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Easy-to-implement things you wish Skyrim had (updated)

Posted: Sun May 06, 2012 4:50 am
by Pandamatak
By easy to implement, I don't mean things like an entire physics engine or access to a whole new part of Tamriel. Something relatively simple.

I have thousands of these but I'll start with two of them:

The ability to view your character while equipping items (feature which was present in Oblivion). What I've noticed is that the player model DOES update while you change your apparel, so its only a matter of moving the camera to the player when you begin equipping items. Why waste such a feature when the player models DO update on their own?

Headshots, with bows. Seriously, it just kills immersion and I bet it would add another dimension to assassin-like characters since right now it's extremely easy to just hit the body - and anywhere on the body counts as the same, sound, hit. I'm pretty sure I'll have trouble getting headshots at long range (mainly due to the fact that arrows don't travel straight) but I have nearly no trouble hitting an enemy from almost any range.



Who knows? Perhaps somebody with the necessary modding skills will be inspired by your idea and make your wish come true :)

Edit: I've seen a lot of good suggestions that a lot of people probably won't see since most people don't read past page 3 before making a post, so I've decided to compile a list (on this post) of what people have said.
  • Code: Select all

    ...Suggestion... (* indicates a mod exists for this) [Player who suggested it first in this thread]
    If you have any concerns about this thread, or if I made a mistake, please PM me.
    
    -Viewing character model while changing apparel/weapons (like in Oblivion). [Pandamatak]
    -Locational Damage. Especially headshots. [Pandamatak]
    -Ability to improve silver weapons with silver ingots* [Justice Knight]
    -Option to turn of kill-cams and fast travel* [SithisIsMyCopilot]
    -Unenchanted versions of special armour/weapons* (or ability to remove enchantment) [SithisIsMyCopilot]
    -More functions for random items (Roleplaying purposes). Ex. sweeping with broom. [SithisIsMyCopilot]
    ---Catching fish with a fishing rod/net* [Shadowscale]
    ---Watching PC do basic things like eating/sleeping [Dovakiin2012]
    ---More role-playing actions with depth (ex. farming) [Mr.smexy113]
    -Casting spells without unequipping items (Like Oblivion) [Redguard_Master]
    -Container Organisation* [Evil-i]
    ---Better organisation of inventory* [Theificka]
    -Adopting children [derp53]
    -Potions healing over time* [SajuukKhar]
    -Less overpowered armour to encourage blocking* [SajuukKhar]
    -Scaled damage of destruction magic* [SajuukKhar]
    -More escape/entrance routes into cities* [DarkEastwood]
    -Stealth-based arrows with specific purposes [DarkEastwood]
    -More armour types (ex. Chainmail) and materials (Ex. Mithril)* - Possibly remakes of Oblivion sets* [11Justin93]
    -Better implementation of dragon to allow for a stealth-based approach. [Theificka]
    -Craftable Arrows [Theificka]
    -Mode in which sleeping and eating is required for survival* [Rynkar]
    -Arena like in Oblivion [Rynkar]
    -Sheath/ability to view secondary weapon when it is put away* [Spiney]
    -Mortar and Pestle to craft potions anywhere (like in Oblivion) [Tor Eden]
    -Console command to show FPS [Archea47]
    -More ranged weaponry (ex. Darts, throwing knives, etc.) with specific purposes [Pandamatak]
    -No leveled items* [Casper]
    -More special items/artefacts* [Casper]
    -Unique names for enchanted weaponry [Casper]
    -More Skyrim/nord-based items* [Casper]
    -More detailed quest directions to remove dependency on quest markers* [Casper]
    -Spellcrafting (like in Oblivion) [Vellup]
    -Option to leave player-owned dogs in an owned residence [Vellup]
    -Craftable circlets* [Mako]
    -Less rare high-level arrows* [Jygalagg]
    -Perk refunds [Yaije]
    -Better unarmed combat/more specific uses* [Yaije]
    -Viewing PC's body in first-person mode [Frogmander]
    -Colouring of smithed armour [antixx1990]
    ---Adding aesthetic improvements (ex. designs) to smithed armour [fasteddie2121]
    -Cloaks/capes as an apparel slot* [antixx1990]
    -Reduced NPC speech distance* [Thrymjabjorn]
    -Auto unequip arrows* [Thrymjabjorn]
    -Physical map to carry around as reference* [Mr.smexy113]
    -Ability to build your own house* [Mr.smexy113]
    ---Ability to claim existing property to create a private residence [umber hulk]
    ---More houses for sale. More grand (like in Oblivion) [Check-Nate]
    ---Option to purchase Helgen mid-late game to rebuild it as your own estate. [MathiasFlynnias]
    -------Estate could have player-made laws, business options (leasing land), taxes. [Sparky]
    -Alternate game starts. More options* [Mr.smexy113]
    -More depth to the bard's college. More songs. [fasteddie2121]
    -Disguises to prevent faction hostility. [Polymath]
    -More useful speech - more depth and choices. [CreeperX]
    -Option to actually spare surrendering enemies (without them becoming hostile again) [CreeperX]
    -World map to include roads* [deathm00n]
    -Barber/tailor to change hairstyles* [antixx1990]
    -More war paints and hair colours* [Stormborn]
    -More followers and ability to post them at certain places* [umber hulk]
    ---Less frustrating followers (ex. getting in the way)* [Evil-i]
    -Suicide poisons (potions?) [Poohunter]
    -Weighted arrows* [Lord_of_War]
    -Breaking down/melting weapons/armor into raw material* [Sparky]
    -Progress bar (for loading) on loading screens. [Valus]
    -Attacking while jumping/swimming. Possibly via a perk (like in Oblivion) [Valus]
    -Very long quests, maybe a questline. Less task-like quests. [philfredobob]
    
I'll make the list more readable sometime soon. Possibly remove asterisks for mod-fixable and colour code them instead. Add spacing between suggestions to increase readability, perhaps? Suggestions are welcome!

Re: Easy-to-implement things you wish Skyrim had

Posted: Sun May 06, 2012 5:07 am
by Justice knight
How about:
Silver ingots can be used to improve silver swords. I loved my silver sword but I had to leave it behind once I got a decent smithing skill and I improved other stuff. I'm sure that being able to improve it to 'Master/Legendary' would make me dust my old sword off.

Re: Easy-to-implement things you wish Skyrim had

Posted: Sun May 06, 2012 5:13 am
by Pandamatak
Justice knight wrote:How about:
Silver ingots can be used to improve silver swords. I loved my silver sword but I had to leave it behind once I got a decent smithing skill and I improved other stuff. I'm sure that being able to improve it to 'Master/Legendary' would make me dust my old sword off.
Just the kind of thing I'm looking for. I tried this out on my system though and found it to be possible. I do have 250+ mods, however. If you wish I can dig through them and find the one that allows silver smithing. Assuming you still play on PC, of course.

Re: Easy-to-implement things you wish Skyrim had

Posted: Sun May 06, 2012 5:17 am
by Justice knight
Yeah I play both so the mod would be much appreciated. I can finally go back to being a Paladin with weapons that are effective against the un-dead.

Re: Easy-to-implement things you wish Skyrim had

Posted: Sun May 06, 2012 6:02 am
by SithisIsMyCopilot
Menu options to turn off kill cams and fast travel.

The ability to use my excess gold to bling out my equipment, cosmetic effects like sapphire encrusted armor.

UnenchAnted versions of all the specialty armies (nightingale, etc.)

The ability to use foreign language voices on the PS3 version.

The ability for RP actions with misc items: let me play the lute or sweep the floor if I want to!

Re: Easy-to-implement things you wish Skyrim had

Posted: Sun May 06, 2012 6:45 am
by Pandamatak
Justice knight wrote:Yeah I play both so the mod would be much appreciated. I can finally go back to being a Paladin with weapons that are effective against the un-dead.
This isn't actually the mod I use since the silver smithing/improving is included as a part of a larger mod I have, but I wasn't sure if you wanted that so here's one that specifically handles the silver weapons.

Re: Easy-to-implement things you wish Skyrim had

Posted: Sun May 06, 2012 6:50 am
by Justice knight
Thanks Panda! I'll install the mod ASAP.

Re: Easy-to-implement things you wish Skyrim had

Posted: Sun May 06, 2012 6:57 am
by Redguard_Master
the ability to cast a spell without unequipping your off-hand thing.

Re: Easy-to-implement things you wish Skyrim had

Posted: Sun May 06, 2012 4:10 pm
by Evil-i
More than anything, Skyrim needs to sort out its wonky Container Inventory system.

Re: Easy-to-implement things you wish Skyrim had

Posted: Mon May 07, 2012 8:06 pm
by Derp53
what about the ability to adopt a child, i visited honorhall orphanage to kill Grelod the Kind and i've always wanted to adopt every child there.

Re: Easy-to-implement things you wish Skyrim had

Posted: Mon May 07, 2012 9:20 pm
by rpbraley868
Evil-i wrote:More than anything, Skyrim needs to sort out its wonky Container Inventory system.
The reason why I love skyUI :)

I wish they added the ability to make arrows in vanilla skyrim. It was one of the first mods to come out so it wasnt that hard.

Re: Easy-to-implement things you wish Skyrim had

Posted: Mon May 07, 2012 9:29 pm
by SajuukKhar
I think Skyrim needs to implement some changes to already existing things such as

1. potions that heal over time
2. They need to rework the armor equation so the maximum amount of damage negated by armor is 50%, and blocking adds, at most, another +30%. That way melee fighting is more then just "run up and spam attacks", one would actually have to block in a fight.
3. Destruction magic needs to scale

As for new things
-more spells
-craftable arrows
-better UI

Re: Easy-to-implement things you wish Skyrim had

Posted: Mon May 07, 2012 10:12 pm
by DarkEastwood
A stronger stealth system. I know they improved it plenty from Oblvion but I just can't get enough >_< This would include more escape routes and certain places that are difficult to rob. Also stealth-oriented arrows would be cool.

Re: Easy-to-implement things you wish Skyrim had

Posted: Mon May 07, 2012 10:14 pm
by Shadowscale
Being able to catch fish with a fishing rod or catch crabs with a net.(Doesn't really matter because there is a mod for this now though.)

Re: Easy-to-implement things you wish Skyrim had

Posted: Tue May 08, 2012 12:51 am
by rpbraley868
mr cowbell2 wrote: Also stealth-oriented arrows would be cool.
You mean like the ones shown on the gamejam video? Those were pretty cool.

Re: Easy-to-implement things you wish Skyrim had

Posted: Tue May 08, 2012 1:02 am
by Evil-i
Shadowscale wrote:Being able to catch fish with a fishing rod or catch crabs with a net.(Doesn't really matter because there is a mod for this now though.)
You could catch fish with a fishing rod in Zelda back in '98, on the N64. Apparently, the Dragonborn prefers hillbilly hand fishin'. However, I've never fished in 3rd person. Perhaps he catches them in his teeth.

Re: Easy-to-implement things you wish Skyrim had

Posted: Tue May 08, 2012 1:43 am
by DarkEastwood
I wish when I looked at fish from a distance, they disappeared, then appeared in my pocket.

Re: Easy-to-implement things you wish Skyrim had

Posted: Tue May 08, 2012 2:00 am
by Evil-i
I wish I could do that with dragonflies. It's easier to catch the clap in a convent.

Re: Easy-to-implement things you wish Skyrim had

Posted: Tue May 08, 2012 2:10 am
by 11Justin93
I'd like to see more sets of armor like chainmail, Mithril, and the Imperial Guard armor. Maybe bring some old sets back from Oblivion and Morrowind.

Re: Easy-to-implement things you wish Skyrim had

Posted: Sat May 12, 2012 5:16 am
by toast123
im disapointed about how they dident put in the Imperial Guard sheld from Oblivion they could have a finsher were you Impale them with the Spike

Re: Easy-to-implement things you wish Skyrim had

Posted: Sat May 12, 2012 5:28 am
by Dohva.
Evil-i wrote:
Shadowscale wrote:Being able to catch fish with a fishing rod or catch crabs with a net.(Doesn't really matter because there is a mod for this now though.)
You could catch fish with a fishing rod in Zelda back in '98, on the N64. Apparently, the Dragonborn prefers hillbilly hand fishin'. However, I've never fished in 3rd person. Perhaps he catches them in his teeth.

OMG 1998 Zelda was so great! Ah I loved that game so much.

I think you should be able to hear Dohvakiin's voice. I have a mod that allows some talking but when in storylines and given the option to select what you're going to say I would like my gals to speak.

I also think we should be able to see simple things like pc eating meals, sleeping on the bed, etc.

Re: Easy-to-implement things you wish Skyrim had

Posted: Sat May 12, 2012 6:59 am
by Theificka
better dragons, it's hard for stealth characters, and they make no sense that they fly everywhere, they have to have a place to stay...

Craftable arrows, and a better smithing system, as in, no ores, you have to smelt the item to get the material

Oh and better organized inventory, the favorites is the only thing thats alphabetized.

Area shot recognition, adds another level to marksmanship

Re: Easy-to-implement things you wish Skyrim had

Posted: Sun May 13, 2012 4:25 pm
by Rynkar
An arena... really? Why wasnt it already included?
A realistic mode where you needed to sleep and eat likebin new vegas, one thing they could do is make every time you smith something or cook time passes equal to what you made so you have to keep track of your meters

Re: Easy-to-implement things you wish Skyrim had

Posted: Tue May 15, 2012 12:07 pm
by Mr.Argonian
I would enjoy craftable arrows, just makes sense because it is hard to just buy all the arrows if you use archery as your main form of damage.
A continuation of the summon familar spell, where are the spectral bears, saber cats and trolls. Would make it pretty to roleplay as an Orc shaman.

Re: Easy-to-implement things you wish Skyrim had

Posted: Tue May 15, 2012 2:03 pm
by Spiney
I wonder how hard it would've been to make it so you're second weapon when dual wielding doesn't just disappear when you sheath it?