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Hircine's Hunt

Posted: Fri Feb 24, 2012 3:27 pm
by Kerr
Hircine's Hunt
The year is 4E201. A bloodmoon rises high in the sky. Mortals from Tamriel have been taken from their homes to the Hunting Grounds. They are to be given the honour of being prey to a Daedric Lord. Your task is simple escape the Hunting Grounds alive. Hircine and his servants will be hunting you do whatever it takes to survive. (More will be explained when the RP starts.)

Battle System
It will be determined by rolling 5 dice behind the scenes done by me. Requirements are based off a number of factors such as SAPIE, Major Skills, Type of Weapon et cetra. Health is as follows:
Okay
Lightly Wounded
Wounded
Badly Wounded
Dead

You can heal in a number of ways spells, potions or naturally overtime. You will have both more health and restore in naturally faster by having a higher endurance.

Major Skills and SAPIE

SAPIE
For Hircine's Hunt say hello to SAPIE
But what is SAPIE I hear you say. Is it a rip off of SPECIAL from Fallout without the charisma and luck?
Yes, yes it is.
S is Strength.
A is Agility.
P is Perception.
I is Intelligence.
E is Endurance.
You must have at least 1 attribute point in each attribute and 10 is the cap. You get 30 AP overall. A sample build would be:
S10 (capped)
A5
P5
I1 (can't go lower)
E9

Strength means you hit hard in physical fights and you are good with unarmed, long blade, axe, blunt, acrobatics et cetra.
Agility means you are agile and fast helps with sneak, light armour, short blade, athletics, et cetra.
Perception allows you to be percise and see targets it helps with security (traps/lockpicking), marksman et cetra.
Intelligence helps with all kinds of magic.You can know 1 spell for each point of it.
Endurance allows you to take more damage it helps with heavy armour, spears et cetra.

Skills

You can Major in 5 skills. These are the 5 skills you are great at and it will really help when you try to use them. With something as a major skill and with very high attribute expect to almost never fail with that skill.

Strength based skills
Unarmed= Fighting with no weapons.
Long Blade= Fighting with long swords and two handed swords.
Axe= Fighting with axes.
Blunt=Fighting with blunt weapons.
Acrobatics=The ability to jump and climb.

Agility based skills
Light Armour= How effective light armour is for you.
Short Blade= Fighting with daggers and short swords.
Sneak= Ability to move undetected.
Athletics=How good you are at running and swimming.

Perception based skills
Marksman= Use of throwing weapons, bows and crossbows.
Security= How good you are at lockpicking and disarming, avoiding and setting up traps
Alchemy=Making potions and poisons.

Intelligence based Skills
Restoration= Use of restoration spells.
Destruction=Use of Destruction spells.
Alteration=Use of Alteration Spells
Illusion=Use of Illusion Spells
Conjuration= Use of conjuration spells

Endurance based skills
Heavy Armour= How effective heavy armour is for you
Spear= How good you are at fighting with spears.
Block= How good you are at blocking attacks with a shield.

Spellbook
You know one spell for every one point in Intelligence. The list of spells and what skill they fall under are as follows:

Alteration:
Levitate
Waterwalking
Waterbreathing
Light
Detect Life
Shield

Conjuration:
Bound Sword
Bound Battleaxe
Bound Bow
Conjure Flame Atronach
Conjure Frost Atronach
Conjure Storm Atronach
Conjure Zombie
Conjure Dremora
Conjure Scamp
Conjure Clannfear
Conjure Daedroth

Restoration:
Heal Self
Heal Other

Illusion:
Invisibility
Frenzy
Calm
Fear
Muffled Movement
Paralyze

Destruction:
Fire
Frost
Lightning
Frost Rune
Fire Rune
Lightning Rune

Traits

Traits are character modifications that have positive and negative effects. You can chose 1,2 or no Traits.

Don't Need No Education:
Who needs spells when you have a weapon? You are better with all weapons but you can't use magic.

One Hander:
I can beat you up one handed, not so much with two hands. You are better with all one handed melee weapons but worse with two handed melee weapons.

Look Ma' Two Hands:
You are more used to using large weapons that you have to hold in two hands. Anything that needs one hand is like a baby's toy to you. You are better with all two handed melee weapons but worse with all one handed melee weapons.

Agoraphobic:
You hate the outdoors and are much better suited inside. You will find you do worse outside but better inside.

Gifted:
You have more innate abilities than most, so you have not spent as much time honing your skills. You have 5 extra SAPIE points but can only major in 3 skills.

Up Close:
When you come to deal with a problem you want to be right up in its face. You are better in melee combat but worse at ranged.

Far Away:
When you want to deal with a problem you don't want to get your hands dirty. You are better in ranged combat but worse at melee combat.

Porphyric Hemophilia:
The one thing about living in Tamriel I never could stomach, all the damn vampires. You are creature of the night. you are better at all skills, can't be paralyzed however you are very badly damaged by sunlight and fire.

Nerd:
You may not be strong but you know lots of magic. You are poor in melee combat but know 2 extra spells.

Small Frame:
You aren't as big as others but you are faster. You gain 2 points to agility but lose 1 point of strength.

Character Sheet
Name:

Race:

Sex:

Age:

Physical Appearance:

Personality:

Biography:

Likes:

Dislikes:

Fears:

Weapons and Equipment:

Apparel:

Spells:

S:
A:
P:
I:
E:

Major Skills:

Traits:

Sorry but RP is now full.

Characters
Arch-Mage Matt as Althalos Dead
Red Guardian as Isabeau Renoit
imperialkhajiit as Gro'Mar Missing
Jedi Taters as Brennus Justitian Dead
Skyr as Tar-Maan Dead
Cardbird as Veriax Stormwind Dead
Gideon Dragontongue as Llavyn Zainab Dead
Eltee as J'zara Dead
Savilius as Ormis
POMC S117 as Ocoto Dead
Ranga360 as J’Kavarz Dead
Elenath as Celidwen Missing
Hydro Gun as Thaer Dead
OblivionDuruza as Fendryn Dreloth
Mars as Ra'vaarjin Dead

Rules
The standard RP rules. Don't God Mod, don't control enemies when in combat. I control the results of your attack. Out of character posts in spoilers. 1 character per person. I'm GM/Dm/Huntmaster whatever you want to call me. Try your best to use good spelling and grammar


You can drop out anytime you like, but you can never leave.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 4:11 pm
by Skyr
Yes! This RP sounds pretty good! I will post my character soon.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 5:25 pm
by Arch-Mage Matt
Name: Althalos (Goes by Alt)

Race: Dunmer

Sex: Yes, please Male

Age: 30

Physical Appearance: Alt is tall and slender, he has light blue-ish grey skin and wavy short black hair.

Personality: Alt is usually serious and no-nonsense. He is always thinking on his feet and clever, he knows most of the flora and fauna of Tamriel.

Biography: Alt was born and raised in Morrowind, in Mournhold. From early ages, he was a hunter, exploring Morrowind’s harsh lands and killing the exotic animals for food and fur. Eventually, Alt left Morrowind and began travelling around Tamriel, exploring and hunting. He particularly enjoys surviving the Deserts of Elsweyr and wading through the marshes of Black Marsh to find the most exotic and dangerous game to hunt. Alt never over does his hunting and makes sure not to disrupt the environment he is intruding in. Alt uses only his bow and arrows to hunt, with the exception of his dagger in case of emergencies.

Likes: Hunting animals, exploring hostile environments, being alone. Alt also has a deep respect for animals in general, and has always accepted the fact that one day, an animal would take his life and balance his life of hunting.

Dislikes: Cliff Racers, Daedra, the Morrowind Tribunal (Alt has embraced the Nine Divines), Necromancers, Undead

Fears: Being without food or a weapon, Werewolves, Vampires

Weapons and Equipment: Alt has a bonemold longbow and around 200 bonemold arrows strapped to a small bag on his back. Also in the bag: fishing line, hooks, 5 health potions, a compass, five torches, a canteen of water, and stale bread. He also carries 10 steel throwing stars for dire emergencies and has a steel dagger attached to his side.

Apparel: Wears leather armor, but similar to Fallout 3’s armor instead of TES.

S:5
A:10
P:10
I:1
E:4

Major Skills: Acrobatics, Athletic, Sneak, Short Blade, Marksman

Traits: Far Away

Spell: Heal Self

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 5:28 pm
by Kerr
Nice character. You are accepted Matt.
Also I knew somebody would say yes please.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 5:55 pm
by Red Guardian
This sounds good indeed! I'll give it a try.

Name: Isabeau Renoit

Race: Breton

Sex: Female

Age: 27

Physical Appearance: Skinny, but not much. Pale white skin, long black hair (waist) and hazel eyes.

Personality: Kind, courteous and delicate. Don't like to fight much but when the danger is near she tries to fight rather than run and hide.

Biography: Grew in Cyrodill, in a rich family. Her father was a fierce Breton who worked for the Legion as a Rider and her mother was an Imperial Alchemist. Since her father went into heavy trips to patrol the Imperial borders she spent most of the time with her mother therefore learning more magic than combat.

In her 16th birthday she became a member of the Mage's Guild and met a Imperial man and married with him. After 4 years together they left for Elsweyr because the war in Cyrodill was heavy and Elsweyr was the only near option at the time. Her father died during the war with the Thalmor but her mother went to Eslweyr with them. She lived with her husband, Claudius Artorius, until he left one night. A letter with a message "Sorry. We'll meet again." was all he left for her.

Likes: Family, Magic, Nine Divines, etc.

Dislikes: Undeads, Vampires, Daedras, Outlaws in general.

Fears: Running out of magicka, death of self/familiars.

Weapons and Equipment: A staff with Destruction spells of Ice and a steel dagger. Lots of magicka potions.

Apparel: Yellow and blue robes enchanted with Restoration and Illusion magic. Plain leather boots, leather gauntlets and a ruby circlet.

S:4
A:5
P:1
I:10
E:10

Major Skills: Restoration, Illusion, Alteration, Athletics, Conjuration.

Traits: Nerd.

Spellbook:
Levitate
Conjure Frost Atronach
Heal Self
Heal Other
Invisibility
Calm
Fear
Frost Rune
Frenzy
Paralyze
WaterBreathing
Frost
Spoiler:
All good or do I have to change anything?

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 5:57 pm
by Kerr
That is fine no need to change anything i'll add you to the character list now.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 6:12 pm
by Imp
Name: Gro'Mar

Race: Orc

Sex: Male

Age: 19

Physical Appearance: Like most orcs, his face is smushed up. He wears a nose ring and has his black hair in a ponytail. His face is very round, like all of his muscles across his body.

Personality: Gro'Mar is brutish, and not the nicest person. He isn't a big fan of any other race besides orsimer.

Biography: He is still young, and a great warrior. He killed some family members of himself because he was adopted by another race. He then exiled himself into the wild.

Likes: He likes blood, crushing bones and befriending orcs.

Dislikes: Any other races

Fears: Rabbits, he is petrified of rabbits.

Weapons and Equipment: He wears steel armor and carries a steel warhammer, he carries twenty health potions and wears a gold necklace. He carries a longbow and steel arrows.

Apparel: Inside his armor he wears a shredded up tunic and shoes.

S: 10
A: 1
P: 8
I: 1
E: 10

Major Skills:
Unarmed
Blunt
Marksman
Alchemey
Heavy Armour

Traits:
Don't Need No Education
Look Ma' Two Hands

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 6:14 pm
by Kerr
Sorry but you can't be a werewolf otherwise you'd be working for Hircine. Other then that its fine.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 6:18 pm
by Imp
Oh! Sorry! Misunderstood something. Someone says Hircine, I automatiaclly think everything is werewolves. Sorry, I did read the first post, just didn't 'comprehend' it I guess.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 6:24 pm
by Kerr
Right you are accepted, i'll add you to the list.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 6:44 pm
by Taters
Name: Brennus Justitian

Race: Imperial

Sex: Male

Age: 31

Physical Appearance: Short, but stocky. Fair complexion, but with a very slightly tan, weathered look. Dark brown eyes, dark brown hair cut short, and a full, bushy beard. Not massively muscled, but no slouch either.

Personality: Often distant and aloof. Wise and somewhat jaded, but at his heart, greatly compassionate, and extremely devout to the Nine. A stalwart defender of the oppressed and those who face injustice. However, he does have an inner fire which can sometimes take him too far in combat; almost a bloodlust of sorts.

Biography: Born to a good family from Colovia, Brennus grew up on a farm until the age of 7, at which point he entered into monastic service. He became enchanted with his new life and all that he learned, and eventually made his way to an fighting order of religious knights, where he truly blossomed. Blessed with both a keen mind and a hearty constitution, he was able to gradually climb the ranks to Second Commander.

Likes: Nine Divines, family, law, healing the wounded and defending the weak.

Dislikes: Heresy(basically anything not following the tenets of the Divines), Undead, Daedra, Necromancers, and bullies.

Fears: Being powerless against some great evil, straying from his path, displeasing the Nine.

Weapons and Equipment: Steel plate armor carved with symbols of the Nine, an engraved Steel Mace enchanted to cause further damage to undead, a kite shield with a red diamond embalzoned on it, and a book of holy scripture.

Apparel: Underneath his armor, he wears a simple woolen tunic and breeches, and a simple amulet of Julianos.

Spells: Heal Self, Heal Other, Shield, Detect Life, Light, Levitate, Waterwalking, Waterbreathing

S: 8
A: 3
P: 3
I: 8
E: 8

Major Skills: Blunt, Block, Heavy Armor, Restoration, Alteration

Traits: Up Close, One Hander

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 6:47 pm
by Kerr
Yeah that is good i'll add you now.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 6:56 pm
by Skyr
Name:Tar-Maan

Race:Argonian

Sex:Male

Age: 39s

Physical Appearance:A tall and quite stout argonian. His scales are mainly red, with more black ones around his face. He also have some little greenish eyes, and some little horns both on his head and on his nose.

Personality: He both apprecciate company or a solitary life. He likes to hunt only feral and dangerous beasts, mainly because he respect the peaceful ones. For hunting he choose to use stealth and reasoning, waiting for the best moment to attack with a only one letal hit with his beloved spear. He respect both evil and good personality, judging people for the greatness that they demonstrate. He don't find shameful the treachery.

Biography:He born in the Black Marsh, but never met his parents. He grow secretly working for some kings. Then he went to Morrowind for find the proofs of a reborn of the Telvanni house; but he lost his concats with Argonia and went for a solitary life. He mainly dedicated on hunting, both beast and humans or elfs.

Likes:Night,Cleverness,peace

Dislikes:Vampires, Slavery

Fears:Becoming infected, war

Weapons and Equipment: He have an old dwarven spear, that he found many years ago. Also some daggers on both his right and left that he can trow.

Apparel:He wears a scaled horn armor and some imperial bracers.

Spells:Heals Self,Shield,Heals other,Detect Life,Levitate

S:7
A:9
P:2
I:5
E:7

Major Skills:Spear,Sneak,Restoration,Light Armor,Alteration

Traits:Look Ma' Two Hands (i suppose that this enchance my spear abilty....)

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 6:59 pm
by Kerr
Yes Look Ma' Two Hands will help with spears. You are accepted.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 7:37 pm
by Witchery
EDIT: As I'm both offended and a bit hurt, I'll just take my application down. I can rest easy knowing I would not do the same to someone else over a personal dislike for them. Thanks anyway, though, Kerr! I hope your RP does well. 8D

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 7:52 pm
by Kerr
For reasons I don't wish to state I'm going to deny Witchery's application.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 7:53 pm
by Witchery
Dance Commander Kerr wrote:For reasons I don't wish to state I'm going to deny Witchery's application.
May I ask why? D: Perhaps a PM is in order?

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 8:25 pm
by Kerr
Yeah accepted.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 8:27 pm
by Red Guardian
One thing that I find quite funny (not really): All of the characters are goody 2 shoes, one way or another...

NED MOAR EBILZ.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 8:28 pm
by Avron the S'wit
I could totally make an evil character...but I am at my roleplay limit. But this is very, very interesting...hmmmmmm. Temptation! Let me think it over. If you need more variety perhaps I'll join in Kerr.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 8:33 pm
by Red Guardian
^ Because your character HAD to find a way to survive. He's not THAT evil when you think about it.

I meant something like a twisted cannibal who worships Sithis and spits in the face of Mehrunes Dagon and tortures worshippers of the Nine Divines just "for the lulz".

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 8:37 pm
by Kerr
...and is a vampire.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 8:39 pm
by Avron the S'wit
Red Guardian wrote:I meant something like a twisted cannibal who worships Sithis and spits in the face of Mehrunes Dagon and tortures worshippers of the Nine Divines just "for the lulz".
That is beyond badass. Someone needs to do this pronto.

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 8:41 pm
by Kerr
Yes Avron why don't you?

Re: Hircine's Hunt

Posted: Fri Feb 24, 2012 8:43 pm
by Avron the S'wit
Return to my old trolling ways for the sake of a roleplay?

Sounds noble to me. I'll craft up a character when I get home tonight!