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A lot harder
Posted: Thu Dec 29, 2011 5:35 pm
by Imp
I can't even get out of the beginning dungeon. Is this bad?
Re: A lot harder
Posted: Thu Dec 29, 2011 6:40 pm
by ZeRoc
I could hardly do it without following the wiki's map of the starting dungeon exactly, it's completely normal.
Re: A lot harder
Posted: Thu Dec 29, 2011 6:42 pm
by Imp
Yeah, I just couldn't find the exit.
Re: A lot harder
Posted: Thu Dec 29, 2011 9:02 pm
by Samaelthedestroyer
it's terrible, not many get out of the first dungeon. The worst part is if you stay too long stronger enemies will come, lizardmen, nightblades and some others I think
Re: A lot harder
Posted: Thu Dec 29, 2011 9:12 pm
by Imp
Alright I looked at the UESP map and got out.
Re: A lot harder
Posted: Sun Jan 01, 2012 9:52 am
by MARS
I pride myself with getting out without the map. I was completely lost then, though.
Re: A lot harder
Posted: Sun Jan 01, 2012 2:02 pm
by Imp
Mars wrote:I pride myself with getting out without the map. I was completely lost then, though.
That was my goal... But three hours was enough.
Re: A lot harder
Posted: Sun Jan 01, 2012 3:42 pm
by Dunmerdude
Well the first dungeon gives you directions, it's also the simplest dungeon in the game. If you can't clear it on your own you don't really have much of a chance with the others.
Re: A lot harder
Posted: Sun Jan 01, 2012 3:58 pm
by Imp
Two words aren't really directions...
Re: A lot harder
Posted: Sun Jan 01, 2012 5:31 pm
by Wolfie
They are, if you follow them they lead you to the exit.
Re: A lot harder
Posted: Sun Jan 01, 2012 6:10 pm
by Imp
The directions don't tell you much. You could turn anyway, going south or west. There isn't like, "go west on your first chance." or "Keep going south until..."
Re: A lot harder
Posted: Sun Jan 01, 2012 6:34 pm
by Wolfie
becuse its turn left and then stright and your there.
Re: A lot harder
Posted: Sun Jan 01, 2012 6:38 pm
by Imp
Your making it seem like it take less than three seconds...
Re: A lot harder
Posted: Sun Jan 01, 2012 6:40 pm
by Wolfie
imperialkhajiit wrote:Your making it seem like it take less than three seconds...
No I'm not, I'm just saying, thats the only thing you do, yes the going streight, is kind of long, but its small comapred to other ones in game
There is nothing that says when pepole say "go streight" it must means any messure of time
I understand why you did not follow it, but the fact remains directions where clear and get the job done.
Re: A lot harder
Posted: Sun Jan 01, 2012 6:41 pm
by KalleFlaxx
To be honest, getting through the dungeons isn't that difficult. You just have to be patient and be ready to explore every single corner until you find your way. When I played it, my tactic was to mostly just run around and explore as much as possible as quickly as possible. Sometimes it led straight to the exit, and sometimes it ended with me having to walk around in the dungeon for hours.
Probably not the best way, but it works.
Re: A lot harder
Posted: Sun Jan 01, 2012 11:49 pm
by Imp
Alright! I'll make sure I won't go into anymore dungeons!

Re: A lot harder
Posted: Mon Jan 02, 2012 9:06 pm
by Boulderheart
When I tried playing the first time, I did not succeed in getting out of the dungeon.
When I tried playing just the other week, I died before I got out of the dungeon. First Nord to be killed by a Goblin, I have no dignity left.
Re: A lot harder
Posted: Sat Jul 13, 2013 12:55 am
by Jimboo84
Imp wrote:I can't even get out of the beginning dungeon. Is this bad?
Depends on how you look at the term 'bad'? Just follow every cell via the map and you'll find everything.

Re: A lot harder
Posted: Tue Jul 23, 2013 5:29 pm
by Linkuya
On my first playthrough, I actually got out of the opening dungeon only dieing twice. I guess I got lucky.
Re: A lot harder
Posted: Wed Aug 14, 2013 7:04 am
by NyarlathotepJr
I only managed to escape that durance vile by avoiding as many monsters as possible.
Now I'm only level 9 and finding 4 Iron Golems in a squad-o-doom. Ech.
