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CompUSA Special Edition Patch (more quests?)

Posted: Thu Feb 08, 2007 5:17 am
by bsperan
Is anyone reading this at all familiar with the ADDQUEST.ZIP package of Daggerfall quests? (Can be found in the 'Files' section.) This is described as "CompUSA Special Edition Patch. Additional artifacts and quests." That's all the information I can find about it.

The reason I'm asking is because I want to write a few new quests of my own and then work to create a compilation of all available quests.

I'm wondering if any of the other quest packs, mods, or game patches might have the same quests. Perhaps under different .QBN /.QRC filenames?

Already, I did notice that the official Daggerfall release (latest v2.13) contains the S0000500.QRC/QBN files, which is also in ADDQUEST.ZIP. (The CompUSA version seems older.) But those are the only identical QRC/QBN files I could find.

Posted: Fri Feb 09, 2007 4:34 am
by Quiglesigles
Wait. What are you talking about. CompUSA does not write game scripts.

I don't know

Posted: Fri Feb 09, 2007 8:05 am
by bsperan
What? Even a forum moderator is unfamiliar with this package?

As I said, "Can be found in the 'Files' section." The section I speak of is here: uesp[dot]net [slash] dagger [slash] files [slash] dagfiles[dot]shtml

All I know is what is written there: "CompUSA Special Edition Patch. Additional artifacts and quests." Sure enough, it contains a couple dozen quest files (.QRC/.QBN). I install these in the ARENA2 directory, like the agonizingly brief readme says, and it's supposed to add additional quests.

This file is listed under the "Patches and Official Utilities" section, so I have to assume that these quests are official Bethesda material and not the work of fans. (There's a separate section for those.) I had assumed that, at one time, CompUSA must have had an advertising deal with Bethesda (or an affiliate/publisher) to sell a Special Edition of the game that included a unique package of extra quests. ('You scratch my back and I'll scratch yours' kinda thing.)

Something very odd about this artifact quest

Posted: Fri Feb 09, 2007 8:30 am
by bsperan
While using DMPQUEST to study those "CompUSA Special Edition" quests I noticed something very odd. Quest file B0B81Y02.QRC contains quest info which sounds familiar... It starts with:

Code: Select all

I am _qgiver_ of this<253>
 knightly order. I have a most<253>
 dangerous quest %pcf. You<253>
 are one of the few that could<253>
 possibly take it on. A lich is<253>
 raising an army of undead. We<253>
 need someone to go in and put<253>
 a stop to it.<253>
A note to be found by the adventurer states:

Code: Select all

...have found a clue at last!<252>
 I dare not even name the lost<252>
 artifact of ancient power that<252>
 it points toward. It is too<252>
 late for me. I will die down<252>
 here in ___dungeon2_,<252>
 lost among it's dark passageways.<252>
 First, I will hide my clue.<252>
 If I cannot...<252>
A message from the monster:

Code: Select all

A pox upon you for disturbing<253>
 me %pcn. %oth, of course<253>
 I know your name, and no I'm not going<253>
 to tell you mine. What's the use<253>
 in bein' a wizard if you can't<253>
 know things normal folks don't.<253>
 I also know why your here. You<253>
 want Chrysamere, except you<253>
 didn't know it by name, did you?<253>
 The only way you're gonna get<253>
 it is if you do me a favor first.<253>
Following this is several alternative messages. Each is identical except that the "Chrysamere" reference is replaced with "The Necromancer's Amulet", the "Staff of Magnus", and the "Warlock's Ring." I find this very strange since all of these artifacts are standard and should be available in the official version of Daggerfall. And looking into guides and hintbooks, I see that all four of these are supposed to be gained via a Knightly quest. So, why would this be in the "CompUSA Special Edition" package as if was something exclusively available to CompUSA customers? (An alternative quest to get these artifacts?)

Has anyone reading this successfully completed the knight's guild quest to find one of the above artifacts? If so, does the above dialog sound familiar?

And I could not find the B0B81Y02.QRC/QBN files in the original (patched) version of Daggerfall. At first, I assumed these artifacts are made available through other (Knightly) quests that come standard. However, doing a text search of ALL the quests that come standard, I could not find any mention of "Chrysamere" or the other artifacts. Nor could I find a quest that started with a similar "A lich is raising an army of undead. We need someone to go in and put a stop to it..." message. I thought that very strange.

I guess that the official version of Daggerfall uses different quest(s) to provide the player with a chance to obtain these artifacts. Perhaps these are quest(s) which don't even mention the artifacts by name? However, there does not seem to be enough QRC/QBN files to define all the quests in the game. All the main story plot quests seem there, as are numerous quests for the Dark Brotherhood, Theives Guild, Fighter's Guild and others. But there seem sparsely few QRC/QBN quest files for the Mages Guild and others.

There are 48 QBN files and 46 QRC files, for a total of 94 files. Which means that 2 of the QBN files do not have a QRC equivalent. (Ordinarily, a quest needs to be defined by both a QRC, which is the dialog, and a QBN file.) That makes for about 46 quests or 48 at the most. (Assuming all the files are used. There are many files in Daggerfall that are not used.) So that makes me want to assume that these quests are built into the code in other files.

Of course, I'm making a lot of assumptions and guesses here. I don't know the game files like some people.