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What do you want to see in a mod?

Posted: Sun Jan 08, 2012 11:10 pm
by W1LL14M
What are some ideas you'd like to see in mods?

Re: What do you want to see in a mod?

Posted: Mon Jan 09, 2012 12:39 am
by Dunmer999
These are mostly for roleplaying. Skip intro, start in whatever city or town you want, with a house. Start with whatever items and money you want. Every npc killable (with a warning like Morrowind), with an on/off switch for quest important followers, cuz otherwise I would lose every quest/questline that gives a follower.

Re: What do you want to see in a mod?

Posted: Wed Feb 08, 2012 8:21 pm
by Tesknowitall
Definitely I wanna see someone make a first person mode for werewolves!! It would make the experience soo much better!

Re: What do you want to see in a mod?

Posted: Wed Feb 08, 2012 8:45 pm
by Will Zurmacht
Dunmer999 wrote:Skip intro.... Every npc killable (with a warning like Morrowind)
Skip Intro
No Essential NPCs, no warnings though. Tullius can die in a dragon attack.

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1. Muad'Dib Dragon Shout, with word walls and audio
2. Dwemer Music Box (customizable radio station, a la Fallout)
3. Improved Economy port or similar
4. Huge balance overhaul, weighted toward more difficulty and with better AI, not just damage and health tweaks
5. Comprehensive hardcore mod, a la FONV
6. Piracy mod w/ livable, travelling ship

Re: What do you want to see in a mod?

Posted: Wed Feb 08, 2012 9:50 pm
by Godkiller
In a mod, I'd like to see:

More dungeons. In most mods, you get all these great things for combat, but there is rarely anything new to fight in the first place. Maybe a little cave or something, whatever the modder feels like doing. Midas Magic in Oblivion pulled it off perfectly, with a wonderful system for acquiring spells and loot, along with unique enemies to test it all on, and fun boss battles. It was mostly lore-friendly, too. I feel that other modders should see Midas Magic as a guide for making widely-downloaded mods; keep it relatively lore-friendly, and keep it from breaking immersion, all while adding new content for a better game experience.

I've got some experience with modding, and it's odd that there aren't more dungeon addons, considering how easy they are to make. People probably just dislike making dungeons, I suppose.

Re: What do you want to see in a mod?

Posted: Wed Feb 08, 2012 9:57 pm
by Đ¢eatime
Skimpy armour for males, there needs to be more of that.
And while we're at it, outfits that glorify the male anatomy in general would be nice.

I hope Slof comes back and makes some naughty mods, those were pretty. Image

Re: What do you want to see in a mod?

Posted: Wed Feb 08, 2012 10:21 pm
by GuySan
A mod that takes us back to Morrowind :P
(If an expansion doesnt already do that)

Re: What do you want to see in a mod?

Posted: Wed Feb 08, 2012 10:30 pm
by AddictedtoMorrowind
This thread has a bunch of ideas.

Re: What do you want to see in a mod?

Posted: Thu Feb 09, 2012 4:48 pm
by Utrechter
I want to be able to skip the tutorial, like in Oblivion. You make your character, do the tutorial, and in the end you can change stuff just before exiting the sewers. It's not possible in Skyrim, and I want it to be possible. It'd be a lot better. :)

Re: What do you want to see in a mod?

Posted: Thu Feb 09, 2012 5:25 pm
by Will Zurmacht
Utrechter wrote:I want to be able to skip the tutorial, like in Oblivion. You make your character, do the tutorial, and in the end you can change stuff just before exiting the sewers.
So do you want to skip the tutorial, or do the tutorial and then tweak stuff at the end? If you just want to skip the intro and tutorial, there are several mods for that already. E.g. Developer Quikstart.

Re: What do you want to see in a mod?

Posted: Fri Feb 10, 2012 4:20 am
by rpbraley868
Tesknowitall wrote:Definitely I wanna see someone make a first person mode for werewolves!! It would make the experience soo much better!
This. Im tired of missing enemies because i was just slightly off in my aiming. More and/or fleshed out guilds, perhaps rival guilds you could join (fighters guild/silver hand, upstart mage's guild etc) I kinda just want more storyline to them, or perhaps add requirements to the quests like you have to do X amount of radiant quests before you advance the story. I liked the idea of starting in a town (perhaps based on race, argonian in riften, nord in windhelm, imperial - solitude etc). Perhaps you receive a quest to take a package to Helgen and get caught up in the attack.

Re: What do you want to see in a mod?

Posted: Fri Feb 10, 2012 10:23 pm
by Tesknowitall
We did see a lycanthropy skill perk tree... If that's there then we will probly see a mod for first perSon

Re: What do you want to see in a mod?

Posted: Sat Feb 11, 2012 3:17 pm
by golan2072
I'd like to see:
1. A seasonal weather mod. IIRC the current Skyrim weather system is region-based but does not vary according to season. What I want to see is a mod that makes it snow in the winter, rain in the other seasons and have more sunshine than usual in the summer.
2. A mod which gives each and every weapon/armour quality (superior, exquisite and so on) a different in-game look.

Re: What do you want to see in a mod?

Posted: Sun Feb 12, 2012 3:54 am
by Tesknowitall
golan2072 wrote:I'd like to see:
1. A seasonal weather mod. IIRC the current Skyrim weather system is region-based but does not vary according to season. What I want to see is a mod that makes it snow in the winter, rain in the other seasons and have more sunshine than usual in the summer.
2. A mod which gives each and every weapon/armour quality (superior, exquisite and so on) a different in-game look.
In the Skyrimgamejam vid, Bethesda made a seasonal mod. It looks real good.
If you havent seen it yet, check it out, really cool stuff.

Re: What do you want to see in a mod?

Posted: Sun Feb 12, 2012 3:35 pm
by strobacaxi
I have an ambition, which is become good enough with the creation kit to create a real city. Bigger than Solitude or Whiterun or Windhelm, with real economy, real influence in the surrounding areas, more NPCs, lots of quests, maybe a new guild or something...
One day I'll give it a try :D
Of course, I'm not going to get this good with the Creation Kit for a long long long long time :D

Re: What do you want to see in a mod?

Posted: Sun Feb 12, 2012 3:49 pm
by Tesknowitall
That's what we need. It's a shame how the city's were so small, very few people blah blah blah...
We need more npcs or just random people crowding a busy city. That would be cool.

I wanna see someone make a dwemer mod to be their race. Just to mess around

Re: What do you want to see in a mod?

Posted: Tue Feb 14, 2012 5:16 pm
by ThorsHand11
This may be on the crazy to impossible side of thing but I think it would be cool.
There is already a mod that makes it so that you are not the Dovakiin but what if there still was a Dovakiin. He/she would be an NPC that did all of the main quest while you could look on in watch history unfold or be part of the history. You would not be the center of events but you could be a key player.

Re: What do you want to see in a mod?

Posted: Tue Feb 14, 2012 5:41 pm
by rpbraley868
Tesknowitall wrote:That's what we need. It's a shame how the city's were so small, very few people blah blah blah...
We need more npcs or just random people crowding a busy city. That would be cool.

I wanna see someone make a dwemer mod to be their race. Just to mess around
There is one on the nexus.And a story behind it somewhat. Getting thrown forward in time and all that
Spoiler:
kinda like Alduin
There is already a mod that makes it so that you are not the Dovakiin but what if there still was a Dovakiin. He/she would be an NPC that did all of the main quest while you could look on in watch history unfold or be part of the history. You would not be the center of events but you could be a key player.
Kinda like in oblivion? I know when i first played, i thought maybe the player was the emperors lost heir. was so disappointed. But kinda like how the champion protected martin at times, you protect the dovahkiin. Let the dovahkiin be a follower

Re: What do you want to see in a mod?

Posted: Tue Feb 14, 2012 9:30 pm
by Tesknowitall
In Oblivion i actually liked how you weren't the heir.

Right now in skyrim, Ive finished with the main quest and pretty much all other major ones. The thing is that sometimes if you wanna role-play (e.g.. Ill make separate characters for every speciality, thief, murderer, dovahkiin, warrior blah blah). A lot of things in skyrim rely on you to have the dovahkiin power but you REALLY don't wanna start that quest. I don't like being the dragon born argonian.. seems awkward :/

I think it would be nice to see the Dragonborn as just some random npc going about his business, making progress as game time goes by, maybe a newspaper would be cool, telling what dovahkiin did to keep you updated :0 thats what couriers are for.

Re: What do you want to see in a mod?

Posted: Tue Feb 14, 2012 10:26 pm
by Deandra
In Oblivion you could pick up newspapers from innkeepers. I don't think that should be terribly hard to implement, especially if they've all already got some "here you go" type of dialog.

Re: What do you want to see in a mod?

Posted: Tue Feb 14, 2012 10:31 pm
by Tesknowitall
I would get that mod.

I really didn't like how the main characters story just ends. Like, maybe every week a newsprint goes out and you hear that dovahkiin kills dragon near whiterun. THats interesting and adds to the realism that everyones looking for.

Re: What do you want to see in a mod?

Posted: Tue Feb 14, 2012 10:33 pm
by TheFuneralPyre
I wanna see a tribute to Adam Adamowicz!! Like a giant shrine that has some EPIC EPIC gear!!!

Re: What do you want to see in a mod?

Posted: Tue Feb 14, 2012 11:05 pm
by Tesknowitall
With creation kit it looks very easy to make a room with lots of items in it. I can't wait to try it :) my new laptop comes in a few days and ill get the TES pack on steam. yes, i still play morrowind.

Re: What do you want to see in a mod?

Posted: Wed Feb 15, 2012 12:55 am
by Musicman247
Tesknowitall wrote:With creation kit it looks very easy to make a room with lots of items in it. I can't wait to try it :) my new laptop comes in a few days and ill get the TES pack on steam. yes, i still play morrowind.
Sadly, TES pack was a limited time offer that ended on the 9th. :(

Re: What do you want to see in a mod?

Posted: Wed Feb 15, 2012 1:39 am
by Tesknowitall
Musicman247 wrote:
Tesknowitall wrote:With creation kit it looks very easy to make a room with lots of items in it. I can't wait to try it :) my new laptop comes in a few days and ill get the TES pack on steam. yes, i still play morrowind.
Sadly, TES pack was a limited time offer that ended on the 9th. :(
:cry: Thats very unfortunate..... They coulda made an extra 50 bucks but whatever.

Is Skyrim cheaper on steam than it is in stores? If thats not the case then I'm off to ma local gaming store :lol:
I WILL HAVE THE ENTIRE SERIES - NOTHING WILL STOP ME muahahah