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Skeleton Key (spoilers)!

Posted: Tue Nov 15, 2011 2:00 pm
by Conzeq
Spoiler:
So when you do the Thieves Guild-quests, you get the Skeleton Key from Mercer Frey (correct me if I'm wrong), and it literally makes lockpicking a breeze, but not as easy as in Oblivion.
When you complete the Thieves Guild-questline, you are asked to deliver back the Skeleton Key, to restore the luck thieves have.
What are your thoughts on this matter? Is it a good or a bad thing? I am tempted to use a console-command to get it back, but not sure if I should keep console out of my first playthrough.
I don't care much for the Lockpicking mini-game, because it really does get trivial, no matter how much it has been improved.

Re: Skeleton Key (spoilers)!

Posted: Tue Nov 15, 2011 8:29 pm
by Lord Elvewyn
Off topic, but I agree the lockpicking is worse than Oblivion. Maybe realistic but it's fiddly, annoying and not automatable like Oblivion.

Re: Skeleton Key (spoilers)!

Posted: Tue Nov 15, 2011 9:02 pm
by Ezkaton
Spoiler:
I'm pretty sure when I was browsing the perks of all the skills I seen unbreakable lock pick as a high level perk. So maybe thats why it has you give it back.

Re: Skeleton Key (spoilers)!

Posted: Tue Nov 15, 2011 10:29 pm
by Musicman247
Ezkaton wrote:
Spoiler:
I'm pretty sure when I was browsing the perks of all the skills I seen unbreakable lock pick as a high level perk. So maybe thats why it has you give it back.
^This^
Spoiler:
level 100 lockpick perk is unbreakable lockpick.
Is a perk really a spoiler? You can see them all from the beginning of the game.

Re: Skeleton Key (spoilers)!

Posted: Tue Nov 15, 2011 10:43 pm
by Ezkaton
You never know just being cautious.

Re: Skeleton Key (spoilers)!

Posted: Wed Nov 16, 2011 11:18 am
by Conzeq
Ah Of course!