was immediately sent to New Illinois, along with the men and women he had under his command.
Psychology: Andrew is rather boring character to talk to, although this doesn't necessarily mean his life has been boring. His over-competitiveness has earnt him the jealousy and annoyances of his fellow officers and soldiers.
Major Skills: Gunner, Heavy Armour
Minor Skills: Bomb Expert, Engineer
Equipment/Armour: E129 Mk2 Armour, E129 Mk2 Helmet
Equipment/Weaponry: OSTech MG4, Combat Knife
Name: Lieutenant Jenny Graven
Gender: Female
D.O.B: 12-07-2348
Place of Birth: Williamson, Mars
Appearance: A lean and athletic woman with a thin, gauntish face. Her nose is dotted in freckles. She has long ginger hair which is held in a bun. The frame of her face and her cheek bones are rather boney. Her eyes are a light blue. She is average sized.
Background: Jenny was born in a facility on Williamson to two scienctist parents. At the age of eight she moved to Europa with her parents and four brothers, as her parents were to oversee the development of the planets biosphere. Despite her parents and brothers all following scientific careers, she choose to join the military; the Europan Rangers specifically, when she was 24. Her ability as a marksman and her proficiency to act calmly in stressful situations has gained admiration from her peers.
Psychology: Although not overly competitive, Jenny takes pride in her abilities and personally believes she can achieve a much higher rank before she settles. She is appreciated by the men and women under her command for her no nonsense orders and tactics.
Major Skills: Marksman, Light Armour
Minor Skills: Specialist, Athleticist
Equipment/Armour: Ceres Syst. Armour, Beret
Equipment/Weaponry: Ceres Syst. BAR11, Combat Knife
Notes Made Before the Start
*You character can be any rank up to Sergeant. We will also be using the NATO standard ranking system, but bear in mind, most ranks will not matter a little into the RP.
Player Characters
POMC's Character
Justice's Character
Kyle's Character
Cowley's Character
Baloth's Character
In the not too distant, but distant enough to be called distant, future, several of Earth's best scientists discovered the secret to terraforming. By 2340, the terraformation and colonisation waves had reached the significant moons of Jupiter. Although not tyrannical, the Earthen control over the outer solar system colonies was held tightly, taxes are high, warrants are needed for nearly every important and wages are lower than ever before. Europa, one of the more intregral colonies declared independence from rule of Earth in the year 2373. Following the actions of the leading colony, several of the other outer colonies declared their independencies later in the year, or the next year. Europa and the other colonies slowly, but surely picked themselves out of the dirt, wages were rising, job opportunities grew, taxes were loosened and most of the warrants were deposed of. Europa quickly fell back into the shadows of Earth, in 2375, Earth sent hundreds of troop conveying ships and battleships to reclaim what was 'theirs'. Later in that same year, nearly half of Europa was under Earthen control, although this seems despairing, many Europan commanders believe this is due to the 'shock and awe' tactics the Earthen troops employed in their initial invasion. But now, Europan troops are entrenched in their positions; guerilla militia forces fight from the shadows, the armed forces hold the line and the navy harass the flow of enemy troops and reinforcements to Europa.
Setting
Spoiler:
1. Listen to the DM.
2. No Gary Stus and Mary Sues etc.
3. Post in third person.
4. No godmodding.
5. Anything else that should be a rule that I have forgotten.
Making Your Character Sheet
Name: Please be realistic, no people called Wiakianboinson and so on.
Gender: Pretty obvious.
D.O.B: As long as their age ends up anywhere between 17-40 (RP is set at 2375), soldiers are supposed to be at the peak of their fitness.
Place of Birth: Your character can be born anywhere, it can be on Earth and they could've migrated to Europa with their families, if you want your character to have been born on one of the colonies (Moon, Mars, Ceres, Io, Ganymede, Callisto or Europa), as long as the location they have been born at is realistically named for a colony (think about when the French, Spanish and British colonised the Americas) I am okay with it, you could also use the locations given on the map of Europa above if you want.
Appearance: Pretty obvious.
Background: Are you a badass lawbringer who before the war worked to enforce the warrants? Or are you a recently graduated student who craps themselves at the sight of a gun? Also add how your character joined the Europan military.
Psychology: Pretty obvious.
Major Skills: Pick two of the following:
-Rifleman: This skill governs how effectively you use assault and battle rifles.
-Specialist: This skill governs how effectively you use SMGs and shotguns.
-Marksman: This skill governs how effectively you use sniper rifles and bolt action rifles.
-Gunner: This skill governs how effectively you use LMGs and other heavy weaponry.
-Light Armour: This skill governs how effectively you use light armour.
-Medium Armour: This skill governs how effectively you use medium armour.
-Heavy Armour: This skill governs how effectively you use heavy armour.
-Medic: This skill governs how effectively you use medical appliances and how well you work with first aid.
-Engineer: This skill governs how effectively you repair weaponry and mechanised equipment.
-Pilot: This skill governs how well you drive and pilot vehicles.
-Diplomat: This skill governs how effectively your skills of persuasion and inimidation are.
-Bomb Expert: This skill governs how effectively you use explosives.
-Technician: This skill governs how effectively you can use computers and other 'smart' technology.
-Athleticist: This skill governs how quick you can run and how far you can jump, as well as other athletic activities.
Minor Skills: Pick two of the above skills.
Equipment/Armour: Pick a helmet and piece of armour:
Helmets:
-E129 Mk2: The choice helmet for those that use heavy armour. A bulky and chunky helmet, crudely made by the company Europan Industries.
-OSTech Battle Helm: The choice helmet for those that use medium armour. A slick and well designed full head cover helment, made by the company OSTech.
-Ceres Syst. Hood: The choice helmet for those that use light armour. A tight 'knit' balaclave style helmet, the hood is covered in thin, strong and light plastic plates.
Armour:
-E129 Mk2: The choice armour for those that use heavy armour. A bulky and chunky armour, thick pieces of plastic are plated all over the armour in the style of the knights of the medieval ages.
-OSTech Battle Armour: The chouce armour for those that use medium armour. Very similar to what soldiers in the 21st century wore, except plated with thick plastic plating on the important areas such as the elbows, chest and knees.
-Ceres Syst. Armour: The choice armour for those that use light armour. Tight 'knit' body armour, covered by thin, strong and light plastic plates.
Equipment/Weapons: Pick a weapon:
-Ceres Syst. BAR11: A bolt action rifle. Slick and black, looks a lot like the Intervention, but without the scope.
-OSTech AR5000: An assault rifle. A predomintely white rifle, with light blue trimming, looks like the Type 95.
-OSTech MG4: A light machine gun. A black LMG. Appears to be an M4 Carbine with a drum magazine and a bipod folded up under the barrel.
-E202 Combat Shotgun: A grey combat shotgun, looks like the M1014 shotgun. It is semi-automatic.
*Note: Every character will always start off with a combat knife as well.
Character Sheet
Name:
Gender:
D.O.B:
Place of Birth:
Appearance:
Background:
Psychology:
Major Skills:
Minor Skills:
Equipment/Armour:
Equipment/Weaponry:
Characters You Need to Know
Name: Captain Andrew R. Davis
Gender: Male
D.O.B: 05-03-2333
Place of Birth: Houston, Texas
Appearance: A rather bulky and well built man. His face largely resembles a square and the bottom half of it is nearly entirely covered in facial hair. For hair he has a military grade, short back and sides, all brown. His eyes are brown. He is shorter than the average man.
Background: Although Andrew was born at Houston, he was quickly jetasoned into a life of colonisation. He lived on the Ceres mining colony, Jackson, for most of his adult life, before moving to Europa six years before the war, where he joined the Europan Navy Marines. His six years of commitment and willing to prove himself got him the rank of Captain. When the war began, he was immediately sent to New Illinois, along with the men and women he had under his command.
Psychology: Andrew is rather boring character to talk to, although this doesn't necessarily mean his life has been boring. His over-competitiveness has earnt him the jealousy and annoyances of his fellow officers and soldiers.
Major Skills: Gunner, Heavy Armour
Minor Skills: Bomb Expert, Engineer
Equipment/Armour: E129 Mk2 Armour, E129 Mk2 Helmet
Equipment/Weaponry: OSTech MG4, Combat Knife
Name: Lieutenant Jenny Graven
Gender: Female
D.O.B: 12-07-2348
Place of Birth: Williamson, Mars
Appearance: A lean and athletic woman with a thin, gauntish face. Her nose is dotted in freckles. She has long ginger hair which is held in a bun. The frame of her face and her cheek bones are rather boney. Her eyes are a light blue. She is average sized.
Background: Jenny was born in a facility on Williamson to two scienctist parents. At the age of eight she moved to Europa with her parents and four brothers, as her parents were to oversee the development of the planets biosphere. Despite her parents and brothers all following scientific careers, she choose to join the military; the Europan Rangers specifically, when she was 24. Her ability as a marksman and her proficiency to act calmly in stressful situations has gained admiration from her peers.
Psychology: Although not overly competitive, Jenny takes pride in her abilities and personally believes she can achieve a much higher rank before she settles. She is appreciated by the men and women under her command for her no nonsense orders and tactics.
Major Skills: Marksman, Light Armour
Minor Skills: Specialist, Athleticist
Equipment/Armour: Ceres Syst. Armour, Beret
Equipment/Weaponry: Ceres Syst. BAR11, Combat Knife
Notes Made Before the Start
*You character can be any rank up to Sergeant. We will also be using the NATO standard ranking system, but bear in mind, most ranks will not matter a little into the RP.
Player Characters
POMC's Character
Spoiler:
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