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How it works?

Posted: Mon Dec 19, 2011 1:54 am
by LauZ
Many games has the same thing "weapon mastery, proficiency, weapon usage, ability, etc..."
It's not a problem to me but in daggerfall is totally different.
The % of a skill is your chance rate, effectiveness, less magika cost, etc...
My question is how it works on weapons... damage, speed, % to hit, all together?
Ah! also the Critical strike % is weird, because something like... a 30% to hit sounds hillarious.

Re: How it works?

Posted: Tue Dec 20, 2011 8:38 pm
by SAMIAM
higher weapon skill higher speed, higher damage, higher crit chance. Skyrim doesn't have a % to hit, if you're aiming at the guy with your crosshair you're going to hit him, unless of course he blocks it with a shield. Higher Archery rating, higher damage, higher accuracy, higher crit chancee. Skyrim also includes perks which can double and triple some damage as well as a zoom function for arhcery.

Re: How it works?

Posted: Thu Dec 22, 2011 2:09 pm
by LauZ
is not a revelation...
oh! I also wonder how affect a stat to an ability (a school of magic needs willpower, but how)