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The Temple of Hircine
Posted: Mon Jun 04, 2012 4:04 pm
by Huntershound
Welcome brothers and sisters. With the news that both the children of Hircine and of Molag Bal will be receiving new gifts in the coming DLC I thought it would be nice to have a place to gather freely. A whole new Hunt is on the way. Glad we have been blessed once again. I'm sure we'll know more in the coming days as to what powers we will be granted. Holding out that our cousins, the bears, will be joining us soon.
Share thoughts, plans, desires, Hunts and all manor of revelry.
Re: The Temple of Hircine
Posted: Mon Jun 04, 2012 6:31 pm
by mulder
Ah, I love werewolves and Hircine. Having werewolves in Skyrim is great and I really hope we get werebears too. One thing though that bothers me is that the moon has no effect on the transformation. I don't like the timed transformation and the changing at will. Werewolves are night creatures and they should stay in that form for the whole night, like in Bloodmoon. I know I said this before, but it really bothers me. Oh, and I wouldn't mind getting another Bloodmoon-like expansion, the quests were great and Solstheim has great atmosphere. Oh and another thing - WILD WEREWOLVES! There should be at least a few werewolves in the werewolves in the wild, not just in the Silver Hand bases (hope this changes with Dawnguard). Sorry if this post was too werewolf-oriented and not much about Hircine

Re: The Temple of Hircine
Posted: Mon Jun 04, 2012 6:50 pm
by Huntershound
mulder wrote:Ah, I love werewolves and Hircine. Having werewolves in Skyrim is great and I really hope we get werebears too. One thing though that bothers me is that the moon has no effect on the transformation. I don't like the timed transformation and the changing at will. Werewolves are night creatures and they should stay in that form for the whole night, like in Bloodmoon. I know I said this before, but it really bothers me. Oh, and I wouldn't mind getting another Bloodmoon-like expansion, the quests were great and Solstheim has great atmosphere. Oh and another thing - WILD WEREWOLVES! There should be at least a few werewolves in the werewolves in the wild, not just in the Silver Hand bases (hope this changes with Dawnguard). Sorry if this post was too werewolf-oriented and not much about Hircine

Great post, Werewolves and Hircine go hand in hand and should always be lumped together. I don't mind changing at will (being a Werewolf: The Apocalypse fan and all) but I do wish the moon had some play. I prefer the Bloodmoon werewolves in almost every aspect though I like the roars and I can't complain since they were totally absent from Oblivion so at least we made a come back. I would love to see another Hunt take place but I think it's hinted at that the events of Ill Met by Moonlight took place during the Wild Hunt.
Re: The Temple of Hircine
Posted: Mon Jun 04, 2012 7:05 pm
by Velvet LeChance
There was supposed to be an active effect in the game called "Full Moon Rising" which would enhance your stats when the moons were full though it doesn't work. As mentioned above I think Werewolves once transformed at night should be able to stay in wolf form for the entire night and call real wolves to help them hunt.
I would love to see the other were creatures mentioned in the lore, especially WereVultures as they are the only possible way your character could be able to fly, Id also love to see a diving kill move. A majority of my characters are hunters and the only Deadra I will serve is Hircine so a Werewolf/Hircine orientated Dlc in the future would be great.
Re: The Temple of Hircine
Posted: Mon Jun 04, 2012 7:11 pm
by Huntershound
Velvet LeChance wrote:There was supposed to be an active effect in the game called "Full Moon Rising" which would enhance your stats when the moons were full though it doesn't work. As mentioned above I think Werewolves once transformed at night should be able to stay in wolf form for the entire night and call real wolves to help them hunt.
I would love to see the other were creatures mentioned in the lore, especially WereVultures as they are the only possible way your character could be able to fly, Id also love to see a diving kill move. A majority of my characters are hunters and the only Deadra I will serve is Hircine so a Werewolf/Hircine orientated Dlc in the future would be great.
Wish that was still in effect that would have been amazing. Yeah I use the Brotherhood totem exclusivly but I do wish it called real wolves or better yet the Caenlorn Wolves from Bloodmoon.
Edit:
I'm sure it won't be anytime soon or anywhere near Skyrim but it'll be nice to see the Vultures as well.
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 12:54 am
by Derp53
whoa wrong thread!
*hides silver sword and walks away whistling casually*
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 2:54 am
by Tesknowitall
derp53 wrote:whoa wrong thread!
*hides silver sword and walks away whistling casually*
died laughing XD
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 6:34 am
by House of the Wolf
Is Hircine actually an ally of Molag Bal? It seems, to me, that they have extremely little in common.
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 7:54 am
by Polymath
derp53 wrote:whoa wrong thread!
*hides silver sword and walks away whistling casually*
Damn that's funny. I LOLed!
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 12:33 pm
by Huntershound
House of the Wolf wrote:Is Hircine actually an ally of Molag Bal? It seems, to me, that they have extremely little in common.
I don't believe they would be allies. I only mentioned him as a way of further expressing that though Dawnguard is vampire heavy we were not forgotten. As I've stated else where unless Hircine commands us to destroy/work with them for whatever reason I have no concern for the affairs of vampires.
Edit:
As I was just discussing the artifacts of Hircine i'm once again hoping spears return and I would liek to see not only the Spear of Bitter Mercy but also the Hunter's Spear from Bloodmoon return as well.
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 12:41 pm
by cheap pocketman
derp53 wrote:whoa wrong thread!
*hides silver sword and walks away whistling casually*
Absolutely wonderful (Applaud)

Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 3:07 pm
by Huntershound
As I was just discussing the artifacts of Hircine i'm once again hoping spears return and I would like to see not only the Spear of Bitter Mercy but also the Hunter's Spear from Bloodmoon return as well.
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 4:08 pm
by Gideon Dragontongue
Huntershound wrote:I would love to see another Hunt take place but I think it's hinted at that the events of Ill Met by Moonlight took place during the Wild Hunt.
Be aware that the Wild Hunt is actually a separate event from Hircine's Hunt. The Wild Hunt is a religious event of the Bosmeri pantheon in which the participants permanently transform into mad beasts to track down a quarry. Hircine's Hunt is when a group of Tamriel's strongest heroes are gathered on Solstheim and fight against each other in order to escape the hunting grounds and receive Hircine's boon.
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 4:15 pm
by Huntershound
Gideon Dragontongue wrote:Huntershound wrote:I would love to see another Hunt take place but I think it's hinted at that the events of Ill Met by Moonlight took place during the Wild Hunt.
Be aware that the Wild Hunt is actually a separate event from Hircine's Hunt. The Wild Hunt is a religious event of the Bosmeri pantheon in which the participants permanently transform into mad beasts to track down a quarry. Hircine's Hunt is when a group of Tamriel's strongest heroes are gathered on Solstheim and fight against each other in order to escape the hunting grounds and receive Hircine's boon.
Does this differ from what is on the Lore page? As it sits currently it states "Hircine hosts a great hunt every era, pitting various prey of his choosing against one another. The exact nature of each hunt varies from era to era.", does this need to be updated? Thank you for the information.
Edit:
I enjoyed the tales of the Wild Hunt and I'll be more careful with my words in the future. Wonderful!
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 4:18 pm
by House of the Wolf
Yeah. The Wild Hunt is what the Bosmer commenced in the murder of King Borgas in the early 1E. Lycanthropy is a big part of the Bosmeri religion.
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 4:49 pm
by Velvet LeChance
House of the Wolf wrote:Yeah. The Wild Hunt is what the Bosmer commenced in the murder of King Borgas in the early 1E. Lycanthropy is a big part of the Bosmeri religion.
I dont think the Bosmeri were Lychantropes but that turning it into creatures during the wild hunt is just an ability that they naturally have. Its described in A Dance in Fire
"A flood of horrific beasts , tentacled toads, insects of armor and spine, gelatinous serpents, vaporous beings with the face of gods, all poured forth from the great hollow tree, blind with fury"
Also unlike Lychantropes the Wild Hunt does not seem to have the ability to change back and turn on each other once the prey has been eaten. I also do not think the wild hunt is a religous thing as the only two time (to my knowledge) that they used it was in defence against the Khajiiti invaders after they had attacked the Bosmeri after what was supposed to be a truce and against King Borgas who was trying to rally support against the Bosmeri
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 8:02 pm
by Huntershound
While picking through the Werewolf page I just found out that females are smaller than males in Beast Form. I did not know this previously and I now wish I had the mod to make Aela enter Beast Form and stand beside me.
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 8:11 pm
by House of the Wolf
That, and females are usually a bit lighter in colour, something closer to brown than black.
Re: The Temple of Hircine
Posted: Tue Jun 05, 2012 8:16 pm
by Huntershound
Still think we should scrap adoption and go straight for birth...or both I guess...either way I would like the option of having my child Hunt by my side in service to Hircine.
Re: The Temple of Hircine
Posted: Wed Jun 06, 2012 1:48 pm
by Huntershound
Sorry for the double post but I'm hoping for the notification to reach out. Has any one found a complete list of the Werewolf perks?
Re: The Temple of Hircine
Posted: Fri Jun 08, 2012 6:29 pm
by Hircine
Ah, I do enjoy werewolves. Glad they decided to give them a bit of an expansion; of course, I'll be doing a lot with the vampire aspect too.
All I've heard on the topic of werewolf perks is that you move up the tree by the number of mauls you have. Shouldn't be a problem for my main character/Khajiit werewolf.
Re: The Temple of Hircine
Posted: Fri Jun 08, 2012 6:46 pm
by Huntershound
Courtesy of House of the Wolf as posted in the Dawnguard thread,
http://elderscrolls.wikia.com/wiki/The_ ... _Dawnguard.
Re: The Temple of Hircine
Posted: Fri Jun 08, 2012 6:56 pm
by Rootmars
I like how on the other wiki it erroneously states that you can make enchanted bolts, but when you listen to the video they cite as a referance you can tell that somebody misunderstood the guy talking and it was little more than wishfull thinking. 3:35 or so.
Re: The Temple of Hircine
Posted: Fri Jun 08, 2012 7:00 pm
by House of the Wolf
@Hunter: beyond what they're listed as on that wiki, I have no idea. I could probably guess, though.
Re: The Temple of Hircine
Posted: Fri Jun 08, 2012 7:08 pm
by Rootmars
It will probably be untill beta before people know the other lycan perks, the ones that are know were gathered from the e3 vid they kept showing for interviews. The only reason the vampire one is known so completely is because people who got hands on time were playing as a vamp lord so they paused to check out the menu and wrote it down.