The Great Loch Clans of Mithraleeth - A War RP
Posted: Wed Jun 20, 2012 8:59 pm
It is the year 301 of the First Era, the reign of Emperor Vier the first. It has been over three hundred years since Queen Bekar of the house of Vimire drove out the Daemons of the Void, but the world is still a turbulent, wild place. A shadow looms over Mithraleeth, cast by the ever-expanding Mithraleenean Empire. Even worse, the Witches of Mortock grow ever stronger and the Lyncanthropes of the Shrine of Braeburn have howled again. The Dwarves of Kha have chosen to ignore the rising threat and have retreated to their caves. It is up to the Great Loch Clans to restore order. Will you be a great leader? Strong and ruthless, robust and merciful? Destined for greatness? Or will you be weak and fall to your enemies? All it takes is a weak rule and then the pieces fall into place. It is a time of darkness. It is a time of war.
Setting
This RP is set on the world of Cerceres, a fiction world made by me. It is filled with many races, from the humble Ael'nonuvah to the imperialistic Iberius.
Mithraleeth is a large, hilly country, located in the Mith Peninsular. It is filled with mystical and magical beasts, from the noble centaur to the magestic Kelpie. It has many highland forests and its mountain ranges are famed for being huge. It is a very divided country, both culturally and geographically. The great Mith River cuts through the centre of the nation, spawning the great lochs on the shores of which the Clans reside. It's population is mainly made up of Hardeteels and Iberius, with elves making up the minority. In the north, there is a significant Nargd population.

It is surrounded by four countries: Mithraleen (home of the Empire), Fjorr (a snowy, forested country), Miraleen (an unremarkable country) and Donton (an agricultural, fertile area).
Gods
Lokve:
Lokve, also known as Lokvia, Lokvius or Lokvre, is the chief of the Lokvian Pantheon, the gods of the accepted religion in the Empire and across many parts of the world. Lokve was the first dragon to become a God at the start of the universe. Everyone on Cerceres is said to be crafted from a part of his body. He has many enemies, who he battles in celestial wars. Alitura and the God of the Howling are two of his many godly enemies.
Factions
Mithraleeth is seperated into many factions. Most of these factions are clans.
Playable
The Clans:
Clan Braeburn - The largest and most prosperous clan. Despite its wealth and size, or perhaps because of it, it has gained attention from the Empire. It is also waging war against the Lyncanthropes and the Witches of Mortock. It has lots of forest and a few mountains. The chief settlement of the clan is Braeburn. It is situated on the shores of Loch Braeburn and it is surrounded by the Brae Forest. The clan dominates the snowy, forested region of the Brae, which takes up a large section of northern Mithraleeth. Its ancient ally is Clan Tiberius, however Clan Tiberius' involvment with the Mithraleenean Empire has strained the relationship. It has resisted the Empire's advances into Mithraleeth. The historical Brideias (kings) are the rulers of this clan and they hold much sway over the country. Brideia Mjurgu Brae is the ruler.
The Toils of are Labour Bring us Peace as the Reward
Clan Tiberius - The most strong of the clans. The clan's capital is Tiberius. It is situated on Lake Tiberius, the only Lake in Mithraleeth. Tiberius is an ancient, stone city with giant walls circling it. It is allied with the Empire. It has many forts and castles and has the most dominant military in Mithraleeth. Its ancient enemy is Clan Vettach, a clan that they have warred with for many years. Warlord Tiber is the chief of this clan. He resides in Castle Tiber.
Through Battle and War only can Peace be Achieved
Clan Mordach - Clan Mordach is situated in the mountainous regions near Loch Mordach. It is at war with Clan Strabo and the Mordach Bandit Clan. It has a Lockkit and a few forts and castles. It has been at war with Clan Strabo since both clans were conceived. Cadus (king) Hjurgid Mordach is the ruler. Its navy rivals Strabo's.
Proud and Ancient, We Stand Firm
Clan Strabo - Clan Strabo is a small but strong clan. It is one of only two clans to have a Lockkit, a fort that stretches across the loch, stopping enemy boats from passing. Strabusia (queen) Alumia Strabo was the ruler, however she was killed recently and King Orion came to power. He resides in Strabo, a great city made out of stone from the Khazak Mountains. It is the dominant naval power in Mithraleeth, despite having the second smallest loch.
Through Control of the Rivers, The World can be Conquered
Clan Frod - Clan Frod is the smallest clan, however, it owns a Magic Well and is in Mithraleen. As such, it is remtoe and hard to attack. It has lots of forest and mountains. It is allied with the Dwidorians, who are employed as warriors. It has only a few settlements and towns. The capital is Frod and Queen Malomia Frod lives there.
Size Matters Not, When you are at War
Clan Bruma - Clan Bruma is a small clan located on the shores of Loch Bruma. It has lots of forest and mountains. It is allied with Clan Strabo. The capital is Bruma. The loch is connected to the River Brum, which leads to Lochs Strabo and Mordach. It is allied with Strabo and, as a result, they are at war with Clan Mordach. Its ruler is Brumarus (king) Jorji Brum.
We Place our Trust in Lokvius, in the Hope that it will Pay Off
Clan Vettach - Clan Vettach is very strong and wealthy, almost rivalling Clan Tiberius and Clan Braeburn. It is situated on the shores of Loch Vettach and has the Vettach Forest around it. It has little mountains and very little minerals. It is almost as old as Clan Tiberius. Its power has waned after several years of bad rule and mismanagement. Its ruler is Vettachius (king) Vamorus Vetta, a young king of only twenty.
To be Renewed, You Must First be Old
Other Factions:
Lyncanthropes of the Shrine - These Lyncanthropes worship the god Howlock, ruler of the Howling. They are stronger than most other Lyncanthropes due to their worship. They are eternal enemies with the Witches of Mortock. They have no need for minerals and forest. They are well-guarded by a mountain pass. Their God grants them the power over the lesser mortals and they can use fear to command a vast army. They are ruled by Femrash (king) Vhryyjk of the Howling.
We no not Fear Death for we do not Intend to Meet It
Witch Clan of Mortock - The strongest of all ancient witch clans, the Witches of Mortock are vile and repulsive, unless they use their Nature Magicks which can absorb beauty from their surroundings. They are in touch with nature and can call upon animals to fight with them. They possess the Brae Magic Well, something that Clan Braeburn wants. They have lots of minerals and forests in which they can brew the most vile potions and mixtures. Their poisons can be used to assassinate leaders and their dark magic can corrupt people. They are headed by Matron Sjerrkya. Their Goddess is Alitura, a great enemy of Lokve.
Mordach Bandit Clan - The strongest bandit camp in the Mith, the Mordach Bandit Clan is home to the finest and most brutal warriors in Mithraleeth. What it lacks in defence and size, it makes up for sheer strength and numbers. It has a lot of forests and mountains. It is at war with Clan Mordach, and has been for many years. Its soldiers have the special ability to raid towns an villages unprotected.
Brute Force is our Trade
Unplayable
The Mithraleenean Empire - The Mithraleenean Empire is a great and strong kingdom, governed by Emperor Vier. It controls all of Mithraleen and it has expressed interest in Mithraleeth. It has vast armies at its command. So far, it has been diplomatic with the Great Loch Clans, however its patience is falling and its armies prepare for war. The capital city of the Empire is Crusada, a centre for culture, law and learning. It is a fairly new city, founded on the ash and rubble of a small town going by the same name.
The Dwarves of Kha - An old ally of Clan Braeburn, the Dwarves of Kha have retreated to their mountain caves in search of peace and freedom. They want no part in the upcoming wars. They have a great military and their technology is among the best in the world.
Magic
Magic exists in the world of Cerceres in huge numbers. Many particles of Essence can be found in Mithraleeth's many forests and rivers. Mithraleeth is also home to many Magic Wells. Magic Wells are natural phenomena which causes great eruptions of sparkling, blue Essence to blast from the ground, spraying magic into the air. People and animals that inhabit these areas are born with more natural talent concerning magic. Magic also exists in the blood, attached to the cells that carry oxygen. A living being needs Essence as much as it needs oxygen; it is vital in life. Magic can be used and activated by a simple spell word. As it is a time of ignorance, very few people know how to use magic so mages and witches are prized assets for an army.
Warfare
Since the dawn of Mithraleeth, war has been a key aspect of life. From raids on villages to sieges on cities, Mithraleeth is a very violent land. Warfare is pivotal in securing new areas for your citizens to live, your miners to mine and your soldiers to defend. The outcome of a battle is decided by me, the DM. The outcome of a fight can be decided on many factors: terrain, weather, morale, training of soldiers and tactics.
Resources
One of the most fundamental and important things, resources allow new walls and towers to be built, people to be fed and armies to be stocked. The amount of resources is decided by the amount of land you have, the landscape of that land and the skill of your workers.
Acquirement of Resources
Resources are collected at the end of each turn. They can be used to build, repair or upgrade defences (wood and stone). Metal can be used to make, repair and upgrade armour and weapons. Resources can also be sold. The resources collected by each faction differs.
Alliances
Alliances can be made with most factions, players-owned or otherwise. Certain factions are so different that they cannot get along. Allies are expected to assist their friends in battle and with economy. Alliances are not fixed and they can be broken.
Trade Agreements are like alliances, but they only require one faction to support another economically. Only the clans can do this.
Turns
This RP operates in turns. The length of each turn will depend on how long it takes for things to get done. Each turn is roughly equal to one month. Within that turn, you can, or rather your people can, mine for minerals, cut down trees and raid or attack enemies.
How to Defeat other Clans
To defeat other clans, you must capture or destroy all of their settlements. You must first destroy or capture their forts and castles. Then, you must attack the villages and town. Finally, you can attack the cities. To capture port settlements, you must first achieve naval dominance. To do that, you must defeat the other Clan's navy.
Raids
Raids are like attacks, however they differ in how many soldiers are involved in the attack. Raids can be perpetrated against small settlements and even caravans. The aim is to destroy as much as you can without being attacked. They are quick and brutal.
Spies
For a price, you can hire spies. If successful, spies can alert you of attacks and raids. They can also tell you how much resources your enemy has. Success is decided by a dice roll.
===Buildings===
Cities
Minerals: 15000
Wood: 15000
Towns
Minerals: 10000
Wood: 10000
Villages
Minerals: 5000
Wood: 5000
Small Forts
Minerals: 2000
Wood: 1000
Medium Forts
Minerals: 3000
Wood: 2000
Large Forts
Minerals: 5000
Wood: 3000
Castles
Minerals: 15000
Wood: 5000
Logging Camps
Minerals: 500
Wood: 1000
Blacksmiths
Minerals: 1000
Wood: 500
Mining Camp
Minerals: 1000
Wood: 1000
Hodal da Magus
Minerals: 1000
Wood: 1000
Refined Minerals: 1000
Stables
Minerals: 5000
Wood: 5000
Port
Minerals: 15000
Wood: 7500
===Armour===
Bronze
Minerals: 1000
Iron Chain
Minerals: 2000
Iron Plate
Minerals: 3500
Steel Chain
Minerals: 5000
Steel Plate
Minerals: 7500
Essence Armour
Minerals: 15000
Wooden Shields
Minerals: 500
Wood: 1000
Kite Shield
Minerals: 1500
Square Shields
Minerals: 5000
*NOTE* This will not supply a whole army*NOTE*
===Weapons===
Javelins
Minerals: 500
Wood: 500
Spears
Minerals: 1000
Wood: 1000
Bows
Wood: 2000
Iron Arrows
Minerals: 500
Wood: 500
Gladiuses
Minerals: 1500
Wood: 500
Spiked Clubs
Minerals: 1000
Wood: 500
Halberds
Minerals: 2500
Wood: 500
Rock Throwers
Minerals: 500
Catapults
Minerals: 1000
Wood: 10000
Battering Rams
Minerals: 2500
Wood: 5000
Short Swords
Minerals: 1000
Wood: 500
Long Swords
Minerals: 2500
Wood: 1000
Stone Axes
Minerals: 1000
Wood: 1000
Iron Axes
Minerals: 2000
Wood: 1500
Steel Axes
Minerals: 5000
Wood: 1500
Warhammers
Minerals: 6000
Wood: 2000
*NOTE* This will not supply a whole army*NOTE*
===Upgrades===
Enchanted Weapons
Refined* Minerals: 1000
Enchanted Armour
Refined Minerals: 2500
Stone Walls
Minerals: 10000
Archery Towers
Minerals: 5000
Wood: 5000
Stone Buildings
Minerals: 10000
Wood: 2000
Quarry
Minerals: 5000
Wood: 4000
Foresting Camp
Minerals: 5000
Wood: 5000
*Refined Minerals are minerals that have been processed at a Blacksmiths. 10 minerals = 1 refined mineral.
Character Sheet
Username:
Faction -
Faction Name:
History(For own clan):
Leaders -
Leader:
History(If changed):
Personality(If changed):
Generals/Advisers:
Skills(Choose one other)(Military, Navy, Mineral/Wood/Armour Production, Magic, Survival):
Braeburn has good wood production.
Mordach has good mineral production.
Strabo has good naval strength.
Tiberius has good military strength.
The Mortock Witch Clan has good magical strength.
Clan Vettach has good armour production.
Clan Bruma, The Lyncanthropes and the Mordach Bandit Clan have good survival skill.
Reserved
Braeburn
Mordach
Mortock Witch Clan
Clan Vettach
Witch Clan of Mortock
Lyncanthropes
Strabo
Mordach Bandit Clan
Tiberius
Current Players
SHADOW
MASKED PILLOWCASE
Witchery
SuperNova
Forgiver
Joosteezz
Canidus
Sparks
Radgast
JV
Setting
This RP is set on the world of Cerceres, a fiction world made by me. It is filled with many races, from the humble Ael'nonuvah to the imperialistic Iberius.
Mithraleeth is a large, hilly country, located in the Mith Peninsular. It is filled with mystical and magical beasts, from the noble centaur to the magestic Kelpie. It has many highland forests and its mountain ranges are famed for being huge. It is a very divided country, both culturally and geographically. The great Mith River cuts through the centre of the nation, spawning the great lochs on the shores of which the Clans reside. It's population is mainly made up of Hardeteels and Iberius, with elves making up the minority. In the north, there is a significant Nargd population.

It is surrounded by four countries: Mithraleen (home of the Empire), Fjorr (a snowy, forested country), Miraleen (an unremarkable country) and Donton (an agricultural, fertile area).
Gods
Lokve:
Lokve, also known as Lokvia, Lokvius or Lokvre, is the chief of the Lokvian Pantheon, the gods of the accepted religion in the Empire and across many parts of the world. Lokve was the first dragon to become a God at the start of the universe. Everyone on Cerceres is said to be crafted from a part of his body. He has many enemies, who he battles in celestial wars. Alitura and the God of the Howling are two of his many godly enemies.
Factions
Mithraleeth is seperated into many factions. Most of these factions are clans.
Playable
The Clans:
Clan Braeburn - The largest and most prosperous clan. Despite its wealth and size, or perhaps because of it, it has gained attention from the Empire. It is also waging war against the Lyncanthropes and the Witches of Mortock. It has lots of forest and a few mountains. The chief settlement of the clan is Braeburn. It is situated on the shores of Loch Braeburn and it is surrounded by the Brae Forest. The clan dominates the snowy, forested region of the Brae, which takes up a large section of northern Mithraleeth. Its ancient ally is Clan Tiberius, however Clan Tiberius' involvment with the Mithraleenean Empire has strained the relationship. It has resisted the Empire's advances into Mithraleeth. The historical Brideias (kings) are the rulers of this clan and they hold much sway over the country. Brideia Mjurgu Brae is the ruler.
The Toils of are Labour Bring us Peace as the Reward
Clan Tiberius - The most strong of the clans. The clan's capital is Tiberius. It is situated on Lake Tiberius, the only Lake in Mithraleeth. Tiberius is an ancient, stone city with giant walls circling it. It is allied with the Empire. It has many forts and castles and has the most dominant military in Mithraleeth. Its ancient enemy is Clan Vettach, a clan that they have warred with for many years. Warlord Tiber is the chief of this clan. He resides in Castle Tiber.
Through Battle and War only can Peace be Achieved
Clan Mordach - Clan Mordach is situated in the mountainous regions near Loch Mordach. It is at war with Clan Strabo and the Mordach Bandit Clan. It has a Lockkit and a few forts and castles. It has been at war with Clan Strabo since both clans were conceived. Cadus (king) Hjurgid Mordach is the ruler. Its navy rivals Strabo's.
Proud and Ancient, We Stand Firm
Clan Strabo - Clan Strabo is a small but strong clan. It is one of only two clans to have a Lockkit, a fort that stretches across the loch, stopping enemy boats from passing. Strabusia (queen) Alumia Strabo was the ruler, however she was killed recently and King Orion came to power. He resides in Strabo, a great city made out of stone from the Khazak Mountains. It is the dominant naval power in Mithraleeth, despite having the second smallest loch.
Through Control of the Rivers, The World can be Conquered
Clan Frod - Clan Frod is the smallest clan, however, it owns a Magic Well and is in Mithraleen. As such, it is remtoe and hard to attack. It has lots of forest and mountains. It is allied with the Dwidorians, who are employed as warriors. It has only a few settlements and towns. The capital is Frod and Queen Malomia Frod lives there.
Size Matters Not, When you are at War
Clan Bruma - Clan Bruma is a small clan located on the shores of Loch Bruma. It has lots of forest and mountains. It is allied with Clan Strabo. The capital is Bruma. The loch is connected to the River Brum, which leads to Lochs Strabo and Mordach. It is allied with Strabo and, as a result, they are at war with Clan Mordach. Its ruler is Brumarus (king) Jorji Brum.
We Place our Trust in Lokvius, in the Hope that it will Pay Off
Clan Vettach - Clan Vettach is very strong and wealthy, almost rivalling Clan Tiberius and Clan Braeburn. It is situated on the shores of Loch Vettach and has the Vettach Forest around it. It has little mountains and very little minerals. It is almost as old as Clan Tiberius. Its power has waned after several years of bad rule and mismanagement. Its ruler is Vettachius (king) Vamorus Vetta, a young king of only twenty.
To be Renewed, You Must First be Old
Other Factions:
Lyncanthropes of the Shrine - These Lyncanthropes worship the god Howlock, ruler of the Howling. They are stronger than most other Lyncanthropes due to their worship. They are eternal enemies with the Witches of Mortock. They have no need for minerals and forest. They are well-guarded by a mountain pass. Their God grants them the power over the lesser mortals and they can use fear to command a vast army. They are ruled by Femrash (king) Vhryyjk of the Howling.
We no not Fear Death for we do not Intend to Meet It
Witch Clan of Mortock - The strongest of all ancient witch clans, the Witches of Mortock are vile and repulsive, unless they use their Nature Magicks which can absorb beauty from their surroundings. They are in touch with nature and can call upon animals to fight with them. They possess the Brae Magic Well, something that Clan Braeburn wants. They have lots of minerals and forests in which they can brew the most vile potions and mixtures. Their poisons can be used to assassinate leaders and their dark magic can corrupt people. They are headed by Matron Sjerrkya. Their Goddess is Alitura, a great enemy of Lokve.
Mordach Bandit Clan - The strongest bandit camp in the Mith, the Mordach Bandit Clan is home to the finest and most brutal warriors in Mithraleeth. What it lacks in defence and size, it makes up for sheer strength and numbers. It has a lot of forests and mountains. It is at war with Clan Mordach, and has been for many years. Its soldiers have the special ability to raid towns an villages unprotected.
Brute Force is our Trade
Unplayable
The Mithraleenean Empire - The Mithraleenean Empire is a great and strong kingdom, governed by Emperor Vier. It controls all of Mithraleen and it has expressed interest in Mithraleeth. It has vast armies at its command. So far, it has been diplomatic with the Great Loch Clans, however its patience is falling and its armies prepare for war. The capital city of the Empire is Crusada, a centre for culture, law and learning. It is a fairly new city, founded on the ash and rubble of a small town going by the same name.
The Dwarves of Kha - An old ally of Clan Braeburn, the Dwarves of Kha have retreated to their mountain caves in search of peace and freedom. They want no part in the upcoming wars. They have a great military and their technology is among the best in the world.
Magic
Magic exists in the world of Cerceres in huge numbers. Many particles of Essence can be found in Mithraleeth's many forests and rivers. Mithraleeth is also home to many Magic Wells. Magic Wells are natural phenomena which causes great eruptions of sparkling, blue Essence to blast from the ground, spraying magic into the air. People and animals that inhabit these areas are born with more natural talent concerning magic. Magic also exists in the blood, attached to the cells that carry oxygen. A living being needs Essence as much as it needs oxygen; it is vital in life. Magic can be used and activated by a simple spell word. As it is a time of ignorance, very few people know how to use magic so mages and witches are prized assets for an army.
Warfare
Since the dawn of Mithraleeth, war has been a key aspect of life. From raids on villages to sieges on cities, Mithraleeth is a very violent land. Warfare is pivotal in securing new areas for your citizens to live, your miners to mine and your soldiers to defend. The outcome of a battle is decided by me, the DM. The outcome of a fight can be decided on many factors: terrain, weather, morale, training of soldiers and tactics.
Resources
One of the most fundamental and important things, resources allow new walls and towers to be built, people to be fed and armies to be stocked. The amount of resources is decided by the amount of land you have, the landscape of that land and the skill of your workers.
Acquirement of Resources
Resources are collected at the end of each turn. They can be used to build, repair or upgrade defences (wood and stone). Metal can be used to make, repair and upgrade armour and weapons. Resources can also be sold. The resources collected by each faction differs.
Alliances
Alliances can be made with most factions, players-owned or otherwise. Certain factions are so different that they cannot get along. Allies are expected to assist their friends in battle and with economy. Alliances are not fixed and they can be broken.
Trade Agreements are like alliances, but they only require one faction to support another economically. Only the clans can do this.
Turns
This RP operates in turns. The length of each turn will depend on how long it takes for things to get done. Each turn is roughly equal to one month. Within that turn, you can, or rather your people can, mine for minerals, cut down trees and raid or attack enemies.
How to Defeat other Clans
To defeat other clans, you must capture or destroy all of their settlements. You must first destroy or capture their forts and castles. Then, you must attack the villages and town. Finally, you can attack the cities. To capture port settlements, you must first achieve naval dominance. To do that, you must defeat the other Clan's navy.
Raids
Raids are like attacks, however they differ in how many soldiers are involved in the attack. Raids can be perpetrated against small settlements and even caravans. The aim is to destroy as much as you can without being attacked. They are quick and brutal.
Spies
For a price, you can hire spies. If successful, spies can alert you of attacks and raids. They can also tell you how much resources your enemy has. Success is decided by a dice roll.
===Buildings===
Cities
Minerals: 15000
Wood: 15000
Towns
Minerals: 10000
Wood: 10000
Villages
Minerals: 5000
Wood: 5000
Small Forts
Minerals: 2000
Wood: 1000
Medium Forts
Minerals: 3000
Wood: 2000
Large Forts
Minerals: 5000
Wood: 3000
Castles
Minerals: 15000
Wood: 5000
Logging Camps
Minerals: 500
Wood: 1000
Blacksmiths
Minerals: 1000
Wood: 500
Mining Camp
Minerals: 1000
Wood: 1000
Hodal da Magus
Minerals: 1000
Wood: 1000
Refined Minerals: 1000
Stables
Minerals: 5000
Wood: 5000
Port
Minerals: 15000
Wood: 7500
===Armour===
Bronze
Minerals: 1000
Iron Chain
Minerals: 2000
Iron Plate
Minerals: 3500
Steel Chain
Minerals: 5000
Steel Plate
Minerals: 7500
Essence Armour
Minerals: 15000
Wooden Shields
Minerals: 500
Wood: 1000
Kite Shield
Minerals: 1500
Square Shields
Minerals: 5000
*NOTE* This will not supply a whole army*NOTE*
===Weapons===
Javelins
Minerals: 500
Wood: 500
Spears
Minerals: 1000
Wood: 1000
Bows
Wood: 2000
Iron Arrows
Minerals: 500
Wood: 500
Gladiuses
Minerals: 1500
Wood: 500
Spiked Clubs
Minerals: 1000
Wood: 500
Halberds
Minerals: 2500
Wood: 500
Rock Throwers
Minerals: 500
Catapults
Minerals: 1000
Wood: 10000
Battering Rams
Minerals: 2500
Wood: 5000
Short Swords
Minerals: 1000
Wood: 500
Long Swords
Minerals: 2500
Wood: 1000
Stone Axes
Minerals: 1000
Wood: 1000
Iron Axes
Minerals: 2000
Wood: 1500
Steel Axes
Minerals: 5000
Wood: 1500
Warhammers
Minerals: 6000
Wood: 2000
*NOTE* This will not supply a whole army*NOTE*
===Upgrades===
Enchanted Weapons
Refined* Minerals: 1000
Enchanted Armour
Refined Minerals: 2500
Stone Walls
Minerals: 10000
Archery Towers
Minerals: 5000
Wood: 5000
Stone Buildings
Minerals: 10000
Wood: 2000
Quarry
Minerals: 5000
Wood: 4000
Foresting Camp
Minerals: 5000
Wood: 5000
*Refined Minerals are minerals that have been processed at a Blacksmiths. 10 minerals = 1 refined mineral.
Character Sheet
Username:
Faction -
Faction Name:
History(For own clan):
Leaders -
Leader:
History(If changed):
Personality(If changed):
Generals/Advisers:
Skills(Choose one other)(Military, Navy, Mineral/Wood/Armour Production, Magic, Survival):
Braeburn has good wood production.
Mordach has good mineral production.
Strabo has good naval strength.
Tiberius has good military strength.
The Mortock Witch Clan has good magical strength.
Clan Vettach has good armour production.
Clan Bruma, The Lyncanthropes and the Mordach Bandit Clan have good survival skill.
Reserved
Braeburn
Mordach
Mortock Witch Clan
Clan Vettach
Witch Clan of Mortock
Lyncanthropes
Strabo
Mordach Bandit Clan
Tiberius
Current Players
SHADOW
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