How it works?
Posted: Mon Dec 19, 2011 1:54 am
Many games has the same thing "weapon mastery, proficiency, weapon usage, ability, etc..."
It's not a problem to me but in daggerfall is totally different.
The % of a skill is your chance rate, effectiveness, less magika cost, etc...
My question is how it works on weapons... damage, speed, % to hit, all together?
Ah! also the Critical strike % is weird, because something like... a 30% to hit sounds hillarious.
It's not a problem to me but in daggerfall is totally different.
The % of a skill is your chance rate, effectiveness, less magika cost, etc...
My question is how it works on weapons... damage, speed, % to hit, all together?
Ah! also the Critical strike % is weird, because something like... a 30% to hit sounds hillarious.